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Business Approval Office

Negrek said:
I note you left the maximum levitation height for pokémon blank; two meters or so should be a good maximum, as that's as far as ordinary hoverers can go without needing to expend additional energy.
Okay, thanks.
Negrek said:
You might just cut the height that a pokémon over 440lbs could levitate if it knew how to before evolution, rather than cutting it entirely.
Should I halve it?
Negrek said:
Can you mix and match aquatic terrain modifications besides just flame protectors + one other?
I meant to have aquatic mods completely compatible with each other, so you could have an entirely amphibious charmander, for example. Call it a typo on my part.
I wasn't sure whether it would be okay for a pokemon to have a flame protector and any other terrain mod (for example, a charmander with wings and a flame protector as a precaution). I can't see why it wouldn't, but I forgot to ask earlier.
 
About the levitation thing for pokemon that evolve into really heavy things--yes, halving should probably work.

As far as the aqua protector thing goes--I'd prefer to not have it mixable with other terrain mods, because I'd prefer people to not be able to just buy up a suite of these to get, in effect, multiple body mods in one; it makes sense in combination with the other aquatic mods, though. Which leads me to a point I probably should have thought about earlier--you can't, for example, both give a pokemon wings and teach it to levitate, can you?
 
Negrek said:
As far as the aqua protector thing goes--I'd prefer to not have it mixable with other terrain mods, because I'd prefer people to not be able to just buy up a suite of these to get, in effect, multiple body mods in one; it makes sense in combination with the other aquatic mods, though.
Okay, that's fine. I expected that.

Negrek said:
Which leads me to a point I probably should have thought about earlier--you can't, for example, both give a pokemon wings and teach it to levitate, can you?

I actually hadn't thought of that either, and I figured not, because then you'd end up with a pokemon that was both consensually flying and hovering.

I'll put up a revised edition soon. c:
 
ultraviolet's Bionic Parts
Welcome to ultraviolet's Bionic Parts shop, where we specialise in bionic parts to give your pokemon the upper paw, wing or fin in battle.

Fine Print:


  • You can only purchase one body modification for your pokemon - this counts as a body modification. The exception to this is regarding aquatic modifications (gills, webbed feet, flame protectors) which are compatible with each other. If your pokemon already has a body modification and you purchase a new one, the old one will be overwritten.
  • Bionic parts are carried over through evolution. Regarding wings, if a pokemon gains weight through evolution, and their current set of wings can't accomodate that, an upgrade will need to be purchased before the pokemon can fly again. Similarly, if a pokemon learns levitation and then evolves with a weight of over 440lbs, they will only be able to levitate half the height than previously.
  • To make it easier for referees, it's recommended that you copy and paste the description of your bionic modification to somewhere on your profile for the respective pokemon. This way referees don't have to go digging through all this text to calculate energy and damage costs.
  • Pokemon must be picked up before battle.

Swellow
Aerial Terrain

Wings can be purchased for any pokemon, providing that they don't already have wings. Consensually hovering pokemon can be given wings to gain altitude and manueverability in battle. Naturally, our services haven't been perfected just yet - we can only mimic nature, after all - pokemon who are given wings will be slower in the air versus those who already had wings. So if your pikachu has been given wings and it's against a pidgey, the pidgey will be faster in battle because it's naturally better adapted to the air.

Wings are separated into classes based on the weight of your pokemon.
You can buy larger wings than needed if you like; doing so will increase your pokemon's flying-type moves by 2% if they are one size larger, and 3% if they are two sizes larger. To attach wings your pokemon will be under our care for a total of three days - one day for surgery, two more for physiotherapy - and must be picked up before battle. Pokemon that gain wings will also incur an extra 1% damage when faced with electric, ice or rock-type attacks. It costs 2$ to upgrade your wings by one size (i.e. from small to medium, or medium to large) and 3$ for two sizes (from small to large). If your pokemon has wings rquipped that cannot support its weight in battle (they are not the right size) it will not be able to fly. Instead it will be earth-bound and clumsy.

Price List

Small wings - $10 /overhead $5
These small wings come in a variety of colours and are designed for pokemon no heavier than 100 lbs (~45kg). When attached, these will class the pokemon using them as Consensually Flying, making them expend 2% energy per action to use them, and will cause the pokemon to be slower than pokemon in air who naturally have wings.
Incurs extra damage from electric/ice/rock-type attacks - 1%


Medium wings - $16 /overhead $8
These small wings come in a variety of colours and are designed for pokemon no heavier than 250 lbs (~113 kg). When attached, these will class the pokemon using them as Consensually Flying, making them expend 3% energy per action to use them, and will cause the pokemon to be slower than pokemon in air who naturally have wings.
Incurs extra damage from electric/ice/rock-type attacks - 1%


Large wings - $22 /overhead $11
These small wings come in a variety of colours and are designed for any pokemon. When attached, these will class the pokemon using them as Consensually Flying, making them expend 4% energy per action to use them, and will cause the pokemon to be slower than pokemon in air who naturally have wings.
Incurs extra damage from electric/ice/rock-type attacks - 1%


Jet Wings - $15
/overhead $8
These are lightweight wings made from steel that are propelled by rockets, enabling a robotic pokemon to be classed as Consensually Flying. Due to fuel costs, these cost 2% energy per action in the air. Pokemon with Jet Wings will be outsped by naturally flying pokemon.
Incurs extra damage from fire/fighting/ground-type attacks - 1%
Pokemon classed as Robotic: Magnemite Family, Porygon Family, Beldum Family, Bronzor Family, Voltorb Family.


Levitation
Among our staff are a few experts who are well-versed in the practice of levitation. Levitation is a great alternative to wings for those who wish to be airborne, but only in a mild sense. Since the art of levitation is a practice based on the mind, those who are already proficient in psychic energy will expend less energy. In contrast, those who find psychic energy particularly difficult to master (fighting, bug types) will expend more energy. Levitation Courses extend over a period of two days, in which time your pokemon will be under our care, and require pickup before battle. Levitation can be used to avoid dangerous terrain such as lava or acid, or to dodge attacks such as earthquake. Levitation cannot be learned by a pokemon that is already classed as Consensually or Inherently Flying.
Pokemon over 440 lbs are too heavy for levitation to be worth learning; the energy cost would be too large.

Price List

Levitation - $13 /overhead $7
With rigorous training, all pokemon can learn basic levitation, however, it will cost different amounts of energy between pokemon based on their weight and type. For pokemon that weigh up to 100 lbs (~45 kg), levitation will cost 2% energy per action to maintain. For pokemon between 101 lbs and 250 lbs (~113 kg) it will cost 3% per action to maintain, and for pokemon 251 lbs to 440 lbs (~200 kg), it will cost 4% energy to maintain levitation. Levitation enables pokemon to reach a height no greater than 2 m, and has the visual effect of being in a state with no gravitational pull towards the earth. Pokemon who undergo this training will be classified as Consensually Levitating Pokemon.
Fighting- or Bug-type pokemon will expend an extra 2% energy to levitate, as they have less affinity with psychic energy. Psychic-type pokemon will expend 1% less energy.

How to find your pokemon's weight
Consult this list of pokemon by weight, and find your pokemon's species. Round the number down to the nearest one, and there's your weight.


Lumineon
Aquatic Terrain
Gills can be purchased for pokemon so they are able to breathe underwater indefinitely without losing health or energy. However, in order to be able to swim with any proficiency, pokemon will need to have various appendages modified so they can manoever underwater with ease. Aquatic modifications are not recommended for pokemon who are the steel type (it would cost too much energy to pull their weight to be worth it) or pokemon that are made out of a substance that could be eroded or damaged by water (Graveler, Slugma etc). Pokemon equipped with aquatic terrain modifications will receive an extra 1% of damage when hit with electric or grass type attacks (except for flame protectors).

Price List

Flame Protectors - $10 /overhead $5
In addition to looking cool, a flame protector will prevent a fire pokemon's flames from being extinguished by water. This will not enable a fire-type to use fire attacks underwater, however, but it will stop a pokemon incurring damage from being underwater. A flame protector is equppied by applying a thick gel to the base of a fire pokemon's flames. When underwater, the gel will interact with the flames, preventing them from being extinguished, and will also tint the pokemon's flames a slight blue. Due to the amount gases released in combustion, this will cause a slow stream of bubbles to flow from the flame, lowering evasiveness slightly.
The Flame Protector will last forever and counts as a body modification, but can be used in conjunction with gills and aquatic appendages.

Pokemon that may require flame protectors: Charmander Family, Cyndaquil Family, Chimchar Family, Ponyta Family, Magby Family, Flareon.

Gills - $10 /overhead $5
Gills simply allow a pokemon to breathe underwater indefinitely without losing health or energy. They don't replace lungs, and instead allow pokemon to be fully amphibious. Gills cannot be applied to pokemon who do not breathe (Magnemite, Unown, Beldum etc), Pokemon made out of a substance that could be eroded by water (Graveler, Slugma, etc.) or pokemon of the steel-type.
Pokemon who are receiving gills will need to stay with us for three days - one day for surgery, two for physiotherapy - and will need to be picked up before battle.

Webbed Feet - $5 /overhead $2
Webbed Feet will give a bipedal or quadrupedal pokemon webbed back feet - this is done by elongating the toe bones in the back feet and adding tissue between the toes. This allows a pokemon locomotion and manoeverability in the water, but they will still be outswam by pokemon naturally equipped for water. However, this will also reduce their speed on land slightly.
Pokemon who are receiving gills will need to stay with us for three days - one day for surgery, two for physiotherapy - and will need to be picked up before battle.

Water Propulsion Units - $10 /overhead $5
Water Propulsion Units can be added to robotic pokemon to give them additional locomotion through water. They are small, streamlined propllers that will move a pokemon effectively through water, and will give them extra speed underwater. Due to their extra weight, they will reduce a pokemon's land or air speed slightly.
Pokemon classed as Robotic: Magnemite Family, Porygon Family, Beldum Family, Bronzor Family, Voltorb Family.

Rapidash
Land Terrain
Artificial Limbs - $10 /overhead $5
Artificial limbs can be given to pokemon who are restricted to water (Kingdra, Magikarp, etc) or air (Zubat). However, they will not be as fast as naturally land-based pokemon, but will be able to traverse dry land fairly effectively. They will hinder pokemon in water, though, and reduce their speed slightly. These come with a variety of synthetic skins, ranging from feathers to scales to fur, and a range of feet, from paws to claws to hooves.

---------------
I will probably go through and condense information into the descriptions of each product to make it easier for referees to find.
 
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Just out of curiosity- you say you're not keen on introducing items from the games as held items apart from items that are actual held items in the games. Would it be acceptable to open a business that sells non-held items if they're used to grant some form of permanent effect, like a body mod, rather than being held? What about items from outside the main series (e.g. Pokémon Mystery Dungeon items)?
 
ultraviolet

Looks fine. Set it up whenever you feel like paying.

Mike the Foxhog

First question: what would be the point of giving the item as a go-between instead of just providing the body mod directly? As for the second, not at this time, sorry.
 
Suppose I wanted to make a business where people could win Pokémon/items. First of all, would that be allowed at all, and second, would I need to personally own the things I was to give away, or could they just appear out of the ether like the ones bought from the PRO do?

...I'm guessing the answer'll be "no and the former", but worth a try.
 
Depends on what kind of pokémon and items you're talking about and how you plan to distribute them. You probably wouldn't need to own what you were giving away, unless it was something like evolved pokémon and rare candies.
 
Depends on what kind of pokémon and items you're talking about and how you plan to distribute them. You probably wouldn't need to own what you were giving away, unless it was something like evolved pokémon and rare candies.

I've not really got much planned out yet, but I was thinking maybe something that works kinda like a Safari Zone area ; substantial chance of getting common things (rarity 1, 2, maybe 3 Pokémon and low-grade Berries), a low chance of getting rarer things (rarity 4 and 5 Pokémon, evolution items etc.) and barely any chance of getting really rare stuff (r7/8s, possibly sums of money), plus a chance of winning nothing at all.

Provided nothing about that sounds terribly out of order yet, I'll get round to organising a description of the business and a prize list to post here so you can evaluate it properly. But based on that rough idea of prizes, can you let me know what could be magicked up and what, if anything, I'd need to provide myself?
 
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Goldenrod_Game_Corner_JP_HGSS.png

=^oƟo^= The Game Corner =^oƟo^=

In a small, shady corner of ASB Central, you spot a tiny, flashy building lit up with a plethora of neon signs, mostly of Meowth but nothing clealy identifying what the building is. Intrigued, you walk closer to the garish little shack and peer inside; the room is brightly lit, with a number of flashing machines grouped in the centre, but is quite empty save for a Meowth perched on the counter. As you are about to leave and walk away, a teenage boy pops his head above the counter. "Ah! Customers- right," he mutters, absent-mindedly stroking a poster on the wall behind him. "Hello! How can I help?" he says cheerfully, straightening his glasses and scooping the Meowth into his arms. "First time here? Very well, let me show you round our games!"...

THE SLOTS


A Game Corner classic, before Nintendo took it away. Anyway, the game's simple enough; slip your money in, pull the lever, and let the reels do their work. If they line up, you win a prize; if not, you lose your cash. Depending on what you line up, your prize will increase in value. You have a choice of three wagers; how much you choose alters your chances of winning!

PRIZES
MeowthMeowthMeowth 3 MEOWTH - JACKPOT
Odds: 1/100 ($4 wager); 2/100 ($7 wager); 3/100 ($9 wager)
Prizes: Ditto, Porygon, Bulbasaur, Charmander, Cyndaquil, Chikorita, Chimchar, Mudkip, Piplup, Squirtle, Torchic, Totodile, Treecko, Turtwig, Dratini, Larvitar, Bagon, Beldum, Gible, Meowth, $(3x wager)

EeveeEeveeEevee 3 EEVEE - Rare Prize
Odds: 5/100 ($4 wager); 9/100 ($7 wager); 12/100 ($9 wager)
Prizes: Houndour, Rhyhorn, Skitty, Spiritomb, Zangoose, Seviper, Skorupi, Girafarig, Kecleon, Munchlax, Murkrow, Sneasel, Tyrogue, Meowth, a random evolution item, $(2x wager)


PikachuPikachuPikachu 3 PIKACHU - Intermediate Prize
Odds: 10/100 ($4 wager); 15/100 ($7 wager); 20/100 ($9 wager)
Prizes: Buizel, Buneary, Cubone, Gastly, Glameow, Growlithe, Koffing, Magnemite, Pichu, Psyduck, Slowpoke, Togepi, Venonat, Vulpix, Azurill, Cleffa, Drifloon, Happiny, Igglybuff, Plusle, Minun, Wynaut, Meowth, $(wager), a random berry

RattataRattataRattata 3 RATTATA - Common Prize
Odds: 35/100 ($4 wager); 40/100 ($7 wager); 45/100 ($9 wager)
Prizes: Abra, Grimer, Krabby, Mareep, Ralts, Shinx, Staryu, Swinub, Bellsprout, Budew, Caterpie, Ekans, Magikarp, Meowth, Nincada, Oddish, Poliwag, Rattata, Sandshrew, Sentret, Slakoth, Spheal, Spinarak, Weedle, Wurmple,Zigzagoon, Zubat, random junk

MeowthEeveePikachu NO MATCH - Loss
Odds: 49/100 ($4 wager); 34/100 ($7 wager); 20/100 ($9 wager)
No prize; try again!



CARD FLIP

In the corner is a table of cards, each with a different colour and Pokémon on it- 1-6 and Pikachu, Jigglypuff, Oddish and Poliwag. You ask the rules of this odd game - "ah, card flip!" the owner exclaims, stroking his Meowth as he walks over to the table. "You just pick a card, Pokémon, or number from this table and I draw a card from this deck- if it matches any you've chosen, you win! Of course there's a higher charge if you're picking more than one card, since the odds are better."

TYPES OF BET
Row - $4
Odds: 1 in 4
Rules: Choose a Pokémon out of Jigglypuff, Poliwag, Pikachu or Oddish. If a card of any number featuring this Pokémon is drawn, you win!
Prizes: Meowth, Abra, Corphish, Horsea, Luvdisc, Mareep, Pachirisu, Ralts, Barboach, Cherubi, Chinchou, Drowzee, Duskull, Mankey, Natu, Stunky, Voltorb, Diglett, Wooper, Pidgey

Column- $7
Odds: 1 in 6
Rules: choose a number from 1 to 6. If a card is drawn that features this number, you win!
Prizes: Ponyta, Pineco, Shellder, Hippopotas, Meditite, Mime Jr, Bonsly, Aron, Croagunk, Wailmer, Burmy, Combee, Chingling, Electrike, Exeggcute, Nosepass, Phanpy, Snover, Spinda, Teddiursa, Torkoal, Meowth, a random berry

Single card- $10
Odds: 1 in 24
Rules: pick ONE number AND ONE Pokémon. If that card is drawn, you win!
Prizes: Meowth, Dunsparce, Gligar, Shuckle, Tropius, Tyrogue, Unown, Yanma, Aipom, Delibird, Dratini, Eevee, Elekid, Gible, Lapras, Lickitung, Magby, Miltank, Misdreavus, Onix, Scyther, Smeargle, Larvitar, Smoochum, Stantler, Tauros, Absol, Beldum, Castform, Ditto, Porygon, Rotom, Meowth, a random evolution item


(NOTE: all prizes are randomised and there's no guarantee you'll win what you want.)

As the boy is explaining the rules of each game, a sign on the wall catches your eye-
HOW TO PLAY
Just state your game and how much you want to bet ($4, $7 or $9 for Slots and $4, $7 or $10 for Card Flip), plus the card(s) you want if you're playing Card Flip, and leave the rest up to us. Good luck!

"Well, that's all the games we have at the moment", the boy says, walking back over to the counter and setting the Meowth back down. "Feel free to play as much as you want," he adds, stroking the poster again; "I'll just be under the counter getting something if you need me". He ducks down, and you survey the games thoughtfully, slowly realising you can't seem to see the boy under the counter any more...​


Is that sort of thing OK? I'm a bit iffy about the winning percentages for the slots at around the $9 bet, personally, but I suppose half the time you'd be winning nothing or something you could've gotten cheaper at the PRO anyway. If the probabilities are totally broken I guess I could make it work more like Card Flip.

(Also, just out of interest- if this business goes ahead would I be permitted to use it myself? Given somebody else did the randmising of course.)
 
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iirc, historically she let business owners do the randomisation themselves as long as they weren't getting way to many highly-valued things. if you're actually randomising, this shouldn't matter that much.
 
Would I be allowed to make a business that gives Pokemon cool haircuts and happiness points?

ie; Pay us $10 bucks, I'll give your mon a haircut and a happiness point
 
You'd probably only be able to give one of your Pokemon a haircut every two weeks.

We really need a place like this; people don't want to get a Pokemon that evolves through happiness because it takes so much effort.
 
Hmmm, I just got a random idea. Before I make up anything too specific, I was wondering if a Link Shop (Like the ones in PMD) would be considered.

It'd probably count as a Move Mod, but its services would allow a pokemon to use a certain combo, but use less actions to complete it. The pokemon would probably lose the ability to use the moves in the combo by themselves, and it might cost a little more energy.

Well, what do you think?
 
Alright. I'm upgrading my Business, so I'll have to get it approved here~

Moony's Automail Shop

In the the busy streets of the ASB Market place, there is a little shop that does complex modifications on your pokemon that will both strengthen and hinder your pokemon’s abilities. We can replace the limbs and other appendages of poor pokemon that have lost their own during the fierce battles they’ve faced. These modifications range from thin, light weighted materials to thick, heavy weighted ones. We also do repairs for $2 for Light Weights and $3 for Heavy Weights , with the wait of one to two days.

Light Weight Arm: A steel arm that is made out of thin metal, connected to the body’s nerves. This arm is light, giving the wearer a bit more speed than before by +1 as well as a heightened attacking power of +1 for all arm-related attacks. This arm is vulnerable to heavy damaging blows and fire-type attacks. This arm would last about 5 battle before needing repairs.
Price: $6
Wait Period: 1 Day


Light Weight Leg: A steel leg that is made of thin metal, connected to the nerves of the pokemon. The leg is light, giving the pokemon a boosted speed of +1 as well a +1 attack for all leg-related attacks. This leg is vulnerable to heavy damaging blows and fire-type attacks. This leg would last about 5 battles before needing repairs.
Price: $6
Wait Period: 1 day


Light Weight Tail: A replacement tail for the poor pokemon that had theirs removed. The light weight of the tail allows the user to hit the opponent quickly for 2% damage, but the user also has to be careful not to break it. This tail would last 3 battles before it needs to be repaired.
Price: $5
Wait Period: 1 day


Light Weight Face Plate: A thin plate of metal wielded to part of the pokemon’s face, raiseing the pokemon’s defence by +1 for all attacks that involve hitting the face. This face plate is made from fire-proof alloy. This light weight item will last 6 battles before it needs to be repaired.
Price: $4
Wait Period: 1 day


Heavy Weight Arm: Made of thicker, heavier material than the lighter version, this arm boosts arm-related attacks by +3, but do to the heaviness of this arm, the speed of the pokemon is reduced by -3. This arm well last a maximum of 10 battles before repairs are needed.
Price: $7
Wait Period: 2 days


Heavy Weight Leg: Made of thicker, heavier material than the lighter version, this leg boosts leg- related attacks by +3, but do to the heaviness of this leg, the speed of the pokemon is reduced by -3. This leg well last a maximum of 10 battles before repairs are needed.
Price:$7
Wait Period: 2 days


Heavy Weight Tail: This tail is heavier than the lighter version, casuing the speed of the user to lower by -3, but on the bright side the tail will cause 5% damage to the opponent when smashed against them. This tail will last a duration of 10 battles before it needs to be fixed.
Price: $6
Wait Period: 2 days



Specially Section:


After some secret experiments in the back room, aided by her faithful partner Winrychu, Moony has come up with more automail models ready for the shelves. Seeing that there were other Pokemon that may require automail improvements, she created replacement limbs for Flying Pokemon and swimmers.

Aquamail:

Flippers: A fairly light “flipper” made of very thin and water resistance metal that replaces the original flipper of the pokemon (be it from a accident or a morbid reason for wanting replacement). This Aquamail, although thin, gives the pokemon a + 2% damage for all flipper-based attacks (anything that would require the flipper to hit with…like slapping, hitting, punching, whatever). The metal however will give a slight decrease in movement in the water, by a mere -1 speed reduce in water, -2 speed reduce on land.
Price:$6
Wait Period:2 Days


Tail Fin: A fairly light “Tail Fin” made of thin and water resistant metal that replaces the original tail fin of the pokemon (be it from a accident or a morbid reason for wanting replacement). This Aquamail, although thin, gives the pokemon a + 2% damage for all tail-based attacks (anything that would require the tail fin to hit with…like splashing, aqua tail, whatever). The metal, due to the strength that would be gained from the replacement limb, gives the wearer a increase of speed by +1 in water, but a moderate decrease of speed by -2 on land.
Price:$7
Wait Period:2 Days



Aeromail:

Wings: This metal is rather light and specially made with miniature, yet powerful, jets that allow the wearer to still soar in the air like before. This piece gives all wing-based attacks a increase of 2% damage, due to the sharpness of the “feathers” that can slice into the flesh of pokemon. With the light weight of the Aeromail and the small jets in the wings, the speed of the pokemon is increased by +1 in the air. The Aeromail however can be temporarily put of flying commission if hit with a strong electric attack, grounding the pokemon for a period of 2-5 actions.
Price:$7
Wait Period:2 Days


Talons: Made of thick, strong metal, these limbs can replace the legs and feet of flying pokemon. With the strong, sharp talons at the end of the Aeromail, all attacked that involve the talons of the feet will cause 2% when the talons dig into the pokemon’s body. Due to the weight of the pokemon, they have a slight decrease in acending speed by -1, and a increased decent speed of +1. On land, they speed of the pokemon is reduced by -2.

*Note, 'Talons' refers to the legs of birds/flyers with the sharp claw-like parts on the foot area. Basically, this is Bird legs, not just upgrades for Aeromail.

Price: $3
Wait Period:2 Days



Upgrades:


Upgrades are further Improvements on the Automail that can be added each replacement part to help empower them further in battle. These upgrades are more expensive and require a additional day to install into the replacement limb. These improvements can be stacked, but each require a day for each installation


Retractable Claws: The claws on the metal attachments, with this add on, will be able to retract at will, like ordinary claws, due to the nerve impulses connected to the wires of the attachment. Under these new additions, there have been two sub-types of claws created to further help the pokemon in battle.

- Poison Coated Claws: Claws coated in a thick poison. When used, they have a 10% chance of poisoning the opponent. The poison is removed from the claws, only becoming reapplied again when they return to the paw where the poison is stored to coat them again.

Like normal poison, they have no effect on poison and steel types.
Price:$2
Wait Period:2 Days


- Hooked Claws: With these stylized claws, they are designed to stab into the opponent and stay in. When used, they causes 1% extra non-typed damage when ripped out of the opponent.
Price:$2
Wait Period:2 Days



Reversal Surgery:

For those that regretfully wish to reverse the surgery their pokemon went through to acquire replacements, there is now a way to return the original limb to the pokmeon, but this will have a high cost as this will require the DNA of a Ditto and a day’s rest before the pokemon is returned.

*Note. Pokemon that currently have limbs that are in need of repair can not use this function until the replacement is full functioning again. This way, none of you can simply come back with a broken limb in need of repair and just have it removed and have the pokemon “grow back” their limb.

Price:$15
Wait Period: 2 Days
 
Mike the Foxhog

Now you learn why it took me so long to reply to this. I did the statistics on this to figure out the expected values for each of the games:

Slots at $4: $4

Slots at $7: $6

Slots at $9: $7

Cards at $4: $2

Cards at $7: $2

Cards at $10: $1

Meowth is listed twice in the $10 card prizes.

You can double the odds on the card flip game $10; as you can see from the expected values above, it has a really crappy payout at the moment (< 1% chance of getting a rarity 8 pokémon) and doesn't fit the progression of the other betting levels.

However... you're looking at people getting back almost as much money as they put in on their slot machine games. I'm not really that bothered by it, although lowering the payouts a little would be nice, but I don't see why anyone would then play slots instead of cards... admittedly, they would either have to think about the stats a little or see this post, but still. In practice the difference in winnings should be clear.

Kammington

I'm inclined to say "no."

DarthWaffles

It depends on what kind of combos we're talking about here. In PMD it's pretty much "anything goes"... I'd be willing to be more lax on what can be combined here, but if you could do something totally random (say, hyper beam + surf), it's not going to fly.

moon-panther

I'm a bit confused on the tails: do you mean that they add their damage to tail-related attacks, or you can make an attack with it for the stated damage, or what?

So the talons: you can or cannot take them in addition to aeromail?

* Quite possibly incorrectly; I basically took the expected value of the expected value of the prizes at each level, in one way or another, for all the different games and price combinations. If that's the wrong way to do it, someone who knows stats please correct me.
 
moon-panther

I'm a bit confused on the tails: do you mean that they add their damage to tail-related attacks, or you can make an attack with it for the stated damage, or what?

So the talons: you can or cannot take them in addition to aeromail?

* Quite possibly incorrectly; I basically took the expected value of the expected value of the prizes at each level, in one way or another, for all the different games and price combinations. If that's the wrong way to do it, someone who knows stats please correct me.


Talons are Aeromail. There are like...bird legs with the clawed feet.

As for the stuff above the "Specialty Section" That was stuff all from my previous shop that was approved like...when the forums came back on. The part I'm upgrading is the "Specialty Section" stuff. That's the new addition that needed the approval.
 
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