• Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.

    Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.

    Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?

Pokémon Registration Office

Status
Not open for further replies.
Re: Pokémon Registration Office

Can't really approve Yersinia without species listed, though. And type changes were body mods in the previous ASB, iirc. (Also they don't go in your active squad, Whivit.)
 
Re: Pokémon Registration Office

[Ouroboros] Dragonair (F) Shed Skin
Experience: 0/5 to dragonite
Links: Obtained
Body Mod: Signature Attribute: Divine Aura

Dragonair can freely control the weather by taking on an aura; this ability is so special that nearly every pokedex entry relates to it. Most league-approved dragonair can't control the weather much more easily than other pokemon, however; they have to use the appropriate move.

Ouroboros practised this ability long before the destruction of ASB Central, meditating to bring out her aura and attempting to use it to influence the weather. She found that dance was the easiest way to bring out her aura, so she had to dance throughout her practice. It was slow going at first - she was able to summon a light breeze, then a stronger wind, but nothing very grand. As she practised, her aura grew stronger, and she was able to sense it even more.

Eventually, when Ouroboros used one of her normal weather-changing moves, she understood how her aura moved the clouds or strengthened the sunlight, so she grew adept at using it. However, to bring out her aura, she still needed to perform the dance, though she no longer needed to dance every moment she wanted to have control over the weather. She'd gained the ability to simply concentrate to bring out the aura, but it was much more difficult. She became satisfied, feeling it was enough, and presented it to her trainer so she could use it in battle.

After this achievement, though, a great fire destroyed ASB Central and she was lost as floating data along with many other pokemon. It seemed like forever that she was in this state, away from the sun and the rain and the breeze, and she missed them dearly. When she was finally recovered, she immediately went outside and felt the weather once more, using her aura to manipulate it and loving the sensation. Eventually, without the interruption of battle, she was able to fully master the ability to manipulate the weather with her aura, now exuding the aura at all times without even consciously thinking about it.

Effects: Ouroboros constantly exudes a gentle aura that, while generally invisible, can be sensed by even the most oblivious pokemon. For most, it's just a subtle feeling, giving them a general idea of where she is, so they receive a +1 bonus to accuracy when she is the target. Psychics and pokemon with the natural ability to sense auras are even better at locating her; when these pokemon target her, her evasion is considered negated (making double team clones useless) and they recieve an extra +2 accuracy bonus.

When actively using her Divine Aura to change or sustain a weather effect, her crystal orbs glow, adding another +1 accuracy bonus to anyone trying to target her.

Using this aura, Ouroboros can easily change the weather without taking a full action or using the actual move. While the most obvious use for this is summoning any standard weather effect, it's not limited to those - she can manipulate the weather or the air around her however she pleases, as long as it's possible in the arena she's battling in. She can emulate the effects of some moves, like creating a tailwind, if they rely on the effect of the weather itself. However, if the weather-like effect uses mystical properties for its effects, or any other attribute not found in natural weather (e.g. mist and razor wind), she cannot copy those effects.

It doesn't take a full action to change the weather, so she can for example cause it to be sunny and use a flamethrower in the same action, but it costs extra energy to do both at once. Thus, while it usually only takes 2% energy to change the weather, she uses 4% on the weather-changing if using a powerful move (over 50 base power) in the same action. She cannot change the weather while using a move that requires great concentration (like detect) or is exceptionally powerful (over 100 base power). She can also clear the weather easily (unless it's inherent to the arena), although this takes a full action and 2% energy.

Because she's directly using her aura to manipulate the weather, she can sustain it as long as she likes and it is not interrupted, but it costs 1% energy per action to sustain the weather move. She cannot sustain two weather effects at once, even if it's just a tailwind and a sunny day. She cannot sustain the weather effect if enraged (such as by taunt or swagger), moderately confused or worse, or otherwise totally unable to concentrate at least a little on the weather (most likely by a move directly attacking her mind).

Since she has such a hold over the weather, it's more difficult for others to change the weather when she does so - but not impossible! Weather-changing moves are more powerful, generally, than her type of manipulation, and may override her command. Any other pokemon's weather-changing moves only have a 70% chance of succeeding when she's actively using Divine Aura, but if they succeed, it causes 5% typeless damage to Ouroboros. Naturally, she can just exert control over the weather again, but so can the opponent. This only occurs if it would clear whatever weather effect she's summoned; rain dance while she's making it sunny would hurt, but summoning a sandstorm doesn't make it stop raining, so it won't hurt her then.

Additionally, no weather effect will directly harm her (as raging sands will not pass through her aura to attack her directly), even if she's not the one that summoned it. Its other effects will still affect her, however, so sandstorm will lower her accuracy.

Should she use a weather-changing move rather than her Divine Aura to change the weather, there is no upkeep cost and it doesn't harm her if the weather is changed. She can also have a secondary weather-like effect (such as rain dance and fog) after using a weather-changing move.

(wtf why so long >:( )


And the move Negrek gave 'im

[Vector] Raticate (M) Guts
Experience: 0
Links: Obtained
Move Mod: Signature Move: Vile Vermin-Infested Rodent

Like most garden-variety rats, Vector isn't the most cleanly of creatures. In fact, his scruffy fur is positively teaming with nasty little bitey things. Ticks, mites, and all other manner of parasites crawl across his body, preparing to leap off at any moment and seek out a new host--and bringing a lovely cocktail of diseases with them.

However, Vector has managed to form a mutualistic relationship with his little houseguests, and, as they are naturally concerned with the intactness of their host, the raticate can rally them to come to his aid during battle. This allows Vector to use several attacks that he normally wouldn't be able to, namely attack order, defend order, heal order, leech life, and bug buzz. Because of the diseases carried by the insects that participate in the attacks, the opponent may find them to have a little extra bite--though they may end up harming Vector, as well. Also, because he lacks the natural abilities of a vespiquen, Vector can only hope to call upon his creepy-crawly friends to attack, not specify what move they choose to use.

Type: Bug ~ Acc: 95% ~ Stat: Varies ~ Damage: Varies ~ Target: Varies ~ Usage Gap: Three rounds from the end of all effects

Effects: The parasites infesting Vector's fur act together, performing one attack selected at random from the following list. If he does not have enough energy to perform a move, that move will not be an option. All attacks have the same effects as they would if used by a pokémon ordinarily able to learn them, except as outlined below.

Attack Order - A cloud of flying insects, accompanied by a leaping host of fleas and crawling ticks, swarms the target, biting and stinging them everywhere and infecting them with the diseases they carry, causing the same effect as normal poison. ~ Energy: 6%
Defend Order - A swarm of flying insects detaches itself from Vector's fur and swirls through the air around him, sacrificing themselves to lessen the effects of incoming attacks and thus raising his defense and special defense by one stage. Contact attacks made while this effect is in play have a 30% chance to cause the user to become infected, causing the same effect as mild poison. The effects of this attack end after five actions. ~ Energy: 4%
Heal Order - The clinging parasites in Vector's fur burrow beneath his skin, sacrificing their energy to restore his health. This will restore up to 50% health but cause Vector to become infected and acquire a condition equivalent to severe poison (triggering his guts ability). ~ Energy: half of damage healed, rounded up
Bug Buzz - A cloud of flying insects mobs the opponent, the whining of their wings irritating the opponent and breaking their concentration. This attack functions the same as its normal counterpart. ~ Energy: 7%
Leech Life - A swarm of vermin leave Vector and crawl all over the opponent, biting into them and sucking out their lifeforce. They then return to their initial host and turn the energy or health they absorbed over to him, restoring him for half the health or energy stolen but also infecting him, causing him to acquire a condition equivalent to normal poison (triggering his guts ability). ~ Energy: 4%

Because the diseases only act similarly to poison, and are not actual poison, pokemon (including Vector) can be afflicted with the poison status on top of any status caused by the insects.
 
Re: Pokémon Registration Office

1 2

[Yersinia] raichu (f) <Static>
Body mod: Wings (+2 speed when flying)

Can't edit my profile 'cause the edit button isn't appearing so. Eh.
 
Re: Pokémon Registration Office

And the move Negrek gave 'im

[Vector] Raticate (M) Guts
Experience: 0
Links: Obtained
Move Mod: Signature Move: Vile Vermin-Infested Rodent

Like most garden-variety rats, Vector isn't the most cleanly of creatures. In fact, his scruffy fur is positively teaming with nasty little bitey things. Ticks, mites, and all other manner of parasites crawl across his body, preparing to leap off at any moment and seek out a new host--and bringing a lovely cocktail of diseases with them.

However, Vector has managed to form a mutualistic relationship with his little houseguests, and, as they are naturally concerned with the intactness of their host, the raticate can rally them to come to his aid during battle. This allows Vector to use several attacks that he normally wouldn't be able to, namely attack order, defend order, heal order, leech life, and bug buzz. Because of the diseases carried by the insects that participate in the attacks, the opponent may find them to have a little extra bite--though they may end up harming Vector, as well. Also, because he lacks the natural abilities of a vespiquen, Vector can only hope to call upon his creepy-crawly friends to attack, not specify what move they choose to use.

Type: Bug ~ Acc: 95% ~ Stat: Varies ~ Damage: Varies ~ Target: Varies ~ Usage Gap: Three rounds from the end of all effects

Effects: The parasites infesting Vector's fur act together, performing one attack selected at random from the following list. If he does not have enough energy to perform a move, that move will not be an option. All attacks have the same effects as they would if used by a pokémon ordinarily able to learn them, except as outlined below.

Attack Order - A cloud of flying insects, accompanied by a leaping host of fleas and crawling ticks, swarms the target, biting and stinging them everywhere and infecting them with the diseases they carry, causing the same effect as normal poison. ~ Energy: 6%
Defend Order - A swarm of flying insects detaches itself from Vector's fur and swirls through the air around him, sacrificing themselves to lessen the effects of incoming attacks and thus raising his defense and special defense by one stage. Contact attacks made while this effect is in play have a 30% chance to cause the user to become infected, causing the same effect as mild poison. The effects of this attack end after five actions. ~ Energy: 4%
Heal Order - The clinging parasites in Vector's fur burrow beneath his skin, sacrificing their energy to restore his health. This will restore up to 50% health but cause Vector to become infected and acquire a condition equivalent to severe poison (triggering his guts ability). ~ Energy: half of damage healed, rounded up
Bug Buzz - A cloud of flying insects mobs the opponent, the whining of their wings irritating the opponent and breaking their concentration. This attack functions the same as its normal counterpart. ~ Energy: 7%
Leech Life - A swarm of vermin leave Vector and crawl all over the opponent, biting into them and sucking out their lifeforce. They then return to their initial host and turn the energy or health they absorbed over to him, restoring him for half the health or energy stolen but also infecting him, causing him to acquire a condition equivalent to normal poison (triggering his guts ability). ~ Energy: 4%

Because the diseases only act similarly to poison, and are not actual poison, pokemon (including Vector) can be afflicted with the poison status on top of any status caused by the insects.

Approved.

Yay for ridiculous forgetfulness.

[Oscar] Zangoose [m]
Move Mod: +Yawn
Body Mod: +1 speed, evasion

Approval
Body Mod
Move Mod

Approved.

darnit me stop forgetting about move mods

[Bliss] Togepi <Serene Grace>
Move Mod: Old TM- Pay Day

Approved.
 
Re: Pokémon Registration Office

Prettzel

Please include the name of the move mod and, if that's not self-explanatory, the description of it as well. Just to make it easier for referees and people you're playing against to know what's going on with that.

Kusarigamaitachi

Ouroboros - Nooope, being able to change the weather three times in one round so long as something less than BP 50 is used each action, immunity to weather damage, partial blocking of opponent's attempts at changing the weather, and ability to extend weather effects indefinitely is not justified by the drawbacks. Suggested revisions: only one weather move per round via this ability, weather attacks always cost 2% more than normal when used in conjunction with another attack, regardless of power (and you shouldn't say that they will always cost 2% otherwise, since energy for weather attacks varies by scale), your choice of removing either the part about immunity to weather damage or the fact that it's harder for opponents to cast new weather.
 
Re: Pokémon Registration Office

But it's Yawn, a standard move with a description in the attack guide. And I did include the name of it.
 
Re: Pokémon Registration Office

Okay, here's a description.

[Oscar] Zangoose [m]

Body Mod: Reaction-Enhancing Muscle Attachments
The RE-MA are small pods placed on whatever limbs the pokemon in question uses to move, and enhance the muscles in those areas, making the pokemon quicker and, in effect, giving it an automatic boost of one level to their speed and evasion. These boosts apply mostly like normal ones, although they cannot be altered or stolen due to the mechanical nature of the pods. The pokemon's stats can still be decreased to the normal minimum by stat down moves, and they cannot reach above six levels.
Effect:Automatic +1 boost to speed and evasion, and apply like normal stat boosts but cannot be outright stolen or swapped.
Approval
Body Mod
 
Re: Pokémon Registration Office

Okay, here's a description.

[Oscar] Zangoose [m]

Body Mod: Reaction-Enhancing Muscle Attachments
The RE-MA are small pods placed on whatever limbs the pokemon in question uses to move, and enhance the muscles in those areas, making the pokemon quicker and, in effect, giving it an automatic boost of one level to their speed and evasion. These boosts apply mostly like normal ones, although they cannot be altered or stolen due to the mechanical nature of the pods. The pokemon's stats can still be decreased to the normal minimum by stat down moves, and they cannot reach above six levels.
Effect:Automatic +1 boost to speed and evasion, and apply like normal stat boosts but cannot be outright stolen or swapped.
Approval
Body Mod
Approved.
 
Re: Pokémon Registration Office

Wow, I'm awfully smart. I just realized that Poison Point is not a possible ability on a Skorupi. May I change Down's ability to the (fully legal) Sniper instead?
 
Status
Not open for further replies.
Back
Top Bottom