Ridous
Kitty kat :3
I have afew mechanics that will be in my game for my senior project called "Dream Realm." Please note that some ideas have come from MANY online games but I have no clue if it will suffice, I will also give an example of a storyline boss in the works after I get some critiques. Please tell me if its to radical, to deluded, and ect. Here goes...
Weapon Upgrade Plan - Weapons to be upgraded need to reach a certain weapon level depending on the weapon. Upgrade valiance is 1 per five weapon levels. Some weapons can not be upgraded regardless of its weapon level.
Weapon Level Plan - Weapon level up by the amount of time spent in battle and the number of monsters. Certain weapons can not level up and some have level caps.
Weapon Durability Plan - The higher the upgrade is, the faster the durability is diminished.
(Equation: 100-Upgrade level = number of kills needed to diminish durability by 1.) Durability can be replenished by using grind stones for melee type weapons, strings for bows, and chains for yoyos. Books lose durability(Pages) for every 150 casts. Special monsters called "Paper Beasts" may drop paper that will replenish book durability. Casting spells on paper beasts will not drop book durability. Grind stones will be used automatically when a specific durability is reached or matches the amount that a grind stone recovers. There are durability safeguards for weapons, the Holy Scabbard for all melee weapons, Stary Bookmark for books, Grey Elixir for Wands and stave, Gold Lubricant for bows, and Silver Lubricant for yoyos.
Party Plan - The limit to a party is 20, if there are atleast 5 for the same gender or 5 of the same root job, the exp rate is increased by 50% and damage output is increased by 5%. If there are atleast 10 for the same gender or atleast 1 of each root job, the exp rate is increased by 100% and damage output is increased by 10%. If there are atleast 15 for the same gender or atleast 5 of each root job, the exp rate is increased by 200% and damage output is increased by 25%. If there are atleast 20 for the same gender or atleast 6 of each root job, the exp rate is increased by 500% and damage output is increased by 50%.
The current weapons in the game will be: Swords, Two-handed Swords, Axes, Two-handed Axes, Spears, Daggers(With Jewel Slot), Strapped Katars, Scythes, Claws, Katana, Books, Stave, Wands, Bows, Grand Bow, Crossbow, Lightbow, and Yoyos.
The only plan I'm sketchy with is the Party Plan...You be the judge!
Weapon Upgrade Plan - Weapons to be upgraded need to reach a certain weapon level depending on the weapon. Upgrade valiance is 1 per five weapon levels. Some weapons can not be upgraded regardless of its weapon level.
Weapon Level Plan - Weapon level up by the amount of time spent in battle and the number of monsters. Certain weapons can not level up and some have level caps.
Weapon Durability Plan - The higher the upgrade is, the faster the durability is diminished.
(Equation: 100-Upgrade level = number of kills needed to diminish durability by 1.) Durability can be replenished by using grind stones for melee type weapons, strings for bows, and chains for yoyos. Books lose durability(Pages) for every 150 casts. Special monsters called "Paper Beasts" may drop paper that will replenish book durability. Casting spells on paper beasts will not drop book durability. Grind stones will be used automatically when a specific durability is reached or matches the amount that a grind stone recovers. There are durability safeguards for weapons, the Holy Scabbard for all melee weapons, Stary Bookmark for books, Grey Elixir for Wands and stave, Gold Lubricant for bows, and Silver Lubricant for yoyos.
Party Plan - The limit to a party is 20, if there are atleast 5 for the same gender or 5 of the same root job, the exp rate is increased by 50% and damage output is increased by 5%. If there are atleast 10 for the same gender or atleast 1 of each root job, the exp rate is increased by 100% and damage output is increased by 10%. If there are atleast 15 for the same gender or atleast 5 of each root job, the exp rate is increased by 200% and damage output is increased by 25%. If there are atleast 20 for the same gender or atleast 6 of each root job, the exp rate is increased by 500% and damage output is increased by 50%.
The current weapons in the game will be: Swords, Two-handed Swords, Axes, Two-handed Axes, Spears, Daggers(With Jewel Slot), Strapped Katars, Scythes, Claws, Katana, Books, Stave, Wands, Bows, Grand Bow, Crossbow, Lightbow, and Yoyos.
The only plan I'm sketchy with is the Party Plan...You be the judge!
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