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I'm liking the new Resident Evil stuff. For one thing, Steve doesn't sound like a nasally brat anymore! *Woot!* And the gameplay for Darkside Chronicles looks awesome! *Although Alexia's voice is starting to creep me out...I keep getting this mental image of a 12 year old beating Claire to death with a beaker filled with a fizzing liquid and ants...*
Metroid-Hell to the yes!
Mario- See above.
I'm actually looking forward to the Code Veronica scenario of Darkside Chronicles. Because if anything, it won't be repetitive, and have unnecessary amounts of backtracking with regenerating enemies. Seriously that just made my zombie-dodging in that game so much more difficult. I'm surprised I even managed to beat it. RE2 will always be my favorite Resident Evil, which is why I'm really looking forward to the RE2 scenario. Mr. X looks fucking BA in the trailer, and scarier too.
Yah! I've actually never played RE 2 or C:V...I've actually only played Umbrella Chronicles, Five and Four. I've only watched the others online...But Darkside looks amazing! I can't wait to see what other scenarios they put in! *I've heard something about Leon and Krauser in South America...*
Many games featuring that sort of gameplay end up being grinds, and as you watch yourself flip over the 9001st giant enemy crab and PRESS B TO NOT DIE'ing it's a little beyond old and repetitive no matter how neat it was the first time.
Was I the only one to be all HOLYSHITADAM HEEEEAART <3 during the trailer? That was a NICE touch really - seems only a few people out of every group get it.
Was I the only one to be all HOLYSHITADAM HEEEEAART <3 during the trailer? That was a NICE touch really - seems only a few people out of every group get it.
That said, Metroid: OM is the only release to have caught my eye. And I'm a little trepidatious yet - with all the fancy flipping animations is feels as if they're taking too much control out of the players hand. Many games featuring that sort of gameplay end up being grinds, and as you watch yourself flip over the 9001st giant enemy crab and PRESS B TO NOT DIE'ing it's a little beyond old and repetitive no matter how neat it was the first time. It's really not a playstyle I associate with Metroid, so I'm not holding my breath yet. I just may have to shatter a few skulls if they muck up Metroid now too. ~.^ *Writhing fangirl hiss*
Well, remember that Metroid: OM is being developed by Team Ninja, a fine studio, but the only achievement I think of when I think of them is Dead or Alive, which explains the crazy flipping animations and such.