Okay, there's only one battle left in round two, and it should hopefully wrap up fairly soon. I've therefore decided to open registration for the late bracket of the tournament. That means I need
six people who'd be interested in getting in on the championship. At first, I'd like to reserve those spots for people who didn't get a spot in the earlier rounds, but if after three days there are still open spots, anyone who played in the tournament
I'm also looking for people to help referee the three battles in this little side-round. The DQ time is a standard week, so it should be a little less stressful than reffing for one of the tournament's earlier round. I can take any number of the battles, but would prefer not to!
For both players and referees, here's the lowdown on the battle conditions for the late bracket:
1 vs 1
DQ Time: 7 Days
Damage Cap: 40%
Banned Moves: OHKO's, direct healers limited to 1/pokémon, chills to 3/pokémon
Terrain: Tree of Dreams
Many of the TCoD League's trainers are taking a protracted vacation to Unova, traveling around the region and dropping into different cities to watch or battle in the ongoing league championship. There's one group that's been taking a vacation of a different sort, though--a select few who elected to venture into Unova's Dream World rather than take the normal route around the Unova region, with the promise of a battle at the end of their excursion and a place in the league championship if they should emerge victorious.
There are many paths through the Dream World, but they all end at the same location: the Tree of Dreams, an incrediblly ancient plant whose boughs are draped with the dreams of pokémon from all around the world. It is thought that those who bring an offering to the tree's base may be able to change their dreams into reality, but there will be none of that today. No, today there will be only battling, the opportunity to change dreams of glory into reality for those who were unlucky enough to miss the earlier championship registration period.
The area around the base of the Tree of Dreams is a simple grassy field, offering nothing in particular to help or hinder any battler. However, since this is, after all, the Dream World, pokémon will have no trouble accomplishing astonishing feats like conjuring tidal waves from nowhere or dropping spectral rocks on their foe. There are no restrictions on the kinds of attacks that can be used here, save those imposed by the league.
While the battle is fairly simple, there has been one complication--the machine that brought the trainers and their pokémon to the Dream World have somehow separated the two, leaving the humans without the protection and, most importantly, battle prowess of their partners.
Fortunately, the league has generously provided each of the trainers with a full complement of berries with which to attract the wild pokémon inhabiting the Dream World in order to make up for this deficit. Initially, each trainer will be issued one of each of the following:
Oran, Cheri, Chesto, Pecha, Rawst, Aspear, Oran, Persim, Lum, and Sitrus berries.
In addition, each player will be issued one type-resist berry of their choice.
How many berries are required to attract a pokémon depends on its rarity, as per the following list:
R1: Sitrus
R2: Sitrus, Chesto, Pecha, Cheri
R3: Sitrus, Lum
R4: Cheri, Chesto, Pecha, Rawst, Aspear, Persim, Lum
R5: Oran, Lum, Cheri, Chesto, Pecha
R6: Oran, Sitrus, Lum, type-resist
R7: Oran, Sitrus, Lum, type-resist, Chesto, Pecha
R8: All berries
An evolved pokémon costs the rarity of its base stage + 1 for each evolution it has undergone, up to a maximum of eight. A base-stage pokémon that cannot evolve costs its normal rarity plus two, again up to the cap of r8. The pokémon that appears will have its Dream World ability, if any, and its sex will be randomized. Only pokémon appearing on
this list may be chosen.
However, these berries are useful for more than simply calling forth a battling partner! Any berry
not spent on attracting a pokémon can either be attached to that pokémon as its held item or kept in reserve. Any berries in reserve can be used, at the cost of an action, at any point during the battle. The effects of all berries are the same as usual and detailed on Sunnenrain Berry Mart's
Complete Berry Information Sheet, a copy of which has been helpfully included in each trainer's resource pack in addition to the berries of themselves.
The league will reclaim any berries not used either to pay for pokémon or during the battle, so there's no point in hoarding them--yes, I'm talking to
you, suspicious guy in the hoodie
don't make me ask you to turn out your pockets after the battle.
The beginning of each battle will proceed as follows:
1. The first player chooses a pokémon, chooses a berry to attach to that pokémon if desired (if any remain), and chooses their type resist berry (if it was not spent)
2. The second player does the same and also posts attacks
3. The first player attacks
From that point, the battle proceeds as normal.