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Keldeo vs Eifie

JackPK

blame telegram
Pronoun
he/him
[size=+2]Keldeo vs Eifie[/size]

Format: 3v3 rotation
Style: hypercute
DQ: 2 weeks
Damage Cap: 40%
Banned Moves: NONE, YO
Arena Description:

N's Room!

There's cute music playing and there are cute toys lying around and all that cute stuff. HIGHLIGHTS INCLUDE: a basketball net, a train set, a box of miscellaneous toys, and this weird slidey thing. See video.

Additional Rules: In the rotation format, three Pokemon are on each side at once, but only one is battling (the other two are playing with each other). Up to once per round, at the beginning of any action, a trainer can choose to rotate their active Pokemon for one inactive one, costing both 2% energy, but any Pokemon that's unable to move under its own power can't rotate, either in or out. All inactive Pokemon lose 5% health and energy at the end of each round, in addition to misc. other damage, because they play really rough.

Keldeo will be using Lover Man, Olé! Olé! the Swinub, Sonya (Nevermynd) the Pichu, and Rosmarinus Marie of Silvervine the "Ralts" (she'll devolve for the fight). Eifie will be using Little Thief the Surskit, Kadabra's Lucky Charm of Banbi the Litwick, and Tassorosso the King of Boo Foo Woo.

On Statuses: Confusion can be inflicted at most once on each Pokémon (excluding self-inflicted confusion from moves like Thrash) and the confused Pokémon will hit itself in confusion on its next action, then be cured of the condition. Infatuation can be inflicted as most once on each Pokémon and will last for a maximum of three actions. Sleep can be inflicted at most once on each Pokémon (barring self-inflicted sleep from Rest) and lasts for two actions maximum.

Also, Trick Room doesn't affect command order.

Keldeo's active squad

pichu Sonya Nevermynd the female Pichu <Static> @ Soothe Bell
kirlia Rosmarinus Marie of Silvervine the female Kirlia <Synchronize> @ Rocky Helmet (4 EXP, so gets 1 damage bonus point)
(who becomes ralts Rosmarinus Marie of Silvervine the female Ralts <Synchronize> @ Rocky Helmet for this fight; does she also lose her EXP damage bonus?)
swinub Lover Man, ¡Olé! ¡Olé! the male Swinub <Oblivious> @ Lucky Egg
unown-exclamation Moominpapa Vodkazot Jr. the genderless Unown (!) <Levitate> @ Choice Specs
litleo Amyparadise Murphy the female Litleo <Rivalry> @ Lucky Egg
sigilyph Luke Atmey the male Sigilyph <Magic Guard> @ Life Orb
hawlucha Rey Ricochet the male Hawlucha <Limber> @ Muscle Band
absol Taylor the female Absol <Pressure> @ Shell Bell
kangaskhan Kangaskhangfroidish the female Kangaskhan <Scrappy> @ Expert Belt
mawile Zipper the female Mawile <Hyper Cutter> @ Expert Belt



Eifie's active squad

hoppip Plum Seed the female Hoppip <Chlorophyll> @ Red Card
litwick Kadabra's Lucky Charm of Banbi the male Litwick <Flash Fire> @ Dusk Stone
goomy Tassorosso King of Boo Foo Woo the female Goomy <Gooey> @ Lucky Egg
larvesta Okuni the male Larvesta <Flame Body> @ Lucky Egg
zorua Shih-Na the female Zorua <Illusion> @ Black Glasses
anorith Tribal Coyote of Grand Slam the male Anorith <Battle Armor> @ Shell Bell

surskit Little Thief the male Surskit <Swift Swim> @ Black Glasses
chinchou Many Happy Returns the female Chinchou <Volt Absorb> @ Magnet
lotad Few Sad Frustrations the male Lotad <Swift Swim> @ Miracle Seed
mareep meatball the female Mareep <Static> @ Air Balloon


RNG says:
  • Eifie chooses which of her Pokemon is rotated to the front
  • Keldeo chooses which Pokemon is rotated to the front, and commands
  • Eifie commands
 
Okay, let's go with Lover Man! ʕノ•ᴥ•ʔノ ︵ ┻━┻

I don't really know what to do this round, so start by burying him in a Rock Tomb of toys so he can't dodge a Fissure! Then I guess you can set up a Light Screen. If he Protects or is otherwise unhittable/unreachable, including Substitute, shift your actions back and go with Stealth Rock action 1, Reflect action 2, and Light Screen on action 3. If possible, have the Stealth Rock surround Little Thief, but if he's playing with Sonya or River just scatter it around Banbi. If you can't use Fissure in this arena, replace it with Rock Tomb, and if you can't use Stealth Rock in this arena, just Amnesia, I guess.

Rock Tomb / Stealth Rock / Amnesia ~ Fissure / Rock Tomb / Reflect ~ Light Screen / Fissure / Rock Tomb
 
All right, Bambi, whatever basketballs Lover Man (Olé! Olé!) summons up are likely to do Normal-type damage. You know what this means, heehee! If we're lucky (and look at that! that's literally your middle name!) they'll just go right through you, and you can just point and laugh. Once you're done with that, though, I want you to run at him with a Flame Charge and stay close to him. And if you do end up trapped in a basketball tomb, use Psychic to pile them all up on top of him instead. Maybe he'll even get violently attacked by his own teammates as they rush for the toys... one can only hope.

Since you'll now be free to move, he's unlikely to be able to catch you in a Fissure. He can try, but as long as you stay close to him it should be pretty difficult for him to hit you without hurting himself as well! Once he's done, lift him up with Telekinesis and burn him up. You like your pork souls well done, right?

If you both end up trapped in the fissure, well, you'll be in uncomfortably close quarters, yeah? Like, where would he even go to escape a Will-O-Wisp and a Fire Spin? And if you fall in but he doesn't, follow your regular instructions if you can (levitate him right above the crack, maybe?), otherwise try Pain Split and then Calm Mind.

Little Thief, stay away from Tassorosso. He's very slimy. He's going to leave goop all over his toys.

Flame Charge (stay close) / Psychic (move Rock Tomb) ~ Telekinesis / Will-O-Wisp / Pain Split ~ Inferno / Fire Spin / Calm Mind
 
[size=+2]Keldeo vs Eifie: Round One[/size]

Format: 3v3 rotation
Style: hypercute
DQ: 2 weeks
Damage Cap: 40%
Banned Moves: NONE, YO
Arena Description:

N's Room!

There's cute music playing and there are cute toys lying around and all that cute stuff. HIGHLIGHTS INCLUDE: a basketball net, a train set, a box of miscellaneous toys, and this weird slidey thing. See video.

Additional Rules: In the rotation format, three Pokemon are on each side at once, but only one is battling (the other two are playing with each other). Up to once per round, at the beginning of any action, a trainer can choose to rotate their active Pokemon for one inactive one, costing both 2% energy, but any Pokemon that's unable to move under its own power can't rotate, either in or out. All inactive Pokemon lose 5% health and energy at the end of each round, in addition to misc. other damage, because they play really rough.

Keldeo will be using Lover Man, Olé! Olé! the Swinub, Sonya (Nevermynd) the Pichu, and Rosmarinus Marie of Silvervine the "Ralts" (she'll devolve for the fight). Eifie will be using Little Thief the Surskit, Kadabra's Lucky Charm of Banbi the Litwick, and Tassorosso the King of Boo Foo Woo.

On Statuses: Confusion can be inflicted at most once on each Pokémon (excluding self-inflicted confusion from moves like Thrash) and the confused Pokémon will hit itself in confusion on its next action, then be cured of the condition. Infatuation can be inflicted as most once on each Pokémon and will last for a maximum of three actions. Sleep can be inflicted at most once on each Pokémon (barring self-inflicted sleep from Rest) and lasts for two actions maximum.

Also, Trick Room doesn't affect command order.

The tinkle of a music box makes for a comforting but somehow slightly eerie atmosphere as the Trainers and their referee approach N’s room after making their way through the buried castle. For the rotation format, Keldeo and Eifie send out a veritable menagerie of Pokemon that eagerly run to all corners of the room to play with the amusements available. Lover Man and Banbi are carefully cajoled into abandoning their toys to start off the battle instead, and they waddle to the center of the room.

Team Keldeo (OOO)
swinub
Lover Man, ¡Olé! ¡Olé! (M) the Swinub
<Oblivious> Unaffected by Attract, Captivate and Taunt.
@Lucky Egg Gives the holder an extra experience point.
███████████ 100% Health
███████████ 100% Energy
Speed: 50
Status: Normal.
Condition: Sniffing around. I think there are truffles behind the walls…
Commands: Rock Tomb / Stealth Rock / Amnesia ~ Fissure / Rock Tomb / Reflect ~ Light Screen / Fissure / Rock Tomb

pichu Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
100% Health, 100% Energy
Speed: 60
Status: Normal.

ralts Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
100% Health, 100% Energy
Speed: 40
Status: Normal.

Team Eifie (OOO)
litwick
Kadabra’s Lucky Charm of Banbi (M) the Litwick
<Flash Fire> Immune to and powered up by Fire-type moves.
@Dusk Stone Damage boosted by 2% at 33% health and below.
███████████ 100% Health
███████████ 100% Energy
Speed: 20
Status: Normal.
Condition: Flickering playfully.
Commands: Flame Charge (stay close) / Psychic (move Rock Tomb) ~ Telekinesis / Will-O-Wisp / Pain Split ~ Inferno / Fire Spin / Calm Mind

goomy Tassorosso King of Boo Foo Woo (F) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
100% Health, 100% Energy
Speed: 40
Status: Normal.

surskit Little Thief (M) the Surskit
<Swift Swim> Doubles Speed during rain and in water.
@Black Glasses Dark-type moves boosted by 2%.
100% Health, 100% Energy
Speed: 65
Status: Normal.

Toys. There are so many toys around. Lover Man knows nothing better than the joy of toys. HE MUST USE THE TOYS TO FIGHT. Yes, that’s what he will do. A barrel of blocks sits conveniently close, so he headbutts it down on the floor to spill onto Banbi’s head. There are some toy train tracks, too, so he tosses the train over at his foe. A basketball, for good measure, completes the pile of TOYS. Lover Man gazes proudly at his creation.

Banbi, meanwhile, is thinking about how yeah, the toys are fun and all, but they’re here to battle, right? He barely got hurt by those toys — most of them just phased right through him. With a little effort, he nudges a train car out of the way to make room for him to float out of the Toy Tomb so he can make a counterattack. In need of restoring his speed, he flares his candle wick and begins somersaulting toward Lover Man, going faster and faster until, with a strike, he sets a tuft of the pig’s fur ablaze.

Insulted at this affront to toys everywhere, Lover Man knows he has no choice but to make the earth swallow Banbi whole to punish him. He snorts angrily and stomps his little feet to rip the ground in two, but Banbi is so close and it’s kinda tough to aim this chasm at the Litwick without getting himself in it, too. The candle Pokemon keeps hopping out of the way as the ground parts, and Lover Man angrily grunts as he turns its trajectory one last time, but overshoots and — oh crap —

THE TOY TOMB FALLS INTO THE EARTH.

Lover Man, shocked out of completing his attack, lets go of his earthen energy hold on the chasm and it knits itself back up, leaviNG THE TOYS in thE GROUND

Meanwhile, Banbi is having so much fun watching the Swinub practically have a tiny pig aneurysm that he almost forgets to attack back. With a sigh, he lets his focus turn inward and, with Psychic-type energy, blows a waxy bubble filled with a command to hold its contents still and float in the air. The bubble drifts over to Lover Man and soon the Swinub is waving its poor little feet around three feet in the air instead of down below. And if Banbi is fluent enough in Swinubese — though it’s distinctly possible he’s mistranslating — the lug is still more upset about the toys than about being suddenly disadvantaged in the battle.

The toys are out of reach. Lover Man wiggles his legs in a futile attempt to break free of this prison bubble. The TOYS. He can save them! He knows how! He just can’t do anything up here. Well, out of his commands, at least there’s one thing he can do. Resigned to doing something that won’t help the toys rather than doing nothing at all, Lover Man pours a small portion of energy into a golden shield that wraps around him like a second bubble. At least that will give him more leeway to focus on SAVING THE tOYS.

Ha ha! With Lover Man immobilized, Banbi gleefully begins putting together a powerful attack that just wouldn’t work as well if the target were able to move away. His candle flares with a pulsing regularity, sending bursts of flames to wrap around both of the Swinub’s bubbles. The fire grows hotter and brighter, and Banbi knows the pig must be nearly cooking even with the insulation of Light Screen. With one final outpouring of energy, he stokes all the flames at once to their maximum, ensuring a nasty burn before the attack dwindles away. With vindication, he notes Lover Man’s angry expression and raw, singed underbelly.

Team Keldeo (OOO)
swinub
Lover Man, ¡Olé! ¡Olé! (M) the Swinub
<Oblivious> Unaffected by Attract, Captivate and Taunt.
@Lucky Egg Gives the holder an extra experience point.
█████████ 81% Health
████████ 74% Energy
Speed: 50
Status: Severely burned (1% damage/action, 3% damage penalty), immobilized by Telekinesis (2 more actions), protected by Light Screen (4 more actions)
Condition: But now I have no access to TOYS >:(
Commands: Rock Tomb / Stealth Rock / Amnesia ~ Fissure / Rock Tomb / Reflect ~ Light Screen / Fissure / Rock Tomb

pichu Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
95% Health, 95% Energy
Speed: 60
Status: Normal.

ralts Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
95% Health, 95% Energy
Speed: 40
Status: Normal.

Team Eifie (OOO)
litwick
Kadabra’s Lucky Charm of Banbi (M) the Litwick
<Flash Fire> Immune to and powered up by Fire-type moves.
@Dusk Stone Damage boosted by 2% at 33% health and below.
██████████ 99% Health
█████████ 83% Energy
Speed: 20
Status: Normal.
Condition: Toys are nothing! BATTLE is the only true fun!
Commands: Flame Charge (stay close) / Psychic (move Rock Tomb) ~ Telekinesis / Will-O-Wisp / Pain Split ~ Inferno / Fire Spin / Calm Mind

goomy Tassorosso King of Boo Foo Woo (F) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
95% Health, 95% Energy
Speed: 40
Status: Normal.

surskit Little Thief (M) the Surskit
<Swift Swim> Doubles Speed during rain and in water.
@Black Glasses Dark-type moves boosted by 2%.
95% Health, 95% Energy
Speed: 65
Status: Normal.

Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.

On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.


Action One
Lover Man uses a Rock Tomb of toys.
~ Rock Tomb has 95% accuracy. It hits with a roll of 12.
~ Rock Tomb’s critical hit domain is 1 (5%). Lover Man failed to crit with a roll of 51.
~ A Rock Tomb of toys will be constituted of one basketball (Fighting-type, 10% of damage) and a proportion of building blocks (Normal-type) and toy train pieces (Steel-type) determined by RNG. The RNG rolls 54, meaning 54% of the move is Normal-type and the remaining 36% is Steel-type.
~ Banbi’s Speed was lowered by one stage. His recalculated Speed: 20 × 2/3 = 13.

Banbi uses Flame Charge.
~ Flame Charge has 100% accuracy, so it hits without needing a roll.
~ Flame Charge’s critical hit domain is 1 (5%). Banbi failed to crit with a roll of 99.
~ Banbi’s Speed was raised by one stage. His Speed returns to its usual 20.

Action Two
Lover Man uses Fissure.
~ Fissure has 30% accuracy. It misses with a roll of 65.

Banbi uses Telekinesis.
~ Telekinesis cannot miss.

Lover Man is immobilized by Telekinesis (3 more actions).

Action Three
Lover Man uses Light Screen.
~ Lover Man is protected by a Light Screen. He will take half damage from special attacks for 5 actions.

Banbi uses Inferno.
~ Inferno cannot miss against a target under Telekinesis’ effect.
~ Inferno’s critical hit domain is 1 (5%). Banbi failed to crit with a roll of 19.
~ Lover Man was severely burned.

Lover Man is immobilized by Telekinesis (2 more actions) and protected by a Light Screen (4 more actions).
For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.

Action One
Lover Man uses a Rock Tomb of toys.
~ Base power 6% + no bonus because not STAB + no stats have been boosted + 0 EXP bonus = Total power 6%. 64% of the attack cannot hit Ghost-types, while Banbi resists the other 36%. This rounds to 4% of the attack being unable to hit, while 2% goes through. 2% × 0.67 since Fire resists Steel = 1.34 rounded down = Banbi takes 1% damage.
~ Base energy 4% = Lover Man expends 4% energy.

Banbi must expend 3% energy to escape the Toy Tomb.
Banbi uses Flame Charge.
~ Base power 5% + 1.25 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Ice is weak to Fire = 9.375 rounded down = Lover Man takes 9% damage.
~ Base energy 4% = Banbi expends 4% energy.

swinub 91% health, 96% energy
litwick 99% health, 93% energy

Action Two
Lover Man uses Fissure.
~ Fissure misses, so it does no damage.
~ Fissure would have dealt 40% damage × 0.5 = Lover Man expends 20% energy.

Banbi uses Telekinesis.
~ Telekinesis does not deal damage.
~ Base energy 4% = Banbi expends 4% energy.

swinub 91% health, 76% energy
litwick 99% health, 89% energy

Action Three
Lover Man uses Light Screen.
~ Light Screen does no damage.
~ Base energy 1% = Lover Man expends 1% energy

Banbi uses Inferno.
~ Base damage 10% + 2.5 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Ice is weak to Fire = 18.75 × 0.5 for Light Screen = 9.375 rounded down = Lover Man takes 9% damage.
~ Base energy 6% = Banbi expends 6% energy.

Lover Man expends 1% energy for upkeep to Light Screen.
Lover Man takes 1% damage from his burn.

swinub 81% health, 74% energy
litwick 99% health, 83% energy

The other Pokemon lose 5% health and energy.

Arena
Toys are scattered everywhere in N’s room. A lot of the toys have fallen into a chasm that has now knit itself back up, leaving an angry-looking gash through the cloud-patterned carpeted floor, but there are still plenty of toys elsewhere in the room. Even the basketball managed to get dislodged and roll away before the fissure swallowed its comrades up.

Notes:
1. Speed order for this pairing: Lover Man (50) > Banbi (20).
2. Speed order for everyone: Little Thief (65) > Sonya (60) > Lover Man (50) > Rosemarinus (40) = Tassorosso (40) > Banbi (20)
3. A Rock Tomb of toys presented an interesting challenge! As far as smallish toys go, there’s exactly one basketball in the room, as well as a train set and some boxes of indeterminate toys I’m arbitrarily deciding are building blocks. The building blocks are obviously Normal-type, and the train set I figured would most likely be Steel-type since it has to have a lot of moving metal parts. The basketball I arbitrarily decided would be Fighting-type to add more variety and because sports seem vaguely Fighting-type-oriented. The basketball I arbitrarily assigned a value of 10% of the total, and the proportions of the rest were decided by RNG. If any attack using the toys as material is used in the future, the Trainer may command their Pokemon to use only a certain kind of toy if they want (though since there’s only one basketball, other toys will be needed to constitute most attacks) or try to use whatever other weird materials you can think of that are in the room! please pelt each other with a tomb of your teammates
4. Since Banbi was covered in a “tomb” of toys that were about two-thirds based on a type that doesn’t affect him, the tomb couldn’t totally trap him. But since a third of the toys actually could weigh him down, he had to spend some extra energy (3%) to get out of the tomb.
5. I know the new status guidelines aren’t official yet, but I’m just gonna go ahead and follow the example reffing scale for burns since I don’t have one of my own yet. If you guys especially want me to do something different with the attack drop component of it, feel free to speak up, since I know it’s in a bit of controversy at the moment.
6. Silly Game Freak, why don’t Ground-type Pokemon resist the Fire type?
Next round, Eifie commands first, followed by Keldeo.
 
Excellent work, Bambi! Let's save your energy for now and rotate in Little Thief, the only one of you three who doesn't really need to get a KO. Lover Man's trapped up in there in the air, so he can't rotate until the third action, anyway!

Now, Little Thief, while you still have that sweet perfect accuracy from Telekinesis, I want you to aim and further aggravate Lover Man's burn with a Scald. If you're somehow trapped and unable to get to him with Scald, try a Struggle Bug instead. And if you really can't reach the burn with Scald, or if he's Protecting or has a Substitute, use Hydro Pump for either the big damage or at least a better waste of his energy.

Finally, you can't just let him go free! Trap him with an Infestation! If you can't use that for whatever reason or if he's unhittable or has a Substitute, idk just splatter a Sticky Web around him and/or his teammates. And if your teammates are in the way or something or you can't use that either, just frickin'... attempt a String Shot, yo. Don't slow down your teammates, though.

rotate to Little Thief ~ Scald (at burn) / Struggle Bug / Hydro Pump ~ Infestation / Sticky Web / String Shot

I mean, why bother looking at your opponent's movepool or attempting to strategize or at least be awake before posting commands, right?
 
Does rotating take a full action? The way it's phrased in the challenge ("at the beginning of an action") implied to me that you can rotate and act in the same action, just like in the games you can rotate and attack in the same turn.
 
Oh yeah... it only took a full action in those Driftveil Cold Storage battles because of slippery conditions or something. Keldeo, want to make it take a full action here, too? I mean, it'd take a while to coax a Pokémon away from the TOYS, right...
 
Oh yeah... it only took a full action in those Driftveil Cold Storage battles because of slippery conditions or something. Keldeo, want to make it take a full action here, too? I mean, it'd take a while to coax a Pokémon away from the TOYS, right...

Sure, why not. (I don't actually remember what I meant when I wrote that part of the challenge, so.)

TOYS
 
Sure, why not. (I don't actually remember what I meant when I wrote that part of the challenge, so.)

TOYS

I figured it was something about how rotation has the same priority as switching.

 
Okay, uh, let's just go with a triple Freeze-Dry. If you can, direct some of your magical cooling power to make the Scald less hot, but the Light Screen should minimize the damage we take this round anyway.

Freeze-Dry x3
 
[size=+2]Keldeo vs Eifie: Round Two[/size]

Format: 3v3 rotation
Style: hypercute
DQ: 2 weeks
Damage Cap: 40%
Banned Moves: NONE, YO
Arena Description:

N's Room!

There's cute music playing and there are cute toys lying around and all that cute stuff. HIGHLIGHTS INCLUDE: a basketball net, a train set, a box of miscellaneous toys, and this weird slidey thing. See video.

Additional Rules: In the rotation format, three Pokemon are on each side at once, but only one is battling (the other two are playing with each other). Up to once per round, at the beginning of any action, a trainer can choose to rotate their active Pokemon for one inactive one, costing both 2% energy, but any Pokemon that's unable to move under its own power can't rotate, either in or out. All inactive Pokemon lose 5% health and energy at the end of each round, in addition to misc. other damage, because they play really rough.

Keldeo will be using Lover Man, Olé! Olé! the Swinub, Sonya (Nevermynd) the Pichu, and Rosmarinus Marie of Silvervine the "Ralts" (she'll devolve for the fight). Eifie will be using Little Thief the Surskit, Kadabra's Lucky Charm of Banbi the Litwick, and Tassorosso the King of Boo Foo Woo.

On Statuses: Confusion can be inflicted at most once on each Pokémon (excluding self-inflicted confusion from moves like Thrash) and the confused Pokémon will hit itself in confusion on its next action, then be cured of the condition. Infatuation can be inflicted as most once on each Pokémon and will last for a maximum of three actions. Sleep can be inflicted at most once on each Pokémon (barring self-inflicted sleep from Rest) and lasts for two actions maximum.

Also, Trick Room doesn't affect command order.

Team Keldeo (OOO)
swinub
Lover Man, ¡Olé! ¡Olé! (M) the Swinub
<Oblivious> Unaffected by Attract, Captivate and Taunt.
@Lucky Egg Gives the holder an extra experience point.
█████████ 81% Health
████████ 74% Energy
Speed: 50
Status: Severely burned (1% damage/action, 3% damage penalty), immobilized by Telekinesis (2 more actions), protected by Light Screen (4 more actions)
Condition: But now I have no access to TOYS >:(
Commands: Freeze-Dry x3

pichu Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
95% Health, 95% Energy
Speed: 60
Status: Normal.

ralts Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
95% Health, 95% Energy
Speed: 40
Status: Normal.

Team Eifie (OOO)
litwick
Kadabra’s Lucky Charm of Banbi (M) the Litwick
<Flash Fire> Immune to and powered up by Fire-type moves.
@Dusk Stone Damage boosted by 2% at 33% health and below.
██████████ 99% Health
█████████ 83% Energy
Speed: 20
Status: Normal.
Condition: Toys are nothing! BATTLE is the only true fun!
Commands: rotate to Little Thief ~ Scald (at burn) / Struggle Bug / Hydro Pump ~ Infestation / Sticky Web / String Shot

goomy Tassorosso King of Boo Foo Woo (F) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
95% Health, 95% Energy
Speed: 40
Status: Normal.

surskit Little Thief (M) the Surskit
<Swift Swim> Doubles Speed during rain and in water.
@Black Glasses Dark-type moves boosted by 2%.
95% Health, 95% Energy
Speed: 65
Status: Normal.

With Lover Man trapped in the air and burned, Banbi knows his work is done for the moment. Right on Eifie’s command, he hops off to her side of the room (leaving little puddles of wax behind) and chirrups at Little Thief the Surskit, letting him know it’s his turn to fight. Little Thief keeps stacking alphabet blocks stubbornly, but when Tassorosso sends a white Secret Power beam flying to knock his pillar over, Little Thief gives a huffy sigh and takes Banbi’s place on the battlefield. Unfortunately for him, he arrives just in time to be hit in the face by a beam of supercooled energy that sinks deep into his pores. Lover Man snorts, and Little Thief immediately regrets his decision to join the battle.

But he can’t just rotate back out immediately — that’s against the rules! So instead he decides to take advantage of Lover Man’s vulnerability and aims a squirt of boiling water straight into his singed stomach. The Swinub howls in pain, but recovers quickly enough to send another jet of freezing energy down at his foe. Little Thief winces in pain before realizing, to his horror, that his front-left leg has been frozen solid to the floor. He gingerly tries to jerk it free, but the ice is solid — he’s stuck. To make matters worse, the bubble of mental energy holding Lover Man aloft begins to slowly descend, the ties holding it together coming loose. With a soft pop, it vanishes just as the Swinub’s little feet reach the carpet.

Now feeling much more in control now that he’s on solid ground, Lover Man lets loose a final icy-cold blast as the Surskit, distracted, tries and fails again to wrest his leg free. The freezing energy hits its target smack-dab in the face and leaves a crust of ice, thin enough for Little Thief to see through but still enough to block him from spitting out any further spouts of water, Lover Man hopes. The Surskit, however, simply leans down onto his frozen leg and rubs two of the others together like a violin, making a sound like a cicada. Within seconds, dozens or perhaps hundreds of tiny bugs crawl in from the doorway, through cracks in the carpet, even up through the fissure (where his TOYS are, Lover Man notes with disgust), all making a beeline toward the Swinub. They’re almost more an annoyance than a pain, but either way, Lover Man decides, the infestation swarming around nipping at him is most of all a hindrance that is sure to trouble him next round.

Team Keldeo (OOO)
swinub
Lover Man, ¡Olé! ¡Olé! (M) the Swinub
<Oblivious> Unaffected by Attract, Captivate and Taunt.
@Lucky Egg Gives the holder an extra experience point.
███████ 69% Health
███████ 62% Energy
Speed: 50
Status: Severely burned (1% damage/action, 3% damage penalty), protected by Light Screen (1 more action), trapped in an Infestation (3 more actions)
Condition: I just wanna go rotate out and play with toys >:(
Commands used: Freeze-Dry ~ Freeze-Dry ~ Freeze-Dry

pichu Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
90% Health, 90% Energy
Speed: 60
Status: Normal.

ralts Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
90% Health, 90% Energy
Speed: 40
Status: Normal.

Team Eifie (OOO)
surskit
Little Thief (M) the Surskit
<Swift Swim> Doubles Speed during rain and in water.
@Black Glasses Dark-type moves boosted by 2%.
██████ 56% Health
█████████ 86% Energy
Speed: 32.5
Status: Face moderately frozen; front-left leg moderately frozen to the floor (causing -2 Speed, -2 evasion, and preventing rotation).
Condition: Trapped just as much as his foe.
Commands used: rotate to Little Thief ~ Scald (at burn) ~ Infestation

litwick Kadabra’s Lucky Charm of Banbi (M) the Litwick
<Flash Fire> Immune to and powered up by Fire-type moves.
@Dusk Stone Damage boosted by 2% at 33% health and below.
94% Health, 76% Energy
Speed: 20
Status: Normal.

goomy Tassorosso King of Boo Foo Woo (F) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
90% Health, 90% Energy
Speed: 40
Status: Normal.

Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.

On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.


Action One
Banbi rotates out, Little Thief rotates in.

Lover Man uses Freeze-Dry.
~ Freeze-Dry has 100% accuracy, so it hits without needing a roll.
~ Freeze-Dry’s critical hit domain is 1 (5%). Lover Man failed to crit with a roll of 90.
~ Freeze-Dry has a 10% chance of freezing its target. This effect fails with a roll of 88.

Lover Man is immobilized by Telekinesis (1 more action) and protected by a Light Screen (3 more actions).

Action Two
Little Thief uses Scald.
~ Scald cannot miss against a target under Telekinesis’ effect.
~ Scald’s critical hit domain is 1 (5%). Little Thief failed to crit with a roll of 67.
~ Scald has a 30% chance of burning its target. This effect fails with a roll of 44.

Lover Man uses Freeze-Dry.
~ Freeze-Dry has 100% accuracy, so it hits without needing a roll.
~ Freeze-Dry’s critical hit domain is 1 (5%). Lover Man failed to crit with a roll of 85.
~ Freeze-Dry has a 10% chance of freezing its target. This effect succeeds with a roll of 6.
~ The RNG determines Little Thief’s left front leg is frozen to the floor. As he is now unable to move that leg, he suffers -2 Speed and -2 evasion penalties and cannot rotate out. His recalculated Speed: 65 × 0.5 = 32.5.

Lover Man is released from Telekinesis. He is protected by a Light Screen (2 more actions).

Action Three
Lover Man uses Freeze-Dry.
~ Freeze-Dry has 100% accuracy, so it hits without needing a roll.
~ Freeze-Dry’s critical hit domain is 1 (5%). Lover Man failed to crit with a roll of 92.
~ Freeze-Dry has a 10% chance of freezing its target. This effect succeeds with a roll of 6.
~ The RNG determines Little Thief’s face is frozen.

Little Thief uses Infestation.
~ Infestation has 100% accuracy, so it hits without needing a roll.
~ Infestation’s critical hit domain is 1 (5%). Little Thief failed to crit with a roll of 54.
~ The RNG determines the Infestation will last 4 actions (including this one).

Lover Man is protected by a Light Screen (1 more action) and trapped in an Infestation (3 more actions).

Little Thief makes a roll (20% difficulty) to reduce the severity of his freezing. He fails with a roll of 62.
For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.

Last Round

swinub 81% health, 74% energy
litwick 99% health, 83% energy

pichu 95% health, 95% energy
ralts 95% health, 95% energy
goomy 95% health, 95% energy
surskit 95% health, 95% energy


Action One
Banbi rotates out. He expends 2% energy.
Little Thief rotates in. He expends 2% energy.

Lover Man uses Freeze-Dry.
~ Base power 7% + 1.75 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Water is weak to Freeze-Dry = 13.125 rounded down = Little Thief takes 13% damage.
~ Base energy 4% - 1 for STAB = Lover Man expends 3% energy.

Lover Man expends 1% energy for upkeep to Light Screen.
Lover Man takes 1% damage from his burn.

swinub 80% health, 70% energy
surskit 82% health, 93% energy

pichu 95% health, 95% energy
ralts 95% health, 95% energy
litwick 99% health, 81% energy
goomy 95% health, 95% energy


Action Two
Little Thief uses Scald.
~ Base power 8% + 2 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Ground is weak to Water = 15 × 0.5 for Light Screen rounded down = Lover Man takes 7% damage.
~ Base energy 5% - 1 for STAB = Little Thief expends 4% energy.

Lover Man uses Freeze-Dry.
~ Base power 7% + 1.75 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Water is weak to Freeze-Dry = 13.125 rounded down = Little Thief takes 13% damage.
~ Base energy 4% - 1 for STAB = Lover Man expends 3% energy.

Lover Man expends 1% energy for upkeep to Light Screen.
Lover Man takes 1% damage from his burn.

swinub 72% health, 66% energy
surskit 69% health, 87% energy

pichu 95% health, 95% energy
ralts 95% health, 95% energy
litwick 99% health, 81% energy
goomy 95% health, 95% energy


Action Three
Lover Man uses Freeze-Dry.
~ Base power 7% + 1.75 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Water is weak to Freeze-Dry = 13.125 rounded down = Little Thief takes 13% damage.
~ Base energy 4% - 1 for STAB = Lover Man expends 3% energy.

Little Thief uses Infestation.
~ Base power 2% + 0.5 for STAB + no stats have been boosted + 0 EXP bonus × 1 for the type modification = 2.5 × 0.5 for Light Screen = 1.25 rounded down = Lover Man takes 1% damage.
~ Base energy 1% - 1 for STAB = 0 but all attacks must cost at least 1% energy so Little Thief expends 1% energy.

Lover Man expends 1% energy for upkeep to Light Screen.
Lover Man takes 1% damage from his burn.
Lover Man takes 1% damage from the Infestation.

The other Pokemon lose 5% health and energy.

swinub 69% health, 62% energy
surskit 56% health, 86% energy

pichu 90% health, 90% energy
ralts 90% health, 90% energy
litwick 94% health, 76% energy
goomy 90% health, 90% energy

Arena
Toys are scattered everywhere in N’s room. A lot of the toys have fallen into a chasm that has now knit itself back up, leaving an angry-looking gash through the cloud-patterned carpeted floor, but there are still plenty of toys elsewhere in the room. Even the basketball managed to get dislodged and roll away before the fissure swallowed its comrades up. Flurries of ice speckle the floor, including a large frozen spot trapping Little Thief’s leg.

Notes:
1. Speed order for this pairing: Lover Man (50) > Little Thief (32.5).
2. Speed order for everyone: Sonya (60) > Lover Man (50) > Rosemarinus (40) = Tassorosso (40) > Little Thief (32.5) > Banbi (20)
3. Freeze-Dry doesn’t require movement, so its damage wasn’t reduced as a result of Lover Man’s burn.
4. Since Scald didn’t roll to successfully burn, it didn’t exacerbate Lover Man’s burn or do extra damage for being aimed there.
5. Oddly enough, the second and third Freeze-Drys separately rolled the exact same number (6/100) for their effect chance. Little Thief was thus hit with a double-dose of freezing. For each of these, I made up an RNG chart for where the freezing would hit (20% chance for the face, 15% chance for each leg, 5% chance for each joint where the leg meets the body). He was hit first on his front-left leg, then on his face.
6. For lack of really well-defined guidelines, I’m using a severe-moderate-mild system where each body part gets frozen at moderate intensity, then further freezing can bump it up to severe. At the end of each action, a frozen Pokemon gets a 20% chance (the same as the thawing chance in the games) for its freezing to reduce in intensity. Little Thief’s front-left leg was frozen to the floor, meaning he can’t rotate out until it thaws enough to break free (at mild intensity) and he suffers -2 Speed and -2 evasion (both of which will lower to -1 at mild intensity). Additionally, his face was frozen, so he can’t use moves involving his mouth with the obvious exception of Scald.
7. If the freezing system outlined above isn’t acceptable please let me know and I’ll go back and revise it. I literally made it up with only vague guidance from Kratos’ system since the official guides and the suggested new guidelines say almost nothing about specifics.
8. I’m using the accuracy/evasion modifiers from the games, so with Little Thief at -2 evasion, moves targeting him will have 1.667× accuracy.
9. Holy residual damage and energy factors, Batman! I’m almost certain I juggled all the bells and whistles here and there correctly but I will eternally apologize if I missed factoring the math into something by accident.
10. (Tassorosso using Secret Power on Little Thief’s blocks is entirely flavor. Consider it to be a briefly on-screen example of the kind of rough playing that makes the inactive Pokemon lose 5% health and energy each round.)
Next round, Keldeo commands first, followed by Eifie.
 
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H-hey! I have to command first again? Mean :C (Also, the damage cap should have protected Little Thief a bit, right?) WAIT NEVER MIND I CAN'T ADD
 
Ah, whoops, you're right — it's Keldeo's turn to command first. (I hope that's the only thing I overlooked.)
 
(other than that, you also didn't reduce Freeze-Dry and Scald's energy costs for STAB (which I could pass off as a ref quirk, but you didn't not do it in your ref test battle, so.) Also I could have sworn Ground resists Bug, but I guess not.)

Anyway, commands: I wasn't really expecting that, and, well, I guess it works in our favor? (Don't worry, you'll get to rotate out and play with your TOYS... sometime in the future, hopefully, depending on how much damage Eifie does this round.) I want to try a Fissure again but we know how that worked out last time, so keep on Freeze-Drying for now, with Defense Curl if he protects, detects, or is otherwise unhittable with Freeze-Dry on the first action, excepting Substitute and being rotated out, and Light Screen if this is true and it's the second or third action. If he does manage to break out or otherwise rotate, go with Freeze-Dry for Tassorosso and Earth Power for Banbi if your target is hittable or the action-appropriate nondamaging option otherwise; if he's rotated out, the TOYS will hopefully distract Little Thief from maintaining the Infestation and free you, but let's go with a non-contact move just to be safe. Also, if you can't use Freeze-Dry for some reason but your target is hittable, go with Earth Power or your nondamaging option if you can't use Earth Power. (This probably has, like, a million loopholes, but let's just trust the damage cap to prevent you from taking too much damage.)

Also, if I can command Sonya and Rosmarinus Marie on the specifics of their playing, try to disrupt Little Thief's concentration on BATTLE as well as you can (using, obviously, TOYS) if he ends up rotated out, but otherwise just have fun with your TOYS.

Lover Man: Freeze-Dry / Earth Power / Defense Curl ~ Freeze-Dry / Earth Power / Light Screen x2

Sonya and Rosmarinus Marie: distract Little Thief from BATTLE by tempting him with TOYS / play with TOYS x3
 
(other than that, you also didn't reduce Freeze-Dry and Scald's energy costs for STAB (which I could pass off as a ref quirk, but you didn't not do it in your ref test battle, so.)

Nah, that's definitely something that just got accidentally dropped in the middle of all these moving parts. Thanks for catching it!
 
ugggh why does Lover Man have SE STAB on ALL OF YOU. I hate Swinub. (I love Swinub.)

I had Plans, but they were too much effort and I don't want you to get a KO anyway. So let's just do what I planned on doing the moment she commanded Fissure and Giga Drain as much energy as you can. If you somehow end up too frozen to do that, then go with Scald (aim as much as you need at the floor or whatever to free the frozen parts) and know that the random number gods will be experiencing my considerable displeasure.

Giga Drain (energy) / Scald x3
 
[size=+2]Keldeo vs Eifie: Round Three[/size]

Format: 3v3 rotation
Style: hypercute
DQ: 2 weeks
Damage Cap: 40%
Banned Moves: NONE, YO
Arena Description:

N's Room!

There's cute music playing and there are cute toys lying around and all that cute stuff. HIGHLIGHTS INCLUDE: a basketball net, a train set, a box of miscellaneous toys, and this weird slidey thing. See video.

Additional Rules: In the rotation format, three Pokemon are on each side at once, but only one is battling (the other two are playing with each other). Up to once per round, at the beginning of any action, a trainer can choose to rotate their active Pokemon for one inactive one, costing both 2% energy, but any Pokemon that's unable to move under its own power can't rotate, either in or out. All inactive Pokemon lose 5% health and energy at the end of each round, in addition to misc. other damage, because they play really rough.

Keldeo will be using Lover Man, Olé! Olé! the Swinub, Sonya (Nevermynd) the Pichu, and Rosmarinus Marie of Silvervine the "Ralts" (she'll devolve for the fight). Eifie will be using Little Thief the Surskit, Kadabra's Lucky Charm of Banbi the Litwick, and Tassorosso the King of Boo Foo Woo.

On Statuses: Confusion can be inflicted at most once on each Pokémon (excluding self-inflicted confusion from moves like Thrash) and the confused Pokémon will hit itself in confusion on its next action, then be cured of the condition. Infatuation can be inflicted as most once on each Pokémon and will last for a maximum of three actions. Sleep can be inflicted at most once on each Pokémon (barring self-inflicted sleep from Rest) and lasts for two actions maximum.

Also, Trick Room doesn't affect command order.

Team Keldeo (OOO)
swinub
Lover Man, ¡Olé! ¡Olé! (M) the Swinub
<Oblivious> Unaffected by Attract, Captivate and Taunt.
@Lucky Egg Gives the holder an extra experience point.
███████ 69% Health
███████ 62% Energy
Speed: 50
Status: Severely burned (1% damage/action, 3% damage penalty), protected by Light Screen (1 more action), trapped in an Infestation (3 more actions)
Condition: I just wanna go rotate out and play with toys >:(
Commands: Freeze-Dry / Earth Power / Defense Curl ~ Freeze-Dry / Earth Power / Light Screen x2

pichu Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
90% Health, 90% Energy
Speed: 60
Status: Normal.

ralts Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
90% Health, 90% Energy
Speed: 40
Status: Normal.

Team Eifie (OOO)
surskit
Little Thief (M) the Surskit
<Swift Swim> Doubles Speed during rain and in water.
@Black Glasses Dark-type moves boosted by 2%.
██████ 56% Health
█████████ 86% Energy
Speed: 32.5
Status: Face moderately frozen; front-left leg moderately frozen to the floor (causing -2 Speed, -2 evasion, and preventing rotation).
Condition: Trapped just as much as his foe.
Commands: Giga Drain (energy) / Scald x3

litwick Kadabra’s Lucky Charm of Banbi (M) the Litwick
<Flash Fire> Immune to and powered up by Fire-type moves.
@Dusk Stone Damage boosted by 2% at 33% health and below.
94% Health, 76% Energy
Speed: 20
Status: Normal.

goomy Tassorosso King of Boo Foo Woo (F) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
90% Health, 90% Energy
Speed: 40
Status: Normal.

Irritated by the bugs nipping at him, Lover Man wastes no time in shooting another beam of cold energy across the battlefield at his foe. With Little Thief’s leg immobilized, it hits easily, but the frost glances off the Surskit instead of entrapping him as the previous strikes had, the Swinub notes grimly. As Lover Man’s protective shield begins to sputter, twinkling weakly, Little Thief’s yellow-green antenna glows and the pig Pokemon feels his energy drained away like a punch to the gut. The Light Screen lasts just long enough to weaken the Grass-type attack before fading away entirely.

Lover Man sends another Freeze-Dry careening into Little Thief, the cool air again failing to trap the water skater. The energy-draining attack that comes in response hurts even more without the Light Screen to hinder it, taking the wind out of Lover Man. As the green lights of energy flow into Little Thief, he realizes the ice trapping his leg has thawed down to a quite fragile layer. With a strong jerk, he pulls his frozen leg free of the ground, much improving his ability to move even if it doesn’t fully solve his icy problem.

Despite the Surskit’s improved mobility, yet another jet of hypercooled air flies straight into his face as the round approaches its close. Little Thief responds with a third dose of energy-draining, leaving his foe looking exhausted as he himself feels more enervated, albeit with a tapestry of bruises and scrapes from the ice that has buffeted him time and time again. Finally, the insects swarming around Lover Man chirrup, their appetites sated, and they return whence they came, through doors, holes in the carpet, and the deep fissure. A single, tiny Joltik burps with satisfaction as it settles down upon the pile of buried toys.

Team Keldeo (OOO)
swinub
Lover Man, ¡Olé! ¡Olé! (M) the Swinub
<Oblivious> Unaffected by Attract, Captivate and Taunt.
@Lucky Egg Gives the holder an extra experience point.
███████ 63% Health
███ 25% Energy
Speed: 50
Status: Severely burned (1% damage/action, 3% damage penalty)
Condition: Kind of feeling like resting more than playing, if he’s rotated out.
Commands used: Freeze-Dry ~ Freeze-Dry ~ Freeze-Dry

pichu Sonya Nevermynd (F) the Pichu
<Static> 30% chance of paralyzing a foe on contact.
@Soothe Bell Gives the holder an extra happiness point.
85% Health, 85% Energy
Speed: 60
Status: Normal.

ralts Rosmarinus Marie of Silvervine (F) the Ralts
<Synchronize> Copies poison, burns and paralysis onto the foe.
@Rocky Helmet Attacking foes take 2% damage on contact.
85% Health, 85% Energy
Speed: 40
Status: Normal.

Team Eifie (OOO)
surskit
Little Thief (M) the Surskit
<Swift Swim> Doubles Speed during rain and in water.
@Black Glasses Dark-type moves boosted by 2%.
██ 17% Health
█████████ 86% Energy
Speed: 43.33
Status: Face mildly frozen; front-left leg mildly frozen (causing -1 Speed, -1 evasion).
Condition: I’m fine. It hurts, but I can totally keep going.
Commands used: Giga Drain (energy) ~ Giga Drain (energy) ~ Giga Drain (energy)

litwick Kadabra’s Lucky Charm of Banbi (M) the Litwick
<Flash Fire> Immune to and powered up by Fire-type moves.
@Dusk Stone Damage boosted by 2% at 33% health and below.
89% Health, 71% Energy
Speed: 20
Status: Normal.

goomy Tassorosso King of Boo Foo Woo (F) the Goomy
<Gooey> Lowers a foe’s Speed by one stage on contact.
@Lucky Egg Gives the holder an extra experience point.
85% Health, 85% Energy
Speed: 40
Status: Normal.

Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.

On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.


Action One
Lover Man uses Freeze-Dry.
~ Freeze-Dry has 167% accuracy, so it hits without needing a roll.
~ Freeze-Dry’s critical hit domain is 1 (5%). Lover Man failed to crit with a roll of 53.
~ Freeze-Dry has a 10% chance of freezing its target. This effect fails with a roll of 96.

Little Thief uses Giga Drain.
~ Giga Drain has 100% accuracy, so it hits without needing a roll.
~ Giga Drain’s critical hit domain is 1 (5%). Little Thief failed to crit with a roll of 72.

Lover Man’s Light Screen ends. He remains trapped in an Infestation (2 more actions).

Little Thief makes a roll (20% difficulty) to reduce the severity of his freezing. He fails with a roll of 27.

Action Two
Lover Man uses Freeze-Dry.
~ Freeze-Dry has 167% accuracy, so it hits without needing a roll.
~ Freeze-Dry’s critical hit domain is 1 (5%). Lover Man failed to crit with a roll of 95.
~ Freeze-Dry has a 10% chance of freezing its target. This effect fails with a roll of 89.

Little Thief uses Giga Drain.
~ Giga Drain has 100% accuracy, so it hits without needing a roll.
~ Giga Drain’s critical hit domain is 1 (5%). Little Thief failed to crit with a roll of 14.

Lover Man is trapped in an Infestation (1 more action).

Little Thief makes a roll (20% difficulty) to reduce the severity of his freezing. He succeeds with a roll of 18. This frees his leg and improves his Speed and evasion to -1 each. His recalculated Speed: 65 × 0.67 = 43.33.

Action Three
Lover Man uses Freeze-Dry.
~ Freeze-Dry has 133% accuracy, so it hits without needing a roll.
~ Freeze-Dry’s critical hit domain is 1 (5%). Lover Man failed to crit with a roll of 59.
~ Freeze-Dry has a 10% chance of freezing its target. This effect fails with a roll of 91.

Little Thief uses Giga Drain.
~ Giga Drain has 100% accuracy, so it hits without needing a roll.
~ Giga Drain’s critical hit domain is 1 (5%). Little Thief failed to crit with a roll of 56.

Lover Man is no longer trapped in the Infestation.

Little Thief makes a roll (20% difficulty) to reduce the severity of his freezing. He fails with a roll of 43.
For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.

Last Round

swinub 69% health, 62% energy
surskit 56% health, 86% energy

pichu 90% health, 90% energy
ralts 90% health, 90% energy
litwick 94% health, 76% energy
goomy 90% health, 90% energy


Action One
Lover Man uses Freeze-Dry.
~ Base power 7% + 1.75 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Water is weak to Freeze-Dry = 13.125 rounded down = Little Thief takes 13% damage.
~ Base energy 4% - 1 for STAB = Lover Man expends 3% energy.

Little Thief uses Giga Drain (energy).
~ Base power 7.5% + not STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Ground is weak to Grass = 11.25 × 0.5 for Light Screen = 5.625 rounded down = Lover Man loses 5% energy.
~ Base energy 4% mitigated by healing of 5% × 0.5 = 4 - 2.5 = 1.5 rounded up = Little Thief expends 2% energy.

Lover Man expends 1% energy for upkeep to Light Screen.
Lover Man takes 1% damage from his burn.
Lover Man takes 1% damage from the Infestation.

swinub 67% health, 53% energy
surskit 43% health, 84% energy

pichu 90% health, 90% energy
ralts 90% health, 90% energy
litwick 94% health, 76% energy
goomy 90% health, 90% energy


Action Two
Lover Man uses Freeze-Dry.
~ Base power 7% + 1.75 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Water is weak to Freeze-Dry = 13.125 rounded down = Little Thief takes 13% damage.
~ Base energy 4% - 1 for STAB = Lover Man expends 3% energy.

Little Thief uses Giga Drain (energy).
~ Base power 7.5% + not STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Ground is weak to Grass = 11.25 rounded down = Lover Man loses 11% energy.
~ Base energy 4% mitigated by healing of 11% × 0.5 = 4 - 5.5 = -1.5 rounded up = Little Thief restores 1% energy.

Lover Man takes 1% damage from his burn.
Lover Man takes 1% damage from the Infestation.

swinub 65% health, 39% energy
surskit 30% health, 85% energy

pichu 90% health, 90% energy
ralts 90% health, 90% energy
litwick 94% health, 76% energy
goomy 90% health, 90% energy


Action Three
Lover Man uses Freeze-Dry.
~ Base power 7% + 1.75 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Water is weak to Freeze-Dry = 13.125 rounded down = Little Thief takes 13% damage.
~ Base energy 4% - 1 for STAB = Lover Man expends 3% energy.

Little Thief uses Giga Drain (energy).
~ Base power 7.5% + not STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Ground is weak to Grass = 11.25 rounded down = Lover Man loses 11% energy.
~ Base energy 4% mitigated by healing of 11% × 0.5 = 4 - 5.5 = -1.5 rounded up = Little Thief restores 1% energy.

Lover Man takes 1% damage from his burn.
Lover Man takes 1% damage from the Infestation.

The other Pokemon lose 5% health and energy.

swinub 63% health, 25% energy
surskit 17% health, 86% energy

pichu 85% health, 85% energy
ralts 85% health, 85% energy
litwick 89% health, 71% energy
goomy 85% health, 85% energy

Arena
Toys are scattered everywhere in N’s room. A lot of the toys have fallen into a chasm that has now knit itself back up, leaving an angry-looking gash through the cloud-patterned carpeted floor, but there are still plenty of toys elsewhere in the room. Even the basketball managed to get dislodged and roll away before the fissure swallowed its comrades up. Flurries of ice speckle the floor.

Notes:
1. Speed order for this pairing: Lover Man (50) > Little Thief (43.33).
2. Speed order for everyone: Sonya (60) > Lover Man (50) > Little Thief (43.33) > Rosemarinus (40) = Tassorosso (40) > Banbi (20)
3. Nobody got any crits and no additional effects activated… booo~ring.
4. Light Screen faded at the end of the first action. Infestation ended at the end of the third. Now the burn is the only thing chipping away at Lover Man.
5. At the end of the second action, Little Thief passed his freeze check and had its severity reduced to mild. His -2 Speed and evasion modifiers are thus improved to -1, and the ice thinned enough for him to wrest his leg free from the floor.
6. Apologies for how late this reffing turned out. Writer’s block and a busy week aligned together in exactly the worst way.
Next round, Eifie commands first, followed by Keldeo.
 
Good work, Little Thief! Keep the pressure up with more Giga Drains. If he tries to Chill, send another Infestation at him -- call up all your bedbug and louse and chigger friends, or something! See him try to relax through that! If you're unable to do that for whatever reason, though, stick with the Giga Drains; he'll just be wasting actions, anyway. If he Protects/Detects, has a Substitute, has clones, or is rotated out, switch to Scald. Sweep it through any clones. If you can't use Scald, go with Giga Drain instead, and vice versa. Good luck, friend!

Giga Drain (energy) / Infestation / Scald x3
 
Hmm, I was thinking of giving Sonya the KO here, but I think this works out all right. It'll take at least two actions to knock him out, barring a contrived combo, so try for a flinch with Bite, then knock him out with Freeze-Dry. If for some reason he's still not fainted after that, do it again.

Bite ~ Freeze-Dry ~ Freeze-Dry
 
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