Re: Pokémon Registration Office
DOUBLE POST FOR GREAT JUSTICE.
First off I've noticed noone in ASB has a Gyarados. Why is this. Well.
Bank Get, 35 total for Karp + Evo. Seems like a steal to me.
[Murderbeast] Magikarp (F)
<Swift Swim>
l
l
l
v
[Murderbeast] Gyarados (F)
<Intimidate>
And then, get ready, it's a double-header Ref annuerism in Riolu forme!
[Izzy] Riolu (F)
<Inner Focus>
~ Signature Attribute~
- I Solve Practical Problems -
Hey look buddy, Izzy is an Engineer; that means she solves problems. Not problems like ‘What is my Feebas’ Beauty?’, because that would fall within the purview of your conundrums of philosophy. She solves
practical problems. Fr’instance, how is she gonna stop some big mother Huntail from tearing her a structurally superfluous new behind?
The answer? Use an Aura Sphere. And if that don’t work, use more Aura Sphere. And failing that... Use more gun. Izzy is a little different from her Riolu brethren – the sort who train their bodies and minds for combat; rather she’s always had a craving for knowledge. Right from her earliest days, she loved to tinker, learn how things work, and learn how to make them work better. Ten levels as a roughneck in the Resort Desert Ancient Castle and eleven hard Special Defence EV’s has trained her to design, build and repair a variety of deadly contraptions.
Izzy is, of course, highly resourceful, and in a snag she is very capable of turning only scrap she finds on-site into resources at her disposal. She is always scavenging for bits of pieces she can smack into shape, though she can only hold so much on her person at a time. More so, she can devote a small chunk of her time to pick up even more. Finally, using or being hit by Steel-typed attacks will put even more at her immediate disposal.
Of course, combat prowess and intellect are somewhat inversely proportionate, and after so much time as a scholar, her direct-combat skills are quite lacking.
-Effects-
Izzy gains a ‘Metal’ counter for use with her signature move in addition to Health and Energy which caps at 200. This counter starts at 0 whenever Izzy is sent out, and will increase by 10 every action normally. She can also take an action to ‘Scavenge’ which will increase the counter by 50 instead at the cost of 5% Energy. If one of Izzy’s devices was destroyed during the previous action, Scavenge will gather double the Metal. In addition, when using a Steel-typed attack, she will gain Metal equal to half the attack’s BP (STAB not taken into account), and when being hit by a Steel-typed attack, she will gain Metal equal to the attack’s total BP (STAB included).
All attacking moves will do 4% less damage and use up 3% more energy, after all other calculations.
Signature Move: More Gun
But who needs to get your hand dirty when you’ve got such lovely contraptions. Like this heavy calibre, tripod-mounted lil ‘ol number designed by her, built by her, and you’d best hope... not pointed at you.
Izzy’s only current combat-capable piece of equipment still packs a nasty little bite – a fully automated, self-constructing, modular turret stocked with ankle-biting BB pellets you would truly rather not be peppered with. For 130 metal, Izzy can place a level 1 Sentry to assist her in combat, and even upgrade it, increasing its damage potential and durability. Nonetheless, they’re fragile piecemails and a solid hit will leave it as little more than scrap metal.
Sentries take one action and 8% Energy to place, and two more to construct by themselves – however, Izzy may spend the action directly after placing to ‘Construct’, causing it to be ready by the third.
Sentries can also be upgraded, for a total of 200 metal for a level, up to level 3, or repaired for 10 Metal per 1% HP. By using the ‘Maintain’ command, Izzy will spend that action tending to her sentry. If the sentry is damaged, she may repair up to 5% HP per action, and if the sentry is at full HP, she will use up to 100 of her stored Metal towards upgrading. The ‘Maintain’ command costs 5% Energy.
Sentries are considered a stationary Steel-typed ‘Partner’ with their own HP bar, and are targeted as if they were a Pokemon themselves. (Including being struck by moves that affect the field as opposed to a single target) They will attack on their own every action while a target is within range (Not flying, digging, etcetera) until destroyed.
- Level 1 sentries have a max of 9% HP and deal 1% typeless damage per action.
- Level 2 sentries have a max of 12% HP and deal 2% typeless damage per action.
- Level 3 sentries have a max of 15% HP, deal 2% typeless damage per action, and have the ability ‘Battle Armour’ (Cannot be affected by Critical Hits)
Type: Steel / Stat: Supportive / Base Damage: N/A / Accuracy: N/A / Target: Field / Energy: 8% Base / Duration: Indefinite
-Effects-
Allows Izzy to construct buildings to assist her in combat using Metal she’s collected. These buildings count as a partner ‘Pokemon’ of the Steel type and can be targeted as such. Buildings take one action to place (8% Energy) and will self-construct for two more actions (ready on action 4), unless Izzy is commanded to ‘Construct’ in which case they will be ready on action 3. Buildings are deployed at their max (level 1) HP and can be destroyed before finishing.
Izzy may also use Metal to repair and upgrade existing buildings that are finished constructing by using the ‘Maintain’ command. If the building is damaged, she will use up to 50 Metal to repair it at 10 Metal per 1% HP. If at full health, she will use up to 100 Metal towards upgrading. Buildings gain an upgrade after 200 additional Metal is used on them.
Buildings are not affected by status effects, however the move Thunder Wave may be used to completely disable it. Izzy must spend an action of the ‘Maintain’ command to repair it – although this does not use any Metal, she may not repair or upgrade during that time, leaving it vulnerable.
Usage Gap: Only one of any given building may exist at a time.