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Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.
Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.
Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?
Have an extra battle slot, so let's use this shamelessly stolen arena :D
Format: 3v3 single
Style: Set
DQ: 1 week
Damage cap: 40%
Banned moves: OHKOs
Arena: Abandoned Stone Factory
This arena is situated in the dilapidated warehouse of a factory employed at one time to make evolution stones. It was evacuated about 25 years ago- possibly after some sort of accident, nobody knows. All they do know is there's radiation from the stones they worked with everywhere and the place is in terrible shape. After a lot of inspection and research by guys with Geiger counters and lead suits, the radiation was declared harmless to humans and Pokémon. People who insist on entering for whatever strange reason are now allowed to do so. However, the radiation, though harmless, has some... interesting effects on Pokémon. Due to its intensity it can randomly mutate Pokémon into an entirely different species. At the end of each round, both Pokémon will evolve at random into anything, from Magikarp to Tyranitar. Pokémon may move back and forth along the evolution scale, by any number of spaces, but may not change into any Pokémon within the same family twice in a row (e.g. Machop -> Krookodile or Dragonite -> Caterpie are legal, but Sandile -> Krookodile or Dragonite -> Dratini are not). Typing and movepools will shift to accommodate their new form, but abilities, status effects and stat changes remain after evolution (except where burned Pokémon evolve into Fire types or poisoned Pokémon evolve into Poison or Steel types.) There are also samples of the factory's erstwhile stock lying under the rubble, meaning that Pokémon have a 5% chance of discovering a random evolution stone each action. These are forbidden from being removed from the premises, but trainers will be remunerated by $1 for each stone confiscated at the end of battle. The dilapidated nature of the arena also means that vigorous attacks that upset the ground or structure will cause bricks to crumble away, and there is a 30% chance that the falling rocks will hit a battling Pokémon, dealing 5% Rock damage.
Other: No water, so fish Pokémon are not recommended; however there are many large chunks of floor gouged out of that could be filled up.
Format: 3v3 Singles
Style: Set
DQ: 1 week ?
Damage Cap: 35% ?
Banned/Restricted Moves: OHKOs, & what the opponent chooses ( with-in reason )
Arena Description: a forest, that is similar to the first forest in Red/Blue/Yellow
Additional Rules: opponent's choice
Open Challenge~
This is pretty much guaranteed to be pretty quick (and I want my LudiBROlo) Format: 2 vs 2 singles Style: Set DQ: 7 days Damage Cap: 40% Banned/Restricted Moves: OHKO, Direct Healing, Attract, Trick Room Arena Description:The Trick Room
When Pokémon try to use Trick Room, what do you think would happen? That they just get that energy themselves? No, no, no. It has to come from somewhere. They call upon the energy of one mystical room itself, most likely created by Giratina as an extension of the Distortion World. We have, through extensive meditation and a little help from the league Abra, ended up in this mysterious room. Because our pokemon are sensitive to the effects, they have to be recalled after 5 rounds. If there isn't a knockout by then, the Pokémon with the greatest sum of health and energy wins. If there is a knockout, then the KOing pokemon has to be recalled too, as the trick room tricks them into thinking they are knocked out, not the opponent. They still get KO exp like normal. Additional Rules:Trick Room is always in effect! And each Pokémon has to be recalled after 5 rounds, so this battle will end, at the latest, in 10 rounds. Also I would prefer there to not be any type shenanigans so could we agree beforehand on what Pokémon we'll use? I want to use my Iwawock the Geodude and my Spirit the future Ludicolo (hopefully).
I've got a batch of referee test battles to set up. I'll just put each one under a hide bar.
2vs2 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium
Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.
There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.
Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, then the experience gained by each rental Pokémon can be directly transferred to a Pokémon in the battler's regular party, but each party Pokémon can only gain EXP from one of the chosen rentals.
The prizes for this battle are $20 to the winner, $10 to the loser, and $15 to the referee. This battle does not fill a battle slot for the mentoring referee.
I'll already be taking on this one as the veteran referee. We'll just need an additional participant.
1vs1 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium
Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.
There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.
Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, then the experience gained by each rental Pokémon can be directly transferred to a Pokémon in the battler's regular party, but each party Pokémon can only gain EXP from one of the chosen rentals.
The prizes for this battle are $10 to the winner, $5 to the loser, and $7 to the referee. This battle does not fill a battle slot for the mentoring referee.
Will need both a veteran referee and a regular participant.
1vs1 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium
Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.
There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.
Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, then the experience gained by each rental Pokémon can be directly transferred to a Pokémon in the battler's regular party, but each party Pokémon can only gain EXP from one of the chosen rentals.
The prizes for this battle are $10 to the winner, $5 to the loser, and $7 to the referee. This battle does not fill a battle slot for the mentoring referee.
Will need both a veteran referee and a regular participant.
1vs1 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium
Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.
There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.
Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, then the experience gained by each rental Pokémon can be directly transferred to a Pokémon in the battler's regular party, but each party Pokémon can only gain EXP from one of the chosen rentals.
The prizes for this battle are $10 to the winner, $5 to the loser, and $7 to the referee. This battle does not fill a battle slot for the mentoring referee.
I'll already be taking on this one as the veteran referee. We'll just need an additional participant.
1vs1 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium
Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.
There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.
Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, then the experience gained by each rental Pokémon can be directly transferred to a Pokémon in the battler's regular party, but each party Pokémon can only gain EXP from one of the chosen rentals.
The prizes for this battle are $10 to the winner, $5 to the loser, and $7 to the referee. This battle does not fill a battle slot for the mentoring referee.
I'll already be taking on this one as the veteran referee. We'll just need an additional participant.
I've got a batch of referee test battles to set up. I'll just put each one under a hide bar.
2vs2 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium
Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.
There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.
Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, then the experience gained by each rental Pokémon can be directly transferred to a Pokémon in the battler's regular party, but each party Pokémon can only gain EXP from one of the chosen rentals.
The prizes for this battle are $20 to the winner, $10 to the loser, and $15 to the referee. This battle does not fill a battle slot for the mentoring referee.
I'll already be taking on this one as the veteran referee. We'll just need an additional participant.
1vs1 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium
Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.
There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.
Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, then the experience gained by each rental Pokémon can be directly transferred to a Pokémon in the battler's regular party, but each party Pokémon can only gain EXP from one of the chosen rentals.
The prizes for this battle are $10 to the winner, $5 to the loser, and $7 to the referee. This battle does not fill a battle slot for the mentoring referee.
Will need both a veteran referee and a regular participant.
1vs1 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium
Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.
There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.
Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, then the experience gained by each rental Pokémon can be directly transferred to a Pokémon in the battler's regular party, but each party Pokémon can only gain EXP from one of the chosen rentals.
The prizes for this battle are $10 to the winner, $5 to the loser, and $7 to the referee. This battle does not fill a battle slot for the mentoring referee.
Will need both a veteran referee and a regular participant.
1vs1 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium
Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.
There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.
Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, then the experience gained by each rental Pokémon can be directly transferred to a Pokémon in the battler's regular party, but each party Pokémon can only gain EXP from one of the chosen rentals.
The prizes for this battle are $10 to the winner, $5 to the loser, and $7 to the referee. This battle does not fill a battle slot for the mentoring referee.
I'll already be taking on this one as the veteran referee. We'll just need an additional participant.
Well I've got two open battle slots, so I'll take Lilycolo's test and post a challenge of my own:
Format: 3v3 single Style: set DQ: 10 days Damage Cap: none Banned/Restricted Moves: OHKOs, direct healing except chill, Super Fang, Bide, Endeavor, Counter, Mirror Coat, Metal Burst, moves that KO the user, attraction, confusion, weather (moves/abilities with these last three effects have only the banned effects removed) Arena Description: The expansive Asberian database library, home to books about anything and everything Pokemon can do in ASB. At the end of every round, each Pokemon will select a book to read, with an equal chance of each (Pokemon can't read the same book, though, and reading order is determined by current speed):
A History of ASB: This first-person account of the various ups and downs of the previous league gets the reader caught up in history. For the next round, moves introduced in the generation the reader's species was introduced in take 2% less energy for them to perform.
Tales of a Trainer: The exploits of Pokemon of their type excite the reader, giving it +1 stage of Attack and Special Attack for the next round.
The ASB Daily: Stories of recent events get the reader up to speed. Their lowered stats, if any, are each restored by 1 stage.
All About Abilities: A list of the effects of every ability available in ASB. For the next round, the reader gains a random ability that it does not already possess, in addition to all others.
Items and You: A list of the effects of every item available in ASB. For the next round, the reader behaves as if it is holding a random item that it does not already possess, in addition to all others.
The Quest for the Legends: For the remainder of the battle, the reader will gain extensive knowledge about how to execute one of the following 40 moves: Psystrike, Aeroblast, Sacred Fire, Mist Ball, Luster Purge, Origin Pulse, Precipice Blades, Dragon Ascent, Doom Desire, Psycho Boost, Roar of Time, Spacial Rend, Magma Storm, Crush Grip, Shadow Force, Lunar Dance, Heart Swap, Dark Void, Seed Flare, Judgment, Searing Shot, V-Create, Fusion Flare, Fusion Bolt, Blue Flare, Bolt Strike, Glaciate, Ice Burn, Freeze Shock, Secret Sword, Relic Song, Techno Blast, Light of Ruin, Geomancy, Oblivion Wing, Land's Wrath, Diamond Storm, Hyperspace Hole, Hyperspace Fury, or Steam Eruption. However, their use of the moves take 3% more energy than usual since they are unexperienced with it.
Okay, gonna ease myself back into ASB again with this challenge. I only have one good hand at the moment and I'm feeling really drained, so hopefully there will be no glaring mistakes here. ;-;
3vs3 single
Style: Set
DQ: 10 days
Damage Cap: 35%
Banned Moves: OHKO moves, direct recovery, Pain split, destiny bond, perish song, attract, endeavor, super fang, final gambit, and moves that directly inflict confusion. Chills are limited to 3 per pokémon.
Other: No critical hits can be scored, except with moves that always inflict them, like frost breath.
Arena: Miracle lake
A large lake with crystal clear water and a wonderfully tranquil atmosphere. Any residue from attacks, such as poison or other gunk, will quickly fade away after each strike, leaving the water perfectly pure again.
The lake also has a number of other strange properties, such as allowing battlers to stand upon the surface of the water and enabling them to instantly summon up any material needed for an attack, such as rocks for rock slide and mud for mud slap. Moves that require ground, such as earthquake and earth power, will still work but become water type attacks instead.
I've got a batch of referee test battles to set up. I'll just put each one under a hide bar.
1vs1 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium
Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.
There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.
Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, then the experience gained by each rental Pokémon can be directly transferred to a Pokémon in the battler's regular party, but each party Pokémon can only gain EXP from one of the chosen rentals.
The prizes for this battle are $10 to the winner, $5 to the loser, and $7 to the referee. This battle does not fill a battle slot for the mentoring referee.
I'll already be taking on this one as the veteran referee. We'll just need an additional participant.
I've got a batch of referee test battles to set up. I'll just put each one under a hide bar.
2vs2 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium
Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.
There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.
Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, then the experience gained by each rental Pokémon can be directly transferred to a Pokémon in the battler's regular party, but each party Pokémon can only gain EXP from one of the chosen rentals.
The prizes for this battle are $20 to the winner, $10 to the loser, and $15 to the referee. This battle does not fill a battle slot for the mentoring referee.
I'll already be taking on this one as the veteran referee. We'll just need an additional participant.
The reason the referee gets to keep the slot is that they have to mentor the would-be ref in charge of the battle, thus it's actual work for them rather than just a regular battle.
1vs1 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium
Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.
There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.
Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, then the experience gained by each rental Pokémon can be directly transferred to a Pokémon in the battler's regular party, but each party Pokémon can only gain EXP from one of the chosen rentals.
The prizes for this battle are $10 to the winner, $5 to the loser, and $7 to the referee. This battle does not fill a battle slot for the mentoring referee.
Will need both a veteran referee and a regular participant.
Well I've got two open battle slots, so I'll take Lilycolo's test and post a challenge of my own:
Format: 3v3 single Style: set DQ: 10 days Damage Cap: none Banned/Restricted Moves: OHKOs, direct healing except chill, moves that KO the user, attraction, confusion, weather (moves/abilities with these last three effects have only the banned effects removed) Arena Description: The expansive Asberian database library, home to books about anything and everything Pokemon can do in ASB. At the end of every round, each Pokemon will select a book to read, with an equal chance of each:
A History of ASB: This first-person account of the various ups and downs of the previous league gets the reader caught up in history. For the next round, the moves the reader could learn in the generation their species was introduced in take 2% less energy to perform.
Tales of a Trainer: The exploits of Pokemon of their type excite the reader, giving it +1 stage of Attack and Special Attack for the next round.
The ASB Daily: Stories of recent events get the reader up to speed. Their lowered stats, if any, are each restored by 1 stage.
All About Abilities: A list of the effects of every ability available in ASB. For the next round, the reader gains a random ability that it does not already possess, in addition to all others.
Items and You: A list of the effects of every item available in ASB. For the next round, the reader behaves as if it is holding a random item that it does not already possess, in addition to all others.
The Quest for the Legends: For the remainder of the battle, the reader will gain extensive knowledge about how to execute one of the following 41 moves: Psystrike, Transform, Aeroblast, Sacred Fire, Mist Ball, Luster Purge, Origin Pulse, Precipice Blades, Dragon Ascent, Doom Desire, Psycho Boost, Roar of Time, Spacial Rend, Magma Storm, Crush Grip, Shadow Force, Lunar Dance, Heart Swap, Dark Void, Seed Flare, Judgment, Searing Shot, V-Create, Fusion Flare, Fusion Bolt, Blue Flare, Bolt Strike, Glaciate, Ice Burn, Freeze Shock, Secret Sword, Relic Song, Techno Blast, Light of Ruin, Geomancy, Oblivion Wing, Land's Wrath, Diamond Storm, Hyperspace Hole, Hyperspace Fury, or Steam Eruption. However, their use of the moves take 2% more energy than usual since they are unexperienced with it.
Okay, gonna ease myself back into ASB again with this challenge. I only have one good hand at the moment and I'm feeling really drained, so hopefully there will be no glaring mistakes here. ;-;
3vs3 single
Style: Set
DQ: 10 days
Damage Cap: 35%
Banned Moves: OHKO moves, direct recovery, Pain split, destiny bond, perish song, attract, endeavor, super fang, final gambit, and moves that directly inflict confusion. Chills are limited to 3 per pokémon.
Other: No critical hits can be scored, except with moves that always inflict them, like frost breath.
Arena: Miracle lake
A large lake with crystal clear water and a wonderfully tranquil atmosphere. Any residue from attacks, such as poison or other gunk, will quickly fade away after each strike, leaving the water perfectly pure again.
The lake also has a number of other strange properties, such as allowing battlers to stand upon the surface of the water and enabling them to instantly summon up any material needed for an attack, such as rocks for rock slide and mud for mud slap. Moves that require ground, such as earthquake and earth power, will still work but become water type attacks instead.
On the topic of test battles, Vipera Magnifica passed the ref test yesterday, so we'll need a ref and another battler for his test battle, too:
2vs2 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium
Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.
There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.
Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, they may choose to apply the experience earned by their rental Pokémon, minus one point, to their team in any manner that they choose.
The prizes for this battle are $20 to the winner, $10 to the loser, and $15 to the referee. This battle does not fill a battle slot for the mentoring referee.
On the topic of test battles, Vipera Magnifica passed the ref test yesterday, so we'll need a ref and another battler for his test battle, too:
2vs2 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium
Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.
There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.
Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, they may choose to apply the experience earned by their rental Pokémon, minus one point, to their team in any manner that they choose.
The prizes for this battle are $20 to the winner, $10 to the loser, and $15 to the referee. This battle does not fill a battle slot for the mentoring referee.