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Not Meowth
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  • In reasonable terms, yes. But ambition has been unreasonably portrayed as evil countless times now. I was just poking fun at the stereotype.
    But ambition is evil, right? That means I should still go for it.
    If I do that, I'm also supposed to invite somebody to go swimming.
    And the bailiff would like to interrupt this court progression to inform that the reffing is in.

    All Thunders have missed. Henceforth, my Zorua's cover hasn't been blown.
    Okay, it's there. Go approve it, if you would.

    EDIT: Nah, Gastro Acid is usually only for things that notably digest things. Plus Shuckle, which ferments things.
    Appendage =/= sting, but eh.

    So I couldn't help noticing that there aren't many moves to replace it. Could I get away with Toxic Spikes?
    "Poison Jab - 80 Poison 100%
    Target: Single
    Class: Contact/Status (poison)
    Contest Type: -Condition
    Contest Score: +30, X

    The user stabs the opponent with an envenomed appendage, attempting to inject the target with poison."

    No mention of pointy.

    [Cherufe] Slugma (Male) <Flame Body>
    Signature Attribute: Toxic Body

    Most Slugma have lineages that are generally balanced, although they tend to contain many Slugma and Magcargo of course. This means that they tend to hatch made of lava. Cherufe, on the other hand, has a family tree that contains pretty much only the Slugma and Magcargo needed to cause him to be born the same species. Pretty much the entire test of his lineage is composed of poison-types: Grimer, Muk, Koffing, Weezing, Gulpin, and Swalot can all be found there in fairly large quantities, a couple of generations back you can find Trubbish, Garbodor, Roselia, and Roserade; if you go back far enough you can even find a variety of grass-poison types, like Victreebel, Venusaur and Amoonguss. All this has had an effect on him: instead of lava, he's made of foul, viscous poison. This, obviously, has a few effects on his battle performance.

    Effects: Instead of fire-type, he is a poison-type, with all the weaknesses and resistances this offers. He also loses several of his fire-type moves, instead knowing their poison-type equivalents. Because his body is similar in composition to Grimer and Muk, he can access their ability to use Acid Armor to blend in with sludge or poisonous pools. Finally, he loses his Flame Body ability, but instead, all contact moves involving him (that is to say, attacks that he makes or the opponent makes on him) have a 15% chance of mildly poisoning the opponent. This effect can stack, up until it reaches severe poisoning.

    Moves lost: Ember, Flame Burst, Lava Plume, Flamethrower, Fire Blast, Flame Charge, Overheat, Incinerate, Will-O-Wisp, Inferno, Heat Wave
    Moves gained: Acid Spray, Venoshock, Poison Jab, Sludge Wave, Gunk Shot, Clear Smog, Acid, Poison Gas, Sludge Bomb, Sludge, Smog, Poison Sting


    Since there were no more equally strong attacks to replace Poison Fang, I went with two weaker ones (Poison Sting and Smog). Seem okay now?
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