You are the
Big Bad. Your power is
Death Ray. I mean, you invented that ray; what
else are you going to do with it? Every night, you may talk at will with your subordinates and then fire your Death Ray at a chosen target to attempt to kill them. Your subordinates may submit a target for the Death Ray for you, but as you are the one to wield it, if you submit a target yourself that will override all other submissions.
Your subordinates are [subordinates]. You are aligned with the mafia. You win when all the innocents are dead.
You are
The Dragon. Your power is
Dragon Ascendant. Every night you may talk with your fellow mafia members to discuss who to kill. Any mafia member may submit a night action, though the
Big Bad's decision, if any, takes precedence. If your superior dies, you will be the one to replace him as the Big Bad.
Your superior is [Big Bad]. Your fellow subordinates are [subordinates]. You are aligned with the mafia. You win when all the innocents are dead.
You are
The Starscream. Your power is
Chronic Backstabbing Disorder. Every night you may talk with your fellow mafia members to discuss who to kill. However, secretly you harbor a desire to kill your superior and replace him. This can be done in two ways: first, you can rally the mob to get them lynched during the day, and second, on any night during the game, you may choose to sneak in and kill your superior before he carries out the mafia's night killing, skipping this night action. If you do manage to get them killed (note that to be considered the one who "got them lynched", you need to cast the
first vote for them on that day), you will succeed him as the
Big Bad.
Your superior is [Big Bad]. Your fellow subordinates are [subordinates]. You are aligned with the mafia. You win if you become Big Bad (by getting a prior Big Bad killed), subsequently ensure a mafia win
and survive to the end of the game. Barring this, your foremost goal is ensuring a mafia win regardless of anything else, followed by becoming Big Bad, followed by survival to the end of the game; that is, as far as you're concerned, the possible outcomes from best to worst are:
- the mafia wins, you become Big Bad, you survive
- the mafia wins, you become Big Bad, but die sometime after that happens
- the mafia wins, but you never become Big Bad
- the mafia loses
You are a
Back Alley Doctor. Your power is
Magitek. You know that there are two kinds of doctor in town, one that uses magic and one that uses technology, and that anyone subjected to both kinds of healing at the same time will suffer... unfortunate consequences. Knowing this, having dabbled in both and being on the mafia's payroll, you really hold the power of life and death in your hands, don't you? Every night, you can talk with your fellow mafia members to discuss who to kill, but additionally you may pick one player and subject them to either
Healing Hands or
Nanomachines, depending on your choice. Anyone healed with only magic or only machines will be protected from the mafia during the night; anyone healed with
both at the same time will die.
Your superior is [Big Bad]. Your fellow subordinates are [subordinates]. You are aligned with the mafia. You win when all the innocents are dead.
You are an
Evil Minion. Your power is
Mook Promotion. Every night you may talk with your fellow mafia members to discuss who to kill. If
The Dragon dies or is promoted, you may become The Dragon in his place.
Your superior is [Big Bad]. Your fellow subordinates are [subordinates]. You are aligned with the mafia. You win when all the innocents are dead.
You are a
Minion With An F In Evil. Your power is
Mook Face Turn. Every night you may talk to your fellow mafia members to discuss who to kill, but honestly, deep down you're not into all this killing stuff. Wouldn't it be best, really, if the innocents just won after all? Not that you'd ever say this out loud; I mean, the mafia are a scary bunch.
Your superior is [Big Bad]. Your fellow subordinates are [subordinates]. You are aligned with the innocents. You win when all the mafia killing roles are dead. However, you are too afraid of the mafia to name or otherwise indicate the identity of any of your fellow mafia members in the day discussion thread. If you were to do that, the mafia would just
go on a rampage, kill everyone and win the game immediately. You don't want that. All you can do is try to subtly steer the mafia in the wrong direction, in the hope that the innocents will take care of them for you.
You are a
Stalker With A Crush. Your power is
Exact Eavesdropping. On the first night, you can choose one person to stalk and will be told of their role. From then on, if this player dies, you will commit suicide in grief. However, at the end of every night, you will be told exactly who targeted them that night and the names of the powers they were targeted with (though not which power goes with what name, if there are multiple). You may not converse privately with your target, but at any point during the game, you may relay any message you like to them through the Game Master, in which you may or may not identify yourself, tell them of your eavesdropping results, or whatever else you would like.
You are aligned with the innocents. You win if you and your target survive to the end of the game or are at any point the only two players left alive, regardless of alignment; failing that, you would rather the innocents win than not.
[You seem to be the target of a
Stalker With A Crush. Don't worry - this does not put you in danger, unless they are a very stupid stalker. They have been told of your role and will now be able to see the names and powers of everyone who targets you during the night. They may send you messages, relayed through the Game Master, at any point during the game. If you die, so will your stalker, so it is in their best interests to ensure your survival; however, if your stalker dies, you can carry on with the game as usual.]
You are an
Intrepid Reporter. Your power is
Amateur Sleuth. Every night, you may choose someone to investigate and will be told whether they are mafia or not mafia. Mafia-aligned roles that do not need to be killed in order for an innocent win to be achieved may be shown as not mafia, while special non-mafia roles may be shown as mafia.
You are aligned with the innocents. You win when all the mafia killing roles are dead.
You are
Inspector Lestrade. Your power is
Police Are Useless. Every night, you may choose someone to investigate and get an answer of "mafia" or "not mafia". That said, well, you aren't exactly Sherlock Holmes. Perhaps you should think twice about what the answers you receive actually mean, or if they even mean anything at all.
You are aligned with the innocents. You win when all the mafia killing roles are dead.
You are a
Death Seeker. Your power is
Thanatos Gambit. Your death will be just the beginning, if only somebody would just kill you already.
You are aligned with the innocents. You win if you are killed
by the mafia and an innocent win is subsequently achieved; however, you would rather have an innocent win while remaining alive or getting killed by somebody else than let the mafia win.
You are an
Eldritch Abomination. Your power is
Omnicidal Maniac. If you are targeted by the mafia during the night, you will awaken from your cosmic slumber and become activated; from there, you only need a small excuse to wipe out this puny race of Earthlings who always seem to be trying to kill you.
You are a third-party alignment. You win the game if the players vote to lynch you at some point after you have been activated.
You are
The Fundamentalist. Your power is
Religion Of Evil. You have discovered the One True God; so what if he's a little omnicidal? All you can hope for is that your support will grant you a place in some slightly less tortuous afterlife than everybody else's.
You are aligned with the
Eldritch Abomination, but do not know who it is. You win if the Eldritch Abomination wins, regardless of whether you live or die.
You are a
Staff Chick. Your power is
Healing Hands. Every night, you may choose to heal any player other than yourself. That player is then safe from mafia killings during the night. However, your healing magic doesn't go well with modern technology, and if some idiot has injected nanomachines into your target's bloodstream beforehand, well...
You are aligned with the innocents. You win when all the mafia killing roles are dead.
You are
The Medic. Your power is
Nanomachines. Every night, you may choose to heal any player other than yourself. That player is then safe from mafia killings during the night. However, that silly pseudoscientific 'healing magic' you've heard about tends to be rather disruptive of delicate technology like your awesome nanomachines, so if some silly mage should come around after you and start chanting spells or something, that could be bad.
You are aligned with the innocents. You win when all the mafia killing roles are dead.
You are
Sir Swearsalot. Your power is
Precision F Strike. At any point during the day, you may post "Fuck you, [username]" in one (and only one) of your posts in the game discussion thread. If you do this and are still alive by the end of the day, the player you named will die during the following night.
You are aligned with the mafia, but do not know who they are. You win if the mafia wins and you survive until the end of the game, though you prefer a mafia win with you dying to a mafia loss.
You are an
Amoral Attorney. Your power is
Chewbacca Defense. At any point during a day discussion, you may give a player other than yourself legal protection, making them immune to being lynched. All votes for them will be disregarded. To do this, you need to post the following message in the thread: "
I am Amoral Attorney, legal counsel for [username]. All votes for them are hereby nullified." Keep in mind, however, that as this will reveal your identity and likely result in a swift death for you, so choose wisely who you protect.
You are aligned with the mafia, but do not know who they are. You win if the mafia wins and you survive until the end of the game, though you prefer a mafia win with you dying to a mafia loss.
You are a
Western Terrorist. Your power is
Suicide Attack. Any any point during a day discussion, you may blow yourself up along with a player of your choice, killing both of you. To do this, you need to post the following message in the thread: "
Bomb [username]."
You are aligned with the mafia, but do not know who they are. You win if the mafia wins and you survive until the end of the game, though you prefer a mafia win with you dying to a mafia loss.
You are a
Waif Prophet. Your power is
The Omniscient. Every night, you may ask any yes/no question that does not directly pertain to a player's alignment and receive a truthful answer.
You are aligned with the innocents. You win when all the mafia killing roles are dead.
You are a
Mysterious Informant. Your power is
Expospeak. You don't do much, really - but you hang around in all sorts of places and know the talk of the town, and it just might be of use to somebody. In particular, you've heard that the
Police Are Useless, but that they're remarkably consistently so.
You are aligned with the innocents. You win when all the mafia killing roles are dead.
[In particular, you've heard that language can, in fact, be surprisingly deadly, if employed with enough precision.]
[In particular, you've heard that
somebody around is quite
Genre Savvy and might be a bit more trope-aware than the general public. Helpful?]
[In particular, you've heard there are two kinds of doctors in town, a couple of mumbo-jumbo magic healers and a couple of sci-fi guys with some crazy
Nanomachines. Supposedly the two groups
don't get along.]
[Well, you haven't really noticed anything strange, but perhaps that's exactly what's so strange: you'd think there would be gang wars in such a populous town...?]
[In particular, you've heard it might be dangerous to reveal your true name in this town: there's somebody around who might use it against you...]
[In particular, you've heard whispers of a
Back Alley Doctor with some shady funding. Perhaps you should think twice before indiscriminately recruiting doctors to help you.]
You are
Crazy Prepared. Your power is
Bulletproof Vest. You're just a normal guy going about your daily business, except you always do it wearing Kevlar, just in case. The recent surge of deaths only makes you feel more vindicated about it: there's no way the mafia will ever shoot you with
this! (Okay, so it's only 50% effective, and it only works against the mafia, but who cares about statistics?)
You are aligned with the innocents. You win when all the mafia killing roles are dead.
You have a
Body Double. Your power is
Decoy Getaway. Your double is sure to take any fall for you - but unfortunately, you only have one double, and thanks to modern ID checks, you aren't safe from public lynchings. Better not get lynched, then. You will be notified if/when your double dies.
You are aligned with the innocents. You win when all the mafia killing roles are dead.
You are a
Meta Guy. Your power is
Genre Savvy. Whenever a player dies, you will be told their role trope. It is up to you what to do with that information.
You are aligned with the innocents. You win when all the mafia killing roles are dead.
You are a
Swiss Messenger. Your power is
Spanner In The Works. Somehow, whenever you encounter somebody, you seem to inexplicably screw up all their plans. You're starting to realize this can actually be of some use if you employ it right. The one you target during the night will have their power nullified that night and the following day.
You are aligned with the innocents. You win when all the mafia killing roles are dead.
You are a
Willing Channeler. Your power is
Powers Via Possession. On any night during the game, you may choose any dead player and channel them, taking up their role and power for the remainder of the game.
Before you channel someone, you have no alignment. You will always lose if you die before channeling anyone. After channeling, your alignment and win condition are the same as the dead player's.
You are a
Praetorian Guard. Your power is
Taking The Bullet. During the night, you may choose one player to protect. If they are attacked by the mafia during the night, you have a 50% chance of dying in their place and a 50% chance of surviving and killing the mafia member that attacked them.
You are aligned with the innocents. You win when all the mafia killing roles are dead.
You are a
Non Action Guy. Your power is
What Kind Of Lame Power Is Heart Anyway. You don't do anything special, but you can give moral support.
You are aligned with the innocents. You win when all the mafia killing roles are dead.
You are
A God Am I. Your power is
I Know Your True Name. During the night, you can kill up to three players of your choosing. The only catch is that in order to do so, you need to correctly guess their role trope
and their power trope. (If their role or power has changed during the course of the game, for any reason, you need to guess their
original role and power.) To make it even better, you won't even let a puny little thing such as death stop you from carrying out your killings - though then of course you won't be able to try to convince people to give up their roles anymore.
You are a third-party alignment. You win if you kill the final player in the game before a victory for any other faction has been achieved; failing that, your goal is to have killed as many people as possible during the course of the game.