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Business Approval Office

Alright, me and Blazhy are back to fail againnn

ASB Central is mostly made up of various shops and stalls, all offering their businesses or trinkets that are of use to the battles that take place across , all some form of useful. A block or two away from the main Bank of TCoD, there is a rather faded looking plain red-brick building, a fresh coat of paint adorning the door and window frames. The services inside, however, seem to be desirable, from the display in the window. A large sign hangs over the door, and the name of the store is proudly painted in big bold letters.

Dragons' Den Simulations

In the window are various cutouts and models of dusty Pokemon, some appearing to be broken or falling apart. A few miscellaneous items litter the floor, and it appears the building's just been rented or sold to a new owner, or owners.

The inside of the store is much, much more decorated than the exterior. The first thing that would catch your eye is a larger, more impressive sign that reiterates the store’s name in a bold blue. Rising up from behind the sign is a dragon, with impossibly silvery scales and glowing blue markings. Its mouth is agape, showing several sharp teeth. After getting over your initial shock of seeing such a vicious serpent in such a small store, you’d realize it was just a model, held up by thin but strong strings dangling from the ceiling.

Around the walls are posters of shadowy outlines of Pokemon, with glowing eyes of various colours. A large amount of them seem to appear avian or have wings, though another good chunk of the Pokemon are quadrupeds or furry. Once you'd taken a good look around the store, the next thing you'd notice would be that it was next to empty. A few models of the Pokemon, in colour now, litter the floor and hang from the ceiling, though the whole place.. is rather empty.

A curtain swings near the back of the store, and a girl who appears to have bird wings on her back, looking about thirteen, steps out. "Sorry to keep you waiting," she would say, and invite you into the back. "The front's just the waiting area. The back's where everything is!"

In the back of the store, you'd see two open doors that you pass by. Inside are two identical rooms, large enough to fit a Trainer and three large Pokemon comfortably. The walls, ceiling and floor appear to be covered in a thin coating of metal, and scarred with burn marks, dents and other signs that these rooms have been broken in. The girl would disappear for a moment behind a counter, before reappearing to hand you a page outlining what the store did.

Outline of services
Easy run: $15
Normal run: $17
Hopeless run: $20

After completing a run, the simulators take a while to function again for the same person, so effectively, there is a one month waiting period after the completion of a run. Legendaries can either be fought on a plain field with no extra effects or their home stage, which have effects possibly to the advantage, or disadvantage of the Trainer. More on home stages below. All can be fought on any level of difficulty, with the exception of Arceus.

Latias and Latios can be fought in a double battle, as well as Mew and Mewtwo, Suicune and Celebi, and Deoxys and Rayquaza.

If a Trainer passes the DQ time of 5 days without commanding their Pokemon, the simulation will continue as normal, though the Trainer's Pokemon will not get a chance to attack. After 3 times of missing the DQ in a row, the simulation will shut down and the Trainer's Pokemon will get no experience.

'Easy'
Exp. Earned: 1 for trying, another 1 upon completion; 2 in total
The Pokemon’s attacks are randomized, and have 175% health and energy.

Normal
Exp. Earned: 1 for trying, another 2 upon completion; 3 in total
The Pokemon’s attacks are controlled by either Dragon or Blazhy, and have 200% health and energy though Normal mode is a 2 vs 1.

Hopeless
Exp. Earned: 2 for trying, another 2 upon completion; 4 in total
The Pokemon’s attacks are controlled by either Dragon or Blazhy. Their critical rates are 10% instead of 5% (critical class moves have rates of 15%) and health and energy are 300%, though Hopeless mode is a 2 vs. 1. Arceus can only be fought in Hopeless mode.

List of Legendaries
Articuno, Zapdos, Moltres, Raikou, Entei, Suicune, Regirock, Regice, Registeel, Uxie, Mesprit, Azelf, Manaphy
Mewtwo, Celebi, Kyogre, Groudon, Jirachi, Latias, Latios, Dialga, Palkia, Giratina (and Origin forme at will), Darkrai, Heatran, Cresselia, Shaymin (and Skymin at will), Regigigas, Deoxys (All forms at will)
Mew, Ho-oh, Lugia, Rayquaza, Arceus (may change type at the start of every 4th round)
 
Would I be allowed to make a business that, through some miracle of science, allowed for you to fuse two Pokemon together?
 
Would it be possible to create a business that is able to give pokemon body mods such as wings, gills, or legs so they are able to deal with various environments?

Not that I have the money just yet, but you know.
 
Dragon

It's kind of jarring that you start off with the specifics of the business without first giving an overview of what it's about. After the price list, for example, you start talking about "the simulations" even though you've never actually mentioned simulations of any kind previously.

More on home stages below.

?

You never talk about terrain at all here, actually.

What are the actual rules for the battles? It looks as though they're just 1vs1, but is there a damage cap? Any banned/restricted moves?

As an aside, sentences like "The Pokemon’s attacks are randomized, and have 175% health and energy." are awkward because they have a misplaced modifier--the health and energy bit refers to attacks, not pokémon, and obviously attacks have neither of these things. Additionally, I'm not sure why you formatted the list of legendaries the way you did--it makes it look as though they're stratified into different difficulty groups.

Kam

Not likely.

ultraviolet

Should be fine.
 
Alright, since Dragon is on a bit of an absence, I'll fill in.

We'll be fixing the wording and whatnot, though because NaNoWriMo's going on Dragon and I probably won't be able to do it until December or so.

As for the arenas, as we said, they aren't all finished, and Dragon figured that they weren't so important so she decided only to post them if you ask for 'em. The rules differ by arena, though all arenas have no damage caps. Banned moves include OHKOs, among others, which are usually because of the arena: for example, Groudon's arena restricts weather moves since they won't have any effect. If you'd like to take a look at all the stages we've typed up so far, I can post them.

How many Pokemon vs. how many Pokemon, on the other hand, is determined by difficulty. So Easy would be 1 vs. 1, and Normal and Hopeless are both 2 vs. 1. For double battles, Easy would be 2 vs. 2, while Normal and Hopeless would be 3 vs. 2.

Originally we were going to sort the legendaries in different groups, though once we came up with the idea of having every legendary, save for Arceus, available in every difficulty, it became sorta pointless... If it's just this huge list though, people may tear their hair out reading it. Of course, we could sort them according to their 'default' difficulty again, just for the sake of cleanliness.
 
Kam

Probably not.

blazheirio889

Well, I knew you were still working on the home stages, but I thought that you would at least have information for the "plain arenas" mentioned in the post, as these are, I presume, the ones that people would start out being able to battle on while you work on the others. I'm interested in knowing what the "default" rules are if you're not playing on one of the special fields.
 
Are you talking about you making up body modifications etc. for each pokémon that you sold, or purchasing them from other businesses and raffling them off for a profit? To do the latter you would need some serious start-up capital, and to do the former... well, you're talking about movepool changes and type changes and body modifications? You'd need to have rules, for example, on how type changes work (although they're really just body mods nowadays), and tbh I you would need to be a certified approver for those areas before I would feel comfortable with you coming up with those to give away to other people, lest there be protracted headaches with people winning something and then not being able to keep it because it wasn't properly balanced and their being annoyed and so on.

You would also have to run the raffle carefully so that it would be neither impossible to win nor insanely easy to profit from, which is more difficult than it (perhaps) sounds.
 
This is the default stage:

Basic
DQ Time: 5 days
Banned moves: OHKOs, Chills 5/Pokemon, 1 direct healing/Pokemon
Arena: Basic Stage

The Basic Stage is simply that; a plain expanse of mottled white tiled floor. A large pond of water waits on the side, for Water types to use and stay in. Above is the sky, where for now, the sun hovers far above. There are no special effects, and the field is completely flat, the tiling reaching about a hundred feet square. The tiling isn’t very strong, and can easily be broken for access to dirt for moves such as Dig and Mud Slap.

If you're interested in taking a look at the other stages, just say so.
 
I'm making up movepool mods for the Pokemon we give away. I'd get mod approval for all of them, of course.

You probably won't have more than one of those three, unless it's a type change (in which case, the Pokemon would have moves that reflected the type change.) All the used Pokemon would have color alterations or minor aesthetic changes, but that's it.

Example Pokemon:

mareep
Joey
Male
Static
Body mod: As a result of Luxray heritage, Joey has sharp teeth, giving it access to Thunder Fang. Has light blue wool rather than white.

(The Pokemon wouldn't top r3.)

Does that make sense?
 
blazheirio889

So there's no damage cap for that arena, or did you just forget to include that? In any case, that should be fine; I assume you're going to include that arena in the first post of your thread for people to see, though, despite the fact that you didn't include it in your submission post here. (You should always include everything that you're going to have in the first post of your thread in the the post you make in the approval office.)

Overheads: $8 easy, $9 medium, $10 hopeless
Up-front cost $40

Kam

Well, the moves affected by a type change are included as part of the move change body mod itself, although you could design a sig or something around the type change as an additional move modification.

I guess if you were going to be using very basic body mods like that, it might work. Put together a shop post and I'll look at it for approval.
 
Alright then.

About how much would the up-front cost be? I'm pretty much broke right now. I could always ask someone for a loan, but still...

The Raffle House

A moderately sized shop could be found in Northern Asber. The building was made of wood painted white, with a little garden in front of it. On the inside, it was an unassuming building. The sign in front saying "THE RAFFLE HOUSE" was the only thing that hinted at the contents inside.

A guide at the counter looks up at you, cheerily greeting you. "Hello, and welcome to the Raffle House! ...you don't seem to know what we do in here. Let me tell you."

What We Do

"At the Raffle House, Pokemon are raffled off. These aren't your everyday, ordinary Pokemon, however. All Pokemon that we sell here have been bred in such a way that they all have access to some fantastic moves! For example, see this little Mareep over here?" The guide gestured to a Mareep behind him, who bleated. When he opened his mouth, it was apparent that he had sharp teeth. "Joey has access to Thunder Fang. Most of our Pokemon have access to moves like that."

He then gestured to a stack of tickets behind him. "These are our tickets. You need to buy one in order to get any of our special Pokemon."

Tickets:

Red Ticket: $3
A generic red ticket with a Pokeball on it. Worth one Raffle Point.
Blue Ticket: $7
A generic blue ticket with a Pokeball on it. Worth three Raffle Points.
Green Ticket: $11
A nice green ticket with white lettering and a nice looking Pokeball on it. Worth five Raffle Points.
Gold Ticket: $20
A shining gold ticket with a Pokeball on it. Worth ten Raffle Points.

We do not take refunds.

The clerk lowers his head. "What? You don't know how this works? Let me explain this whole system to you..."

How It Works

1. Buy a ticket from us.

2. Specify which of the Pokemon we have put up for raffle you would like to use that ticket on. The amount of Raffle Points (RP) the ticket contains will be transfered to that Pokemon.

3. You will be given a series of numbers equal to how many RP you have. For example, if you have 3 RP, you'd be given the numbers 1, 2, and 3.

4. When the raffling ends, a random number will be chosen. The person who had that number would be able to claim their Pokemon.

"So, that's all there is to it."

Other notes:
If the Pokemon you got from here evolves, please tell us and we'll provide you with a sprite for it.

Thank you for checking us out.
 
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Next time, use the "finish before posting" option instead of leaving a bunch of stuff to edit in later.

There needs to be some minimum number of people participating in a raffle in order for anyone to win--say, three or so. Otherwise there would really be little difference between the raffle and just buying a pokemon off the TRO. In which case, yes, you would need to refund people's money.

You also definitely need to specify how long a raffle lasts. How many pokemon do you plan to have on offer at once? And as I recall you mentioned that there would be only pokemon of certain rarity levels here, you'll need to specify that in your first post somewhere as well.

Raffle points look a bit skewed; the gold ticket obviously offers a ridiculous advantage. Dropping it down to seven points would be more appropriate.

The up-front cost would probably be $30.
 
Ah, but the problem with making it seven RP is that a Blue and Green ticket would cost less and get you eight RP. I'll lower it to eight or nine RP, I guess.

A minimum of 3 people per offer sounds good.

...damn, I'll need some money for this... I might need a loan to get this off the ground. Either way, revised.

The Raffle House

A moderately sized shop could be found in Northern Asber. The building was made of wood painted white, with a little garden in front of it. On the inside, it was an unassuming building. The sign in front saying "THE RAFFLE HOUSE" was the only thing that hinted at the contents inside.

A guide at the counter looks up at you, cheerily greeting you. "Hello, and welcome to the Raffle House! ...you don't seem to know what we do in here. Let me tell you."

What We Do

"At the Raffle House, Pokemon are raffled off. These aren't your everyday, ordinary Pokemon, however. All Pokemon that we sell here have been bred in such a way that they all have access to some fantastic moves! For example, see this little Mareep over here?" The guide gestured to a Mareep behind him, who bleated. When he opened his mouth, it was apparent that he had sharp teeth. "Joey has access to Thunder Fang. Most of our Pokemon have access to moves like that."

He then gestured to a stack of tickets behind him. "These are our tickets. You need to buy one in order to get any of our special Pokemon."

Tickets:

Red Ticket: $3
A generic red ticket with a Pokeball on it. Worth one Raffle Point.
Blue Ticket: $7
A generic blue ticket with a Pokeball on it. Worth three Raffle Points.
Green Ticket: $11
A nice green ticket with white lettering and a nice looking Pokeball on it. Worth five Raffle Points.
Gold Ticket: $20
A shining gold ticket with a Pokeball on it. Worth eight Raffle Points.

We do not take refunds.

The clerk lowers his head. "What? You don't know how this works? Let me explain this whole system to you..."

How It Works

1. Buy a ticket from us.

2. Specify which of the Pokemon we have put up for raffle you would like to use that ticket on. The amount of Raffle Points (RP) the ticket contains will be transfered to that Pokemon.

3. You will be given a series of numbers equal to how many RP you have. For example, if you have 3 RP, you'd be given the numbers 1, 2, and 3. At least three people must enter a raffle before it can end.

4. When the raffling ends (usually after a week), a random number will be chosen. The person who had that number would be able to claim their Pokemon.

"So, that's all there is to it."

Other notes:
If the Pokemon you got from here evolves, please tell us and we'll provide you with a sprite for it.
Only Pokemon rarity three or lower will be raffled. We don't have the cash to pull anything higher off.

Thank you for checking us out.
 
ultraviolet's Bionic Parts
Welcome to ultraviolet's Bionic Parts shop, where we specialise in bionic parts to give your pokemon the upper paw, wing or fin in battle.

Fine Print:
- only ONE major body addition per pokemon (i.e. You cannot give your magikarp lungs, wings and legs).
- body modifications can be carried over through evolution, but you may need to upgrade size if your pokemon changes weight dramatically.
- I can't think of anything else that should be here~


Swellow
Aerial Terrain

Wings can be purchased for any pokemon, providing that they don't already have wings. Consensually hovering pokemon can be given wings to gain altitude and manueverability in battle. Naturally, our services haven't been perfected just yet - we can only mimic nature, after all - pokemon who are given wings will be slower in the air versus those who already had wings. So if your pikachu has been given wings and it's against a pidgey, the pidgey will be faster in battle because it's naturally better adapted to the air.

Wings are separated into classes based on the weight of your pokemon.
You can buy larger wings than needed if you like; doing so will increase your pokemon's flying-type moves by 2% if they are one size larger, and 3% if they are two sizes larger.
To attach wings your pokemon will be under our care for a total of three days - one day for surgery, two more for physiotherapy - and must be picked up before battle. Pokemon that gain wings will also incur an extra 1% damage when faced with electric, ice or rock-type attacks.
It costs 2$ to upgrade your wings by one size (i.e. from small to medium, or medium to large) and 3$ for two sizes (from small to large).

Small wings - 10$
These small wings come in a variety of colours and are designed for pokemon no heavier than 100 lbs (~45kg). When attached, these will class the pokemon using them as
Consensually Flying, making them expend 2% energy per action to use them, and will cause the pokemon to be slower than pokemon in air who naturally have wings.
These come in three varieties - feathered, batlike and dragonfly.


Medium wings - 16$
These small wings come in a variety of colours and are designed for pokemon no heavier than 250 lbs (~113 kg). When attached, these will class the pokemon using them as
Consensually Flying, making them expend 3% energy per action to use them, and will cause the pokemon to be slower than pokemon in air who naturally have wings.
These come in three varieties - feathered, batlike and dragonfly.


Large wings - 22$
These small wings come in a variety of colours and are designed for any pokemon. When attached, these will class the pokemon using them as
Consensually Flying, making them expend 4% energy per action to use them, and will cause the pokemon to be slower than pokemon in air who naturally have wings.
These come in two varieties - feathered, and batlike.

Jet Wings - 15$
These are lightweight wings made from steel that are propelled by rockets, enabling a robotic pokemon to be classed as Consensually Flying. Due to fuel costs, these cost 2% energy per action in the air. Pokemon with Jet Wings will be outsped by naturally flying pokemon.
Jet Wings come in a variety of colours and paint jobs, but due to the material they are made from, pokemon equipped with jet wings will incur an extra 1% damage when hit with fire, fighting or ground type attacks.
Robotic Pokemon: Magnemite Family, Porygon Family, Beldum Family, Bronzor Family, Voltorb Family.


Levitation
Among our staff are a few experts who are well-versed in the practise of levitation. Levitation is a great alternative to wings for those who wish to be airborne, but only in a mild sense. Since the art of levitation is a practice based on the mind, those who are already proficient in psychic energy will expend less energy. In contrast, those who find psychic energy particularly difficult to master (fighting, bug types) will expend more energy. Levitation Courses extend over a period of two days, in which time your pokemon will be under our care, and require pickup before battle. Levitation can be used to avoid dangerous terrain such as lava or acid, or to dodge attacks such as earthquake.
Pokemon over 440 lbs are too heavy for levitation to be worth learning; the energy cost would be to large.

Levitation - 13$
With rigorous training, all pokemon can learn basic levitation, however, it will cost different amounts of energy between pokemon based on their weight and type. For pokemon that weigh up to 100 lbs (~45kg), levitation will cost 2% energy per action to maintain. For pokemon between 101 lbs and 250 lbs (~113 kg) it will cost 3% per action to maintain, and for pokemon 251 lbs to 440lbs (~200 kg), it will cost 4% energy to maintain levitation. Levitation enables pokemon to reach a height no greater than ?ft, and has the visual effect of being in a state with no gravitational pull towards the earth. Pokemon who undergo this training will be classified as Consensually Levitating Pokemon.
Fighting- or Bug-type pokemon will expend an extra 2% energy to levitate, as they have less affinity with psychic energy. Psychic-type pokemon will expend 1% less energy.

How to find your pokemon's weight
Consult this list of pokemon by weight, and find your pokemon's species. Round the number down to the nearest one, and there's your weight.


Lumineon
Aquatic Terrain
Gills can be purchased for pokemon so they are able to breathe underwater indefinitely without losing health or energy. However, in order to be able to swim with any proficiency, pokemon will need to have various appendages modified so they can manoever underwater with ease. Aquatic modifications are NOT recommended for pokemon who are the steel type (it would cost too much energy to pull their weight to be worth it) or pokemon that are made out of a substance that could be eroded or damaged by water (Graveler, Slugma etc). Pokemon equipped with aquatic terrain modifications will receive an extra 1% of damage when hit with electric or grass type attacks (except for flame protectors).

Flame Protectors - 10$
In addition to looking cool, a flame protector will prevent a fire pokemon's flames from being extinguished by water. This will not enable a fire-type to use fire attacks underwater, however, but it will stop a pokemon incurring damage from being underwater. A flame protector is equppied by applying a thick gel to the base of a fire pokemon's flames. When underwater, the gel will interact with the flames, preventing them from being extinguished, and will also tint the pokemon's flames a slight blue. Due to the amount gases released in combustion, this will cause a slow stream of bubbles to flow from the flame, lowering evasiveness slightly.
The Flame Protector will last forever and counts as a body modification, but can be used in conjunction with gills and aquatic appendages.

Pokemon that may require flame protectors: Charmander Family, Cyndaquil Family, Chimchar Family, Ponyta Family, Magby Family, Flareon.

Gills - 10$
Gills simply allow a pokemon to breathe underwater indefinitely without losing health or energy. They don't replace lungs, and instead allow pokemon to be fully amphibious. Gills cannot be applied to pokemon who do not breathe (Magnemite, Unown, Beldum etc), Pokemon made out of a substance that could be eroded by water (Graveler, Slugma, etc.) or pokemon of the steel-type.
Pokemon who are receiving gills will need to stay with us for three days - one day for surgery, two for physiotherapy - and will need to be picked up before battle.

Webbed Feet - 5$
Webbed Feet will give a bipedal or quadrupedal pokemon webbed back feet - this is done by elongating the toe bones in the back feet and adding tissue between the toes. This allows a pokemon locomotion and manoeverability in the water, but they will still be outswam by pokemon naturally equipped for water. However, this will also reduce their speed on land slightly.
Pokemon who are receiving gills will need to stay with us for three days - one day for surgery, two for physiotherapy - and will need to be picked up before battle.

Water Propulsion Units - 10$
Water Propulsion Units can be added to robotic pokemon to give them additional locomotion through water. They are small, streamlined propllers that will move a pokemon effectively through water, and will give them extra speed underwater. Due to their extra weight, they will reduce a pokemon's land or air speed slightly.
Robotic Pokemon: Magnemite Family, Porygon Family, Beldum Family, Bronzor Family, Voltorb Family.

Rapidash
Land Terrain
Artificial Limbs - 10$
Artificial limbs can be given to pokemon who are restricted to water (Kingdra, Magikarp, etc) or air (Zubat). However, they will not be as fast as naturally land-based pokemon, but will be able to traverse dry land fairly effectively. They will hinder pokemon in water, though, and reduce their speed slightly. These come with a variety of synthetic skins, ranging from feathers to scales to fur, and a range of feet, from paws to claws to hooves.
---------------------


Notes for Approvers:

I'm not entirely sure about costs or energy.
With regards to levitation, I have disallowed pokemon that are over 440lbs to be able learn levitation. However, if a pokemon learnt it when they were lighter and then evolved, would they still be able to do it? I figured not.
I was considering something like wheels or tank tracks for robotic pokemon, but I wasn't sure what effect this would have, if any. Robotic Pokemon can already traverse land anyway, after all. :/

A few questions, though:
If this business gets approved and I have to save up money to buy it, would someone else be able to buy it before I was able to save up for it? :C
If I wanted to add something to sell (I can't think of anything off the top of my head), would I have to repost to get it approved, and would I have to pay extra?
 
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Kam

You must refund people's tickets in the instance of not enough people participating in a raffle and it being canceled as a result.

What does "usually after a week" mean? Just make it a week or some other set time period, unless you're going to specify how it would vary.

How many pokémon do you plan to have on offer at once?

ultraviolet

The energy costs are generally fine.

I note you left the maximum levitation height for pokémon blank; two meters or so should be a good maximum, as that's as far as ordinary hoverers can go without needing to expend additional energy.

You might just cut the height that a pokémon over 440lbs could levitate if it knew how to before evolution, rather than cutting it entirely.

Can you mix and match aquatic terrain modifications besides just flame protectors + one other?

Regarding your questions:

No, unless you give someone else permission to use the idea for your business or vanish from the forum for months, it will be reserved for you to use once you have enough money to purchase it.

Adding services does not cost you extra money unless it's a fundamental change to what services you offer (i.e. you sell berries but then decide you want to add some kind of move modifications). You do need to get the new services/items you're adding approved, though.

Overheads:

Small wings - $5
Medium wings - $8
Large wings - $11
Jet Wings - $8
Levitation - $7
Flame Protectors - $5
Gills - $5
Webbed Feet - $2
Water Propulsion Units - $5
Artificial Limbs - $5

Start-up cost $50.
 
The Uber Healy-Heal Shop

What We Do:

It's quite simple, really.You can buy status healers, potions, or elixirs(I propose that they restore the energy that it takes to use moves). Of course, these potions take a while to create, so it will take app. 3 days until your purchased item(s) are ready.Also,since non-held items have not yet been introduced to ASB, I propose that these be held.


Our Cost:

Potions(10% HP)-$15
Super Potions (20% HP)-$25
Hyper Potions (35% HP)-$40
Full Heals-$15
Elixers (10% Energy)-$15
Super Elixers (20% Energy)-$25
Hyper Elixers (35% Energy)-$40
 
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