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Color change will override the effects of soak, in the sense that the pokémon will get changed to a water-type, then change types again whenever a damaging attack of a different type hits it.Does Colour Change override the effects of Soak (or vice versa)?
Yes.Does Rock Climb fail if the terrain is completely flat?
Indefinitely.how long would a pokémon be able to stay underground after using dig?
Also, is there any particular reason why Curse damage does not count towards the damage cap, while stuff like poison and burn does? I thought the general rule was "unless it's self-inflicted, everything counts towards the cap".
It does.Whirlpool's description, unlike fire spin's description, doesn't indicate continual damage. I assume it does?
Curse rounds down, damage floored at 1%.if a pokémon with less than 10% health is under the effect of curse, does it lose 0% health, or a minimum 1% health?
(also, curse usually rounds damage down, yes?)
Probably to make it substantially more powerful in exchange for the "lose half your health" thing. Most likely that aspect will be removed in the next revision.Also, is there any particular reason why Curse damage does not count towards the damage cap, while stuff like poison and burn does? I thought the general rule was "unless it's self-inflicted, everything counts towards the cap".
It negates all those except life orb recoil.Does Sheer force negate:
Healing of Drain Punch, status removing of wake-up Slap/Smeelingsalt, 100% effects like Rock Slide?
what about Life Orb like in the games?