Squornshellous Beta
Active member
- Pronoun
- she/they/any
Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.
Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.
Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?
I am currently a little too pissed off at the rather unfortunate combination of this + about twenty other unrelated annoying things all hitting at the same time to strategize,
1vs1 single
Style: Set
DQ: Standard week
Damage cap: 60%
Banned moves: OHKO's; each Pokemon limited to one direct-healing move
Arena: Witches' Province
A magical corner of the world, inhabited primarily by witches and warlocks. The arena itself is in the center of a typical forest, with your standard-issue witch's cottage just on the arena's outskirts. Puffs of multicolored smoke have a habit of escaping the cottage's chimney, and can cause hallucinogenic effects on Pokemon that inhale them (which will be primarily or solely Flyers, since the smoke isn't heavier than air). This causes them to be moderately Confused but have random stat boosts to any combination of Attack, Defense, Sp. Atk, Sp. Def, Speed, and Accuracy which are cumulatively equal to +6.
The arena itself, being so infused by magic, has some odd effects on Pokemon battling within it. At the end of each round, one of the following effects will occur:
18% chance that one Pokemon will receive a +2 boost to one stat (either Attack, Defense, Sp. Atk, Sp. Def, Speed, and Accuracy) (3% each stat)
18% chance that one Pokemon will receive a -2 penalty to one stat (3% each stat)
12% chance that both Pokemon will receive a +1 boost to one stat (2% each stat)
12% chance that both Pokemon will receive a -1 penalty to one stat (2% each stat)
5% chance that one Pokemon will be given the effects of Magic Coat
5% chance that one Pokemon will receive Magic Guard in addition to its normal ability (this lasts for one round)
5% chance that Magic Room will go into effect (this is a Trick Room-like Gen V effect that removes all effects of items)
5% chance that one Pokemon will receive Magic Mirror in addition to its normal ability (all stat-lowering moves are reflected back to the user) (this lasts for one round)
5% chance that both Pokemon will recover 40% Health
5% chance that both Pokemon will recover 40% Energy
10% chance that nothing will happen
Augh. Changing it now, then.
Start off with Venoshock, follow it up with Grass Pledge, then finish off with a Round. If Norway's commands involve blocking Venoshock (not including Substitute), Curse instead. If she throws up a Substitute, Rock Smash it on the first action it goes up, then finish off the rest of your commands as usual.
Venoshock/Curse/Rock Smash ~ Grass Pledge/Rock Smash ~ Round/Rock Smash
Team Jack_the_Pumpkinking1vs1 single
Style: Set
DQ: Standard week
Damage cap: 60%
Banned moves: OHKO's; each Pokemon limited to one direct-healing move
Arena: Witches' Province
A magical corner of the world, inhabited primarily by witches and warlocks. The arena itself is in the center of a typical forest, with your standard-issue witch's cottage just on the arena's outskirts. Puffs of multicolored smoke have a habit of escaping the cottage's chimney, and can cause hallucinogenic effects on Pokemon that inhale them (which will be primarily or solely Flyers, since the smoke isn't heavier than air). This causes them to be moderately Confused but have random stat boosts to any combination of Attack, Defense, Sp. Atk, Sp. Def, Speed, and Accuracy which are cumulatively equal to +6.
The arena itself, being so infused by magic, has some odd effects on Pokemon battling within it. At the end of each round, one of the following effects will occur:
18% chance that one Pokemon will receive a +2 boost to one stat (either Attack, Defense, Sp. Atk, Sp. Def, Speed, and Accuracy) (3% each stat)
18% chance that one Pokemon will receive a -2 penalty to one stat (3% each stat)
12% chance that both Pokemon will receive a +1 boost to one stat (2% each stat)
12% chance that both Pokemon will receive a -1 penalty to one stat (2% each stat)
5% chance that one Pokemon will be given the effects of Magic Coat
5% chance that one Pokemon will receive Magic Guard in addition to its normal ability (this lasts for one round)
5% chance that Magic Room will go into effect (this is a Trick Room-like Gen V effect that removes all effects of items)
5% chance that one Pokemon will receive Magic Mirror in addition to its normal ability (all stat-lowering moves are reflected back to the user) (this lasts for one round)
5% chance that both Pokemon will recover 40% Health
5% chance that both Pokemon will recover 40% Energy
10% chance that nothing will happen