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I'm pretty sure 4th gen is the universal least favourite. I actually liked Platinum considerably more than Diamond, but it wasn't enough to keep it out of last. I did like HG, but its main issue was that it was a little too faithful of a remake and didn't fix everything I was hoping it would.meh it happens. I didn't like Platinum but I loved SS. When you really think about it the differences are slight but Idk, Platinum just didn't connect with me. I liked Black though so I know I'm not just being biased because of lolnostalgia
Only tangentially related, but my boyfriend was saying gen v must be worst because it has an ice cream Pokemon and I'm just like "wtf, there's been inanimate object pokemon before. even food ones." so I googled it because he didn't remember any and somebody thought Sunkern is based off a "pineapple/mango"
really
My first game was Yellow, and gen III is my favourite. Hoenn is beautiful, I love the Pokémon, and I especially love the music. Emerald still has more replay value than any other main series game. All of the little things just made it sparkle: two bikes, Trick House, contests, return of the Safari Zone, record mixing, and of course... secret bases. Gen 2 has seriously not aged well; HGSS were a pretty necessary remedy as I find lategame gen 2 close to unplayable.There's nothing "nostalgic" about Gen III. They aren't among the classics. Maybe they are for someone who started playing with Gen III, but for me, who started with Gen I, Gen I and II are the real classics and Gen III was sort of a half-assed reboot.
EVs existed before Gen III but you could max them in all stats, which to me was much better.
My first game was Yellow, and gen III is my favourite. Hoenn is beautiful, I love the Pokémon, and I especially love the music. Emerald still has more replay value than any other main series game. All of the little things just made it sparkle: two bikes, Trick House, contests, return of the Safari Zone, record mixing, and of course... secret bases.
Gen 2 has seriously not aged well; HGSS were a pretty necessary remedy as I find lategame gen 2 close to unplayable.
The new EV system, tedious as it may be, was a pivotal move in competitive play. So many matchups in RBY/GSC were thrown to luck via speed ties. Between custom stats and natures, Pokémon became much more flexible and alternate sets much more viable. Plus it [gen 3] fixed a plethora of battle mechanics and offered usable items not named Leftovers.
All the stuff you mentioned, I don't really mind. The two bikes were interesting, but I couldn't use the Mach Bike properly. Contests, well I didn't really care for them in Gen III and subsequent games. I hate all Safari Zones that aren't the one in RBY, and the secret bases... well I built mine in really remote locations but never bothered much with them.
No, it's not. It might be post-credits, but it's not post-game. Johto is short. Lance's highest level is 50. To compare, Giovanni's is 55, Juan's is 46, Volkner's is 50, and Marlon's is 51. Pryce, the seventh leader's highest level is an amazing 31. Maylene, the fourth leader in Pt's highest is 32.The main problem in Gen II is grinding, also Kanto wasn't really developed but then again it is post-game.
Find a nature that isn't awful, and you're set for ingame. You still had to breed your competitive team in GSC, and you still had to EV train. You could just do it on anything you wanted. In fact, it's faster to EV train now, albeit you can't just use 10 of every vitamin to start off. Oh, and breeding was more annoying in GSC because of the incest mechanic.It may have helped competitive battles but it hurt the in-game. 31 different IVs and the natures meant it was annoying to get Pokémon with good stats, and the EVs meant your in-game Pokémon became useless in competitive play unless you stuffed them with the Emerald-only EV-reducing berries and EV trained them again.
And in gen II, it was Leftovers, and also Leftovers.Also, the items... The real breakthrough in this department was with Gen IV. In Gen III, 90% of the competitive Pokémon used Leftovers, Choice Band, or some hard-to-obtain pinch berry.
Gen IV's main improvement was moves, basically, yeah. Physical/special split, and BP 80ish moves for the missing types. But in ADV, 60-80 BP STABs were par for the course for many types; having a 100% accurate 95 power move was a luxury. Wing Attack/Aerial Ace, Rock Slide, Giga Drain, Brick Break... and yes, Silver Wind. Nobody was stopping you from using HP Bug. That said, I used HP Rock on Gyarados over Flying.I admit I was much more satisfied with Gen IV because it gave many Pokémon usable STAB moves, like Scizor. I expected Gen III to fix the fact Scizor, Pinsir, Gyarados, Sneasel and other Pokémon didn't have strong or reliable STAB moves. I was really disappointed when I learned Silver Wind was the strongest Bug-type move Scizor could learn. Gyarados was OU in Gen III but very predictable since its only good physical moves were Earthquake, Return and HP Flying, and Gen IV gave it a lot of new powerful toys.
my common argument against "they're running out of ideas": "Gen 1 included a mole that evolved into three moles, a pokeball that evolved into an inverted pokeball, a pile of sludge that evolved into a bigger pile of sludge, a magnet that evolved into three magnets, and a two-headed dodo that evolved into a three-headed dodo."
What's wrong with the one in Hoenn? Granted, being limited out of an area depending on which bike you have was a little annoying, but it wasn't a dealbreaker. You can't really get to everywhere in Kanto's within the step limit, either. Plus the Pokéblock machines helped get natures you wanted. That said, HGSS's was the best, not that it helps GSC's case any.
No, it's not. It might be post-credits, but it's not post-game. Johto is short. Lance's highest level is 50. To compare, Giovanni's is 55, Juan's is 46, Volkner's is 50, and Marlon's is 51. Pryce, the seventh leader's highest level is an amazing 31. Maylene, the fourth leader in Pt's highest is 32.
To make things worse, the original GSC Kanto's gym leaders, with the exception of Blaine and Green, all had rosters sub-50. Janine's Pokémon were in the 30s! To level up for Red, your only option by default was the Pokémon League. With Pokémon in the 40s. If you had a friend for Mystery Gift, you could give each other high-level battles in the Trainer House, but unless you have Game Boy Colors (or Stadium 2 for Cal), you're not Mystery Gifting.
Find a nature that isn't awful, and you're set for ingame. You still had to breed your competitive team in GSC, and you still had to EV train. You could just do it on anything you wanted. In fact, it's faster to EV train now, albeit you can't just use 10 of every vitamin to start off. Oh, and breeding was more annoying in GSC because of the incest mechanic.
And in gen II, it was Leftovers, and also Leftovers.
Gen IV's main improvement was moves, basically, yeah. Physical/special split, and BP 80ish moves for the missing types. But in ADV, 60-80 BP STABs were par for the course for many types; having a 100% accurate 95 power move was a luxury. Wing Attack/Aerial Ace, Rock Slide, Giga Drain, Brick Break... and yes, Silver Wind. Nobody was stopping you from using HP Bug. That said, I used HP Rock on Gyarados over Flying.
You named it, the bike limitation. Also, in Kanto there were rare Pokémon which you could only get in Safari Zone (Scyther, Pinsir, Tauros, Dratini), which is the whole point of a Safari Zone. Adding a bunch of Johto Pokémon in Emerald which I can easily catch in FireRed is lame. And yes, this applies to the HGSS Safari Zone as well.
Pokéblocks were too gimmicky and I never really used them.
You might think East Unova is not post-game as well, since you still have to beat the champion... Well, the main storyline is beating Team Plasma. After that, it's post-game.
The Pokémon League is supposed to be the ultimate challenge. Everything past it is post-game, because theoretically your character doesn't need to prove itself anymore, Gold could've just gone home after beating Lance and not bothered about Kanto at all.
The level curve in Johto was weak because it offers you the possibility of doing either Cianwood/Olivine or Mahogany first. They sacrificed levels in the name of freedom. And Giovanni's canon highest level is 50 (Rhydon in Red/Blue), I never counted Yellow.
Anyways, levels aren't much important. Movesets are. Elite Four in RBY Kanto had higher levels than GSC Johto, but the movesets in the latter were much more advanced (Lance even cheated with Rock Slide Aerodactyl!).
Finally, even at L40, Clair was quite difficult if you didn't have something with Ice Punch. Way harder than Giovanni, whose best move was lolFissure.
This was done because it would be funny for the Kanto leaders to have stronger Pokémon than the Elite Four.
Also, I raised several legendaries, Dragonite and Tyranitar (Pokémon that need lots of exp) to L100 quite easily with just the Elite Four. If you stumbled upon a Chansey with Lucky Egg and stole it, it would be even easier.
Also, there's Dodrio GB Tower in Stadium 2, Nintendo's acknowledgement that grinding in Pokémon is boring. No subsequent generation ever offered something similar.
In GSC you had a better chance of catching a wild Pokémon with already good stats, which made the difference if the Pokémon in question was Lugia, Ho-Oh or Suicune. You didn't have to reset 1,000 times to find one with good IVs and nature.
EV training was infinitely easier in GSC by battling over and over. If you didn't stuff your Pokémon with Rare Candies, your stats were very likely to be maxed out at L100.
Breeding in Gen III only became passable with Emerald's mechanics, IMO.
Doesn't disprove my argument. And Choice Band made Gen III heavily biased towards physical sweepers.
Personally one of the reasons I find competitive play annoying is Hidden Power. Rhydon was supposed to wall Jolteon, Raikou and Zapdos. Well, not anymore! Because Game Freak invented a stupid move that gives Electrics the best coverage possible against Rock/Ground types and, in many cases, a OHKO.
Also, in a battle simulator you can just click a few buttons and have your desired Hidden Power type. In the game, it's incredibly hard to get a specific HP type, and even harder to get full BP on it. Hidden Power is, along with EVs, one of the main reasons cheating runs rampant in Pokémon.
Plenty of Pokémon, such as Dodrio, Xatu, and Rhyhorn, were only available in the Safari Zone in Hoenn. Not seeing the problem here. HGSS Safari Zone also was necessary to make some Pokémon available at a reasonable time that were otherwise obsoleted by the time you got them in GSC, such as Diglett. And Pokémon like Slugma could've been missed entirely if you didn't know exactly where to look in Kanto.
Uh, no, it's entirely different there. You've got all the badges, you've defeated the Big Bad, you've explored the bulk of the region.
And GSC would've been pitifully short.
You could go out of order in RBY, too. In fact, you could fight Koga after Misty. Granted, Johto is still less "linear" than Kanto because of Ecruteak's location, but they did raise Piloswine to 34 in HGSS.
The AI and move distribution were also improved. And I think you're missing the point. I'm complaining that the levels are evidence that Johto is short, not that it's easy (although it is). Movesets tend to get better every game.
... why? The result was a mindnumbingly easy Kanto. Also note they did raise the leaders' levels in HGSS (because obviously they realised this).
Yeah, so did I. It's still painful to level in GSC, which has the lowest levels and no means of rebattling en masse (phone doesn't count since you could only hold 10 numbers and had to drop whatever you were doing to rebattle someone when they called). Also: the odds of encountering a Chansey with Lucky Egg? 1 in 5000.
The average player isn't likely going to have the Dodrio Gameboy.
In Crystal, it was pretty much only Suicune where soft-resetting was really viable given the others were roaming (and all three are roaming in GS). Also Lugia and Ho-Oh were uber, and uber metagame was not nearly as big back then. If you're just using them ingame... why do you care, honestly.
"Easier" in that you could battle literally anything, yes. EV training is still faster if you know what you're doing today, also you don't really need to get to level 100 anymore, which saves even more time.
Okay? You're obviously ranking gen 2 over gen 3 here and I'm saying it was worse in gen 2. Also, gens 4 and 5 are far more physically-biased than 3 was.
Similarly, Hidden Power was introduced in gen 2, not 3. Having a double-weakness of any sort kind of limits your usefulness anyway. Why do you think so many Tauros carried Surf in gen 1?
I'm not going to disagree there, but that's sort of how it goes. What I really hope they'll do is just make Hidden Power BP 70 regardless and just have type vary.