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Forum Revival TV Tropes Mafia Revival - D7

Jailkeeper​
Vanilla​
Role Cop​
Vanilla​
1-Shot Strongman​
Odd Cop​
Roleblocker​
Cop​
Doctor​
Ninja​
Vanilla​
Vanilla​
Bulletproof​
1-Shot Strongman​
Tracker​
Masons (2)​
Vanilla​
1-Shot Strongman​
1-Shot Strongman​
Bulletproof​
Vigilante​
Bodyguard​
2-Shot Jailkeeper​
Vanilla​
Vanilla​
Vanilla​
Jailkeeper​
1-Shot Strongman​
Cop (N0)​
Jailkeeper​
Vigilante​
Innocent Child​
Vanilla​
Tracker​
2-Shot Roleblocker​
Watcher​
This Matrix12 setup is so asymmetrical my eyes bleed
 
​
1-Shot Strongman​
Odd Cop​
Vanilla​
Jailkeeper​
Vanilla​
Role Cop​
Vanilla​
Vanilla​
Cop​
Roleblocker​
Ninja​
Doctor​
Vanilla​
1-Shot Strongman​
1-Shot Strongman​
Bulletproof​
Masons (2)​
Tracker​
2-Shot Jailkeeper​
Vanilla​
Bulletproof​
1-Shot Strongman​
Bodyguard​
Vigilante​
Cop (N0)​
Jailkeeper​
Vanilla​
Vanilla​
1-Shot Strongman​
Jailkeeper​
2-Shot Roleblocker​
Watcher​
Innocent Child​
Vigilante​
Tracker​
Vanilla​
​
getting there
 
​
1-Shot Strongman​
Odd Cop​
Vanilla​
Jailkeeper​
Vanilla​
Role Cop​
2-Shot Roleblocker​
Watcher​
Innocent Child​
Vigilante​
Tracker​
Vanilla​
Vanilla​
1-Shot Strongman​
1-Shot Strongman​
Bulletproof​
Masons (2)​
Tracker​
2-Shot Jailkeeper​
Vanilla​
Bulletproof​
1-Shot Strongman​
Bodyguard​
Vigilante​
Vanilla​
Vanilla​
Cop​
Roleblocker​
Ninja​
Doctor​
Cop (N0)​
Jailkeeper​
Vanilla​
Vanilla​
1-Shot Strongman​
Jailkeeper​
​
which raises the question
why not just make the matrix like this originally
 
The epic diagonal is a 9v8 mountainous, which is extremely balanced

Even better than the diagonal on the original table which is a 15v2 with 2 town vigilantes
 
​
1-Shot Strongman​
Odd Cop​
Vanilla​
Jailkeeper​
Vanilla​
Role Cop​
2-Shot Roleblocker​
Watcher​
Innocent Child​
Vigilante​
Tracker​
Vanilla​
Vanilla​
1-Shot Strongman​
1-Shot Strongman​
Bulletproof​
Masons (2)​
Tracker​
2-Shot Jailkeeper​
Vanilla​
Bulletproof​
1-Shot Strongman​
Bodyguard​
Vigilante​
Vanilla​
Vanilla​
Cop​
Roleblocker​
Ninja​
Doctor​
Cop (N0)​
Jailkeeper​
Vanilla​
Vanilla​
1-Shot Strongman​
Jailkeeper​

Vanilla Chains:
1E - 1C - 6C - 6D
2F
3A - 5A - 5B - 4B

wait a second
 
​
2-Shot Roleblocker​
Watcher​
Innocent Child​
Vigilante​
Tracker​
Vanilla​
Vanilla​
1-Shot Strongman​
1-Shot Strongman​
Bulletproof​
Masons (2)​
Tracker​
2-Shot Jailkeeper​
Vanilla​
Bulletproof​
1-Shot Strongman​
Bodyguard​
Vigilante​
Vanilla​
Vanilla​
Cop​
Roleblocker​
Ninja​
Doctor​
Cop (N0)​
Jailkeeper​
Vanilla​
Vanilla​
1-Shot Strongman​
Jailkeeper​
1-Shot Strongman​
Odd Cop​
Vanilla​
Jailkeeper​
Vanilla​
Role Cop​
​
niiiiiiceee
help I'm getting emotional over how symmetric this is
 
The diagonals are still high quality
if we shift the table 1/2 block up and 1/2 block right and take the diagonal, we get a Cop 17'er with a 15v2 distribution
 
Also if you count both Trackers as VTs you can chain all 11 of them
the last spot is taken by a Strongman which sadly cannot be considered a VT
 
things get a bit finnicky when you're trying to chain the town PRs because there's sometimes 3 of them in a row
which is confusing
 
I've probably made like 70 posts since game start
which is surprising considering there was nearly nothing of value to discuss
 
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