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Tips and Tricks

And speaking of Battle Factory, I find it best to look at stats first, and then the moves. Most people, I find, tend to rent the Pokemon based on how good their moves are, but they might be so slow they don't have a chance to attack, or have some mediocre attack stats, etc.
I look at stats first, too. It's essential to know which one of the Pokémons offensive stats is the highest, for example. But, it's also essential not to neglect defensive stats, specially on slower Pokémon. If you keep in mind whether the Pokémon has high HP or not and which one of its defenses is the highest, it's a big help when you need to decide between switching or not.

But the first thing I look at (Since it's the first important thing I get a chance to look at anyway) is the hold item. And some players aren't used to using held items, so, they may neglect that.

Well it really helps to STAB, but it's not imperative as long as you can raise the Attack with an ability or held item.

Like my Luxray with Crunch. Rarely do I use Discharge since in double battles it takes down Staraptor plus it's not known for having Dark-type moves. Give it the BlackGlasses and you're off.
Myself, I use Spark with my Luxray so that it can use physical STAB. But Luxray is a good example of a Pokémon that isn't forced to have STAB. If it had a more varied movepool, implying more sorts of physical moves, Spark/Thunderfang/Discharge would hardly be options, even with STAB.

On earlier generations, this is even more expressed because the physical/special distinction was done through types. For example, most Fire-types wouldn't have Flamethrower or Fire Blast then because Fire was a special type and most Fire-types were better built physically.

Also, defensive Pokémon seldom need STAB. Hypno is a good example. Neither of its ofensive stats really impresses, so Seismic Toss is a popular choice as a single ofensive move for it to carry along with the rest of the moves, that tend to be non-offensive.
 
Here's a cool way of getting Mew on Red/Blue/Yellow WITHOUT a GameShark that is completely genuine!

First you need the Thunder Badge and a Pokemon that knows Fly!

Second you MUST NOT have beaten the Youngster en route to Bill's House with the Lv 17 Slowpoke and the Gambler with the two Poliwag and Poliwhirl who is facing the East entrance to the Underground Passage that takes you to jus outside of Celadon!

First step: Go to the East entrance to the Underground Passage, then go inside and go out again (you don't actually HAVE to do this but it makes things simpler). Next save your game. This is actually the last time you will save before you get Mew.

Now walk forward and as fast as you can hit START to bring up the MENU. Go into your Pokemon squad and fly to Cerulean City. The "!" should still appear above his head.

Now at this point you won't be able to use A or B. Now go to where the Youngster I mentioned is. MAKE SURE HE COMES TO YOU! then battle and beat him.

Now you can use A and B again. Now Fly to either Saffron City or Lavendar Town. This actually splits into one of two steps, but the outcome is the same.

If you flew to Lavendar Town, head West into the small passage onto the Route and the MENU will pop up. DO NOT SAVE! Instead, press B to close the MENU and you will be attacked by a Lv 7 Mew who only knows Pound.

If you flew to Saffron City, head East back towards the Gambler. When you get into the area actually outside Saffron the MENU will pop up. DO NOT SAVE! Instead press B to close the MENU and you will be attacked by a Lv 7 Mew who only knows Pound.

And, plus, seeing as he's wild, he's fair game!
 
Here's a cool way of getting Mew on Red/Blue/Yellow WITHOUT a GameShark that is completely genuine!

First you need the Thunder Badge and a Pokemon that knows Fly!

Second you MUST NOT have beaten the Youngster en route to Bill's House with the Lv 17 Slowpoke and the Gambler with the two Poliwag and Poliwhirl who is facing the East entrance to the Underground Passage that takes you to jus outside of Celadon!

First step: Go to the East entrance to the Underground Passage, then go inside and go out again (you don't actually HAVE to do this but it makes things simpler). Next save your game. This is actually the last time you will save before you get Mew.

Now walk forward and as fast as you can hit START to bring up the MENU. Go into your Pokemon squad and fly to Cerulean City. The "!" should still appear above his head.

Now at this point you won't be able to use A or B. Now go to where the Youngster I mentioned is. MAKE SURE HE COMES TO YOU! then battle and beat him.

Now you can use A and B again. Now Fly to either Saffron City or Lavendar Town. This actually splits into one of two steps, but the outcome is the same.

If you flew to Lavendar Town, head West into the small passage onto the Route and the MENU will pop up. DO NOT SAVE! Instead, press B to close the MENU and you will be attacked by a Lv 7 Mew who only knows Pound.

If you flew to Saffron City, head East back towards the Gambler. When you get into the area actually outside Saffron the MENU will pop up. DO NOT SAVE! Instead press B to close the MENU and you will be attacked by a Lv 7 Mew who only knows Pound.

And, plus, seeing as he's wild, he's fair game!

sorry to break it to you but I'm fairly sure most of us already knew that; it's nothing new.

I mean on the main site Butterfree even has a page (Experimentation) which deals with this glitch...
 
When it comes to certain pokemon, such as Lucario, mix sets are invaluable, especially if you have to deal with a Wobbufet, as usually a Wobbufet can easily drag down it's foe if it knows what it's foe is going to use, like Espeons and Machamps.

e.g.

My Crobat, despite having a lower than decent SP. ATK. stat still knows Air Slash and Giga drain, which both are a help, generally due to the unexpectedness...however I haven't done any competitive battling, so not sure how that'd work out online.
 
When it comes to certain pokemon, such as Lucario, mix sets are invaluable, especially if you have to deal with a Wobbufet, as usually a Wobbufet can easily drag down it's foe if it knows what it's foe is going to use, like Espeons and Machamps.

e.g.

My Crobat, despite having a lower than decent SP. ATK. stat still knows Air Slash and Giga drain, which both are a help, generally due to the unexpectedness...however I haven't done any competitive battling, so not sure how that'd work out online.
Competitive Wobbuffet tends to carry Encore, so, it doesn't help. No wonder it's considered an uber.

Also, depending on the Pokémon's stat distribution, the surprise element falls flat. Crobat exemplifies this well. I don't remember exactly how good it is with special attack, but, trusting your definition of it being "lower than decent", having it use moves without that much power will cause you to be, most of the time, unable do cause significant damage even to Pokémon with weaknesses to the moves or low Special Defense. Also, Crobat is a Pokémon remarkable for its almost record-breaking speed (Tied with some others, it's the third fastest non-legendary Pokémon at base speed), but, it's not exactly known for having good defences. Its weakness to the infamous Stealth Rock doesn't help its lasting power either. So, it's the kind of Pokémon that would have to make the damage count while they're up.

Sorry if I sound harsh, but, it's the ways they do things competitively. Specially at the fourth generation.

However, you're not totally wrong. Some Pokémon usually carry strong moves of the offensive type they don't specialize in, so that they can defeat Pokémon with high defenses. Take, for example, Aerodactyl, who usually can't afford to come across a Skarmory without having Fire Blast handy.
 
(not sure if anyone posted this)

Looking for a roaming pokemon? Then here's a great sinnoh trick!

Go to any city that has free access to routes(like jubilife city), and start moving from one route to the city, meaning that you go trough the border multiple times, until said roaming legendary reaches the route, and you can try your luck! That's how I caught cresselia yesterday.
 
Using a Pokémon that knows Sweet Scent in the Great Marsh is really helpful if you don't enjoy getting stuck in mud every five second and wasting money.
 
Using a Pokémon that knows Sweet Scent in the Great Marsh is really helpful if you don't enjoy getting stuck in mud every five second and wasting money.
This applies for pretty much every Safari Zone, except for the "getting stuck in mud" part. Spinning around at one spot brings similar effects, too.

I've found that using a Wobbufett (Generations 3 and up) can help capture roaming legendaries.
How so? I know about the Shadow Tag, but, you still severly risk knocking the legendary out.
 
This applies for pretty much every Safari Zone, except for the "getting stuck in mud" part. Spinning around at one spot brings similar effects, too.

Well, using an Acro Bike's hopping trick works in the Hoenn Safari Zone, if you really want to get picky, as does using Honey, but it's really not worth the money. I mentioned the Great Marsh, because I was under the impression that almost every Pokémon fan knew spinning around works. I figured out the spinning around trick when my Yellow was spiffy and new, so around the age of six or seven. :x

Oh, and Arena Trap (and I believe Shadow Tag) doesn't work on Pokémon with Leviate or that are a flying type, so that excludes Latias, Latios, Mespirit, Cressila and the Legendary Birds. Roar, which is learned by the Lengendary dogs/cats/hamsters/beasts, also counteracts those abilities. So pretty much Game Freak has it out for us D: (Speaking of which putting a roaming Pokémon to sleep in Platinum, assumably Diamond and Pearl, doesn't prevent them from fleeing D:)
 
Shadow Tag works on Levitators (but Arena Trap doesn't). You have to use a Pokemon to whittle down the roaming Pokemon's health then let it run away. After that, try and find it with Wobbuffet first in your party and start chucking Dusk Balls. Unfortantely, the legendary birds have Roost so you're still right: Game Freak has it out for us.
 
Here's something about EVs:

Don't know a shit about EVs? Want to train your pokemon and don't know where?

The best Solution I know is to give it, assuming it's tactic is built for 'direct stating'(training only 2 different stats, like Special/Physical Sweepers), you can give it(assuming you can afford) 10 of each vitamin that raises the EV it needs to train(For a physical sweeper, that would be 10 Carbos and 10 Protein), assuming it still didn't get over 100 EVs total. That way, while you still can screw up the EVs, you won't end up having them too screwed up to survive.


Sorry if anyone finds this offending.
 
Heres a tip thats probably been mentioned before somewhere.
In Generation 1 if you can get someone to learn Toxic + Wrap/Fire Spin, you can win practically any battle with just one Pokemon.
 
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