JackPK
blame telegram
- Pronoun
- he/him
When I update this thread with new/fixed/edited info, that info will be underlined like this.
As of Dec. 24, 2:30pm Central US Time, I've cut down the roles to 18 and we'll start as soon as I get all the role PMs sent out. The following roles have been cut: One Mafia goon, the Mafia roleblocker, one Inspector, the Forensic Investigator, the Bulletproof, the Unnamed 17, and the Scrambler.
A list of further errata to the new roles as questions come up:
1. Healers, killers, schizos, roleblockers, etc. cannot target themselves. The Bus Driver can target himself.
2. A schizo's heal does not conflict with a healer's heal. Two schizos' heals do conflict with each other.
3. If multiple roleblockers/schizos target each other with roleblocks, it will be treated as nested: i.e. the roleblocker who is not targeted will roleblock his target, who will be blocked from roleblocking his target, who may successfully roleblock his target, and so forth. If the roleblocking is circular, all participants will be treated as blocked.
---
Okay, so I wrote this entire thing up before remembering that Emerald Espeon also has a Gen2-based Mafia, but there have been multiple Pokemafias with the same subject (Gen5, for example) and I feel like the experimental nature of these roles (and the use of types in EE's mafia) differentiates the two enough that they can coexist. EE, if you have any objections just pipe up and I'll delay this until yours is done.
So, to dispel confusion, this will be called "Experimental Pokemafia" instead of "Johto Pokemafia".
---
This Johto Pokemafia is an experiment for me to toy with adding some new roles that have seen little or no use on this forum, as well as taking away some traditional roles like the Lovers, Fishing Bros., and Alien. Most of the new roles come from this .swf index of semi-uncommon Mafia roles.
All of the roles are loosely based on possible Abilities of each Pokemon, but these roles often or even usually correspond more with the name of the Ability than its in-game effect. There is only one pair of roles which are the same Pokemon (but their roles are slightly different), and the only doubled Abilities are those of the Inspectors, Healers, and one new role (the Schizo, occurring on both the Mafia and Innocent teams).
Upon a player’s death, their Pokemon role will be revealed but not their Ability. The effects of Abilities are given in this sign up thread, but with their corresponding Pokemon and Ability names removed. Some Abilities are Dream World-only or added in DP, but no Pokemon has an Ability that they can’t have in-game (except Overcompetitiveness, but there’s a note on that in the roles section).
Unless otherwise addressed in role descriptions, the following win conditions are universal:
1. The Mafia wins when they outnumber (not equal) the Innocents.
2. The Innocents win when all Mafia killing roles have been killed, UNLESS the variable role has been recruited by the Mafia, in which case the Innocents win when all Mafia killing roles and the variable role have been killed. (The Schizo role counts as a killing role.)
Ideally, we’ll fill up with twenty-five players to match the twenty-five roles I’ve created. If we play with fewer than twenty-five players, I’ll indicate which have been cut by striking-through them on this list after we start; if we play with more, I’ll come up with some more roles and add them here. Let’s aim to start with the first night around Christmas, if possible (and the first night will be extra-long, to accomodate those who have obligations that stop them from getting online around Christmas).
If faced with inactivity, all roles with a night action will have their night action randomized among those it makes sense to target (i.e. Mafia killer will not target another Mafia, Inspector will not target someone they’ve already targeted before, etc). Those with killing actions (this includes the Schizo) will get a “strike” each time they do not send in a night action. Three strikes and you’re dead.
Out-of-thread communication is not allowed except within the Mafia.
Since these roles are experimental, please tell me before the game starts if something doesn’t look quite right or balanced.
ROLES
Rather than all-out delete the Ability names, I've replaced them with numbers to indicate which are doubled; that is, if two roles both have the same number, they have the same named Ability, while if they have different numbers but the same description, the Ability is nominally different. This can help when determining which Pokemon has which ability, since no Pokemon has an ability they don't get in-game. Oh, and by the way, for the Gen V abilities I'm using Bulbapedia's translations just because it's more convenient.
All roles are strictly Pokemon introduced in Generation II; that is, with a National Pokedex number between 152-251.
All Pokemon role names have been replaced with their equivalent in a nonthemed Mafia game.
Mafia
Your role is Mafia Leader. Your alignment is Mafia. Your ability is 01. You are the leader of the Mafia. During the night phase, you may select one other player to kill.
* At any time, the Mafia Leader (or the Mafia Goon who has ascended to the leadership) may choose to induct the Variable, by just PMing me, the GM, "The mafia will induct the Variable." If the Variable has already been recruited by the Masons, the Mafia Leader will be notified that his attempt at recruitment failed.
Your role is Mafia Goon. Your alignment is Mafia. Your ability is 02. You are the Mafia’s second-in-command. If the leader is killed, you become the leader and execute the kill; if the leader does not send in a night action, you may also execute the kill. During the night phase, you may select one other player to kill.
Your role is Mafia Goon. Your alignment is Mafia. Your ability is 03. You are the Mafia’s third-in-command. If the leader and second-in-command are killed, you become the leader and execute the kill; if the leader and second-in-command both do not send in a night action, you may also execute the kill. During the night phase, you may select one other player to kill.
Your role is Mafia Schizo. Your alignment is Mafia. Your ability is 04. During the night phase, you may select one player to target. You will randomly either inspect, protect, roleblock, or kill your target. At the end of the night phase you will be PM’ed the result.
Your role is Mafia Roleblocker. Your alignment is Mafia. Your ability is 05. During the night phase, you may select one player to target. That player is roleblocked for that night.
Your role is Mafia Variable. Your alignment is Variable, but initially Mafia. Your ability is 06. You are a variable-like role with three separate characteristics and win conditions. These are affected by whether the Mafia inducts you or you are recruited by the Masons.
* Initially, neither you nor the Mafia know who each other are and you cannot communicate with them. Your vote for a lynch counts twice if the target is Innocent and zero times if the target is Mafia, and your goal is to use it to aid the Mafia. You appear Innocent to inspection and upon death. If all Mafia killing roles die before inducting you, the Innocents win and you lose.
* At any time during the game, the Mafia leader can choose to induct the Variable. If this happens, you lose your double lynch vote but become an ordinary Mafia member, appear as Mafia upon inspection and death, can communicate with the Mafia, and cannot be recruited by the Masons. If all Mafia killing roles die but you have been inducted, the Innocents do not win until you have been killed also.
* If you are recruited by the Masons before the Mafia leader inducts you, you become a normal Innocent without any extra powers, and can no longer be inducted. If you have been recruited by the Masons, you win with the Innocents.
In addition, one random member of the Mafia who is not the initial leader or the Variable will gain the ability Overcompetitiveness. He can only win under two simultaneous conditions: if the Mafia wins, AND if the initial leader is dead. The rest of the Mafia do not know who has Overcompetitiveness.
Innocent
Your role is Inspector. Your alignment is Innocent. Your ability is 07. You are an inspector. During the night phase, you may select one player to inspect. At the end of the night phase you will be PM’ed that player’s alignment.
* There arethree two Inspectors with different Pokemon roles but the same ability. At least one is a true Inspector and gets correct results. Other Inspectors may or may not be Naive, Paranoid, Insane, or otherwise unreliable.
Your role is Forensic Investigator. Your alignment is Innocent. Your ability is 08. During the night phase, you may select one dead player. At the end of the night phase you will be PM’ed the names of all players who ever performed a night action on that player.
Your role is Backup Inspector. Your alignment is Innocent. Your ability is 09. When all the Innocent-aligned inspection roles are dead (including the one who inspects dead players), you gain the power to inspect. You will be PM’ed when this happens. Once you gain this power, during the night phase, you may select one player to inspect. At the end of the night phase you will be PM’ed that player’s alignment.
Your role is Healer. Your alignment is Innocent. Your ability is 10. You are a healer. During the night phase, you may select one player to heal. That player will not die if targeted by a kill. If a player is targeted by two heals, the player will overdose and die.
* There are two Healers with different roles but the same ability.
Your role is Backup Healer. Your alignment is Innocent. Your ability is 11. When all the Innocent-aligned healer roles are dead, you gain the power to heal. You will be PM’ed when this happens. Once you gain this power, during the night phase, you may select one player to heal. That player will not die if targeted by a kill.
Your role is Roleblocker. Your alignment is Innocent. Your ability is 12. During the night phase, you may select one player to target. That player is roleblocked for that night.
Your role is Schizo. Your alignment is Innocent. Your ability is 04. During the night phase, you may select one player to target. You will randomly either inspect, protect, roleblock, or kill your target. At the end of the night phase you will be PM’ed the result.
Your role is Bulletproof. Your alignment is Innocent. Your ability is 13. When you are targeted by a kill during the night, the kill fails and you survive. This may happen as many times as you are targeted during the night, but you are free to be killed during the day.
Your role is Hider. Your alignment is Innocent. Your ability is 14. During the night phase, you may select one player to hide behind. If you are targeted by a kill while hiding, the kill fails, but if the person you are hiding behind is killed, you die as well. If you hide behind a killing Mafia role you automatically die.
Your role is Thief. Your alignment is Innocent. Your ability is 15. The first time you are targeted during the night, you will copy the ability of the person who targeted you and, if targeted by a kill, you do not die (that time only). At the end of the night phase you will be PM’ed with the power info for the ability you copied. You may use your new ability starting from the following night phase. Even if you take a Mafia member's ability, you remain affiliated with the Innocents.
Your role is Vengeful Townie. Your alignment is Innocent. Your ability is 16. During the night phase, you may select one player to target. (This target will remain until you change it, so there is no need to continue sending night actions in future nights if the target does not change.) If you are killed, either at night or during the day, you will immediately kill your target in revenge.
Your role is completely made up and I can't think of a name for it. Your alignment is Innocent. Your ability is 17. During the night phase, you may select one player to target. For that night, both you and the target are unaffected by heals and roleblocks.
Your role is Bus Driver. Your alignment is Innocent. Your ability is 18. During the night phase, you may select two other players to target. Each one is affected by everything that targeted the other; i.e. if Player A is targeted for a kill, Player B is killed, and vice versa.
Your role is Scrambler. Your alignment is Innocent. Your ability is 19. Only once during the course of the game, during the night phase, you may choose to scramble all night actions. When scrambled, night actions will affect any random target except their user and the original target. The players will be notified at the beginning of the following day if the night actions were scrambled.
Your role is Vigilante. Your alignment is Innocent. Your ability is 20. You are a vigilante. During the night phase, you may select one player to kill. Your kill will strike your selected target even if the night actions are scrambled.
Your role is Recruiting Mason. Your alignment is Innocent. Your ability is 21. This is a Mason-like role. During the night phase, you may select one player to target. If the player you target is Innocent, they will join your Masonic group. All members of this group know who each other are and know that they are all Innocent, but they cannot communicate at night. If the player you target is Mafia (or the Variable Mafia role after it is inducted), you will die but the rest of the Masonic group will remain intact.
As of Dec. 24, 2:30pm Central US Time, I've cut down the roles to 18 and we'll start as soon as I get all the role PMs sent out. The following roles have been cut: One Mafia goon, the Mafia roleblocker, one Inspector, the Forensic Investigator, the Bulletproof, the Unnamed 17, and the Scrambler.
A list of further errata to the new roles as questions come up:
1. Healers, killers, schizos, roleblockers, etc. cannot target themselves. The Bus Driver can target himself.
2. A schizo's heal does not conflict with a healer's heal. Two schizos' heals do conflict with each other.
3. If multiple roleblockers/schizos target each other with roleblocks, it will be treated as nested: i.e. the roleblocker who is not targeted will roleblock his target, who will be blocked from roleblocking his target, who may successfully roleblock his target, and so forth. If the roleblocking is circular, all participants will be treated as blocked.
---
Okay, so I wrote this entire thing up before remembering that Emerald Espeon also has a Gen2-based Mafia, but there have been multiple Pokemafias with the same subject (Gen5, for example) and I feel like the experimental nature of these roles (and the use of types in EE's mafia) differentiates the two enough that they can coexist. EE, if you have any objections just pipe up and I'll delay this until yours is done.
So, to dispel confusion, this will be called "Experimental Pokemafia" instead of "Johto Pokemafia".
---
This Johto Pokemafia is an experiment for me to toy with adding some new roles that have seen little or no use on this forum, as well as taking away some traditional roles like the Lovers, Fishing Bros., and Alien. Most of the new roles come from this .swf index of semi-uncommon Mafia roles.
All of the roles are loosely based on possible Abilities of each Pokemon, but these roles often or even usually correspond more with the name of the Ability than its in-game effect. There is only one pair of roles which are the same Pokemon (but their roles are slightly different), and the only doubled Abilities are those of the Inspectors, Healers, and one new role (the Schizo, occurring on both the Mafia and Innocent teams).
Upon a player’s death, their Pokemon role will be revealed but not their Ability. The effects of Abilities are given in this sign up thread, but with their corresponding Pokemon and Ability names removed. Some Abilities are Dream World-only or added in DP, but no Pokemon has an Ability that they can’t have in-game (except Overcompetitiveness, but there’s a note on that in the roles section).
Unless otherwise addressed in role descriptions, the following win conditions are universal:
1. The Mafia wins when they outnumber (not equal) the Innocents.
2. The Innocents win when all Mafia killing roles have been killed, UNLESS the variable role has been recruited by the Mafia, in which case the Innocents win when all Mafia killing roles and the variable role have been killed. (The Schizo role counts as a killing role.)
Ideally, we’ll fill up with twenty-five players to match the twenty-five roles I’ve created. If we play with fewer than twenty-five players, I’ll indicate which have been cut by striking-through them on this list after we start; if we play with more, I’ll come up with some more roles and add them here. Let’s aim to start with the first night around Christmas, if possible (and the first night will be extra-long, to accomodate those who have obligations that stop them from getting online around Christmas).
If faced with inactivity, all roles with a night action will have their night action randomized among those it makes sense to target (i.e. Mafia killer will not target another Mafia, Inspector will not target someone they’ve already targeted before, etc). Those with killing actions (this includes the Schizo) will get a “strike” each time they do not send in a night action. Three strikes and you’re dead.
Out-of-thread communication is not allowed except within the Mafia.
Since these roles are experimental, please tell me before the game starts if something doesn’t look quite right or balanced.
ROLES
Rather than all-out delete the Ability names, I've replaced them with numbers to indicate which are doubled; that is, if two roles both have the same number, they have the same named Ability, while if they have different numbers but the same description, the Ability is nominally different. This can help when determining which Pokemon has which ability, since no Pokemon has an ability they don't get in-game. Oh, and by the way, for the Gen V abilities I'm using Bulbapedia's translations just because it's more convenient.
All roles are strictly Pokemon introduced in Generation II; that is, with a National Pokedex number between 152-251.
All Pokemon role names have been replaced with their equivalent in a nonthemed Mafia game.
Mafia
Your role is Mafia Leader. Your alignment is Mafia. Your ability is 01. You are the leader of the Mafia. During the night phase, you may select one other player to kill.
* At any time, the Mafia Leader (or the Mafia Goon who has ascended to the leadership) may choose to induct the Variable, by just PMing me, the GM, "The mafia will induct the Variable." If the Variable has already been recruited by the Masons, the Mafia Leader will be notified that his attempt at recruitment failed.
Your role is Mafia Goon. Your alignment is Mafia. Your ability is 02. You are the Mafia’s second-in-command. If the leader is killed, you become the leader and execute the kill; if the leader does not send in a night action, you may also execute the kill. During the night phase, you may select one other player to kill.
Your role is Mafia Schizo. Your alignment is Mafia. Your ability is 04. During the night phase, you may select one player to target. You will randomly either inspect, protect, roleblock, or kill your target. At the end of the night phase you will be PM’ed the result.
Your role is Mafia Variable. Your alignment is Variable, but initially Mafia. Your ability is 06. You are a variable-like role with three separate characteristics and win conditions. These are affected by whether the Mafia inducts you or you are recruited by the Masons.
* Initially, neither you nor the Mafia know who each other are and you cannot communicate with them. Your vote for a lynch counts twice if the target is Innocent and zero times if the target is Mafia, and your goal is to use it to aid the Mafia. You appear Innocent to inspection and upon death. If all Mafia killing roles die before inducting you, the Innocents win and you lose.
* At any time during the game, the Mafia leader can choose to induct the Variable. If this happens, you lose your double lynch vote but become an ordinary Mafia member, appear as Mafia upon inspection and death, can communicate with the Mafia, and cannot be recruited by the Masons. If all Mafia killing roles die but you have been inducted, the Innocents do not win until you have been killed also.
* If you are recruited by the Masons before the Mafia leader inducts you, you become a normal Innocent without any extra powers, and can no longer be inducted. If you have been recruited by the Masons, you win with the Innocents.
In addition, one random member of the Mafia who is not the initial leader or the Variable will gain the ability Overcompetitiveness. He can only win under two simultaneous conditions: if the Mafia wins, AND if the initial leader is dead. The rest of the Mafia do not know who has Overcompetitiveness.
Innocent
Your role is Inspector. Your alignment is Innocent. Your ability is 07. You are an inspector. During the night phase, you may select one player to inspect. At the end of the night phase you will be PM’ed that player’s alignment.
* There are
Your role is Backup Inspector. Your alignment is Innocent. Your ability is 09. When all the Innocent-aligned inspection roles are dead (including the one who inspects dead players), you gain the power to inspect. You will be PM’ed when this happens. Once you gain this power, during the night phase, you may select one player to inspect. At the end of the night phase you will be PM’ed that player’s alignment.
Your role is Healer. Your alignment is Innocent. Your ability is 10. You are a healer. During the night phase, you may select one player to heal. That player will not die if targeted by a kill. If a player is targeted by two heals, the player will overdose and die.
* There are two Healers with different roles but the same ability.
Your role is Backup Healer. Your alignment is Innocent. Your ability is 11. When all the Innocent-aligned healer roles are dead, you gain the power to heal. You will be PM’ed when this happens. Once you gain this power, during the night phase, you may select one player to heal. That player will not die if targeted by a kill.
Your role is Roleblocker. Your alignment is Innocent. Your ability is 12. During the night phase, you may select one player to target. That player is roleblocked for that night.
Your role is Schizo. Your alignment is Innocent. Your ability is 04. During the night phase, you may select one player to target. You will randomly either inspect, protect, roleblock, or kill your target. At the end of the night phase you will be PM’ed the result.
Your role is Hider. Your alignment is Innocent. Your ability is 14. During the night phase, you may select one player to hide behind. If you are targeted by a kill while hiding, the kill fails, but if the person you are hiding behind is killed, you die as well. If you hide behind a killing Mafia role you automatically die.
Your role is Thief. Your alignment is Innocent. Your ability is 15. The first time you are targeted during the night, you will copy the ability of the person who targeted you and, if targeted by a kill, you do not die (that time only). At the end of the night phase you will be PM’ed with the power info for the ability you copied. You may use your new ability starting from the following night phase. Even if you take a Mafia member's ability, you remain affiliated with the Innocents.
Your role is Vengeful Townie. Your alignment is Innocent. Your ability is 16. During the night phase, you may select one player to target. (This target will remain until you change it, so there is no need to continue sending night actions in future nights if the target does not change.) If you are killed, either at night or during the day, you will immediately kill your target in revenge.
Your role is Bus Driver. Your alignment is Innocent. Your ability is 18. During the night phase, you may select two other players to target. Each one is affected by everything that targeted the other; i.e. if Player A is targeted for a kill, Player B is killed, and vice versa.
Your role is Vigilante. Your alignment is Innocent. Your ability is 20. You are a vigilante. During the night phase, you may select one player to kill. Your kill will strike your selected target even if the night actions are scrambled.
Your role is Recruiting Mason. Your alignment is Innocent. Your ability is 21. This is a Mason-like role. During the night phase, you may select one player to target. If the player you target is Innocent, they will join your Masonic group. All members of this group know who each other are and know that they are all Innocent, but they cannot communicate at night. If the player you target is Mafia (or the Variable Mafia role after it is inducted), you will die but the rest of the Masonic group will remain intact.
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