M&F
tikitok
- Pronoun
- any
So, you may or may not have noticed this particle in the current ASB Rules section on combos:
So, without further ado: I'd like to discuss what can be changed about the combo mechanic in order to improve its usability and enhance it as an element of ingenuity in ASB. Of course, any complaints and/or suggestions that are brought up will be seen and accounted for, but, some of the topics that have already been floating around include:
... "Soon" has been nine months and counting so far, alas. Still, it's been bugging me that whole time, and some of the cracks in the system do show from time to time. It probably doesn't need the kind of absolute overhaul that was lurking in my head when I put that note in there, but there's a number of problems that the ol' league perished before it could fully solve, and there's frustration over how this oft-used mechanic declined over the years to reach the point where it's not used or acknowledged whatsoever unless you have a foe that you want to finish off by splapping together a low-power priority move and, I dunno, Giga Impact. Not that it's anyone's idea to start telling people when and how exactly they can or have to use combos, of course, but the disuse and the potentially broken uses are deep-reaching problems of the current setup.(NOTE: The combo mechanics described in the next few paragraphs are pending revisions. For now, the old system described therein is being used, but take note that it will most likely be updated sometime soon.)
So, without further ado: I'd like to discuss what can be changed about the combo mechanic in order to improve its usability and enhance it as an element of ingenuity in ASB. Of course, any complaints and/or suggestions that are brought up will be seen and accounted for, but, some of the topics that have already been floating around include:
- Whether the combo's off-action should obligatorily be the one immediately following it or any action of the trainer's choice in the same round. The former was the official policy for a long time, but the latter became increasingly common in more recent times, somewhere between players/referees who preferred it that way and players/referees who were just mistaken about it.
- Late in the previous tenure of ASB, there was some talk of making it so a combo of two moves of different priorities has the priority of its strongest move, so that the [low-power priority + high-power finishing move] type of combo will no longer pan out. I wouldn't mind bringing that talk back up.
- There's also some general annoyance about combos being done simply to dish out high-BP damage in a single action and nothing more interesting or creative than that. All in all, is it necessarily an interesting ideas for combos to have additive BP by default?
- This isn't quite a point of discussion, so much as it's something I'm already intending to go through with and am just mentioning ahead of time so I can let everyone speak now or hold their peace until whatever post-implemetation point in time that they'd like to object in, but anyways: one thing I see a lot in battles lately is that players often make a combo of just saying "use these two moves, but as a combo", implicitly tasking the referee to figure out how the combo's supposed to work -- when the referee's job isn't of coming up with actions for the battlers, but exclusively that of delineating the consequences of those actions. In the spirit of the mechanic, just ordering a combo without explaining how it's supposed to be pulled off should almost always automatically lead to a failed combo; it's the player who has to make it work. And the bottom line is, I want that to be a thing that reads loud and clear in the combo rules and actually gets enforced.