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Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?
Lupin was head over heels for that sticky purple sheen trickling down his substitute’s head. It was so divine, had a certain je-ne-sais-quoi; it was gauche and other words he didn’t know how to use but sounded complicated. His cheery smile turned to Bronn and clapped heartily, nodding with all of his effort, perhaps attempting to shed his unfashionable head of green. Bronn looked behind him, then poked a claw at his chest. Him? Are you sure it wasn’t that asteroid over there. Lupin cocked his head to the side and nodded slowly. Bronn shrugged, lifting his shoulders awkwardly to try and conceal his excitement. After the hell that was ghostbusting, someone was appreciating him? And it was an artist too, with style, look at how he cared for his work! Truly someone worth admiring! While absolutely bounding with joy on the inside, his giddiness was unfounded: he was fresh out of the poison at the moment. But he informed Lupin that he would check the stores. The Chespin’s jaw hung open and he reached his arm inside, scooping up some of the grime stuck to the inside of his mouth. Collection complete, he looked down at it with worry. Was this enough? Was the consistency good for Lupin’s hair? Was this even gel? He threw the thoughts out of his mind with a whimper, and threw the purple gel at the substitute once more. Lupin was overjoyed when his model’s hair swished back in that oh-so-cool way ohmygod it was so cool when the gel hit him do it again. Bronn shrugged, he was kind of dry at this point.
Lupin’s smile fell away immediately. His whole body tensed and shook, as if he was preparing to shout with it. He thrust his red horns forward, and a sizzle of energy pulsed across their tips like a miniature rainbow. It leapt from point to point, gathering speed, before it made a great arc across the room, spreading colours of all kinds across the planetarium. It struck Bronn square in the chest and poured into his innards like some ethereal spurt of water. He watched the colours seep into him, they looked as if they were tiles of a multi-coloured floor, but all at different levels so you couldn’t tell where the bottom really was, sealed in a tube of glass which didn’t shine in the light but you knew was there. He swayed in place, the beam was heaving something out of him. Bronn upchucked what remained of his lunch all over the floor, cutting off the beam’s path. Lupin clapped and pointed at the foul-smelling purple gunk. Bronn picked up a handful and waved it at him, eyebrow raised. Lupin clapped, nodded, and pointed at his model. Bronn shrugged and threw it at him. Guess you can’t really smell without a nose, he presumed. He himself, however, had all the olfactory prowess he didn’t want right now. Something morbid overcame him and he sniffed at his hand.
Bronn would’ve thrown up again if not for the fact that was the last of the abhorrent gunk. He dared to glance at Lupin, and saw him gawking at the chunks of waste drip down his substitute’s head. Bronn shivered, what kind of madman was he listening too. Never again, he swore, never again.
Lord of the Fireflies
XOo
Lupin
Ralts (M) [Bulletproof] @ Lucky Egg
Health: 80% | Energy: 60%
Condition: Has a Substitute (20%) ”Maybe some orange highlights? To really bring out my individuality.” Encore~ Signal Beam~ Signal Beam
Notes:
-Bronn’s Paralysis faded to moderate on the first action.
-Lupin got some style?
-I smushed the last two actions together, since they were the same thing and Signal Beam isn’t the most fun thing to write.
we're going for broke my friend, Endeavor until the sub's gone, then do it again. If you're Tormented and can't use it twice, the Sub should still be gone, so use Pain Split on the second action instead, then Belly Drum on the last one. If you just used Endeavor twice, toss out a Leech Seed, unless there's another sub in which case just use Endeavor again.
Lupin
Ralts (M) [Bulletproof] @ Lucky Egg
Health: 80% | Energy: 60%
Condition: Has a Substitute (20%) ”Maybe some orange highlights? To really bring out my individuality.” Headbutt ~ Fire Punch ~ Ice Punch
Lupin had a lot on his mind, the purple of the luscious locks painting his Substitute had filled his small green head with conflicting thoughts. Was Bronn really his enemy, if her were so kind as to apply paint where paint wished to be applied? Lupin had begun to notice the stench wafting from the chunks of undigested food peaking on his Substitute’s head. He had thought that was some extra coagulation on Bronn’s part, to help give the hair a bit more style. But now he was beginning to realise it may not have been the intent. There was, of course, only one way to clear his thoughts. The Ralts brought his head down until it was lined up with Bronn’s barely beating chest, and ran forward. He dug his horns into the Chespin, who had what remained of his wind knocked square out of him.
Bronn clenched at his gut, it seemed almost dented. He threw big, gasping breaths, but the air inside his lungs was thinning. He knew this would be his last hurrah, and he wouldn’t be able to take Lupin down with him. But he knew one thing, and a smile crept across his face. He could get the moral victory. Bronn broke into a run, pushing his little legs as far as they could ever go. He ran past the startled Lupin, who had all but expected a counter-attack. The Ralts’ confusion turned to horror as he realized where Bronn was headed. The Chespin roared, more of a chirp, but you get the idea, and raised an arm to strike the substitute. He slammed a balled up fist into the side of the model’s head, shaking a bit of the purple off. He kicked at it, pushing away a chunk. He bit down on it, swallowing a bit of it in the progress. He exhaled as the poison trickled down his throat. Nothing matters now. He leapt onto the model, pushing them both down to the ground. Arms smashed into the sides over and over again, reducing the mannequin to a pulp of paper mache. Purple stained Bronn’s arms and chest, and madness stained his eyes.
A shriek came from behind him, and caused him to blink. He turned around just in time to see a flame-wreathed fist impact the small of his back. The fire poured out from Lupin’s livid knuckles, stoked by his inner anger. The pressure on his back forced his innards forward, counteracting the bend in his internal organs the headbutt had done. This happened to be enough to send a significant shock through his system, and he froze half-twisted upon the remains of the broken model. The panting Lupin shoved the statuesque Bronn aside and gazed upon the remains of his finest work. It was but a thin reed of substance now, battered and torn and ripped and destroyed.
Alright Lup, since that Gothita is faster than you, go ahead and begin with a Thunder Wave. If they try to Taunt or Thunder Wave you, use Magic Coat instead. Use Calm Mind if they Protect / Detect / Substitute / Safeguard.
Afterwards, use Shadow Ball twice. If they Protect / Detect / Mirror Coat, go for Calm Mind instead, and Magic Coat back anything that can be reflected.
Thunder Wave / Magic Coat / Calm Mind - Shadow Ball / Magic Coat / Calm Mind x2
Well the first move is to Magic Coat that Thunder Wave. Thankfully this Ralts doesn't have Synchronize. After that, use Dark Pulse and let's see if we can get the flinch.
The light faded from rebellion, pulled away in a reddened beam. It would stand no longer, but its purpose had been fulfilled. The so called artistry had suffered a great blow, a great, hulking strike at the very core. Rattled and beaten, in spirit, that is to say, the once proud sculptor had turned into a savage. Marilyn the Gothita shifted uneasily from foot to foot. Psychic types aren’t supposed to be so hateful. So overtly violent. He could sense the rage unraveling Lupin’s mind, every heated breath snapping another string in his head.
Lord of the Fireflies
XOo
Lupin
Ralts (M) [Bulletproof] @ Lucky Egg
Health: 80% | Energy: 51%
Condition: ”LOOK UPON MY WORKS, YE GOD, AND I DESPAIR.” Thunder Wave / Magic Coat / Calm Mind - Shadow Ball / Magic Coat / Calm Mind x2
Marliyn, fearful of the darkness welling up inside his foe, decided the best course of action would be to play defensive. At least for the moment. His bows wiggled where they sat, and a humming escaped his lips. Each wiggle brought with it a flicker of something spherical around him, just a glimmer in space: A bright purple orb of hardened light just waiting where it should be. Lupin took no time, and takes no prisoners. Agony filling his every step, keeping the fury bridled ever so slightly, he thrust an arm outwards, carrying a whisper of storms pulled out of the ether by his crackling horns. Using Lupin’s clenched fist as a conduit, the electricity thundered forward. And right into the bubble surrounding Marilyn. The sparks rebounded just as quickly, eager to find a target. Lupin did not flinch as the electricity tightened its grip on his muscles.
The sculptor had become his work, a scowl frozen in time. He no longer exhaled with his body, instead choosing to relax the strain on his muscles by breathing naturally. Puffs of steam, heated with hatred, shot from his nostrils. Marilyn frowned, he was the goth here, and he was supposed to be dark and brooding and sulky and hateful and all that stuff. His mother had taught him that goths do that and stuff. The bow on his chest ceased its wiggling, and began to spin counter-clockwise. Marilyn’s eyes filled with seething black, darker than the black on his form. He raised his mouth to the sky and wailed. A sickening cry, a pulse of pure emotional angst undulated across the battlefield. Lupin growled as the darkness washed over him, tinged with the memory of stifled creativity and staying in the room because light is oppressive and and and…other darky things.
The statue broke in that moment. The hold on Lupin’s mind shattered, here he was mourning his lost creation when a kindred spirit was reaching out to him. He nodded, for it was all his paralysed muscles would let him do. He understood the pain; he was one of the few that could. He wiped away a tear. There was someone else like him! Someone who had gone through the same trials, someone who had gone through the same hair dye!
Lord of the Fireflies
XOo
Lupin
Ralts (M) [Bulletproof] @ Lucky Egg
Health: 64% | Energy: 47%
Condition: Paralysed (Severe) ”I FEEL YOUR PAIN. AND ALSO THIS MUSCULAR ONE.” Thunder Wave ~ Paralysed! ~ Paralysed!
The Omskivar
XXO
Marilyn
Gothita (M) [Competitive] @ Lucky Egg
Health: 100% | Energy: 88%
Condition: ":o" Magic Coat ~ Dark Pulse ~ Dark Pulse
A2:
Paralysis: (19/100, Paralysed)
Dark Pulse: Effect Chance (55/100, NO EFFECT)
A3:
Paralysis: (17/100, Paralysed)
Dark Pulse: Effect Chance (52/100, NO EFFECT)
Isn't this the same battle that I rolled four para-fails in?
Alright Marilyn, everything else might have not worked out at all but you're the star of the show right now. Let's start with a Skill Swap, get rid of that pesky Bulletproof. This serves two purposes--now that you're immune to Shadow Ball, he can't be! Shadow Ball the rest of the round; if Skill Swap didn't work, try it again--the only thing that could really offset it is Protect, and if one of those goes up you should totally Calm Mind--but if the third action comes along and your ability isn't Bulletproof, go ahead and Dark Pulse to at least get some damage in. If the third action comes along and Lupin's newfound Competitive Ability has kicked in and raised his Special Attack, use Psych Up instead.
Skill Swap/Calm Mind~Shadow Ball/Skill Swap/Calm Mind~Shadow Ball/Dark Pulse/Psych Up
[size=+2]Lord of the Fireflies vs The Omskivar: Round Twelve[/size]
Format: 3 vs. 3 Singles Style: Set DQ time: Seven Days Damage Cap: 40% No-no Moves: OHKOes (including Perish Song), Attract. Chills limited to 3 per pokémon. Arena: The Solar System
Asber's Cosmic Museum is well-known for its replica of the solar system. Hanging from the very, very high vault of the marble-floored main hall, scaled-down copies of our ten most loved cosmic objects. The thing is, Asbers have a mania of overdoing things, and this is exactly what the founders of the museum did.
The Sun is scaled down a bit compared to the other planets, but it is a massive sphere of actual boiling lava hanging directly in the middle of the room, serving not only as an object of curiosity but is also the main source of light and heat of the hall. How the lava remains suspended in the air is a secret well-kept, but what is not is that it is very hot to the touch, so pokémons beware! Touching it deals fire-type damage and may cause a burn.
The other planets, as well as the asteroid belt, are represent as bigger than their actual size when compared with the Sun, so pokémon can interact with them as they please. Note that only very small pokémon can hang on the smaller planets of the system. Remember, though, that the planet replicas retain their model's principal attributes. For exemple, Mars' rusty surface may not be to good for open wounds, and Jupiter's gaseous body might not offer much resistance. The exact effects are up to the referee's judgement.
Finally, the museum also affects moves and pokémon in mysterious ways...
Cleffa, Clefairy, Clefable, Solrock & Lunatone will be at peace in this environment, and at the end of each round, they will have a 50% chance of either recovering 5% health, 5% energy, or lower the severity of a status.
Cosmic Power, Gravity, Moonlight & Morning Sun use up 1% less energy.
Draco Meteor has 10 more base power and uses up 1% less energy.
Meteor Mash has 10 more base power, uses 1% less energy and has an additional 10% chance of raising attack.
At the end of each round there is a 5% chance that either:
Jirachi will appear and grant a wish for the battler with the lowest energy + health total. The blessed battler, for the next round, will be assisted by Jirachi, which means that any action can be replaced by an action from Jirachi. The limit of three conditionals per action still stands. Jirachi cannot shield the pokémon from attacks without wasting an action to do so.
Deoxys will appear and, wishing only death and destruction, will use and random damaging move on a each battler.
Team Lord of the Fireflies (xOo)
Lupin (M) the Ralts <Bulletproof> Protects against ballistics moves. (Traced from Bronn the Chespin.) @Lucky Egg Gives the holder an extra experience point. ███████ 64% Health █████ 47% Energy Chills used: 0 of 3 Speed: 10 Status: Severely paralyzed (25% failure chance). Condition:”I FEEL YOUR PAIN. AND ALSO THIS MUSCULAR ONE.” Commands: Encore ~ Shadow Ball / Signal Beam ~ Imprison (Shadow Ball) / Signal Beam
Team The Omskivar (xxO)
Marilyn (M) the Gothita <Competitive> Raises Special Attack by two stages upon having any stat lowered. @Lucky Egg Gives the holder an extra experience point. ███████████ 100% Health █████████ 88% Energy Chills used: 0 of 3 Speed: 45 Status: Normal. Condition:”:o” Commands: Skill Swap/Calm Mind~Shadow Ball/Skill Swap/Calm Mind~Shadow Ball/Dark Pulse/Psych Up
After standing still for months in the austere halls of the Asber Cosmic Museum, the battle finally marks a new beginning as an emergency referee wanders in, carrying a map that had been pinned to the board at the Emergency Ref Outpost on the outskirts of Asber’s central city. “Lord of the Fireflies? and you’re The Omskivar?” he asks, and the Trainers nod in turn. “OK, let’s get this show on the road!” JackPK waves his white flag, and Marilyn and Lupin begin to battle again!
Marilyn’s bows quiver as he begins his first move. Tenderly feeling for the psychic threads weaving Lupin’s ballistic protection into his body, the bows untie themselves to grasp the threads tightly and rip them out of place, deftly trading them with Marilyn’s own energy signature and weaving both Abilities back into place around their owners. Lupin sees the flaw in his foe’s plan right away, but as he attempts to raucously clap, his muscles seize up and he doesn’t manage to do much more than barely keep himself from falling to the ground. His rage intensifies as he tries and fails to attack.
Seeing that no response is coming, Marilyn casually begins his next move, reaching his hands into the void between dimensions to unzip a hole leading to a ghostly domain and extract a pulsing bomb of shadowy energy. Chuckling at his successful strategy, the Gothita lobs the ball over Saturn, and it strikes Lupin straight and true, eating away at his patience and his psychic aura. In response, the Ralts manages to fight off his paralysis long enough to fire two prismatic beams of energy from his hands, red from the right and blue from the left. The beams arc through the air erratically, entwining together with an abrasive buzz as they knock Marilyn just out of the way of Neptune’s orbit as the blue giant swings past.
Marilyn shakes his head as he rises from the ground. What was that? Blue and red afterimages swim across his vision, and he could have sworn there were only eight or nine planets, but now there have to be at least twenty whizzing around. And three of Lupin?! Now he’s just fighting dirty! Marilyn grumbles as he reaches for another ball of antimatter and tosses it, watching it split into red- and blue-tinged triplicates that explode on all three of the Raltses. The Gothita finds some satisfaction in how awful his foe(s) look, but that quickly turns to trepidation as they shoot more red and blue beams at him. The terrible buzzing fills his ears again, but even through the pain, Marilyn realizes his mind seems a bit clearer, and as the sound dissipates, his swimming vision coalesces into just a slightly blurry Lupin amid maybe twelve planets. The Gothita decides he’ll take what he can get.
Team Lord of the Fireflies (xOo)
Lupin (M) the Ralts <Competitive> Raises Special Attack by two stages upon having any stat lowered. (Swapped from Marilyn the Gothita.) @Lucky Egg Gives the holder an extra experience point. █████ 40% Health ████ 39% Energy Chills used: 0 of 3 Speed: 10 Status: Severely paralyzed (21% failure chance). Condition:”FEEL THE BURN BUZZ” Commands used: (fully paralyzed) ~ Signal Beam ~ Signal Beam
Team The Omskivar (xxO)
Marilyn (M) the Gothita <Bulletproof> Protects against ballistics moves. (Traced from Bronn the Chespin; swapped from Lupin the Ralts.) @Lucky Egg Gives the holder an extra experience point. ████████ 78% Health ████████ 78% Energy Chills used: 0 of 3 Speed: 45 Status: Lightly confused (5% failure chance). Condition:”...:)?” Commands used: Skill Swap ~ Shadow Ball ~ Shadow Ball
Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.
On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.
Action One
Marilyn uses Skill Swap.
~ Skill Swap cannot miss.
~ Marilyn now has Bulletproof. Lupin now has Competitive.
Lupin makes a paralysis check (25% difficulty). He fails with a roll of 21.
~ Lupin is fully paralyzed.
Action Two
Marilyn uses Shadow Ball.
~ Shadow Ball has 100% accuracy, so it hits without needing a roll.
~ Shadow Ball’s critical hit domain is 1 (10%). Marilyn failed to crit with a roll of 63.
~ Shadow Ball has a 20% chance of lowering the target’s Sp. Def. This effect fails with a roll of 38.
Lupin makes a paralysis check (25% difficulty). He succeeds with a roll of 61.
~ Lupin’s paralysis softens to 23% difficulty.
Lupin uses Signal Beam.
~ Signal Beam has 100% accuracy, so it hits without needing a roll.
~ Signal Beam’s critical hit domain is 1 (10%). Lupin failed to crit with a roll of 48.
~ Signal Beam has a 10% chance of confusing the target. This effect succeeds with a roll of 2.
~ Marilyn is moderately confused (25% failure chance).
Action Three
Marilyn makes a confusion check (25% difficulty). He succeeds with a roll of 82.
~ Marilyn’s confusion softens to 20% difficulty.
Marilyn uses Shadow Ball.
~ Shadow Ball has 100% accuracy, so it hits without needing a roll.
~ Shadow Ball’s critical hit domain is 1 (10%). Marilyn failed to crit with a roll of 46.
~ Shadow Ball has a 20% chance of lowering the target’s Sp. Def. This effect fails with a roll of 96.
Lupin makes a paralysis check (23% difficulty). He succeeds with a roll of 78.
~ Lupin’s paralysis softens to 21% difficulty.
Lupin uses Signal Beam.
~ Signal Beam has 100% accuracy, so it hits without needing a roll.
~ Signal Beam’s critical hit domain is 1 (10%). Lupin failed to crit with a roll of 72.
~ Signal Beam has a 10% chance of confusing the target. This effect fails with a roll of 30.
~ The damage softens Marilyn’s confusion from 20% difficulty to 5% difficulty.
The arena rolls for a Pokemon to appear (01-05: Jirachi, 06-10: Deoxys). With a roll of 65, nothing happens.
For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.
Last Round
64% health, 47% energy
100% health, 88% energy
Round One
Marilyn uses Skill Swap.
~ Skill Swap does not deal damage.
~ Base energy 3% - 1 for STAB = Marilyn expends 2% energy.
Lupin is fully paralyzed.
64% health, 47% energy
100% health, 86% energy
Round Two
Marilyn uses Shadow Ball.
~ Base power 8% + not STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Psychic is weak to Ghost = Lupin takes 12% damage.
~ Base energy 4% = Marilyn expends 4% energy.
Lupin uses Signal Beam.
~ Base power 7.5% + not STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Psychic is weak to Bug = 11.25 rounded down = Marilyn takes 11% damage.
~ Base energy 4% = Lupin expends 4% energy.
52% health, 43% energy
89% health, 82% energy
Round Three
Marilyn uses Shadow Ball.
~ Base power 8% + not STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Psychic is weak to Ghost = Lupin takes 12% damage.
~ Base energy 4% = Marilyn expends 4% energy.
Lupin uses Signal Beam.
~ Base power 7.5% + not STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Psychic is weak to Bug = 11.25 rounded down = Marilyn takes 11% damage.
~ Base energy 4% = Lupin expends 4% energy.
40% health, 39% energy
78% health, 78% energy
Arena
Asber’s Cosmic Museum remains still and silent, stately and proud.
Notes: 1. Speed order: Marilyn (45) > Lupin (normally 40, adjusted to 10 for his paralysis) 2. Since this battle started before the new critical hit rates, I’m using the old ones (10% to start with for most moves, and increased by another 10% per crit domain). If you’d like me to swap to the modern crit rates, just let me know. 3. On the other hand, I don’t know the intricacies of the status-condition scales TTC has been using, but all the rolls he posted in previous rounds seem to be consistent with the modern recommended scales, so I’m using those unless someone has a massive objection. 4. Lupin failed his first paralysis check but passed all the others. His first Signal Beam confused Marilyn, and she passed her confusion check. Lupin’s second Signal Beam was strong enough to soften Marilyn’s confusion almost but not quite to zero. Next round, Lord of the Fireflies commands first, then The Omskivar.
Thank you so much for taking this, Jack! It's nice to finally see all those battles go somewhere...
AND THAT SOMEWHERE IS VICTORY
Alright Lupin, your goal now is just to dish out as much damage as possible before going down. Competitive will actually help a lot in achieving this, so let's hope you get your special defense lowered. We'll begin with a Signal Beam, then a Dazzling Gleam, and finally Memento! If Marilyn Protects or tries a Mirror Coat on the first two actions, go for Calm Mind. Magic Coat anything reflectable.
On the last action, if she does anything that would prevent Memento from taking effect, Signal Beam again, except if it's a Protect, in which case you'll Destiny Bond.
Signal Beam / Calm Mind / Magic Coat ~ Dazzling Gleam / Calm Mind / Dazzling Gleam ~ Memento / Signal Beam / Destiny Bond
Whee! That round was extremely lucky, so let's see if we can keep it up. Start by giving me a Double Team, get as many clones as you can out there--after that, hit 'em with a Swagger, Bronn's didn't land earlier so you should be able to get in his head. Finally, fire off a Taunt for good measure.
Double Team~Swagger~Taunt
they still have a whole Pokemon left omg what happened here
[size=+2]Lord of the Fireflies vs The Omskivar: Round Thirteen[/size]
Format: 3 vs. 3 Singles Style: Set DQ time: Seven Days Damage Cap: 40% No-no Moves: OHKOes (including Perish Song), Attract. Chills limited to 3 per pokémon. Arena: The Solar System
Asber's Cosmic Museum is well-known for its replica of the solar system. Hanging from the very, very high vault of the marble-floored main hall, scaled-down copies of our ten most loved cosmic objects. The thing is, Asbers have a mania of overdoing things, and this is exactly what the founders of the museum did.
The Sun is scaled down a bit compared to the other planets, but it is a massive sphere of actual boiling lava hanging directly in the middle of the room, serving not only as an object of curiosity but is also the main source of light and heat of the hall. How the lava remains suspended in the air is a secret well-kept, but what is not is that it is very hot to the touch, so pokémons beware! Touching it deals fire-type damage and may cause a burn.
The other planets, as well as the asteroid belt, are represent as bigger than their actual size when compared with the Sun, so pokémon can interact with them as they please. Note that only very small pokémon can hang on the smaller planets of the system. Remember, though, that the planet replicas retain their model's principal attributes. For exemple, Mars' rusty surface may not be to good for open wounds, and Jupiter's gaseous body might not offer much resistance. The exact effects are up to the referee's judgement.
Finally, the museum also affects moves and pokémon in mysterious ways...
Cleffa, Clefairy, Clefable, Solrock & Lunatone will be at peace in this environment, and at the end of each round, they will have a 50% chance of either recovering 5% health, 5% energy, or lower the severity of a status.
Cosmic Power, Gravity, Moonlight & Morning Sun use up 1% less energy.
Draco Meteor has 10 more base power and uses up 1% less energy.
Meteor Mash has 10 more base power, uses 1% less energy and has an additional 10% chance of raising attack.
At the end of each round there is a 5% chance that either:
Jirachi will appear and grant a wish for the battler with the lowest energy + health total. The blessed battler, for the next round, will be assisted by Jirachi, which means that any action can be replaced by an action from Jirachi. The limit of three conditionals per action still stands. Jirachi cannot shield the pokémon from attacks without wasting an action to do so.
Deoxys will appear and, wishing only death and destruction, will use and random damaging move on a each battler.
Team Lord of the Fireflies (xOo)
Lupin (M) the Ralts <Competitive> Raises Special Attack by two stages upon having any stat lowered. (Swapped from Marilyn the Gothita.) @Lucky Egg Gives the holder an extra experience point. █████ 40% Health ████ 39% Energy Chills used: 0 of 3 Speed: 10 Status: Severely paralyzed (21% failure chance). Condition:”FEEL THE BURN BUZZ” Commands: Signal Beam / Calm Mind / Magic Coat ~ Dazzling Gleam / Calm Mind / Dazzling Gleam ~ Memento / Signal Beam / Destiny Bond
Team The Omskivar (xxO)
Marilyn (M) the Gothita <Bulletproof> Protects against ballistics moves. (Traced from Bronn the Chespin; swapped from Lupin the Ralts.) @Lucky Egg Gives the holder an extra experience point. ████████ 78% Health ████████ 78% Energy Chills used: 0 of 3 Speed: 45 Status: Lightly confused (5% failure chance). Condition:”...:)?” Commands: Double Team ~ Swagger ~ Taunt
Marilyn’s head is swimming less and less as he recovers from the buzzing, shining beams of light, so he decides to take a moment for defensive action while he shakes the last of the afterimages out of his vision. Rather than attack Lupin, the Gothita begins to race around the room, surprisingly fast on such little legs, blurring along the edges as three more Gothita peel out of his shadow and race with him. They go so fast and edge past each other so frequently that Lupin loses track of which is the real Marilyn — so as they slow to a halt, he has no choice but to guess which one to target. He prepares another pair of brightly-colored beams that twist around each other and impact a Marilyn, but the clone just fizzles away as the Bug-type energy passes through it and collides with the far wall.
Ha! Marilyn chirrups, mocking his foe for not being able to even hit him. His clones synchronize to wave their arms tauntingly at Lupin, turn around and slap their rears, and generally make rude gestures in hopes of provoking him. Lupin, however, just stares blankly through a shimmering transparent shield that suddenly shifts to become a mirror, showing Marilyn his own reflection. Suddenly, this doesn’t seem such a great idea — Lupin isn’t even taking the bait, so what is Marilyn making a fool of himself for? He glares angrily at a clone before realizing it’s his own reflection — it must be, its eyes are twitching in fury just as his own are. But then all the clones’ eyes are twitching, and there are way too many clones — twenty or thirty — and half a dozen Lupins, too — and Marilyn finds his head swimming again.
Gah! Marilyn groans, not sure what to do when he can’t even tell which way is up. He spots a Ralts from the corner of his eye and spins around to face it, but he veers too far and topples straight into Mars’ orbit as the red planet swerves in. With a thump, the Gothita finds himself collapsed on the floor, covered in red dust, watching across the room as Lupin chants furiously and a dark aura emerges around his body. The energy seems to sap Lupin’s life force as the Ralts collapses on the ground, and Marilyn briefly has time to celebrate a victory before the darkness descends on him, numbing his limbs and mind alike with a curse of inadequacy.
Team Lord of the Fireflies (xXo)
Lupin (M) the Ralts <Competitive> Raises Special Attack by two stages upon having any stat lowered. (Swapped from Marilyn the Gothita.) @Lucky Egg Gives the holder an extra experience point.
0% Health ██ 15% Energy Chills used: 0 of 3 Speed: 13.33 Status: Knocked out! Condition: Knocked out! Commands used: Signal Beam ~ Magic Coat ~ Memento
Team The Omskivar (xxO)
Marilyn (M) the Gothita <Bulletproof> Protects against ballistics moves. (Traced from Bronn the Chespin; swapped from Lupin the Ralts.) @Lucky Egg Gives the holder an extra experience point. ████████ 72% Health ███████ 68% Energy Chills used: 0 of 3 Speed: 22.5 Status: Severely confused (45% failure chance); -6 Attack; -6 Sp. Attack; -2 Speed; has 2 clones. Condition:">:(" Commands used: Double Team ~ Swagger ~ (fully confused)
Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.
On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.
Action One
Marilyn makes a confusion check (5% difficulty). He succeeds with a roll of 90.
~ Marilyn’s confusion softens to 0% difficulty and is cured.
Marilyn uses Double Team.
~ Marilyn’s Speed is 45 divided by 13 = Marilyn creates three clones.
Lupin makes a paralysis check (21% difficulty). He succeeds with a roll of 42.
~ Lupin’s paralysis softens to 19% difficulty.
Lupin uses Signal Beam.
~ Marilyn has 3 clones (4 total targets). With a roll of 2, Lupin misses and destroys a clone.
Action Two
Marilyn uses Swagger.
~ Swagger has 90% accuracy. It hits with a roll of 16.
Lupin makes a paralysis check (19% difficulty). He succeeds with a roll of 55.
~ Lupin’s paralysis softens to 17% difficulty and becomes moderate (Speed × 1/3). His recalculated Speed: 40 × 1/3 = 13.33.
Lupin uses Magic Coat.
Marilyn has his Attack raised by 2 stages and is severely confused (50% failure chance).
Action Three
Marilyn makes a confusion check (50% difficulty). He fails with a roll of 30.
~ Marilyn hurts himself in his confusion.
~ Marilyn’s confusion softens to 45% difficulty.
Lupin makes a paralysis check (17% difficulty). He succeeds with a roll of 70.
~ Lupin’s paralysis softens to 15% difficulty.
Lupin uses Memento.
~ Lupin is knocked out. Marilyn’s Attack and Special Attack are reduced to -6 and his Speed is lowered by two stages. Marilyn’s recalculated Speed: 45 × 1/2 = 22.5.
The arena rolls for a Pokemon to appear (01-05: Jirachi, 06-10: Deoxys). With a roll of 90, nothing happens.
For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.
Last Round
40% health, 39% energy
78% health, 78% energy
Action One
Marilyn uses Double Team.
~ Double Team does not deal damage.
~ Base energy 1% × 3 clones = Marilyn expends 4% energy.
Lupin uses Signal Beam.
~ Signal Beam strikes a clone and does not deal damage.
~ Base energy 4% = Lupin expends 4% energy.
40% health, 35% energy
78% health, 74% energy
Action Two
Marilyn uses Swagger.
~ Swagger does not deal damage.
~ Base energy 4% = Marilyn expends 4% energy.
Lupin uses Magic Coat to reflect Swagger.
~ Magic Coat does not deal damage.
~ Base energy 4% = Lupin expends 4% energy.
40% health, 31% energy
78% health, 70% energy
Action Three
Marilyn hurts himself in his confusion.
~ Base power 4% + not STAB + 2 for Marilyn’s raised Attack + 0 EXP bonus × 1 for the standard type modification = Marilyn takes 6% damage.
~ Base energy 2% = Marilyn expends 2% energy.
Lupin uses Memento.
~ Lupin knocks himself out.
~ 1% energy per stat change × 16 stat stages (8 for Attack, 6 for Sp. Attack, 2 for Speed) = Lupin expends 16% energy.
0% health, 15% energy
72% health, 68% energy
Arena
Asber’s Cosmic Museum remains still and silent, stately and proud.
Notes: 1. Speed order: Marilyn (22.5) stands alone. 2. LotF made a typo in his command strings (listing Dazzling Gleam twice on the second action), and from the paragraph of explanation it was clear he meant for Magic Coat to be an option there, so I allowed Lupin to use Magic Coat. (For future reference, I will virtually always go with the paragraph rather than the command string if there’s a conflict between them.) 3. Lupin didn’t fail any paralysis checks, though he did hit a clone with Signal Beam instead of the real Marilyn. Marilyn confused himself with Swagger (bounced off Magic Coat), and then failed his confusion check on the third action. 4. The average Speed of all Pokemon is 66 and “a Pokémon of average Speed can produce around five clones at maximum,” and 66 divided by 5 is roughly 13, so the way I ref Double Team is that a Pokemon gets 1 clone per 13 points of Speed (rounded up if the Pokemon has lower Speed than 13; rounded down otherwise). Marilyn’s 45 Speed was enough to make three clones, one of which was destroyed by Signal Beam, so he now has two clones left. 5. I asked in the Question Box and found out that Marilyn hurting himself in his confusion doesn’t destroy his Double Team clones, and that Memento will hit successfully without destroying clones or having to make a check to get the right clone. 6. Wow, very little damage happened for a round in which someone literally commanded “your goal now is just to dish out as much damage as possible.” Next round, Lord of the Fireflies sends out, then The Omskivar commands, and finally Lord of the Fireflies commands.
IMMEDIATELY you shold use Calm Mind to lessen that confusion, and I am so sorry I didn't read that a little more carefully. After that, Psych Up until it works, and if you have a spare action, use...wow, okay use Rock Slide! What a fun toy.
If Calm Mind fails due to confusion, abandon it and Psych Up. If you're Taunted on the first or second action, use Charge Beam.