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Whirlpool vs. Pathos

Superbird

Fire emblem is great
2v2 single
Style: Set
DQ: 7 days
Damage Cap: 35%
Banned Moves: OHKOs, Earthquake, Draco Meteor (moves that would change the terrain signifigantly)
Arena: Forina

A large, cavernous valley in Hoenn with large pillars of stone shooting up from the ground.

This is the resting place of Jirachi as it sleeps for millennia in a cavern. As such, Steel- and Psychic-type moves are boosted by 2% here. Jirachi’s power to grant wishes is evident here as well: if a Pokémon is below 50% in both health and energy, there is a 2% chance each round that that Pokémon will have its wish subconsciously granted by Jirachi and regain 10% in health and energy.

Also, each round there is a 15% (5% each) chance that a wild Absol, Flygon, or Nuzleaf will pop out from the rocks and use a 5% Dark-, Dragon-, or Grass-type move on a random battler.

So, uh, basically this and this.

Whirlpool's Active Squad
~[Shelly] Shellos (F) <Sticky Hold>
~[Crush] Zangoose (M) <Immunity>
~[Thin Air] Gastly (M) <Levitate>
~[Fluffy] Minccino (F) <Skill Link>
~[Whirr] Klink (X) <Plus>
~[Hydra] Deino (M) <Hustly>
~[Flare] Larvesta (F) <Flame Body>

Pathos's Active Squad
~[Niska] Gastly (M) <Levitate> @Black Sludge
~[Mal] Elekid (M) <Static> @Electirizer
~[Pedesi] Togepi (M) <Serene Grace> @Shiny Stone
~[Doakes] Ekans (M) <Shed Skin> @Black Sludge
~[Paraniod Arachnoid] Spinarak (F) <Insomnia> @Icicle Plate
~[Zerzin] Magnemite (X) <Magnet Pull> @Prism Scale
~[Brittany] Scraggy (F) <Shed Skin> @Reaper Cloth
~[Holly] Cottonee (F) <Prankster> @Brightpowder
~[Kate] Skorupi (F) <Sniper> @Black Sludge


To start things off...
•Pathos sends out
•Whirlpool sends out and attacks
•Pathos attacks
•I ref.

Whirlpool, is there a water source in the arena?
 
Maybe if they wish really hard

Not really, no. The whole "large cavernous valley" thing sort of excludes that.
 
I would be obvious and go with Flare the Larvesta, but that's no fun. Hydra will do.

Work Up for stats, Sunny Day, then Fire Fang.

Work Up ~ Sunny Day ~ Fire Fang

This feels too simple. :/
 
2v2 single
Style: Set
DQ: 7 days
Damage Cap: 35%
Banned Moves: OHKOs, Earthquake, Draco Meteor (moves that would change the terrain signifigantly)
Arena: Forina

A large, cavernous valley in Hoenn with large pillars of stone shooting up from the ground.

This is the resting place of Jirachi as it sleeps for millennia in a cavern. As such, Steel- and Psychic-type moves are boosted by 2% here. Jirachi’s power to grant wishes is evident here as well: if a Pokémon is below 50% in both health and energy, there is a 2% chance each round that that Pokémon will have its wish subconsciously granted by Jirachi and regain 10% in health and energy.

Also, each round there is a 15% (5% each) chance that a wild Absol, Flygon, or Nuzleaf will pop out from the rocks and use a 5% Dark-, Dragon-, or Grass-type move on a random battler.

So, uh, basically this and this.

It’s a beautiful day in the luscious valley of Forina. And the best way to spend a beautiful day, as everyone knows, is to have a Pokémon battle! On one side of the canyon, Whirlpool walks up, admiring the scenery. Pathos is already present, on the other side of the canyon, briefing his team on the battle to come. Noticing his opponent has arrived, he recalls all of his team members save for his Magnemite, which floats over to the prepared battlefield. Whirlpool tosses out a Dusk Ball, out of which pops a Deino. The little dragon thing looks curiously at his opponent. This is his first battle, and he’s excited! Suddenly, the Ref leaps down from one of the stone pillars, waving his flags and signaling for the battle to begin.

Round One Begin!

Team Whirlpool
deino
[Hydra] Deino (M)
Ability: Hustle
Health: 100%
Energy: 100%
Status: Looking around curiously.

Team Pathos
Magnemite @ prism-scale
[Zerzin] Magnemite
Ability: Magnet Pull (, Marvel Scale)
Health: 100%
Energy: 100%
Status: Wondering why there’s no metal here.​

Zerzin begins by gathering a small amount of electricity between its magnets, then shoots the pulse at Hydra. The Deino fails to dodge the attack, and the electricity sinks into its bones and muscles, making its movements sluggish and labored. Meanwhile, Hydra tries to work himself up by running around and thinking good things about himself. But he can’t—as soon as he tries, his muscles lock up and he fails to move even an inch. Cursing the paralysis, he focuses on trying to make his next attack work.

Zerzin begins to create another attack. This time, the Magnemite is generating a glob of liquid poison between its magnets. With a flick of them, the Toxic flies toward Hydra. Once again, the Deino tries to dodge, but fails—this time, it’s because of the paralysis. Flustered, the Deino generates an orb of flame inside its mouth. But as he tries to fling the orb up to the sky, his muscles lock up again. Cursing the paralysis, Hydra lets the orb dissipate, hating his body and that Magnemite.

For the third time, it’s Zerzin’s turn to attack. The Magnemite floats over to Hydra, hovering right in front of the little dinosaur’s face. Then, suddenly, it looks up at the sun. Quickly calculating the angle of the rays of the great ball of fire, the Magnemite uses its shiny body to reflect the rays of light right into Hydra’s eyes. The Deino screams, and tries to reach out to bite the floating magnet. But alas, his muscles lock up a third time, and the Deino is forced to do nothing as Zarzin floats away.

Round 1 End!

Team Whirlpool
deino
[Hydra] Deino (M)
Ability: Hustle
Health: 96%
Energy: 100%
Status: Unthinkably angry. Paralyzed (Moderate: 50% chance of full paralysis). Poisoned (Severe; 1% this round, 2% next. Accuracy -1.

Team Pathos
Magnemite @ prism-scale
[Zerzin] Magnemite
Ability: Magnet Pull (, Marvel Scale)
Health: 100%
Energy: 85%
Status: “MISSION PROGRESS: SUCCESSFUL.”​

Damage and Energy Calculations
•Thunder Wave: 4% energy
•Toxic: 6% energy
•Flash: 5% energy

Arena Notes
•Nothing out of the ordinary

Notes:
•Deino was fully paralyzed for all three actions.
•Nuzleaf popped out of the grass and used a 5% grass-type move on Deino. That ended up doing 3% damage.
•...Why do you attack a prism scale to a magnemite, I don't know.

Next Round:
•Pathos attacks
•Whirlpool attacks
•I ref
 
Last edited:
... Prism Scale grants the holder the ability Marvel Scale in addition to all other abilities. Should probably check what hold items do before you ref them.

Anyhow. Flash Cannon until you (possibly) hit the DC; when/if you do, Metal Sound.

Flash Cannon ~ Flash Cannon / Metal Sound x2
 
Well, that was the worst luck ever. Earth Power (x2), then Sunny Day. If you get fully paralyzed, Focus Energy. If you already used Focus Energy or you can't, Chill.

Earth Power/Focus Energy/Chill (x2) ~ Sunny Day/Focus Energy/Chill
 
2v2 single
Style: Set
DQ: 7 days
Damage Cap: 35%
Banned Moves: OHKOs, Earthquake, Draco Meteor (moves that would change the terrain signifigantly)
Arena: Forina

A large, cavernous valley in Hoenn with large pillars of stone shooting up from the ground.

This is the resting place of Jirachi as it sleeps for millennia in a cavern. As such, Steel- and Psychic-type moves are boosted by 2% here. Jirachi’s power to grant wishes is evident here as well: if a Pokémon is below 50% in both health and energy, there is a 2% chance each round that that Pokémon will have its wish subconsciously granted by Jirachi and regain 10% in health and energy.

Also, each round there is a 15% (5% each) chance that a wild Absol, Flygon, or Nuzleaf will pop out from the rocks and use a 5% Dark-, Dragon-, or Grass-type move on a random battler.

So, uh, basically this and this.

Round Two Begin!

Team Whirlpool OO
deino
[Hydra] Deino (M)
Ability: Hustle
Health: 96%
Energy: 100%
Status: Unthinkably angry. Paralyzed (Moderate: 50% chance of full paralysis). Poisoned (Severe; 1% this round, 2% next. Accuracy -1.

Team Pathos OO
Magnemite @ prism-scale
[Zerzin] Magnemite
Ability: Magnet Pull, Marvel Scale
Health: 100%
Energy: 85%
Status: “MISSION PROGRESS: SUCCESSFUL.”​

Zerzin looks at its opponent. The little Deino is so frustrated, it almost makes the Magnemite laugh. But it is not here to laugh, it’s here to battle. Without wasting any time, Zerzin begins to charge up a blast of silver light between its magnets. Soon, the orb is large enough for the little creature, and it hurls the thing at Hydra, who can only watch as the Flash Cannon explodes in a flash of light right in front of his face. He’s seeing spots after the attack dissipates, and he speculates angrily that soon he won’t be able to defend himself from attacks like that any more.

But Zerzin isn’t done quite yet. The Magnemite immediately charges up another ball of Steel-type energy, and as soon as it's big enough, hurls it at Hydra. The little dino cringes in pain; he notices that that one is much stronger than the last one, and wonders why.

He growls at the Magnemite. He's angry that that thing has the gall to pretend that it's so awesome andkeep attacking him while he's immobile. That's cheating! At least he thinks he has the focus to attack now! Closing his eyes, the dinosaur focuses on the Earth, calling out for its power. The Earth grants his wish, and suddenly the ground beneath Zerzin explodes upwards. The Magnemite is blown back, and falls to the ground for a few seconds while it struggles to get its electromagnetic antigravity generators back online.

But Zerzin isn’t done yet. As soon as it’s recalibrated, the machine lets out another Flash Cannon, which flies toward Hydra yet again. It explodes in his face again, and causes just as much pain as last time—except he feels like he didn't lose as much health as last time. The little thing is greatful for that. So it throws its head toward the sky and lets loose a large orb of solar energy. It explodes about a hundred meters up, and intensifies the sun's rays. Zerzin shudders—that can't be a good sign.

Round Two End!

Team Whirlpool OO
deino
[Hydra] Deino (M)
Ability: Hustle
Health: 63% (CAPPED)
Energy: 83%
Status: “Finally, things are going my way!” Paralyzed (Light: 25% chance of full paralysis). Poisoned (Severe; 2% this round, 3% next. Accuracy -1. Special Defense -1.

Team Pathos OO
Magnemite @ prism-scale
[Zerzin] Magnemite
Ability: Magnet Pull, Marvel Scale
Health: 84%
Energy: 64%
Status: “ENCOUTERINT SLIGHT DIFFICULTY.”​

Damage and Energy Calculations
•Flash Cannon: 11% damage, 7% energy
•Flash Cannon: 13% damage, 7% energy
•Earth Power: 16% damage, 9% energy
•Metal Sound: 13% damage, 7% energy
•Sunny Day: 8% energy

Arena Notes
•Sunny Day is in effect (eight more actions)

Notes:
•Hydra was fully paralyzed on action 1.
•Flash Cannon lowered Hydra’s Special Defense.
•Full paralysis means basically that they can’t attack. So Hydra would’ve chilled on action one, except that he had full energy. So he did nothing.
•Hydra hit the Damage Cap on action 3.
•Sorry, Pathos, I didn't understand what you meant by "DC". Please be more specific in the future.I thought it meant "Dino child" or something.

Next Round:
•Whirlpool attacks
•Pathos attacks
•I ref
 
Last edited:
Oh, so that's what you meant by DC. Sorry, disregard all of this, until I have time to fix it. EDIT: Okay fixed.
 
Last edited:
Look, Superbird, quick reffings are one thing, but perhaps you should think them out a bit. Research items before reffing, especially if idk one of the battlers is holding them. Consider asking the battler what they meant when they said DC (seriously 'dino child' wtf I can't even) if you don't know what they meant. This isn't a competition for fastest ref.
 
...attacks that don't require movement are unaffected by paralysis, but full paralysis can be distressing and distracting enough to disrupt even some of these attacks...

How do I not see this? D:

Screech and Fire Fang (x2). If it Protects on the Screech, use Substitute (15%). Incredibly uncreative, but it'll work.

Screech/Substitute (15%) ~ Fire Fang(x2)
 
Reflect the Screech with Magic Coat if Hydra manages to move through paralysis; if he doesn't, Flash again. Flash if you didn't before, or if you did, Double Team (go for 3 clones if you can). Finally, if he screech'd, Magnet Bomb; otherwise Flash Cannon again.

Magic Coat / Flash ~ Flash / Double Team ~ Magnet Bomb / Flash Cannon

(Just checking that you are taking into account Hustle's accuracy drop, and the arena's %2 bonus to steel moves.)
 
2v2 single
Style: Set
DQ: 7 days
Damage Cap: 35%
Banned Moves: OHKOs, Earthquake, Draco Meteor (moves that would change the terrain signifigantly)
Arena: Forina

A large, cavernous valley in Hoenn with large pillars of stone shooting up from the ground.

This is the resting place of Jirachi as it sleeps for millennia in a cavern. As such, Steel- and Psychic-type moves are boosted by 2% here. Jirachi’s power to grant wishes is evident here as well: if a Pokémon is below 50% in both health and energy, there is a 2% chance each round that that Pokémon will have its wish subconsciously granted by Jirachi and regain 10% in health and energy.

Also, each round there is a 15% (5% each) chance that a wild Absol, Flygon, or Nuzleaf will pop out from the rocks and use a 5% Dark-, Dragon-, or Grass-type move on a random battler.

So, uh, basically this and this.

Round Three Begin!

Team Whirlpool OO
deino
[Hydra] Deino (M)
Ability: Hustle
Health: 63%
Energy: 83%
Status: “Finally, things are going my way!” Paralyzed (Light: 25% chance of full paralysis). Poisoned (Severe; 2% this round, 3% next. Accuracy -1. Special Defense -1.

Team Pathos OO
Magnemite @ prism-scale
[Zerzin] Magnemite
Ability: Magnet Pull, Marvel Scale
Health: 84%
Energy: 64%
Status: “ENCOUTERING SLIGHT DIFFICULTY.”​

Zerzin begins the round by waiting for its opponent to make a move. Hydra opens his mouth, about to scream as high as he possibly can. But as he tries, his vocal chords seize up and he fails to make even a sound. Oh, just wait; he’d soon have the upper hand. The Magnemite notices that his attack is done, and proceeds to float closer to the dino, moving right in front of Hydra’s face. Then, its eye flashes with the brightest light the Deino has ever seen, intensified by the strong sunlight. Ahhhh, that would stick with him for a while.

Then, Zerzin floats backwards, and begins to levitate in a circle. Faster and faster and faster it goes, until it suddenly screeches to a stop (how it screeches, no one knows), three more Magnemites trailing behind it. The four all float in a straight line. Hydra grimaces. That would prove to be annoying. But the sooner he starts to eliminate the clones, the better. The Deino begins to gather flames in his mouth, and tries to charge forward. But for the last time, his muscles lock up, and he is left standing still and glaring at his opponent. Thankfully, he notices the electricity in his muscles dissipate—Thank goodness!

Zerzin isn’t done quite yet, though. All of the Magnemites begin to charge up silvery balls of energy. As soon as all of them are about a foot wide or so, they all pull back their magnets and slam themselves into the energy balls. Only one of the attacks is real, but it strikes the Deino hard, knocking him back a ways. He curses. Not more flashing! At this rate he's gonna have a seizure soon! But still, now that his paralysis is gone, he may as well at least try to attack. Hydra steps back, then charges forward, Fire-type energy gathering in his mouth. He leaps toward a magnemite, and sinks his teeth into…nothing. As his jaws snap together uselessly, the clone disappears into thin air. Hydra looks around nervously as the other three surround him and laugh.

Round Three End!

Team Whirlpool OO
deino
[Hydra] Deino (M)
Ability: Hustle
Health: 49%
Energy: 77%
Status: Feeling a bit Claustrophobic. Poisoned (Severe; 3% this round, 4% next. Accuracy -2. Special Defense -1.

Team Pathos OO
Magnemite @ prism-scale
[Zerzin] Magnemite
Ability: Magnet Pull, Marvel Scale
Health: 84%
Energy: 45%
Status: Sending electromagnetic signals of thanks to the RNG gods. 2 clones remaining.​

Damage and Energy Calculations
•Flash: 5% energy
•Double Team: 6% energy
•Flash Cannon: 11% damage, 8% energy
•Fire Fang: 6% energy

Arena Notes
•Sunny Day is in effect (five more actions)

Notes:
•Against all odds, Hydra was paralyzed on both actions 1 AND 2. Then the paralysis faded away.
•Hydra came SO CLOSE to missing on the last Fire Fang; it literally hit the last number on which it didn’t miss.
•…On the accuracy roll, at least. If it had gone any higher than it had the attack would’ve missed the clone altogether. It missed, though, because it hit clone #2.
•…A shame, too. Fire Fang rolled as a Critical Hit.

Next Round:
•Pathos attacks
•Whirlpool attacks
•I ref
 
Last edited:
How exactly did I lose health this round? (Also technically he was only supposed to use Magnet Bomb if Hydra screeched, which he didn't, but whatever.)

Thunder Wave and Chill a bit. Since he doesn't have any sure-hit attacks we should be good, but if you feel in danger of being hit, go for a Supersonic and hope it works.

Thunder Wave ~ Chill / Supersonic x2
 
I will fix both of those now. I really need to start reading these things better.

The damage on Zerzin was from the Fire Fang—I only remembered the Double Team at the last second. The other one, that was just stupid of me—I'll fix that. Jus' wait a minute.
 
2v2 single
Style: Set
DQ: 7 days
Damage Cap: 35%
Banned Moves: OHKOs, Earthquake, Draco Meteor (moves that would change the terrain signifigantly)
Arena: Forina

A large, cavernous valley in Hoenn with large pillars of stone shooting up from the ground.

This is the resting place of Jirachi as it sleeps for millennia in a cavern. As such, Steel- and Psychic-type moves are boosted by 2% here. Jirachi’s power to grant wishes is evident here as well: if a Pokémon is below 50% in both health and energy, there is a 2% chance each round that that Pokémon will have its wish subconsciously granted by Jirachi and regain 10% in health and energy.

Also, each round there is a 15% (5% each) chance that a wild Absol, Flygon, or Nuzleaf will pop out from the rocks and use a 5% Dark-, Dragon-, or Grass-type move on a random battler.

So, uh, basically this and this.

Round Four Begin!

Team Whirlpool OO
deino
[Hydra] Deino (M)
Ability: Hustle
Health: 49%
Energy: 77%
Status: Feeling a bit Claustrophobic. Poisoned (Severe; 3% this round, 4% next). Accuracy -2. Special Defense -1.

Team Pathos OO
Magnemite @ prism-scale
[Zerzin] Magnemite
Ability: Magnet Pull, Marvel Scale
Health: 84%
Energy: 45%
Status: Sending electromagnetic signals of thanks to the RNG gods. 2 clones remaining.​

Zerzin processes its situation. Its opponent hit a clone last action, but was he likely to do it again? The Magnemite is unsure, but decides to guard against that possibility as well as possible. The magnet begins to breathe some of his electricity stores into its magnets, pointing them at Deino while its clones do the same with illusions. All three of them send the electric pulses at Hydra, and Zerzin looks on eagerly to see if the attack works. Unfortunately, when the Thunder Waves dissipate, they are hitting against a translucent green energy shield instead of a small blue dinosaur. Hydra signs with relief; He does not wish to go through that paralysis fiasco again.

With the Thunder Wave having failed, Zerzin is forced to reanalyze its situation. Well, there’s only a 33.33333% chance of the dinosaur hitting it, and…wait, it has an idea. The Magnemite rolls its built-in Random Number Generator, and from the result decides that it’s safe to just shill out and restore some power. The machine floats on its back and opens its magnets and eye up to the sky. Its clones follow eagerly at the same time.

Hydra frowns. This is going to be annoying...which of those clones should he choose? How about the one in the middle? Yes, that sounds good. The Deino catapults forward, gathering flames in his jaws. He has a hunger for steel magnets, and he WILL have it. He leaps, and sinks his teeth into the Magnemite in the middle. He also curses when his jaws snap against each other and his target disappears into thin air. He likes it even less that the other Magnemites are laughing at him.

Zerzin rolls its Random Number Generator again. Rolling a positive roll, the Magnemite determines that the Deino will probably miss, and once again just lies still in the air and absorbs the sunlight. Hydra grins. Now’s the perfect time for his successful attack. Even faster than before, the Deino rushes forward and leaps at the nearest Magnemite, jaws gaping. He curses again, flustered, as his teeth snap against each other again. Zerzin looks around nervously; now that all its protection is gone, it will have to be a lot more wary…

Round Four End!

Team Whirlpool OO
deino
[Hydra] Deino (M)
Ability: Hustle
Health: 45%
Energy: 59%
Status: Cursing Zerzin with every swear word he knows. Poisoned (Severe; 4% this round, 5% next). Accuracy -2. Special Defense -1.

Team Pathos OO
Magnemite @ prism-scale
[Zerzin] Magnemite
Ability: Magnet Pull, Marvel Scale
Health: 84%
Energy: 61%
Status: Becoming a bit nervous.


Damage and Energy Calculations
•Protect: 4% energy
•Thunder Wave: 4% energy
•Chill: Restored 10% energy
•Fire Fang: 7% energy
•Chill: restored 10% energy
•Fire Fang: 7% energy

Arena Notes
•Sunny Day is in effect (Two more actions)

Notes:
•…I really hate having to put Magnemite in the Damage/Energy calculator as a stage 1 of 3.
•Zerzin felt comforted by having double teams, so it chilled for actions 2 and 3.
•Fire Fang hit the double team clones on both actions 2 and 3.
•Please tell me I didn’t make any mistakes this round…

Next Round:
•Whirlpool attacks
•Pathos attacks
•I ref​
 
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