While I'm putting out challenges, here's my next gig battle, which I
freaking finally have readied up!
Format: 1&1v1&1 Tag Battle
Style: Set
DQ: 10 days
Damage Cap: 49%
Banned/Restricted Moves: Direct recovery, Pain Split, any moves that instantly faint a battler (Explosion, OHKOs, Destiny Bond, Perish Song, etc.), Attract. Chills are restricted to 7 per Pokémon.
Arena: Spinal Tap Gig
Big bands don't come to Asber so much anymore, what with the countless freak incidents and tendency to cause grievous damage to everything with meteors. We'll have to take what we can get these days. Although, as it seems, we can still land... one of the loudest bands in England, with the exuberance, raw power, and punctuality that'll knock you out and redefine rock n' roll for you -- Spinal Tap! ... At least, this time, nobody can give us grief for not paying attention to the show.
A random song will be chosen and played at the beggining of the match. Each song has a set duration; once that duration is up, another randomized song will begin playing at the end of the round (if there are actions between the end of a song the beginning of the next, they can be flavored as a stupid mishap occouring onstage until the next song can begin). No song will be played twice. Any changes to a Pokémon's ability, moveset, status, etc. will be undone at the end of the song that causes it unless otherwise specified. If all songs are played before the battle ends, Spinal Tap will randomly pick and poorly cover a randomly covered song from
Metallica Gig or
Metallica Gig II; if the battle is still ongoing when the cover song ends, the gig ends, but the trainers stay and finish the battle.
-Tonight I'm Gonna Rock You Tonight (3 actions): Whichever moves are used during the second action of the song, the Pokémon will use again during the third action, even if it will fail. Because tonight I'm gonna rock you tonight I'm gonna rock you tonight I'm gonna rock you tonight I'm gonna rock you tonight
-Gimme Some Money (4 actions): Pound notes, loose change, bad checks, everything! One after the other, once per action, in random order, the battlers will be struck by a load of money that deals 4% physical Normal-type damage on impact. After this song finishes playing, all trainers in the battle (and the referee as well) earn $1.
-(Listen to the) Flower People (3 actions): Grass-type moves and Fairy-type moves all deal 1% more damage and cost 1% less energy. These bonuses increase by 1% after each action (reaching a max of 3% each during the third action), as it's getting truer everyday.
-All The Way Home (2 actions): All Pokémon on the field have 1- Defense and 2- Special Defense.
-Heavy Duty (5 actions): All Pokémon on the field gain the ability Heavy Metal in addition to all others (unless they already have it) and the Steel-type added to the current type combination (unless they already have it).
-Rock And Roll Creation (4 actions): At the first action of the song, all Pokémon are isolated within tall pods, unable to reach other Pokémon with moves or move around much. At the end of each action, one of the pods will bust open and release the Pokémon within, but the last pod to go unopened will not open again until the end of the song. It's possible to break out of or into a pod, but doing so requires three whole actions (this amount is lowered by two if the pod is struck by a Fire-type move beforehand).
-Big Bottom (4 actions): Each Pokémon on the field becomes endowed with a large behind, which is difficult to keep away from attacks, causing them to have 2- Evasion and increasing the critical hit ratio of all offensive attacks by one stage.
-Stonehenge (5 actions): What the- hey! Those measurements are all wrong! For the duration of this song, all Pokémon on the field have their height in feet changed so it's the same number, but in inches, and their weight in pounds changed so it's the same number, but in grams (not kilograms --
grams). They are all considered under effects of Minimize and have 1+ Evasion. They are also in serious danger of being knocked over by a dancing dwarf; each Pokémon has a 20% chance of having that happen at the end of every second action, which is mechanically the same as being hit with a Stomp.
The band members are fair game this time, at least. Hell, if you contribute to Spinal Tap's bizarre drummer death count, I'll personally pay you.
Additional Rules: Sleep will only be successfully induced once against each team (arena effects aren't affected by this restriction and don't trigger it).