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  • Runescape is like a poor man's version of WoW- at least in WoW everyone is equal, since everyone pays the monthly fee. :P

    Thats nice! :3
    If you want critique though... I might be harsh again. D: But you are well above the general level of people your age at taking critique- I've seen a lot of people older than you throw hissy fits when even a tiny shred of their work is critiqued. :P
    They're all good exept for the power. TTT uses Damage Multipliers of numbers like 1.2 - 1.8 . The damage caused is base Damage times by the multiplier, so can you fix it?
    Oh, don't worry. I'm assuming that you're innocent.

    Either that, or you're Mafia scum trying to invoke memries of my death to get off the line.
    It's a web-community. It has several games, and you can create a character there.
    You can earn in-game money to buy clothes and stuff for your character or their house (or their car)
    There is also an MMO named zOMG, and that's what I mostly play. The community is amazing; I've never heard a word of insult, and there is little to no treshold on communicating with strangers.

    PS: There are some things you have to buy with real money, but they are usually trivial. :P
    You may even be able to buy the pay-with-real-money items with in-game money off the market, but they are certainly very expensive.
    yeah, that makes a bit more sense i guess. oh yeah, these are what each attack does.

    Normal - helping hand- doubles the effectiveness fo the allies next action.
    Grass - Heal Scent - Heals either Damage, Status, or both.
    Fire - Burn Flame - Burns Opponent
    Water - Bubble Sphere - opponent can't move next turn
    Electric - Paralyzer - Paralyzes opponent
    Psychic - Double Draw - Draw 2 cards next turn instead of 1.
    Fighting - Power Lend - Increases allies Attack by 1 for next turn.
    Flying - Tailwind - For next 3 turns, Allies speed is boosted by 1.
    Poison - Toxic Goop - Poisons opponent.
    Ground - Gaia Shield - Increases users Defense by 1.
    Bug - String Shoot - Slows down opponent by 1.
    Ice - Freezer Ball - Freezes opponent.
    Dark - Sleeper Void - Makes opponent fall Asleep.
    Ghost - Phaser - Increases evasion for 1 turn.

    I still need ideas for the other types.
    Well, since I started playing on Gaia online, I made my character into a centaur. :P So now he is a black-furred centaur (with black human skin, too) with black hair and red eyes. I might post a picture of him into my thread some time soon... :P
    I'm fluent in English and I also understand a sufficient amount of French to pass my French class but not enough apply it into real world situations. =P

    ---
    "...(but that's not a reason for rasicm!)..."
    ---
    ^...What? =?
    I'll resume to it some day. D:
    I've been caught up drawing centaurs the last few days...
    Ack I haven't done it at all, since I've lost my interest in digital art for a while. x_X
    No, i don't think they should be able to drain health. BTW, i've started making move listings for each Pokemon. I'm down to Persian at the mo. The moves I've thought of for each type are:
    Normal - Sneak
    Grass - Heal Scent
    Fire - Burn Flame
    Water - Bubble Sphere
    Electric - Paralyzer
    Psychic - Double Draw
    Fighting - Power Lend
    Flying - Tailwind
    Poison - Toxic Goop
    Ground - Gaia Shield
    Bug - String Shoot

    Ideas for the other types? Ideas to replace ones i've listed? I'm not so sure about Sneak for Normal types anyway. I couldn't think of anything else.
    Yeah, I've been playing an online game extensively. :P Really addicting, these.

    I might have to see a doctor in spring too, because he suspected that I might need glasses then.
    By support, do you mean being able to help teammates? That might work, how about for each type there is one specialist Support attack for every pokemon. Grass could heal teammates, fighting could boost power, psychic could allow you to draw more cards, poison, fire and dark could create poison, burn and sleep respectively. Oh, and electric could paralyze. Each move could power up when the pokemon evolves. So a basic grass pokemon using the heal move would heal 1 point of HP, stage 1 could heal 2 and stage 3 heal 4, and so on. what do you think
    Well, i've just made a idea for battle system with attacks put in. Basically, each pokemon has a special attack and a physical attack, but not necessarily ones from the games. For example, Venusaur's Special Attack is Vine Wrap, which has a Damage Multiplier of 1.5. The base damage, in the case of my previous battle, 9 is multiplied by the multiplier, 1.5, resulting in the damage caused. Then you take resistance in, and for each type resistant, you minus 2 from the Damage Caused, and for each type with a weakness, you add 2 to the damage caused. With this stuff put in, the example looks like this.
    ---------
    Venusaur VS Butterfree

    Venausurs Atk: 12
    Venusaurs Def: 13
    Venusaurs Sp Atk: 15
    Venusaurs Sp Def: 13
    Venusaurs Spd: 12
    Venusaurs Max HP: 13

    Butterfrees Atk: 10
    butterfrees Def: 8
    Butterfrees Sp Atk: 13
    Butterfrees Sp Def: 12
    Butterfrees Spd: 12
    Butterfrees max HP: 12

    Venusaur Chooses to use Sp Atk

    Venusaurs Sp Atk: 15
    Butterfrees Sp Def: 12

    15-(12/2)= 9

    base damage = 9

    Venusaurs attack: Vine Wrap (sp) Damage Multiplier=1.5

    9*1.5= 13.5

    Resistance to Grass: Flying and Bug = 13.5 - 4

    13.5-4 = 9.5

    Butterfrees Max HP = 12

    12-9.5=2.5

    Butterfrees HP = 2.5
    Ugh, that sounds really bad... You should see a doctor, it might be dangerous.
    You might get hallucinations from high fever.
    well, we could base it on pokemon TCG, the problem is that people have said they want it to be simple, so we would have to do all the calculations.
    We're not going to be using attacks like eruption or stone edge, it's sort of like Yu-Gi-Oh, but i appreciate how much work you put into it, thanks. :) I'll use your Damage=(Special/Attack)-(Special/Defence:2) system though, that's quite good.
    I already made a damage system, but it's probably need developing, so i'll need you to help do
    that. This is what it looks like thus far.

    Example Battle
    Venusaur VS Butterfree

    Venausurs Atk: 12
    Venusaurs Def: 13
    Venusaurs Sp Atk: 15
    Venusaurs Sp Def: 13
    Venusaurs Spd: 12
    Venusaurs Max HP: 13

    Butterfrees Atk: 10
    butterfrees Def: 8
    Butterfrees Sp Atk: 13
    Butterfrees Sp Def: 12
    Butterfrees Spd: 12
    Butterfrees max HP: 12

    Venusaur Chooses to use Sp Atk

    Venusaurs Sp Atk: 15
    Butterfrees Sp Def: 12

    15-12=3

    Butterfrees Max HP: 12

    12-3=9

    Butterfrees HP left: 9
    Ooh, you play the oboe? Cool! =D
    I can play the clarinet, piano, marimba, alto saxophone, soprano saxophone, baritone saxophone, bass clarinet (or as my fellow band mate said at the retirement home we performed at, "The sexiest instrument ever!" xD)... basically I can play any instrument that utilizes a reed except for the oboe (then again, my band mate wouldn't let anybody else touch her oboe in fear that we may break it, which basically means I barely had a chance to try the oboe. :|).

    And you think 29 minutes of intense oboe training is bad? Try three hours. -.-;
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