OLD ACCOUNT
Just to clear the deck, I own no monkeys.
Re: Pokémon Registration Office
From being so enraged? o_o And also from being connected to other teammates, I assume.
[Epona] Rapidash (F) <Levitate>
Signature move: Haunted Guard
Epona is a fiercely protective horse. She will not allow anyone she considers a friend to come to harm—and if they do, all hell will break lose, quite literally.
Once angered, a bright white aura spreads from Epona and surrounds her. The light is so bright that opponents can hardly bare to look at her for fear of being blinded. She then lunges at the opponent and thrashes out at them with her hooves and horn until her rage is calmed.
After the initial strike the white aura grows much weaker; though it’s still visible, it wouldn’t blind anyone.
If Epona has any teammates, the white aura spreads to them as well, connecting all teammates. The aura starts off weak—not strong enough to blind anyone, that is—but each time the Pokémon is attacked, the aura glows bright again and the Pokémon enters a short rage, thrashing and kicking as Epona did. This replaces whatever attack they were supposed to use unless said attack can be combined with Haunted Guard, i.e. Façade would work while Attract would not. If the two attacks are combined, it does not count as two actions, since Haunted Guard was used by Epona and the Pokémon is merely counter-attacking.
In order for Haunted Guard to be used, either herself or one of her teammates must have their health at 50% or lower. This attack can still be used in a single battle, but there will be no counterattacks.
Type: Ghost / Stat: Physical / Damage: 10% initial attack, 5% counterattacks / Accuracy: 95% / Target: Single / Energy: 6% initial attack; 2% counterattacks / Effects: Epona or one of her teammates must be at 50% health or lower for her to use Haunted Guard; each time the aura glows brightly, any opponent that looks at the aura’s accuracy goes down by 1; each time a Pokémon counterattacks, their attack goes up by 1. The opponents' accuracy cannot fall below -6 and Epona's teammate's attack may never rise above +6. / Duration: 1 action for initial attack, 5 actions for counter-attacks / Usage Gap: 3 rounds from end of all effects
Body Mod: Fire/Ghost
+ Shadow Ball, Shadow Sneak, Confuse Ray
- Tail Whip, Growl
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From being so enraged? o_o And also from being connected to other teammates, I assume.
[Epona] Rapidash (F) <Levitate>
Signature move: Haunted Guard
Epona is a fiercely protective horse. She will not allow anyone she considers a friend to come to harm—and if they do, all hell will break lose, quite literally.
Once angered, a bright white aura spreads from Epona and surrounds her. The light is so bright that opponents can hardly bare to look at her for fear of being blinded. She then lunges at the opponent and thrashes out at them with her hooves and horn until her rage is calmed.
After the initial strike the white aura grows much weaker; though it’s still visible, it wouldn’t blind anyone.
If Epona has any teammates, the white aura spreads to them as well, connecting all teammates. The aura starts off weak—not strong enough to blind anyone, that is—but each time the Pokémon is attacked, the aura glows bright again and the Pokémon enters a short rage, thrashing and kicking as Epona did. This replaces whatever attack they were supposed to use unless said attack can be combined with Haunted Guard, i.e. Façade would work while Attract would not. If the two attacks are combined, it does not count as two actions, since Haunted Guard was used by Epona and the Pokémon is merely counter-attacking.
In order for Haunted Guard to be used, either herself or one of her teammates must have their health at 50% or lower. This attack can still be used in a single battle, but there will be no counterattacks.
Type: Ghost / Stat: Physical / Damage: 10% initial attack, 5% counterattacks / Accuracy: 95% / Target: Single / Energy: 6% initial attack; 2% counterattacks / Effects: Epona or one of her teammates must be at 50% health or lower for her to use Haunted Guard; each time the aura glows brightly, any opponent that looks at the aura’s accuracy goes down by 1; each time a Pokémon counterattacks, their attack goes up by 1. The opponents' accuracy cannot fall below -6 and Epona's teammate's attack may never rise above +6. / Duration: 1 action for initial attack, 5 actions for counter-attacks / Usage Gap: 3 rounds from end of all effects
Body Mod: Fire/Ghost
+ Shadow Ball, Shadow Sneak, Confuse Ray
- Tail Whip, Growl
1 2