busy dizzy lazy
Why?I'd also like to alter toxic poison so it goes 1% - 3% - 5% etc. capping at 10%, I'd like other opinions...
I don't understand the arguments for making burn, poison, and toxic poison more powerful generally. Why do we want to do this? I also really don't understand the advantage of making damage dealt be calculated per action rather than per round. What is confusing about the current numbers?
Attract should already fade on damage dealt, same as confusion. It is an obnoxious status (as is confusion, but since attract is much more widely distributed, you see it more often). I can see it actively making the game more unfun for some people in some battles. I'm not sure that's necessarily a reason to change the way it works globally rather than letting people who don't want to play with it ban it. Establishing more concrete guidelines about how fast and under what conditions they fade sounds reasonable, though.
Paralysis I could go either way on. I think it fades too slowly the way I do it now, which means that it causes too many action failures. I like the flavor behind it not affecting attacks that don't require movement, and that's something that's been seen in the anime. As Dragon pointed out, though, it might be difficult to decide which those are in practice.