JackPK
blame telegram
- Pronoun
- he/him
CHALLENGING KAI
3 vs. 3 Single
Switch Enabled
(Switching one Pokemon to the other will not count as a KO)
(A pokemon may be switched out once every 2 rounds)
DQ: 1 week
Damage Cap: 40%
Banned Moves: OHKO's, weather moves
Arena: Haunted Cemetary
It is a dark and gloomy setting. The full moon lights the dark sky and shines it's rays on the tomb stones. Many of the stones are damaged and none are fresh. The markings are old and withered away and out of some rise ghosts. There are small pools of water stretched out from rain but its thick and green like marsh muk making it hard to swim in. The air is cold but still and they ground is grassy and full of small pebbles. The souls that linger in the cemetary yearn for the thrill of battle and can temporarily fuse themslves with an active Pokemon before they pass into the light.
-Stones from the graves can be used for rock based attacks such as Rock throw, etc.
->When this happens, there is a 10% chance that the soul of the grave will possess its victim. If the Pokemon is possessed than...
It can only use Faint Attack, Astonish, Flash and Night Shade
It will be possessed for a 1 Round/ 3 actions
It will return to normal after the 1 Round/ 3 actions but its Health and Energy of while it was possessed will remain
Water Type moves are reduced by 1/4 their total damage due to the strange pool of water they have to use as a resource unless the Water can come naturally like Water Gun (out the mouth).
Kindling Queen's Active Squad:
Charmeleon [M] <Blaze>
Growlithe [F] <Flash Fire>
[Fafneer] Houndoom [M] <Flash Fire> <Body Mod: Big Bones> <Sig. Move: Ashy Equalizer>
Numel [F] <Simple>
Ponyta [F] <Flash Fire>
Vulpix [F] <Flash Fire>
Body Mod: Big Bones
-Fafneer's body is taller and longer than the average Houndoom as well as meager and old. His legs are lean and long as is his neck, tail and horns. In height he is 5'4.3 and he is 87.6lbs. which is underweight.
Effects: With his meager body his Defense is permanently down by 3 points and his Sp. Defense is down by 2. His Speed on the other hand is maxed out by the additional 6 points due to his light body and long legs. These stat modifications cannot be lost or transferred by any means. His overgrown horns prove good defense to physical attacks only when used to block by reducing damage by 1/2 for attacks with base power of 6 and down before applying weakness, resistance etc. Blocking base power of 7 and higher will only prevent 1/4 of the damage. Blocking comes only under command.
Sig. Move: Ashy Equalizer
-Having once been trained to fight and kill Pokemon after Pokemon, Fafneer had to practice endurance. Having won every battle, he'd have to remain fighting others in weaker conditions. To make up for it, Fafneer tried to find a way to make an advantage for himself. He already was able to concentrate fire energy within him in large quantities but could not release it in as great a power it was through moves like Fire Blast. Instead of his mouth, he released it through his body but not in a concentrated wave of heat, a wave of dark flames. The darkness of it originates from being a Dark Type. To trigger it he had to think darkly and force a devious pressure upon the flames that would carry his status and conditions to his opponents like injecting infected DNA. This would allow new fighters to start as roughly as he.
Fafneer concentrates on darker thoughts as he begins to store up energy before he bucks aimlessly releasing a nasty snarl as well as a rush of fire reaching outwards 360 degrees around him not including Pokemon currently elevated or underground. The fire is so dark it is nearly black. Upon contact the Pokemon's stats are matched with every single one of Fafneer's including health, energy, increased or decreased stats not including his pemanent ones, and severe conditions like paralysis. Fafneer is then forced to execute his next 3 actions last.
The move will only work if his health is 50% or lower and is an energy consuming technique used rarely in battle to avoid instant fatigue. Fafneer cannot use it more than once in a battle unless he is withdrawn and sent back into battle at least 5 Rounds later.
Fire Type|Special|100% Accuracy|Power: varies|Stats: varies|Target: Multi|Energy Cost: 99-76% drop in Health=28% Energy, 75-51% drop in Health=23% Energy, 50-26% drop in Health=18% Energy, 25-1% drop in Health=13% Energy|Usage Gap: Once for every time sent out of Pokeball
Kai's Active Squad:
[Lunos] Eevee [M] <Adaptability>
[Karin] Feebas [F] <Swift Swim>
[Kinomi] Shroomish [M] <Effect Spore>
[Chi] Abra [M] <Synchronize>
Attack order:
Kindling Queen sends out
Kai sends out and attacks
Kindling Queen attacks