Music Dragon
Doosic Maggon
- Pronoun
- she
Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.
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Buying
[Folie à Deux] Girafarig (M)
Early Bird ($20)
and
[Kratos Aurion] Houndour (M)
Flash Fire ($15)
$35 coming right up
I like this one better. It's approved.[Ribbon] Gible (F)
Ability: Water Veil
Signature Modification: Marine Dragon
Description: Ribbon was born in an oceanic part of the world. The Gible, Gabite, and Garchomp there, due to the enviroment, had to develop ways to cope, as the only real prey they had access to was fish. So, over time (roughly 500 years. Hey, these ARE Pokemon we are talking about), they evolved webbing on their feet, bigger fins, sharper tipped... side... things on their heads, and smaller scythes in the case of Gabite and Garchomp. With Gible, they gained longer fingers with webbing instead. These mutations, for all stages, made them quite profecient in water, allowing for maximum speed and power. Another mutation gained was their very skin changing to help them deal with the water. Instead of being harmed by merely swimming, their bodies soon accepted the water, gaining effects similar to those exhibited by Water Veil. The Gible, Gabite, and Garchomp with this mutation did better than the ones with Sand Veil, as water is far more prevalent than sandstorms in the ocean. In her current stage, the basic stage, Ribbon has the ability to swim quite well, to the point where she gains an immense speed boost when swimming, and a minor speed boost when wet. She is also just as fast as a normal Gible on land, running on all fours to achieve the same effect. Also, her little... turbine... things, due to being sharper to allow her to go through the water faster, make a nasty little weapon, at the cost of making her eaiser to hit when she uses them, due to her losing her balance right after attempting to spear her enemy. However, due to evolving to live a life at sea, she has a slight disadvantage. As she goes faster in water, even when it is just raining, she, naturally, goes slower when it is very sunny, to the point of a minor speed loss in sunny weather, and a major speed loss in a place like a desert. This is due to the warmth and dryness reminding her that she is nowhere near sea. As such, she becomes more cautious and aware that she is not in her own element.
Effects: All ramming attacks gain 1% more power, due to her edges... head... things. All attacks made against her have 10% more accuracy right after she has used a ramming attack such and Dragon Rush or Iron Head, though. Also, Ribbon gains +1 speed in rain and +2 speed when she is in a body of water. These boosts do not allow her to exceed the usual +6 boost, however. In sunny weather, Ribbon will lose -1 speed, and -2 speed in a dry climate such as a desert. Her speed cannot go lower than -6. Ribbon's ability is Water Veil instead of Sand Veil.
This is a little too powerful for my taste. It gives immunities to some very powerful and commonly-used moves; I'd prefer that it just reduced their effects a bit. For example, maybe it would reduce taunt/torment's duration, or negate the attack increase of swagger. As for totally blocking the attacks, that seems a bit much for a bit of "thick skin."Let's see if this is good~
[Doomsday] Bidoof (F)
Ability: Simple
Signature Modification: Resistance to Criticism
As a Bidoof, Doomsday is often made fun of and criticized for being what she is. As a result, Doomsday acquired a thick skin, if you will, towards being made fun of. It is nearly impossible to make her angry, and she has an eternally cheerful and optimistic outlook on life.
Effects: Doomsday is always happy and cheerful, no matter what. Whenever she uses Return, it gets a 2% Damage bonus, while Frustration gets a 5% reduction. She cannot be Taunted, Tormented, Swaggered, or similar moves that rely on anger. Confusion caused by Flatter has a 75% chance of her hurting herself, however.
I'd like to register my starting team, please.
[Bepop] Wooper (Male)
Ability: Water Absorb
[Rocksteady] Nincada (Male)
Ability: Compoundeyes
[Kiats] Magnemite (none)
Ability: Sturdy
[Julian] Ralts (Male)
Ability: Trace
[Christie] Nidoran F (Female)
Ability: Poison Point
[Holga] Ponyta (Female)
Ability: Flash Fire
That comes to about $44, I believe.
http://www.dragonflycave.com/forums/showpost.php?p=93097&postcount=247
The Registration Office sells licenses for basic- and baby-stage pokémon only, with prices depending on the relative rarity of the pokémon species. To purchase one or more pokémon, simply post the details of what you want along with a link to a bank transaction for the appropriate amount of money.
[flame] Cyndaquil (m) ability: blaze $10
signature move: flame flip
Description
flame has slways had more control than normal over it's back flame once he got into a fierce battle with a torkoal and he took an overheat to the flames on his back just as they flared up for flame thrower and it flared up huge but didn't go down I had him use tackle he tripped and hit the torkoal with his flames for suprising damage.
after that battle he trained to control that flame and we developed an attack he runs at the opponent flares up his flames and smashes them into his opponent.
Type fire/ Stat physical / Base Damage 18% / Accuracy 90 / Target 1 opponent / Energy 18% / Duration 1 action to attack double water weakness till end of round
Effects 10% chance of burn, flame takes double damage from water type move fore the rest of the round (as he is a fire type he actualy takes 4 times the damage)
Usage Gap 2 rounds after side effects end
[aura] riolu (m) ability: steadfast $20
[psi] bronzor (n) ability: levitate $5
[jet] buizel (m) ability: swift swim $10
that will end up as $45 right
please let me know if i should have paid
I'd like to register my starting team.
[Sirius] Riolu (m) ability: steadfast $20
[Pika] Pichu (m) ability: Static $10
paid at the bank
First, 5% energy increase on beguiling attacks is two much; 2% on that. You could run into trouble because "sneaky" attacks are rather ill-defined. Also, I don't really see the logic on the "directly involving humans" bit. First, 'dex registry species are considered within the gameverse as having been recently discovered, not created by humans. Also, any attacks that involve the user physically grabbing Purr? How is something like counter or seismic toss an attack that directly involves humans?[Purr]Gible(M)
Ability: Sand Veil
Signature Attribute: Aura of Royalty
Even though Purr is a Gible in the League's jurisdiction he is descended from a long line of kings from a faraway region that eventually expanded to massive proportions, which went extinct when his great-great-grandfather, Terral IV the Garchomp, was captured by a human and went to live in captivity. Even then, the name Terral commands a certain amount of respect these days (given the fact that Terral I ruled with a my-word-is-law demeanor), and with the knowledge of this, enemy Pokemon may find it harder to be underhanded with this little captive-bred prince. Due to the aura of command Purr emanates, enemy Dragon-type Pokemon find it hard to hit him for massive damage. Similarly, any human-based move remind him of the captivity that everyone in his family from Terral IV down had to endure, and attacks that physically grab Purr bring back stories his parents told him...
Effects: Moves that involve beguiling, seducing, or otherwise tricking Purr (Attract, Trick, Captivate, Shadow Sneak, etc.) cost 5% more energy and have a 5% chance of failing altogether. Purr cannot be made to dodge or otherwise avoid an attack, and when he uses a sneaky attack, he feels ashamed off himself and the effects (damage, effect %s, whatever) are halved. Purr takes neutral damage from Dragon attacks, but anything directly involving humans (signature moves, any attacks from Porygon, anything from the 'Dex Registry, any attacks that involve the user physically grabbing Purr) do 5% more damage.
That's a lot of effects, I know, so if I need to remove anything I will.
Approved.Hm. alrighty. Here we go...
[Doomsday] Bidoof (F)
Ability: Simple
Signature Modification: Resistance to Criticism
As a Bidoof, Doomsday is often made fun of and criticized for being what she is. As a result, Doomsday acquired a thick skin, if you will, towards being made fun of. It is nearly impossible to make her angry, and she has an eternally cheerful and optimistic outlook on life.
Effects: Doomsday is always happy and cheerful, no matter what. Whenever she uses Return, it gets a 2% Damage bonus, while Frustration gets a 5% reduction. Taunt and Torment have a 50% chance of not working at all on her, and Swagger doesn't cause an Attack increase. Confusion caused by Flatter has a 75% chance of her hurting herself, however.
is that any better? :3
Team approved.I'd like to register my starting team.
[Sirius] Riolu (m) ability: steadfast $20
[Pika] Pichu (m) ability: Static $10
paid at the bank
~Charles Legend
How is something like counter or seismic toss an attack that directly involves humans?
Purr cannot be made to dodge or otherwise avoid an attack, and when he uses a sneaky attack, he feels ashamed off himself and the effects (damage, effect %s, whatever) are halved.
I define sneaky/beguiling moves as anything that would involve deliberately getting out of Purr's sight before attacking or inflicting a status condition that's not generic (Attract, Seeding, Cursing, etc.)