Kabigon
Yes We Can!! Obama Wins!
What do you think? Should Garchomp be considered Uber?
Personally I say yes although the yes is really just an opinion.
Garchomp is probably the most overused Pokemon in the world and everyone and their cousin Jim Bob has one. It's base stat's are monstrous.
HP
108
- 357 420 -
Atk
130
266 296 359 394
Def
95
203 226 289 317
SpA
80
176 196 259 284
SpD
85
185 206 269 295
Spe
102
216 240 303 333
Sorry, too lazy to type. But it's stat's are not bad at all and the Sand Veil ability makes it pretty broken. Many people talk about how easy it is to counter (which in retrospect it is) but they usually go up against someone who does not know how to battle. I mean, with the Sand Veil ability, the easiness level drops about 20%. What makes it worse is is that it has one of the deadliest Mixed Sweeper's in the game (not really but just trying to make a point) and is pretty deadly.
Read this counter article from Smogon, or at least the first few paragraphs.
Now, why take special precautions just to guarantee a kill on Garchomp? It's ridiculous.
But on the plus side, most of you battle savvy people will now have more interesting battles. But anyways, just vote in the poll and discuss.
Personally I say yes although the yes is really just an opinion.
Garchomp is probably the most overused Pokemon in the world and everyone and their cousin Jim Bob has one. It's base stat's are monstrous.
HP
108
- 357 420 -
Atk
130
266 296 359 394
Def
95
203 226 289 317
SpA
80
176 196 259 284
SpD
85
185 206 269 295
Spe
102
216 240 303 333
Sorry, too lazy to type. But it's stat's are not bad at all and the Sand Veil ability makes it pretty broken. Many people talk about how easy it is to counter (which in retrospect it is) but they usually go up against someone who does not know how to battle. I mean, with the Sand Veil ability, the easiness level drops about 20%. What makes it worse is is that it has one of the deadliest Mixed Sweeper's in the game (not really but just trying to make a point) and is pretty deadly.
Read this counter article from Smogon, or at least the first few paragraphs.
Smogon said:Since the definition of a Garchomp counter is "a Pokemon that can switch into Garchomp and pose an immediate threat", the Swords Dancer moveset is literally uncounterable with Outrage and Yache Berry. No Pokemon can safely switch into Garchomp's powerful STAB attacks and threaten it before it is 2HKOd at worst except for a faster Lugia with almost maximum HP, Reflect and Roost/Recover. Even the majority of Pokemon with super effective Ice-type moves cannot outspeed and OHKO Garchomp. Some exceptions are a Choice Band Weavile with Ice Punch, Starmie, Gengar and Deoxys-S, which all fail to work as counters since Weavile will not switch in without taking huge amounts of damage and the other three can not OHKO Garchomp due to its Yache Berry. Because of this fact, beating Garchomp will often require at least two Pokemon that can handle its attacks or outspeed it. The best and most common way of dealing with Garchomp is by using a bulky pokemon to eliminate its Yache Berry while it sets up, sacrificing something, luring it into Outrage so it can't switch out and then using a revenge killer to finish the job when Garchomp is not near maximum HP. There are many options for revenge killers, namely any faster Pokemon with a strong STAB Dragon attack or STAB Ice attack but most of these rely on Choice Scarf to do so. For example, Choice Scarf Dragonite can OHKO Garchomp with an Outrage of its own, as can Choice Scarf Abomasnow's Blizzard.
Of course, any counter or revenge killer has to worry about Sand Veil. With the virtually omnipresent Sand Stream activating Garchomp's trait, every move has only an 80% chance of connecting which makes any potential counter even less reliable.
Any Ice Beam user, without STAB, needs at least 269 Special Attack to have a guaranteed OHKO on a min HP, min Special Defense Garchomp, unless Garchomp is holding a Life Orb (in which case you need 243 Special Attack if it has used an attack once, or a mere 216 Special Attack if it has attacked twice). With that in mind, Slowbro and Suicune can counter most of these sets. Starmie can switch in and OHKO the first set while it Swords Dances, and is bulky enough to shrug off an unboosted Earthquake. Outrage with Swords Dance will severely damage Suicune and Slowbro (residual damage means they lose) when Garchomp is Jolly, but allows your opponent to switch in something like Weavile or Starmie and OHKO your defenseless Garchomp. Cresselia can also switch in, set up Reflect, and threaten a kill or severely damage with Ice Beam.
So long as they don't have a decent amount (~20%) of residual damage, Hippowdon and Donphan counter the Choice Band set. Hippowdon gets special mention, because it can easily Slack Off the damage it receives and switch in every time. Slowbro can do the same but it will be 2HKOed about 50% of the time against an Adamant Choice Band Garchomp if Sandstorm is in play. As far as the Choice Scarf set goes, Skarmory completely stops it as long as it is kept out of the way of Fire Blasts; other Steels are similar, but need to avoid Earthquake as well. Cresselia is an excellent counter for all sets, but shares the residual damage problem thanks to a lack of a reliable recovery move—its best bet is Rest / Sleep Talk for beating Garchomp. Celebi is another good choice. It needs Hidden Power Ice to do damage fast enough to some sets, but if it's locked into Earthquake, Celebi is pretty safe, and despite being weak to it, Celebi doesn't take much from Fire Blast. Fire Fang and Dragon Claw do not scare Celebi away, even from the Choice Bander. Celebi also has the defenses to mispredict a couple of times against something like Choice Band Outrage or Chain Chomp, as it can safely Recover later.
Celebi and Cresselia are two of the above counters that can switch into Chain Chomp without risking death next turn. Togekiss and Zapdos can take Draco Meteor and Fire Blast with a lot of Special Defense investment; just watch out for Stealth Rock damage and Roost it off in time. Mantine does the same, but Mantine isn't a very good Pokémon otherwise. Repeated smart switching can wear out Draco Meteor's power (and PP) and Garchomp's HP (due to Life Orb); you're playing with fire though. If Stealth Rock is not up the damage output decreases somewhat.
Most teams will want at least one bulky Steel-type specifically to take on Outrage from Choice Band or Swords Dance + Life Orb Garchomp. That is a powerful enough attack to do serious damage to even its counters if they don't resist it. For example, Choice Band Outrage from Adamant Garchomp does 207-244 damage (49.3-58.1%) to 252 HP / 252 Def Impish Hippowdon. Even Jolly Garchomp has a slight chance to 2HKO Hippowdon.
Now, why take special precautions just to guarantee a kill on Garchomp? It's ridiculous.
But on the plus side, most of you battle savvy people will now have more interesting battles. But anyways, just vote in the poll and discuss.