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Despite what's EV spread?Despite its EV spread, it's not meant to be a wall so much as a wall killer.
Torkoal's.Despite what's EV spread?
I'm not sure how I feel about Grudge being the fulcrum of this set. Ideally you want to keep your weather starter alive in case the weather changes.Entry #3 - "Weak" Lead
Ninetales [Support/Annoyer Variant]
Timid/Drought @ Focus Sash
Safeguard / Disable / Solarbeam / Grudge
56-180 HP / 72-196 Sp.ATT / 252 SPD
Most Ninetales I ever see in B/W competitive battling now are used strictly (and I mean they either die on the same turn or are never used productively for the rest of the battle) for setting up Sun. That being the case, I've decided to create one that is as minimally useless as possible, with my own little twist. Solarbeam is an obvious counterstrike to Ninetales' primary weaknesses if they decide to stay in against it, but the main use is to set up status protection and to make life Hell for Choice leads. Enter Disable and Grudge. Focus Sash is critical here to make Grudge viable, while Disable is a useful option to stop buffers as well as Choice users.
In addition to what Alvyren said, Ninetales has better support options: Will-o-Wisp, for example. As far as I've seen, not many Pokemon, if at all, use Safeguard. Also, you should definitely not use Solarbeam. If a Tyranitar or Politoed switches in when you click it (and that's pretty likely), you'll be forced to spend a turn charging, you'll probably be killed, and if you aren't then the Solarbeam will be much weaker anyway.Entry #3 - "Weak" Lead
Ninetales [Support/Annoyer Variant]
Timid/Drought @ Focus Sash
Safeguard / Disable / Solarbeam / Grudge
56-180 HP / 72-196 Sp.ATT / 252 SPD
Most Ninetales I ever see in B/W competitive battling now are used strictly (and I mean they either die on the same turn or are never used productively for the rest of the battle) for setting up Sun. That being the case, I've decided to create one that is as minimally useless as possible, with my own little twist. Solarbeam is an obvious counterstrike to Ninetales' primary weaknesses if they decide to stay in against it, but the main use is to set up status protection and to make life Hell for Choice leads. Enter Disable and Grudge. Focus Sash is critical here to make Grudge viable, while Disable is a useful option to stop buffers as well as Choice users.
Using Spit Up gets rid of your stockpile stat boosts and Stockpile 1 leaves Spit Up weaker than Return. Even at Stockpile 3, you'd still be doing more damage if you never bothered Stockpiling and just used Return every round. Hell, Body Slam still averages higher than Stockpile + Spit Up and you then have a paralysis chance. Ehhh.I recall Chief Zackrai experimenting with a Swalot set whose nature was similar to this. He used a combination of Stockpile and Spit up, which served two purposes - to raise Defense and then to hit stuff with strong attacks. Spit up has uncannily high power - 100 times the amount stockpiled, so after only one stockpile it's quite strong, and after 2 stockpiles it's more powerful than STAB Gunk Shot.
What I mean is it might be possible to replace Body Slam with Spit Up, though you'd have to see how that worked.
Which was really one of the key points in my move selection, especially since Garbodor's physical move pool is not extremely diverse when it comes to hard-hitting attacks. The idea of Stockpile/Spit Up has some appeal, but the point is to mitigate defense loss while still increasing speed. One shot at a Stockpile/Spit Up gives me an overall net of zero. In this case, however, I at least get my special defense boosted even if I'm breaking even on physical defense. On top of all that, though, Garbodor can't even learn Spit Up.Hell, Body Slam still averages higher than Stockpile + Spit Up and you then have a paralysis chance. Ehhh.
I think Game Freak realised that Spit Up is terrible and nobody uses it while Stockpile is actually neat now.On top of all that, though, Garbodor can't even learn Spit Up.