Eifie
oh man, good times.
- Pronoun
- she/her
[size=+2]Totodile vs Byrus[/size]
Totodile's active squad
Sobek the male Croconaw <Torrent> @ Lucky Egg
Camazotz the female Zubat <Inner Focus> @ Black Sludge
Terezi the female Trapinch <Hyper Cutter> @ Lucky Egg
Ganymede the male Kirlia <Trace> @ Dawn Stone, EXP: []
Sin the male Cleffa <Magic Guard> @ Soothe Bell
Korra the female Frogadier <Protean> @ Flying Gem, EXP: []
Wrath the female Deino <Hustle> @ Lucky Egg
Poe the female Pancham <Iron Fist> @ Muscle Band
Roxy the female Houndour <Flash Fire> @ Absorb Bulb
Rarity the female Eevee <Adaptability> @ Water Stone
Byrus's active squad
Christy the female Houndoom <Flash Fire> @ Electirizer, EXP: [○]
Jonesy the male Skuntank <Stench> @ Black Sludge
Fiver the male Buneary <Run Away> @ Soothe Bell
Lobh the female Grimer <Sticky Hold> @ Black Sludge
Arundel the male Taillow <Guts> @ Lucky Egg
Sluagh the male Gastly <Levitate> @ Colbur Berry
The Strand the male Eelektrik <Levitate> @ Thunder Stone
Nurglitch the male Rattata <Guts> @ Lucky Egg
Miach the male Espurr <Infiltrator> @ Lucky Egg
Byrum the male Venipede <Swarm> @ Lucky Egg
Totodile sends out, then Byrus sends out and posts commands, then Totodile posts commands.
p.s. if Darkrai/Cresselia attacks someone, should I just be randomizing a single-targeted move from their movepools?
p.p.s. I am annoyed that the black circle and white circle unicode characters aren't vertically aligned, like srsly who designed this
Format: 4v4 singles
Style: Set
DQ: 1 week
Damage Cap: 40%
Banned/Restricted Moves: OHKOs, direct healers, weather moves, Taunt
Arena Description: Bad Moon Rising
A spooky courtyard in a spooky castle, long abandoned in the spooky night. In the center, a large fountain sputters with water, providing a handy source for water-type moves. Most prominently, the moon above is doing weird things, the effects of which are as follows (and these disappear whenever the stage fades).
- Crescent moon: While spooky, this stage causes no odd effects.
- Full moon: Shining white, the weird energy of this moon will tap into a Pokemon's full potential. As if they were werebeasts, every Pokemon will be temporarily fully evolved, and as such have access to its evolution's movepools and all of its evolution's abilities (Hidden and otherwise) at the same time. If a Pokemon has a branched evolutionary path, the evolution will be chosen at random.
- Blood moon: Provoked by the savage crimson shade, every Pokemon on the field will be granted +1 attack and +1 special attack. However, each battler has a 5% chance each action of being enraged enough to ignore their command for that action, instead using a random damaging move from its movepool that will cause an additional 2% damage after all other calculations are applied.
- Blue moon: With this uncommon lunar shade comes an appearance of uncommon luck. All Pokemon will have an additional 10% chance of inflicting a critical hit, similar to if it had used Focus Energy.
- Lunar eclipse: The eerie alignment of Earth and moon will summon a strange thing from beyond the stars that communicates in pain. To avoid attracting its attention, the battlers must use non-damaging moves for as long as the eclipse is in play.
- New moon: The arena is thrown into pitch blackness, afflicting every sight-reliant Pokemon with -2 accuracy. Pokemon are much more likely to be startled when confronted, so that every damaging move with no other effect has a 10% chance to cause flinching.
The battle begins with a crescent moon, and at the end of every round the moon will change to one of the above conditions at random. Also, Cresselia and Darkrai are duking it out above the courtyard, and at the end of every round (but before the moon changes) there is a 50% chance that one of them will have a move misfire, striking one of the battlers. (They aren't affected by the lunar eclipse stage.) Bad Dreams is not considered to be in effect for this battle.
Style: Set
DQ: 1 week
Damage Cap: 40%
Banned/Restricted Moves: OHKOs, direct healers, weather moves, Taunt
Arena Description: Bad Moon Rising
A spooky courtyard in a spooky castle, long abandoned in the spooky night. In the center, a large fountain sputters with water, providing a handy source for water-type moves. Most prominently, the moon above is doing weird things, the effects of which are as follows (and these disappear whenever the stage fades).
- Crescent moon: While spooky, this stage causes no odd effects.
- Full moon: Shining white, the weird energy of this moon will tap into a Pokemon's full potential. As if they were werebeasts, every Pokemon will be temporarily fully evolved, and as such have access to its evolution's movepools and all of its evolution's abilities (Hidden and otherwise) at the same time. If a Pokemon has a branched evolutionary path, the evolution will be chosen at random.
- Blood moon: Provoked by the savage crimson shade, every Pokemon on the field will be granted +1 attack and +1 special attack. However, each battler has a 5% chance each action of being enraged enough to ignore their command for that action, instead using a random damaging move from its movepool that will cause an additional 2% damage after all other calculations are applied.
- Blue moon: With this uncommon lunar shade comes an appearance of uncommon luck. All Pokemon will have an additional 10% chance of inflicting a critical hit, similar to if it had used Focus Energy.
- Lunar eclipse: The eerie alignment of Earth and moon will summon a strange thing from beyond the stars that communicates in pain. To avoid attracting its attention, the battlers must use non-damaging moves for as long as the eclipse is in play.
- New moon: The arena is thrown into pitch blackness, afflicting every sight-reliant Pokemon with -2 accuracy. Pokemon are much more likely to be startled when confronted, so that every damaging move with no other effect has a 10% chance to cause flinching.
The battle begins with a crescent moon, and at the end of every round the moon will change to one of the above conditions at random. Also, Cresselia and Darkrai are duking it out above the courtyard, and at the end of every round (but before the moon changes) there is a 50% chance that one of them will have a move misfire, striking one of the battlers. (They aren't affected by the lunar eclipse stage.) Bad Dreams is not considered to be in effect for this battle.
Totodile's active squad
Sobek the male Croconaw <Torrent> @ Lucky Egg
Camazotz the female Zubat <Inner Focus> @ Black Sludge
Terezi the female Trapinch <Hyper Cutter> @ Lucky Egg
Ganymede the male Kirlia <Trace> @ Dawn Stone, EXP: []
Sin the male Cleffa <Magic Guard> @ Soothe Bell
Korra the female Frogadier <Protean> @ Flying Gem, EXP: []
Wrath the female Deino <Hustle> @ Lucky Egg
Poe the female Pancham <Iron Fist> @ Muscle Band
Roxy the female Houndour <Flash Fire> @ Absorb Bulb
Rarity the female Eevee <Adaptability> @ Water Stone
Byrus's active squad
Christy the female Houndoom <Flash Fire> @ Electirizer, EXP: [○]
Jonesy the male Skuntank <Stench> @ Black Sludge
Fiver the male Buneary <Run Away> @ Soothe Bell
Lobh the female Grimer <Sticky Hold> @ Black Sludge
Arundel the male Taillow <Guts> @ Lucky Egg
Sluagh the male Gastly <Levitate> @ Colbur Berry
The Strand the male Eelektrik <Levitate> @ Thunder Stone
Nurglitch the male Rattata <Guts> @ Lucky Egg
Miach the male Espurr <Infiltrator> @ Lucky Egg
Byrum the male Venipede <Swarm> @ Lucky Egg
Totodile sends out, then Byrus sends out and posts commands, then Totodile posts commands.
p.s. if Darkrai/Cresselia attacks someone, should I just be randomizing a single-targeted move from their movepools?
p.p.s. I am annoyed that the black circle and white circle unicode characters aren't vertically aligned, like srsly who designed this