Crazy Linoone
broke ASB
Re: Pokémon Registration Office
Since I haven't picked up my free pokemon yet...
[Not a Creeper] Lileep (M)
Since I haven't picked up my free pokemon yet...
[Not a Creeper] Lileep (M)
Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.
Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.
Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?
Approved.
The attack description should go between the name and the move stats.So, there are jewels that increases the the power of a certain type of attack. That pretty much replaces half my move. Oh well. It was too complicated anyway.
_______
Dia has loved his jewels for a long time. He has gained such a huge collection, yet no one but him has actually figured out where he keeps them. In Jewel Scatter, he gathers three separate treats of his and throws them around, wildly hitting his opponents and scattering them around the arena. His aim is horrible, though, and he would never be able to make sure all his targets all hit their mark.
Dia's jewels are expensive, but endless munching on them has lowered their worth. Therefore, no matter where you try to sell them, you can never expect more than $3. Even so, Dia's trainer has accepted that and may call on Dia hand over a jewel to sell.
Enemy pokemon may also steal the jewels and make a profit for their trainer.
[Dia] Sableye (Male)
Ability: Stall
Move Mod: Jewel Scatter
Normal/Physical/ 3% per hit/ 60%/ Multiple Targets/5%/ Once per battle
Dia throws three of his jewels at each opponent. Any pokemon may pick up a gem to sell to their trainer, earning them $3. However, Dia will become enraged, giving him an attack increase of +1 and an accuracy decrease of -1. He will only attack that pokemon for three rounds. After that his accuracy will go back to normal and so will his attack, unless he had a previous modifier on one of those stats. If so, it will go back to its previous state. (So if Dia had +2 attack before he got enraged, he will have +3 attack while enraged and +2 when he gets back to normal.)
Dia will only bring one gem to sell per battle, and so will an enemy pokemon, out of courtesy. A jewel is worth $3.
Dat starting team.
[Hell is That Noise] Skorupi (Male)
Ability: Sniper
Cost: $15
[Sneakman] Zangoose (Male)
Ability: Immunity
Cost: $15
[Goliath the Soothsayer] Vulpix (Female)
Ability: Flash Fire
Cost: $10
[Float Like a Bulldozer...] Swablu (Female)
Ability: Natural Cure
Cost: $5
$45 - $45 = $0
(Shiny)
[Ferno] Charmander (Male)
Ability: Blaze
Signature Move: Krow Kontrol
Crows like shiny things. It's a well-known fact. And for Ferno, since he is alternately colored, he occasionally sparkles and shines. This attracts crows around him. When his trainer trainer discovered this, they figured it could be used to Ferno's advantage.
They came to create Ferno's signature move, Krow Kontrol. Ferno takes and action and points a finger to the air and sparkles. When the crows start circling he point at his opponent. The opponent then recieves the Marked status ailment. Every other round, the target is attacked by crows on the last action and loses 1/10 of their max Hp. They cannont attack because they are fighting and attempting to felect the crows.
Type: Dark / Stat: Status / Damage: None / Accuracy: 100% / Target: Single / Energy: 8%
Effects: Ferno attracts the attention of a lot of crows by sparkling and points his finger in the air. The crows begin to circle above and Ferno lowers his finger to point at the enemy. The enemy becomes Marked, and every other round, starting on the round of use, the crows attack the target, casuing them to lose the last action, and 1/10 of their max HP. It is transfered by Baton Pass but not by switching.
UsageGapLimit: Twice a Battle
Too much damage?
Doesn't make sense?
Okay, as we all know TCoD's went down and most of my links are all down, so I can't use any of the links in my profile. As a result, I'm going to have to skip posting the original approval link.
[Godot] Seedot M (Chlorophyll)
+2 exp.
[Godot] Nuzleaf M (Chlorophyll)
Late response is late. No, I meant rounds. Signature moves are not designed to be used frequently--they're supposed to be kind of special, difficult to pull off/splashy effects that a pokémon can't keep using over and over like the more "mundane" attacks.Just a quick question here... 3 rounds?.. Do you mean 3 actions, by chance? Because 3 rounds seems.. excessive. Unless I'm mistaken, its pretty much a bug-typed Sandstorm with minor tweaks, sandstorm having no delay, that long a wait would really put it way under the canon weathers, since one could immediately cancel it with their own (nearly everything learns Rain Dance) and leave me without it for a whole 3 rounds. (Which is a huge gap, in an offensive match it's often enough a 'Mon faints.)
((Also, Bug-typed Weather Ball makes me imagine a 'Mon firing a ball made of BEEEEEEEEEES. I must thank you for pointing this out. x3 ))
Too powerful and doesn't make sense, yes. I don't see why the crows wouldn't just keep on attacking Ferno, even if the target is marked--he's obviously still going to be way sparklier than his opponent. How is the mark baton passed? And more to the point, I don't see how this could be used in an arena where crows couldn't feasibly be around.(Shiny)
[Ferno] Charmander (Male)
Ability: Blaze
Signature Move: Krow Kontrol
Crows like shiny things. It's a well-known fact. And for Ferno, since he is alternately colored, he occasionally sparkles and shines. This attracts crows around him. When his trainer trainer discovered this, they figured it could be used to Ferno's advantage.
They came to create Ferno's signature move, Krow Kontrol. Ferno takes and action and points a finger to the air and sparkles. When the crows start circling hm, he makes two Cuts to form a small X at his opponent, leaving some of his sparkles on them, to attracts the crows attention. The opponent then recieves the Marked status ailment. The crows then attack Ferno for 1/8 of his max HP, and then, every other round, the target is attacked by crows on the last action and loses 1/10 of their max Hp. They cannont attack because they are fighting and attempting to delect the crows. After 8 rounds ((4 attacks)) the crows get bored and fly away.
Type: Dark / Stat: Status / Damage: None / Accuracy: 100% / Target: Single / Energy: 8%
Effects: Ferno attracts the attention of a lot of crows by sparkling and points his finger in the air. The crows begin to circle above and Ferno lowers his finger to scratch the enemy to leave an X. The corows hurt Ferno for 1/8 his max HP. The enemy becomes Marked, and every other round, starting on the round of use, the crows attack the target, casuing them to lose the last action, and 1/10 of their max HP, fading after 8 rounds. It is transfered by Baton Pass but not by switching.
UsageGapLimit: Once a Battle
Too much damage?
Doesn't make sense?
Not unless you can come up with some way to justify a notoriously weak pokémon like magikarp to use some ridiculous over-the-top move. There are definitely workable ways I can think of, but if you're just going to slap it with something crazy for the lulz, no.You... don't? Huh, I remembered otherwise. Cool!
My question about whether or not I could give a Magikarp a powerful sig move provided that I don't let it evolve still stands. (You let Dwagie give one of her nine-thousand-plus-one Riolus a sig attribute with that drawback; I'd dare say that what ultimately amounts to a bizarre joke attack on a Pokemon capable of learning four moves wouldn't be that much of a stretch.)