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Forum Revival TV Tropes Mafia Revival - D7

Jailkeeper
Vanilla
Role Cop
Vanilla
1-Shot Strongman
Odd Cop
Roleblocker
Cop
Doctor
Ninja
Vanilla
Vanilla
Bulletproof
1-Shot Strongman
Tracker
Masons (2)
Vanilla
1-Shot Strongman
1-Shot Strongman
Bulletproof
Vigilante
Bodyguard
2-Shot Jailkeeper
Vanilla
Vanilla
Vanilla
Jailkeeper
1-Shot Strongman
Cop (N0)
Jailkeeper
Vigilante
Innocent Child
Vanilla
Tracker
2-Shot Roleblocker
Watcher
This Matrix12 setup is so asymmetrical my eyes bleed
 
1-Shot Strongman
Odd Cop
Vanilla
Jailkeeper
Vanilla
Role Cop
Vanilla
Vanilla
Cop
Roleblocker
Ninja
Doctor
Vanilla
1-Shot Strongman
1-Shot Strongman
Bulletproof
Masons (2)
Tracker
2-Shot Jailkeeper
Vanilla
Bulletproof
1-Shot Strongman
Bodyguard
Vigilante
Cop (N0)
Jailkeeper
Vanilla
Vanilla
1-Shot Strongman
Jailkeeper
2-Shot Roleblocker
Watcher
Innocent Child
Vigilante
Tracker
Vanilla
getting there
 
1-Shot Strongman
Odd Cop
Vanilla
Jailkeeper
Vanilla
Role Cop
2-Shot Roleblocker
Watcher
Innocent Child
Vigilante
Tracker
Vanilla
Vanilla
1-Shot Strongman
1-Shot Strongman
Bulletproof
Masons (2)
Tracker
2-Shot Jailkeeper
Vanilla
Bulletproof
1-Shot Strongman
Bodyguard
Vigilante
Vanilla
Vanilla
Cop
Roleblocker
Ninja
Doctor
Cop (N0)
Jailkeeper
Vanilla
Vanilla
1-Shot Strongman
Jailkeeper
which raises the question
why not just make the matrix like this originally
 
The epic diagonal is a 9v8 mountainous, which is extremely balanced

Even better than the diagonal on the original table which is a 15v2 with 2 town vigilantes
 
1-Shot Strongman
Odd Cop
Vanilla
Jailkeeper
Vanilla
Role Cop
2-Shot Roleblocker
Watcher
Innocent Child
Vigilante
Tracker
Vanilla
Vanilla
1-Shot Strongman
1-Shot Strongman
Bulletproof
Masons (2)
Tracker
2-Shot Jailkeeper
Vanilla
Bulletproof
1-Shot Strongman
Bodyguard
Vigilante
Vanilla
Vanilla
Cop
Roleblocker
Ninja
Doctor
Cop (N0)
Jailkeeper
Vanilla
Vanilla
1-Shot Strongman
Jailkeeper

Vanilla Chains:
1E - 1C - 6C - 6D
2F
3A - 5A - 5B - 4B

wait a second
 
2-Shot Roleblocker
Watcher
Innocent Child
Vigilante
Tracker
Vanilla
Vanilla
1-Shot Strongman
1-Shot Strongman
Bulletproof
Masons (2)
Tracker
2-Shot Jailkeeper
Vanilla
Bulletproof
1-Shot Strongman
Bodyguard
Vigilante
Vanilla
Vanilla
Cop
Roleblocker
Ninja
Doctor
Cop (N0)
Jailkeeper
Vanilla
Vanilla
1-Shot Strongman
Jailkeeper
1-Shot Strongman
Odd Cop
Vanilla
Jailkeeper
Vanilla
Role Cop
niiiiiiceee
help I'm getting emotional over how symmetric this is
 
The diagonals are still high quality
if we shift the table 1/2 block up and 1/2 block right and take the diagonal, we get a Cop 17'er with a 15v2 distribution
 
Also if you count both Trackers as VTs you can chain all 11 of them
the last spot is taken by a Strongman which sadly cannot be considered a VT
 
things get a bit finnicky when you're trying to chain the town PRs because there's sometimes 3 of them in a row
which is confusing
 
I've probably made like 70 posts since game start
which is surprising considering there was nearly nothing of value to discuss
 
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