M&F
tikitok
- Pronoun
- any
Balance between Pokémon in ASB is always a kind of crapshoot -- movepool isn't the sole factor, as speed and type combination matter, and worse, movepools can't be defined as good simply based on how sizeable they are. Some Pokémon have huge movepools that become almost completely useless under the right circumstances, and others have few moves but just the right ones lying around in there. So, I should mention that first as far the discussion goes on whether any part of the evolution cost interacts with balance between different species.
The separate cases -- and for that matter, rarities as a whole -- are simply arbitrary differences established between Pokémon that feel like they should be different. I mean, we can discuss until we're blue in the face whether a Salamence is better to have than a Furret, but not only can we not objectively put one ahead of the other, it also is that Salamence is simply considered a more impressive Pokémon, so people find it worthwhile to put more effort into getting one, and get more bragging points out of having one. That's more or less the gist of the differing evoltuionary requirements. They're not mechanically important, but they just make sense, and things just making sense is one of the guiding principles of ASB.
Anyway. Ramble on, ramble off, the numbers mostly look good, although I'll agree that 9 EXP for pseudo-legendaries is a bit overly much. Lowering it to 7 might be an overcompensation, though. 8 EXP would probably be better. A good bit less... jagged.
It's also as good as time as any to mention: some other time, I was thinking of changing up Rare Candies, so that only a certain amount of EXP gained by means of those can actually count towards an evolution. This way, Rare Candies would have a nifty utility in contributing for evolution when you're just that last bit short and couldn't get that one KO you needed, while also not being overly useful to the point we absolutely have to put strict limits on their availability.
The separate cases -- and for that matter, rarities as a whole -- are simply arbitrary differences established between Pokémon that feel like they should be different. I mean, we can discuss until we're blue in the face whether a Salamence is better to have than a Furret, but not only can we not objectively put one ahead of the other, it also is that Salamence is simply considered a more impressive Pokémon, so people find it worthwhile to put more effort into getting one, and get more bragging points out of having one. That's more or less the gist of the differing evoltuionary requirements. They're not mechanically important, but they just make sense, and things just making sense is one of the guiding principles of ASB.
Anyway. Ramble on, ramble off, the numbers mostly look good, although I'll agree that 9 EXP for pseudo-legendaries is a bit overly much. Lowering it to 7 might be an overcompensation, though. 8 EXP would probably be better. A good bit less... jagged.
It's also as good as time as any to mention: some other time, I was thinking of changing up Rare Candies, so that only a certain amount of EXP gained by means of those can actually count towards an evolution. This way, Rare Candies would have a nifty utility in contributing for evolution when you're just that last bit short and couldn't get that one KO you needed, while also not being overly useful to the point we absolutely have to put strict limits on their availability.