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Pokémafia - Super Mystery Dungeon

Game End

Serene_Village_School.png


Riolu and Jirachi stood in the woods next to the Serene Village school.
With a silent nod, they strode out. The sound of rustling leaves jolted the other school students.

Deerling turned around in an instant. "R-Riolu! I... I... I'm glad you're safe..." Riolu met Espurr's gaze, and she only smirked and chuckled.
Goomy's gaze wandered off into the sky. Farfetched looked up from his papers slowly.

Buizel ran up to Jirachi and gave them a hug. They gasped, and heard Deerling's voice utter their thoughts. "Buizel... you're... covered in bruises! Here... we need to treat some of these..."

Buizel murmered to Jirachi. "I'm glad you're okay. Both of you. I couldn't stand losing either of you."

They stood up and beckoned to the group.
"Come. We have somewhere we need to go."

---

Ampharos sat at the top of Revelation Mountain, just outside a glowing barrier. They had tried to pound for so long, but all it did was make their arms hurt.

"Please... just break already! I need you to!"

They looked at the Expedition Society Badge at their hand. "What's the point? Why... why should I care what everyone thinks of me... I... I hate this! This is all so stupid!"
With a scream of frustration, they hurled the Badge down the side of the mountain.

"Huh?"

---

Riolu stood in front of Ampharos, holding the Expedition Society Badge in their raised hand. Ampharos charged at them and snarled. In a flash, they stepped aside and threw Ampharos to the ground.
"Only you can do this. But you have to clear the shadow that lingers in your heart."

A voice rang out. "It's over, Ampharos."
Espurr walked up to the prone leader of the Expedition Society.
"It's time to teach them, now." She then turned to the opposite direction and spoke sweetly. "It's okay, you can come out now."
Budew peeked their head out to look at the group.

Jirachi and Buizel stared at Ampharos in shock. Ampharos curled up on the ground, a wave of despair crossing their face.
"You must... you have to hate me... I've done something terrible... Ugh! Why do I even... I hate you! I hate all of you! I-"

Buizel hugged them. "I know you're in pain. I know I've been negligent. If I can help in any way, I'll do it, now or future. If... If you'll forgive me..."

Ampharos gazed into their eyes. "Will... would you forgive me?"

Buizel nodded. "Of course I will. After all, you're my friend, aren't you?"

haneko was executed. They were Buizel.

The game has ended in a victory for the Dark.
Winners
M&F - Ampharos - Roleguesser / 2-Shot Roleswapper
qenya - Espurr - Godfather Oracle

DISCARDED - Shelmet - Bookie Vigilante -> Astronomer


Others
Novae - Fennekin/Player Character - 3-Shot Ability Blocker
Zero Moment - Riolu/Partner - Rolling Backup (Last Death)
JackPK - Deerling - Protective JoAT -> Bookie Vigilante
RedneckPhoenix - Pancham - Kill Blocker
Herbe - Jirachi - Astronomer -> Bookie Vigilante -> Proctective JoAT
haneko - Buizel - Claim Bodyguard / 1-Shot Limited Rolecop
 
mother of god, I had no idea I was going to be as poorly available for this game as I was. to qenya, for carrying the shit out of our here team, I put forth nothing less than both my apologies as well as my fathomless admiration

although ultimately the inactivity might have helped out a little on my end. I fuss so much over not sounding mafia, that I forget that some of the things mafiosxs do are also sometimes just... strategically good things to do as a mafiosx. like shutting the hell up every once in a while-

anyway, let's see how hard herbe was rolling in deadchat, what with that hunch of theirs on my alignment -- although frankly, I lied very little before N2 and I feel as if that bad feeling of herbe's would have been there all the same if I had been town after all-
 
Player Character
Human with a Righteous Heart



You are the Player Character, the Human. You win when all Dark players are dead.

One day, you woke up next to a lake with no memories of your previous life, only that you had one. You have a strong moral compass, and are willing to delve into Mystery Dungeons to save people you don't even know! This is how you met your first classmates at the Serene Village School. You want to get to the bottom of the mystery that's engulfed the village and, most importantly, save everybody from it.

On Night 0, choose a Pokémon from among the playable game characters to be your flavor. (This is all starters from Gens 1-6, plus Pikachu and Riolu.)

You have an intense drive to protect people from harm, even if you barely know them. Up to three times per game, at night, you may describe an ability. This description must include a time of action, such as "during the day, choose a player" or "during the night, choose a player." If your description matches exactly one ability in the game, that ability will not function tonight. If your description matches no ability, or multiple abilities, nothing happens.


On Night 0, she became:


Fennekin
Human with a Righteous Heart


purepng.com-pokemonpokemonpocket-monsterspokemon-franchisefictional-speciesone-pokemonmany-pokemonone-pikachu-1701527785318gugzz.png

You are Fennekin, the Human. You win when all Dark players are dead.

One day, you woke up next to a lake with no memories of your previous life, only that you had one. You have a strong moral compass, and are willing to delve into Mystery Dungeons to save people you don't even know! This is how you met your first classmates at the Serene Village School. You want to get to the bottom of the mystery that's engulfed the village and, most importantly, save everybody from it.

You have an intense drive to protect people from harm, even if you barely know them. Up to three times per game, at night, you may describe an ability. This description must include a time of action, such as "during the day, choose a player" or "during the night, choose a player." If your description matches exactly one ability in the game, that ability will not function tonight. If your description matches no ability, or multiple abilities, nothing happens.

The Partner
Serene Village "Problem Child"



You are the Partner, the Serene Village "Problem Child." You win when all Dark players are dead.

You are a student who goes to Serene Village School. You live with your adoptive dad, Carracosta, who scolds you often, but you both care deeply about each other. You're on generally positive terms with most of the village (except a few who don't like your rambunctiousness), but you felt a vague disconnect between yourself and the other students, a gap that was only filled by the mysterious arrival of the Player some time later. You want to make as many friends as you can and are sometimes clingy to the ones you have, but everyone who you talk to can tell that you're a very genuine and passionate child.

On Night 0, choose two Pokémon from among the playable game characters, one of which will be your flavor. (This is all starters from Gens 1-6, plus Pikachu and Riolu.)

The guilt you have for killing is immense. Each night except for night 0, you will try to truly connect and understand the person who you... couldn't save. Couldn't absolve from guilt. You will be prompted to use one of their abilities. You do not know what it is, only the types of targets it takes, and whether it is helpful, harmful, or neutral. You feel their spirit lingering near... very tangibly, even if nobody else can. You cannot kill. If you would kill, you instead learn who you would.

Remember, for their sake...

On Night 0, he became:

Riolu
Serene Village "Problem Child"


447Riolu_PSMD.png

You are Riolu, the Serene Village "Problem Child." You win when all Dark players are dead.

You are a student who goes to Serene Village School. You live with your adoptive dad, Carracosta, who scolds you often, but you both care deeply about each other. You're on generally positive terms with most of the village (except a few who don't like your rambunctiousness), but you felt a vague disconnect between yourself and the other students, a gap that was only filled by the mysterious arrival of the Player some time later. You want to make as many friends as you can and are sometimes clingy to the ones you have, but everyone who you talk to can tell that you're a very genuine and passionate child.

The guilt you have for killing is immense. Each night except for night 0, you will try to truly connect and understand the person who you... couldn't save. Couldn't absolve from guilt. You will be prompted to use one of their abilities. You do not know what it is, only the types of targets it takes, and whether it is helpful, harmful, or neutral. You feel their spirit lingering near... very tangibly, even if nobody else can. You cannot kill. If you would kill, you instead learn who you would.

Remember, for their sake...

Jirachi
Expedition Society Astronomer


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You are Jirachi, the Expedition Society Astronomer. You win when all Dark players are dead.

A self-proclaimed genius, you work a job for the Expedition Society that suits you best. You love being alone with the stars and the planets. You like your fellow society members in all their quirky little personalities, but nothing can beat laying down and staring at the stars all day, even if they are a bit cryptic sometimes. You don't exactly know why the Expedition Society took a trip to Serene Village, but you're always ready to roll with it.

Each night, you will learn a piece of cryptic information relating to the game's setup. This action can be roleblocked or otherwise tampered with.

On Night 1, he became:

Jirachi
Expedition Society Astronomer?


5a695d43d50ea_large.PSMDIntroArtwork.png.3209b6bbd3d38fe195981775b845f9ec.png

You are Jirachi, the Expedition Society Astronomer? You win when all Dark players are dead.

A self-proclaimed genius, you work a job for the Expedition Society that suits you best. You love being alone with the stars and the planets. You like your fellow society members in all their quirky little personalities, but nothing can beat laying down and staring at the stars all day, even if they are a bit cryptic sometimes. You don't exactly know why the Expedition Society took a trip to Serene Village, but you're always ready to roll with it.

You have a headache... so many incongruous thoughts... you can't remember...

You know the terrain of the woods around Serene Village like the back of your hand. You know how to avoid being spotted, how to set traps, how to navigate the trees... You kind of had a phase that you went through with that, but you can finally put it to a use. Each night, you may choose a player to be made a bait for one day. They will know about this and learn a vague paraphrase of your ability. If the bait is executed tomorrow, you may lure one of their voters into the woods and kill them.

Deerling
Serene Village Socialite


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You are Deerling, the Serene Village Socialite. You win when all Dark players are dead.

Of the students who go to the Serene Village School, you are the most outgoing. You usually attempt to stand up for what you think is right, but you have a soft side too that just likely to be around the other students... maybe you just stand up for the people you pay attention to, but making them happy is the right thing to do, right? You like school life, and you don't want it to change one bit.

Each night, you may choose one of the following actions:
  • Invite a player over to just... play at a sleepover. They cannot die tonight, but are roleblocked. If they try to kill during this time, you die.
  • Invite a player to talk about feelings. They are immune to abilities that all Dark players share tonight.
  • Confess that you like a player. They cannot die tonight, but if you die tonight or tomorrow, they lose all their abilities.
You can only use each ability once.

On Night 2, he became:


Deerling
Serene Village Socialite


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You are Deerling, the Serene Village Socialite. You win when all Dark players are dead.

Of the students who go to the Serene Village School, you are the most outgoing. You usually attempt to stand up for what you think is right, but you have a soft side too that just likely to be around the other students... maybe you just stand up for the people you pay attention to, but making them happy is the right thing to do, right? You like school life, and you don't want it to change one bit.

You have a headache... something feels... terribly wrong...

You know the terrain of the woods around Serene Village like the back of your hand. You know how to avoid being spotted, how to set traps, how to navigate the trees... You kind of had a phase that you went through with that, but you can finally put it to a use. Each night, you may choose a player to be made a bait for one day. They will know about this and learn a vague paraphrase of your ability. If the bait is executed tomorrow, you may lure one of their voters into the woods and kill them.

Pancham
Serene Village Bully


674pancham_psmd.png

You are Pancham, the Serene Village Bully. You win when all Dark players are dead.

You, along with your buddy Shelmet, like to push around the other students at the Serene Village School, with daring them to go into Mystery Dungeons as one of your favorites. You might seem cold and mean on the outside, but you actually care a lot about your classmates: life wouldn't really be the same without them, and despite what other people think of you, you want to do your best to be involved in fighting any mysterious curses that have befallen the village. You may be a little scared, but you're sure that there's something you can do...

Each night, you may dare somebody to enter a Mystery Dungeon to pester them and keep them occupied while asserting your superiority. If they are performing an action that would kill someone else, they will be stopped from performing it, but they will know that you visited them. You cannot target the same player two nights in a row. may not want to be seen as weak, but you still want to help.

Buizel
Expedition Society Underwater Specialist


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You are Buizel, the Expedition Society Guardian Angel. You win when all Dark players are dead.

You work a job for the Expedition Society, and it was... decent. It feels nice to provide a skillset that the others in the society couldn't, but it was... somehow unfulfilling to you. You felt like something was missing. When those two showed up at the Society's doors, you felt something connect, something you didn't have before. You have an inkling of why the Expedition Society came to Serene Village. Those two are likely at the center of it, and you're ready to dive right in.

You know who the Player Charater and their Partner are here in Serene Village. You do not know their alignments. Each night, you may select one of them to protect. If they would die that night, you die instead.

Once per game, at night, you may instead decide to watch over them from all dangers. Select one of them to learn their abilities. Once this happens, you cannot use your previous ability. From then on, if they would die, you will die either instead of or in addition to them, depending on the ability that would have killed them.

On Night 0, the Dark players could select their roles from among the following:


Ampharos
Expedition Society Chief
The Dashing Wanderer

tumblr_ot82qqHpbF1wqg3e0o1_1280.jpg

You are Ampharos, Dashing Wanderer Turned to the Dark. You win when you reach parity with the Light while at least one Dark player is alive.

You have an insatiable wanderlust, a desire to explore all parts of this world, and a feeling of being abnormal, disconnected from society: it was for this reason that you started the Expedition Society in Lively Town. Things started off well, but your relationships with your fellow Expedition Socialites are... rocky. Your dramatic flair and airheaded persona constantly make you the butt of their jokes, and you feel incredible impostor syndrome being the head of a group that doesn't even acknowledge all the hard work you put in to build the Society from the ground up. You feel trapped, cornered... so you made a plan. You feel intense resentments towards the people who trampled over your dream... You'll get back at them. You have your methods. You have moles in the village. Your plan is already in motion.

Each night, you may use your exploratory senses to guess somebody's role. You will learn how accurate you were interpreted as a Pokémon move: higher power generally means more correct.

Additionally, up to twice per game at night, you may use your swagger to confuse your enemies or friends. Choose two players and swap all their abilities. These players do not have to be alive: you may also target the discarded rolecard. If you choose any player or that does not belong to a living player, it will be publicly announced that their rolecard was tampered with in some way. Their win conditions will not change.

This one is the integral part of the plan, the key thing that allowed all of your plan to fall into place around it. Each night, you or one of your teammates may give a player a cursed Expedition Society badge. This badge symbolises all you have gained and lost, all that you were given and all that was snatched away, slowly, insidiously.... your invisible resentment fills them overflowing with malice. You will not be ignored. The night they receive the badge, their body starts to stiffen and their dreams become more lucid: they are either roleblocked or learn false information, depending on their role. The night afterwards they will be petrified, dying without their alignment being revealed. This ability cannot be removed, traded, or copied in any way.

Espurr
Serene Village Psychic Spy


677espurr_psmd.png

You are Espurr, Serene Village Psychic Spy. You win when you reach parity with the Light while at least one Dark player is alive.

You truly want to help the residents of Serene Village. You knew about Ampharos's bitter scheming from the moment he stepped foot in Serene Village: strong emotions read like an open book, even to non-psychics. And yet, the entirety of both the village and his Society seemed to... turn a blind eye to him? It felt really odd to you that they could be so entirely oblivious. You tried bringing it up to Deerling and co., but they dismissed you and started talking about something else. You don't want to hurt your friends. Far from it. You... just want them to be aware that people like Ampharos exist and that they should make him feel loved if its their place to, instead of brushing him off like everybody has been doing. Make him feel... not so incredibly alone. You're not in a good place to reach out to Ampharos directly, but you feel like supporting his plan is your best shot at waking up the villagers to not create more villains, villains that could be a lot more harmful than Ampharos...

Each night, you may use your psychic powers to read the minds of the villagers around you. Ask up to 2 questions that can be answered with one word. This will be answered to the best of my ability. You must select one of these questions to be posted publicly at the start of the day, without the answer.

You understand and empathise with your fellow plotters, and see the paths their past selves could have taken instead. Once per game, at night, you may learn what rolecards you and your known teammates would have if they had been a Light character. (All rolecards were created, then alignments were randomised.)

Your mind is especially resilient to being probed. Each night, you may submit a rolecard. You appear to be this rolecard to most abilities until you submit a different rolecard. You also make sure to protect your physical environment as well as your mind: If you die in the night, your alignment will not be revealed. These abilities cannot be blocked.

Ampharos gave you a stash of these... Each night, you or one of your teammates may give a player a cursed Expedition Society badge. You don't know exactly what this does, but you sensed from Ampharos that they were critical to his plan...

Shelmet
Serene Village Vanguard

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You are Shelmet, Serene Village Vanguard. You win when you reach parity with the Light while at least one Dark player is alive.

You were Pancham's wingman since... a while ago. You both attended the Serene Village School as your first school, and you've helped him push other people around, hoping for some sort of recognition... you don't remember how it got like this. He always brushes you off, and everyone else at the school hates you. At least, the hateful glares you get from Deerling when Goomy started crying... Espurr's and the Player's disapproving glances in your direction... you felt lost, hopeless in the hole you created. You wanted to scream. You wanted to be noticed in the endless stream of the village's babbling gossip. You wanted to... cry. Break something. Show them how much it hurts. Ampharos, like fate's kind hand guided him, offered you an opportunity: you took it up without hesitation.

You know the terrain of the woods around Serene Village like the back of your hand. You know how to avoid being spotted, how to set traps, how to navigate the trees despite your lack of limbs... You kind of had a phase that you went through with that, but you can finally put it to a use. Each night, you may choose a player to be made a bait for one day. They will know about this and learn a vague paraphrase of your ability. If the bait is executed tomorrow, you may lure one of their voters into the woods and kill them.

Ampharos gave you a bunch of these... Each night, you or one of your teammates may give a player a cursed Expedition Society badge. You don't know exactly what this does, he said they were very important...
 
im curious how you guys liked the setup fwiw
its the first one ive designed in a long time and i think it turned out okay
i think the 10p one would have been better but
 
Wow, I love trying to make an honest attempt at playing the game and have it called "stop trying to solve."
oh god no I wasn't trying to say you shouldn't solve! I was making a joke that that's what Eifie would say since she has (memetically recently) infamously been against speculation about how games are set up. I'm personally all for solving, I just was commenting that I wasn't sure that was a particular avenue that would be fruitful for solving. I'm sorry my joke was clumsy and hurt your feelings!

infamous?! excuse you?!

also, I am instituting a new rule that whenever someone talks about me they should tag me so that I may more easily bask in the attention, good or bad

also Keldeo owes me a drawing of Barfie 😁 thanks MF!
 
oh my GOD it was qenya/M&F scumteam after all. HOW did my stupid brain create a wild hunch at the absolute last minute and have it be CORRECT (but also wrong because qenya's role was infuriatingly closer to what she actually claimed than what my wild hunch was)
 
also Keldeo owes me a drawing of Barfie 😁 thanks MF!
if the bet was hinging on mafia winning, all your thanks are belong to qenya tbh

oh my GOD it was qenya/M&F scumteam after all. HOW did my stupid brain create a wild hunch at the absolute last minute and have it be CORRECT (but also wrong because qenya's role was infuriatingly closer to what she actually claimed than what my wild hunch was)
well, in what were perhaps a couple of excessively honest posts back there, I wasn't kidding about the no risk-free choice thing, yeah?
 
speaking of which, I have some stuff to stop procastinating on now, much as I'd like to rifle through the little details of the setup and give zori some proper feedback; hopefully some other time, if revisiting the topic later doesn't become too awkward. it's hard to gauge just from the actual performance, too, considering how much me and qenya got by on town misplays-
 
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