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IndigoEmmy vs myuma

Round Two

IndigoEmmy (3/3 left)
riolu
Riolu
Ability: Steadfast
Health: 62%
Energy: 89%
Status: Feeling powerful! Also a little dizzy. +3 Attack.

myuma (3/3 left)
solosis
Konani ♀ @ Life Orb
Ability: Magic Guard
Health: 87%
Energy: 87%
Status: Hiding behind her wall of light. Protected by Reflect (3 more actions).

------------------------------​

Riolu gets an excited glint in his eyes, and he hops twice in place, looking around at his materials. Finally, his chance to make art! A discarded plastic water bottle rolls past him, and he swipes it up, chiding its previous owner for not recycling it. No matter. With a few loose tufts of his own fur, the water bottle makes a perfect stand-in for a Riolu wincing from his previous injuries. Across the room, Konani squints at the sudden two figures standing across from her. One's a little shorter, but she figures that must be the real one - that little Riolu can't be as tough as he pretends! This will show him! she thinks as she tilts her body, cascading warbling waves of subtle energy towards the smaller Riolu.

Before she can even register that her confuse rays soaked into the fur-covered water bottle, the real Riolu leaps out from behind his substitute, sinking darkly-glowing fangs into the Solosis's ectoplasm. She gasps and reels back, pain making it easy for her to let down her mental guard and blast psychic energy into Riolu. To her dismay, it's not her foe but the water bottle that gets flung back into the audience, utterly crushed - how could she have made this mistake twice?

Again Riolu takes advantage of her distraction and chomps down again, spitting out dribbles of ectoplasm onto the grimy floor. This time, Konani hits her intended target, and Riolu crashes back with a wounded cry. He lays on the floor, trembling, and takes a long, long time to stand up. Konani's feeling very pleased with herself, but then her shield of light fades and she takes in a tiny breath, feeling rather too exposed.

------------------------------​

IndigoEmmy (3/3 left)
riolu
Riolu
Ability: Steadfast
Health: 33%
Energy: 76%
Status: This can't be over yet! +3 Attack.
Used: Substitute (10%) ~ Crunch ~ Crunch

myuma (3/3 left)
solosis
Konani ♀ @ Life Orb
Ability: Magic Guard
Health: 71%
Energy: 70%
Status: Proud of her last move, but feeling vulnerable without her Reflect.
Used: Confuse Ray (failed) ~ Psychic ~ Psychic

Arena Status
  • The fans are chugging along, valiantly trying to keep the room cool. Plastic water bottles crinkle in people's hands as they watch, transfixed.

Damage and Energy
  • Riolu's Health: 62% - 10% (Substitute) - 19% (Psychic) = 33%
  • Riolu's Substitute: 10% - 19% (Psychic) = 0%
  • Riolu's Energy: 89% - 5% (Substitute) - 4% (Crunch) - 4% (Crunch) = 76%
  • Konani's Health: 87% - 8% (Crunch) - 8% (Crunch) = 71%
  • Konani's Energy: 87% - 4% (Confuse Ray) - 5% (Psychic) - 5% (Psychic) - 3% (Reflect upkeep) = 70%

Notes
  • Speed order: Riolu (60) > Konani (20).
  • Konani's Confuse Ray failed since it was intercepted by Riolu's Substitute.
  • Crunch did not lower Defense on either use.
  • Konani's Reflect wore off at the end of the round.
  • @IndigoEmmy commands first.
 
That could easily knock us out...

... no problem. We've planned for something like that.

Riolu's low on health and based on the damage Psychic did the last few times, it will faint if we hit it twice more!

Konani, Recover ~ Psychic ~ Psychic!
 
Round Three

IndigoEmmy (3/3 left)
riolu
Riolu
Ability: Steadfast
Health: 33%
Energy: 76%
Status: This can't be over yet! +3 Attack.

myuma (3/3 left)
solosis
Konani ♀ @ Life Orb
Ability: Magic Guard
Health: 87%
Energy: 87%
Status: Hiding behind her wall of light. Protected by Reflect (3 more actions).

------------------------------​

It only takes a moment for Riolu to switch from shocked that he's been hurt so badly, to enraged. He stands up from the floor, letting out a savage cry, and lets his rage manifest into his claws as he slashes and swipes at Konani. In a noble effort of self-awareness, Konani does not strike back or even cry out; instead, she focuses inward, drawing in a deep breath, and brings forth a bright light of healing that spreads through her tattered ectoplasm. She finishes the move looking less battered, but more tired.

Riolu continues his assault, and his claws slice, slash, faster and sharper than they were before. Konani retaliates with strong bursts of psychic energy that slam Riolu back. Riolu won't give up! He lands one more painful blow on the Solosis, and then the next wave of powerful energy throws him back. He cries out, and struggles to get up, but he can't. He lets his head fall back onto the floor, drops his paws, and closes his eyes.

------------------------------​

IndigoEmmy (2/3 left)
riolu
Riolu
Ability: Steadfast
Health: 0%
Energy: 61%
Status: Knocked out!
Used: Fury Cutter ~ Fury Cutter ~ Fury Cutter

myuma (3/3 left)
solosis
Konani ♀ @ Life Orb
Ability: Magic Guard
Health: 70% (capped)
Energy: 40%
Status: Trying to maintain a feeling of calm.
Used: Recover ~ Psychic ~ Psychic

Arena Status
  • The audience cheer and chatter excitedly, eager to see what happens next.

Damage and Energy
  • Riolu's Health: 33% - 19% (Psychic) - 19% (Psychic) = 0%
  • Riolu's Energy: 76% - 2% (Fury Cutter) - 4% (Fury Cutter) - 9% (Fury Cutter) = 61%
  • Konani's Health: 71% - 10% (Fury Cutter) + 39% (Recover) - 16% (Fury Cutter) - 28% (Fury Cutter) = 70% (capped)
  • Konani's Energy: 70% - 20% (Recover) - 5% (Psychic) - 5% (Psychic) = 40%

Notes
  • Konani hit the damage cap on the third action (note that the damage cap is a limit on the total amount of damage a Pokémon can take in a round, not the difference between its beginning and ending health, i.e. Recover didn't "reset" the damage cap).
  • By the way, if both battlers want it, we can add a limit like 1 direct heal per Pokémon; a lot of battles have this to prevent things from dragging out to long. Let us know if that's something you'd want!
  • @IndigoEmmy sends out a new Pokémon, then @myuma posts commands (they may also switch Pokémon after IndigoEmmy sends out without using an action).
 
You did great riolu, you were at a type disadvantage, so it's alright.

Go, floof the buneary.
@myuma didn't send out yet so can i do cardinal the fletchinder?
BUNEARY IT IS.
 
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Heheheh! Yeah! I won~!

I'll decide on which Pokemon to send out later, I've got work to hand in for an online class :P
Sorry for having to make you all wait.
 
Yeah, I'm OK with a limit on healing too!
---

Alright, Konani, come back. You did great!

Go, Silke (Cottonee)!

Use Encore if Floof (Buneary) uses a non-attacking move, otherwise use Leech Seed. Then go for Sunny + Solar Beam!

Encore/Leech Seed ~ Sunny Day ~ Solar Beam!
 
That could have been bad...

Go my floofy-poof, floof, I choose you ( We already knew this, but jus' sayin) *Buneary Gracefully leaps off my shoulder like in LGPE*
427s.png

Start us off with an Ice Punch, Now use the sunny day to your advantage, Use Fire Punch, And don't worry buneary, solar beam can't hit you (Gulp i think) if you Bounce up to the rafters and hide behind them. And don't worry, you can come down on the next turn.

Ice Punch ~ Fire Punch ~ Bounce
 
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Round Four

IndigoEmmy (2/3 left)
buneary
Floof
Ability: Run Away
Health: 100%
Energy: 100%
Status: Nervous! This might be hard...

myuma (3/3 left)
cottonee
Silke
Ability: Prankster
Health: 100%
Energy: 100%
Status: Already grinning.

solosis Konani, 70%H/40%E, 0 direct heals left

------------------------------​

Floof appears on the dojo floor and immediately wishes she could sink into it; it looks scary here! She doesn't want to fight... but she has to, so she curls up her fist and whispers an icy chant. Her fist turns to frost and she slams it into the happy little Cottonee floating in front of her. Silke shrieks, shivers, and then shoots tiny seeds at the Buneary; they get stuck in her fur and root into her skin, and Floof shudders.

Immediately after, Silke glances a sneaky glance outside; the sun is hot, sure, but she can make that even hotter. She twirls, spinning her cotton fluff, and outside the sun grows brighter, beating into the dojo even more than it already was. Floof's arm quickly defrosts, and she gains a little bit of confidence then - this will work perfectly with her next move! She bunches her fist together again, chanting fire words now, wincing as the heat thaws her cold paw, then smacks it into Silke.

Silke cries out as the fire burns through her cotton and immediately begins charging her next move as the little flames soak through her leaves. With a dramatic yelp, Floof pounds her feet into the floor and jumps all the way up into the rafters, just as Silke looses her Solar Beam. The Cottonee tries to aim it at Floof as she's bouncing, but a huge beam of sun energy is pretty hard to control and instead it crashes through the roof of the building, tearing a ragged slice in the ceiling way too close to Floof for comfort.

------------------------------​

IndigoEmmy (2/3 left)
buneary
Floof
Ability: Run Away
Health: 98%
Energy: 88%
Status: Heart hammering! This is exciting but man was that close. Leech seeded (1% health/action). Currently Bounced up.
Used: Ice Punch ~ Fire Punch ~ Bounce

myuma (3/3 left)
cottonee
Silke
Ability: Prankster
Health: 76%
Energy: 87%
Status: A bit frustrated with how things are going. Burned (mild, 2% health/round, 0.75x base power for physical attacks).
Used: Leech Seed ~ Sunny Day ~ Solar Beam (missed)

solosis Konani, 70%H/40%E, 0/1 Direct heals left

Arena Status
  • There is a long gash in the roof of the dojo. Boards and debris now litter the floor.
  • The intense sun is shining straight through the gash into everyone's eyes. (7 more actions).

Damage and Energy
  • Floof's Health: 100% - 2% (Leech Seed) = 98%
  • Floof's Energy: 100% - 4% (Ice Punch) - 4% (Fire Punch) - 4% (Bounce (up)) = 88%
  • Silke's Health: 100% - 11% (Ice Punch) - 14% (Fire Punch) + 2% (Leech Seed) - 1% (burn) = 76%
  • Silke's Energy: 100% - 4% (Leech Seed) - 5% (Sunny Day) - 4% (Solar Beam) = 87%

Notes
  • Speed order: Floof (85) > Silke (66).
  • Reminder that each Pokémon is now restricted to using at most 1 direct healing move.
  • Fire Punch caused a burn.
  • @IndigoEmmy commands first.
 
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Buneary! Come down and Bounce on Silke, but use Fire Punch at the same time. Now be as annoying as you possibly can And now be very nice and help cool down these nice people in the audience and change the weather to rain with your Rain Dance,


Bounce + Fire Punch ~ Rain Dance
 
... right, looks like Leech Seed will counteract the HP damage from your burn, Silke.
Try to stay in the sunlight coming through the broken roof - we're not going to let Floof change the weather so easily!

Taunt ~ Giga Drain ~ Cotton Guard


(Hopefully Taunt gets priority thanks to Silke's ability?)
 
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