zeKieranator
New member
- Pronoun
- she
A challenge for anyone.
3vs3 single
Style: Set
DQ: 12 Days.
Damage Cap: 45%
Banned Moves:, Weather Moves, moves like Gravity, Trick Room, and Wonder Room, OHKO moves, Sacrifical Moves. (other moves may be banned, varies with type of stadium.)
Arena: Keckleon Stadium
By using Kecleons as examples, Hoenn scientists were able to create a changing stadium. The Stadium actualy consists of 17 different stadiums, listed below. Each corresponds to a pokemon type. Players a teleported via Abra to a random stadium each round.
Each round, the battlers will randomly be teleported to one of the following. (each one has an equal chance of appearing)
Normal Type: A normal-looking stadium with no physical features. Every move used in this stadium becomes Normal-type. Normal types moves affect every type normally, no immunities or resistances reply. Normal type moves gain 20 Base Power.
Fire Type: A stadium with a floor of black volcanic rock, studded with cracks. Magma can be seen below. Moves needing large bodies of water cannot be used here, moves needing earth (such as earthquake) become fire-type. Sunny Day is always in effect. Fire type moves gain 20 BP.
Water Type: A stadium filled completely with water, save for two floating platforms on either for non-swimming pokemon. Rain Dance is always in effect. Moves requiring earth cannot be used. Water type moves gain 20 BP.
Grass Type: A grassy field crossed by a river. Sunny Day is always in effect. Grass type moves gain 20 BP.
Electric Type: An indoor power plant, complete with a whirring generator. When the players arrive in this stadium, There is a 20% chance each time that Thunder Wave will afflict a random battler. Electric moves gain 20 BP.
Rock Type: a stadium encased in rocky terrain, reminiscent of Pewter Gym. there is a 20% chance of a Rock Slide hitting a random battler every time they appear here. Moves needing a large body of water cannot be used. Rock moves gain 20 BP.
Fighting Type: A Dojo-style indoor arena. Pokemon here cannot use Special moves. Moves requiring earth or a large body of water will fail. Fighting moves gain 20 BP.
Ground Type: A desert-like stadium with rocky cliffs on all sides. A Sandstorm is always in effect in this stadium. Moves neeeding a large body of water will fail. Ground moves gain 20 BP.
Psychic Type: An indoor arena similar to Lucian's chamber in the Sinnoh Pokemon League. Pokemon here cannot use Physical moves. Moves needing earth or a large body of water will fail. Psychic moves gain 20 BP.
Dark Type: A barren landscape featuring a dark lake with dead trees all around. Psychic moves do not work in this stadium. Dark type moves gain 20 BP.
Bug Type: A forest clearing with a deep pond near the middle. There is a 20% chance that when the battlers arrive here, a swarm of Beedrill will attack, damaging both players with a Twinneedle. Bug type moves gain 20 BP.
Ghost Type: A fenced in graveyard with a stream running through it. There is a 20% chance that one Pokemon will be attacked with Will-O-Wisp when the battlers arrive. Ghost type moves gain 20 BP.
Flying Type: A Stadium in the sky, studded with clouds. There are two floating platforms for non-flying/levitating pokemon. Moves needing earth or a large body of water will fail. Flying type moves gain 20 BP.
Posion Type: A wasteland affected by radiation with a polluted stream running through it. There is a 20% chance that a random battler will be afflicted with Toxic when the players arrive. Moves utilising a large body of water have an added effect of a 20% chance to poison their target. Poison type moves gain 20 BP.
Ice Type: A stadium with a floor of snow. There are various bare, snow covered trees throughout the arena. An ice-cold river runs alongside the arena. Hail is always in effect. Ice type moves gain 20 BP.
Steel Type: A metalworking factory with a gym floor. Moves needing earth or a large body of water will fail. Steel type moves gain 20 BP.
Dragon Type: A circular arena surrounded on all sides by high cliffs. One cliff has a waterfall that empties into a lake. A special fog here is always in effect here, reducing all non-dragon type moves's accuracy down by 20. Dragon type moves gain 20 BP.
Let's do this thing.
RespectTheBlade's Active Squad
![dratini](http://www.dragonflycave.com/oldforums/images/vbsprites/bw/dratini.png)
Ability: Shed Skin
Item: Draco Plate
![kirlia](http://www.dragonflycave.com/oldforums/images/vbsprites/bw/kirlia.png)
Ability: Synchronize
Item: Dawn Stone
![pawniard](http://www.dragonflycave.com/oldforums/images/vbsprites/bw/pawniard.png)
Ability: Defiant
Item: Scope Lens
![litwick](http://www.dragonflycave.com/oldforums/images/vbsprites/bw/litwick.png)
Ability: Flash Fire
![elgyem](http://www.dragonflycave.com/oldforums/images/vbsprites/bw/elgyem.png)
Ability: Analytic
![deino](http://www.dragonflycave.com/oldforums/images/vbsprites/bw/deino.png)
Ability: Hustle
![scraggy](http://www.dragonflycave.com/oldforums/images/vbsprites/bw/scraggy.png)
Ability: Moxie
![mienfoo](http://www.dragonflycave.com/oldforums/images/vbsprites/bw/mienfoo.png)
Ability: Regenerator
Omskivar's Active Squad
![treecko](http://www.dragonflycave.com/oldforums/images/vbsprites/bw/treecko.png)
Ability: Overgrow
![mienfoo](http://www.dragonflycave.com/oldforums/images/vbsprites/bw/mienfoo.png)
Ability: Inner Focus
![litwick](http://www.dragonflycave.com/oldforums/images/vbsprites/bw/litwick.png)
Ability: Flame Body
![nidoranm](http://www.dragonflycave.com/oldforums/images/vbsprites/bw/nidoranm.png)
Ability: Poison Point
Attack Order:
- RespectTheBlade sends out
- Omskivar sends out and commands
- RespectTheBlade commands
- I attempt to ref