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Pokémon Registration Office

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Re: Pokémon Registration Office

Kenny Get!

158.png

[Kenny]Totodile(M)
Abillity: Torrent
Approval
Signature Attribute: Berserker

Signature move: Spirit Of The Aligator

Kenny, after he was banned from his tribe spent more or less all of his time(with expection of food breaks) exploring the world.

One day, Kenny went to a beach to swim a little. However, the water was full of bloodthirsty sharpedos and other water carnivores, so he decided to take a stroll on the shore. After walking for a while, he accidentaly tripped and fell on something hard that was under the sand. Once he stood up, he cleared away the sand, and realized that he found a hidden trapdoor.

Driven by the will to find out what could be down there, Kenny opened the trapdoor(which took quite some time) and entered the hole. He found out that he entered a tunnel, one that was probably more than just old. After he ventured deeper and deeper trough the tunnel, he was about to go back and to the surface, when he realized that the walls started glowing a brilliant blue. Gathering all of his courage, he went a few steps forward.

What he saw was more than wierd- a gigantic, round room, filled with a blue light and some water. In the middle of the room was a feraligatr-head shaped, hollow rock, which radiated the mysterious glow.

Driven my a mysterious force, Kenny walked towards the stone and touched it. Once he did it, the light inside it faded away for a few seconds, and then reappeared, going mad and looking like a raging wildfire. Surprised and full of horror, Kenny took a few steps backwards, but the light grabbed him, pulling him back to the rock. Then, the glow started taking on the crude shape of a feraligatr. Said shape let out a loud roar, and charged towards the horrified Kenny, entering his body and mind. After that, Kenny fainted, and could hardly remember what happened afterwards.

Kenny woke up on the beach, and the sun was already sinking. Wondering wether it was all a dream, Kenny made his way back to the forest. That night, the strange glow appered in his dream. However, this time, it took the exact shape of a feraligatr. Wondering who or what it might be, Kenny asked it who/what he/she/it was. The feraligatr told Kennty that he is the spririt of a long dead feraligatr, and that he kept on existing by infesting different bodies. Kenny woke up all of a sudden. It was middle in the night, and a nearby bush was shaking.

Kenny silently walked towards the bush, but he wasn't silent enough- all of a sudden, the same attacker that killed his friend jumped towards him, slashing him in the face before throwing him backwards. More and more of these wierd creatures started coming out of the shadows, just like when they did the last time he met them. However, this time he didn't stand a chance- they were many, he was alone, and he didn't have much of a reason to go berserk. The dark attackers charged towards Kenny, and started slashing, biting, pushing and stabbing him, leading him towards a nearby wall, meaning that he had nowhere to run.

Just when he was sure he won't survive this encounter, the rage within him was released, and he started fighting back. Still, it wasn't enough, and Kenny collapsed on the ground, completely helpless. Then, when the leader of these creatures was about to land the final strike on kenny, the blue glow that entered his body in the cave came out of his body, this time in the shape of a totodile, and started striking down the attackers, one by one, until all of them fled for their lives. Amazed, Kenny tried to stand up, but collapsed on the ground. The spirit walked towards Kenny and sat down next to him, explaining that since Kenny was in danger, the spirit was in danger too- should Kenny stop existing, the spirit would cease to exist too.

From that day on, whenever Kenny was in extreme danger, the spirit would show up and aid him in battle, doing exactly what he did and moving exactly like he did. After training for a lot of time, Kenny learned how to summon the spirit. However, he could still only do it when in great danger.

Type:Water/Stat:Phsyical/Base Damage:10% for the first attack, depending for the next attacks/Accuracy:100%/Target:Single/Energy:7% To activate, 2% per action the spirit is active/Duration:3 Actions after the attack has been used

Kenny can only release the spirit when he is going berserk. In order to do this, he has to spend an action to reach the depths of his mind and fury, and then release the spirit. Kenny will only lose his focus if he goes out of berserk mode, for example if he will be put to sleep, but damage won't bring him out of focus, no matter how high(expect if he faints). Once Kenny releases the spirit, it will rush towards the enemy with such amounts of force that it might lower their defence(50% chance). From the point the spririt is released, and until one round(3 actions) later, the spirit will perform all physical attacks for Kenny, dealing the same amount of base damage the attacks would normally deal. Because the spirit doesn't have a real body, it can freely move around, which means Kenny can attack enemies without closing in. However, mantaining the spirit's power is tiring, and will cost Kenny 2% energy per actions the spirit will stay outside of his body. On the upside, because of the spirit's power, all the attacks done by the spirit will deal 1% more damage than they normally would.

Usage Gap:15 Actions after all effects.
 
Re: Pokémon Registration Office

179.png

[Meep]Mareep(M)
Ability: Volt Absorb
Signature Attribute: Proto-Sheep​

While it is well known that Mareep have a lot of electric charge in their wool, what is less well known that the electricity is made of very high amounts of negative energy, which moves to sources of positive energy. Meep, however, always created positive energy, rather than negative energy, meaning that he never got to transfer his electricity just by touching others. However, something Meep did notice was the fact that whenever he was hurt by electricity, his body absorbed it, balancing out the electricity in his body in the process.

Effects:
Meep's abillity is Volt Absorb instead of Static, since the wool around his body is built to absorb rather than release electric energy. When and if he is hit by an electric attack/something which deals electric damage, not only will his abillity be activated, but he will also have an electric overdrive for 6 actions from the point that he has been struck. As long as he has an electric overdrive, all of his electric attacks will deal 2% more damage- however, he will lose 2% energy for every action he is in an electric overdrive.
 
Re: Pokémon Registration Office

...you know, that's funny. I was going to get a sig attribute for my Mareep as well.

mareep
Tesla (F) Static

Signature Attribute: Sponge Wool

Mareep are well known for having a lot of wool. Tesla is no exception. She has lots of nice, white wool. However, while normal Mareep wool is dry, Tesla's is incredibly damp. While the dampness of the wool slows her down, it also gives her the properties of a sponge. She can freely absorb water with the wool, and her natural electric powers are magnified as a result.

Effects:

Due to the sponge-like properties of her wool, Tesla has Water Absorb in addition to all other abilities. Since her wool is so wet, whenever Tesla uses an electric-type attack, the damage done by the attack is 1.5 times more powerful.
However, the dampness of her wool prevents her from using Cotton Spore or Magnet Rise. It also starts her off with a speed multiplier of -6.
 
Re: Pokémon Registration Office

Kabuto [M]
Battle Armor
Body Mod: Nervous Sweat
Before Kabuto was revived into the present, he was laid in the crevices of an underwater dormant volcano that coincidentally during the day of hatching, had erupted. The heat waves created from the ever so slowly reawakening beast of lava had rearranged some of Kabuto's genes during incubation creating his strange traits.

As Kabuto matured he realized that during times of intimidation and fear [triggered by the Ability Intimidate and any moves inducing fear such as Scary Face, Roar, etc.] as well as frustration and anger [repeated failure in battle and moves inducing anger and annoyance such as Taunt], his body would respond in violent flares of heat causing him to feel as if his insides were on fire. This made him rise in temperature not just on the inside but on the outside as well.

Effects: When Kabuto is in this state and an opponent uses a contact attack against him, that opponent gains a mild burn that deals it 3% damage every other round. However, the heat also damages Kabuto, and he takes 3% every other round as well The heat from his body has a 5% chance of inducing these mild burns for his own physical attacks with the same damage pattern. When in this state his STAB is ineffective. With this severe increase in body temperature, Kabuto's weakness to Grass goes down one level. Kabuto is relieved of this state when returned to his Pokeball, or during a change in weather to rain for his body cools off allowing Kabuto to calm down. He cannot enter this state while rain is in effect either. When swimming he has one round with the effect be it he stays at the surface otherwise underwater swims result in an immediate cool off. Growing weak and using energy is not a factor of eliminating this state because his fear and/or anger will increase as he grows desperate to survive.

Sig. Move: None
Approved.

[Phoebe] Feebas [F]
Ability: Swift Swim
Signature Attribute: Hails From the Frigid Northlands

Phoebe was born and raised in a very chilly and barren part of Asber, in a small lake that just barely managed to stay unfrozen for some of the year. Thus, her particular school of Feebas became very resistant to cold, and in a few generations, a few of them, like Phoebe, embraced fully their latent Ice-type abilities.

Effects: Phoebe is considered a Water/Ice type. Furthermore, in overly warm and tropical environments, or during Sunny Day, she loses 2% energy per action to keep herself from overheating. Phoebe is immune to Freezing but is dealt double-damage from a Burn. Hail restores health to Phoebe equal to the amount a normal Feebas would lose.
Remove the stealth ice body ability and it's fine.

[Magritte] Smeargle (M) <Technician>
Signature Move: Ceci N'est Pas Une Queulorior

Why is it, Magritte wondered idly as he practiced the various moves he had sketched, that a charmeleon needs a fire sac to produce a flamethrower, or that a rhydon needs its impressive weight and strength to start an earthquake, but he could form the same devastating attacks with nothing more than a few strokes and a slight adjustment to the color of his paint? Where do they come from, and is everything that those charmeleon and rhydon claim to go through necessary in the first place? Clearly something about the whole process is not as it seems if he can emulate such feats of strength and biology with paint. The next question he had to ask himself as an artist, then, was whether or not it would be possible to paint an attack that looks like one thing but behaves like another, that is one thing but could potentially be perceived as something else. Would it really be that much of a stretch to take the energy he can practically conjure out of thin air anyway and change its appearance? Besides, what is art if it can't be thrown in the face of rationality and the status quo? Boring and predictable, that's what. And Magritte does not like boring or predictable.

When Magritte uses an attack, he can choose to alter all visual attributes of the attack so that it looks like any other attack he currently has access to. For example, if he uses flame wheel, he can choose to modify the flame wheel's appearance and execution so that it looks identical to thunder. Alternatively, he can attempt to approximate some other, non-attack form, such as a flock of white doves or maybe a tobacco pipe hurtling through the air. The modified attack only looks different, however, and still behaves exactly as it would had he not changed its appearance--a flame wheel that looks like a thunder will still be a base 60 physical fire-type attack that has a 30% chance of burning its opponent, not a base 120 special electric-type attack with a 30% chance of causing paralysis. The obvious exception to this is that the attack will change its range from indirect to contact and vice versa if the modified execution requires (so a flame wheel that looks like a thunder is not a contact move, but a thunder that looks like a flame wheel is). If the "false" attack is self-targeting, its range counts as indirect. The "false" attack will spread or contract its range as convincingly as possible so that it mimics the range of the original attack.

In addition to being a nifty trick in general, the modified attack Magritte uses is devilishly convincing. No matter how hard the opponent watches as Magritte prepares to act, it just can't understand how that thunder is actually a flame wheel because it is a thunder. It's blindingly bright like a thunder, it comes screaming down out of the sky like a thunder and there is absolutely no wheel of flames in sight--what on earth do you mean "this is not a thunder"? Therefore, the opponent will not be able to reconcile any commands telling it to act based on the original, modified attack--"counter if Magritte uses flame wheel" means nothing if the flame wheel is clearly thunder (isn't it? halp D:) and so the opponent will react as though Magritte was in fact ordered to use thunder and thunder alone. Only when the attack is completed will the opponent realize that the move it saw is not at all what it seemed. This means that any lingering effects of the attack will behave as normal and will be perceived as normal by the opponent--a fire spin might look like a blizzard when Magritte first uses it, but once the initial illusion fades the opponent will be well aware that it is surrounded by a tornado of fire.

Type: Normal / Stat: Other / Accuracy: 100% / Damage: NA / Energy: 3% / Target: Self / Effects: Used in conjunction with another attack. Magritte alters the appearance and execution of the attack so that it appears visually identical to any other attack he currently has access to, or so that it looks like any other illusion he can think to conjure. The damage, damage category, type, accuracy and effects of the attack remain the same as the original attack; the direct/indirect classification of the attack will change to match the false attack. For all intents and purposes it is impossible for the opponent to tell that the attack is not what it looks like until it is too late, and so it will act on its commands as though Magritte is using the "false" attack regardless of what its trainer says. If the original attack lasts for more than one action it will take on its standard appearance and effects after the initial illusion. / Duration: 1 action / Usage Gap: 15 actions

Better?
Approved.

Kenny Get!

158.png

[Kenny]Totodile(M)
Abillity: Torrent
Approval
Signature Attribute: Berserker

Signature move: Spirit Of The Aligator

Kenny, after he was banned from his tribe spent more or less all of his time(with expection of food breaks) exploring the world.

One day, Kenny went to a beach to swim a little. However, the water was full of bloodthirsty sharpedos and other water carnivores, so he decided to take a stroll on the shore. After walking for a while, he accidentaly tripped and fell on something hard that was under the sand. Once he stood up, he cleared away the sand, and realized that he found a hidden trapdoor.

Driven by the will to find out what could be down there, Kenny opened the trapdoor(which took quite some time) and entered the hole. He found out that he entered a tunnel, one that was probably more than just old. After he ventured deeper and deeper trough the tunnel, he was about to go back and to the surface, when he realized that the walls started glowing a brilliant blue. Gathering all of his courage, he went a few steps forward.

What he saw was more than wierd- a gigantic, round room, filled with a blue light and some water. In the middle of the room was a feraligatr-head shaped, hollow rock, which radiated the mysterious glow.

Driven my a mysterious force, Kenny walked towards the stone and touched it. Once he did it, the light inside it faded away for a few seconds, and then reappeared, going mad and looking like a raging wildfire. Surprised and full of horror, Kenny took a few steps backwards, but the light grabbed him, pulling him back to the rock. Then, the glow started taking on the crude shape of a feraligatr. Said shape let out a loud roar, and charged towards the horrified Kenny, entering his body and mind. After that, Kenny fainted, and could hardly remember what happened afterwards.

Kenny woke up on the beach, and the sun was already sinking. Wondering wether it was all a dream, Kenny made his way back to the forest. That night, the strange glow appered in his dream. However, this time, it took the exact shape of a feraligatr. Wondering who or what it might be, Kenny asked it who/what he/she/it was. The feraligatr told Kennty that he is the spririt of a long dead feraligatr, and that he kept on existing by infesting different bodies. Kenny woke up all of a sudden. It was middle in the night, and a nearby bush was shaking.

Kenny silently walked towards the bush, but he wasn't silent enough- all of a sudden, the same attacker that killed his friend jumped towards him, slashing him in the face before throwing him backwards. More and more of these wierd creatures started coming out of the shadows, just like when they did the last time he met them. However, this time he didn't stand a chance- they were many, he was alone, and he didn't have much of a reason to go berserk. The dark attackers charged towards Kenny, and started slashing, biting, pushing and stabbing him, leading him towards a nearby wall, meaning that he had nowhere to run.

Just when he was sure he won't survive this encounter, the rage within him was released, and he started fighting back. Still, it wasn't enough, and Kenny collapsed on the ground, completely helpless. Then, when the leader of these creatures was about to land the final strike on kenny, the blue glow that entered his body in the cave came out of his body, this time in the shape of a totodile, and started striking down the attackers, one by one, until all of them fled for their lives. Amazed, Kenny tried to stand up, but collapsed on the ground. The spirit walked towards Kenny and sat down next to him, explaining that since Kenny was in danger, the spirit was in danger too- should Kenny stop existing, the spirit would cease to exist too.

From that day on, whenever Kenny was in extreme danger, the spirit would show up and aid him in battle, doing exactly what he did and moving exactly like he did. After training for a lot of time, Kenny learned how to summon the spirit. However, he could still only do it when in great danger.

Type:Water/Stat:Phsyical/Base Damage:10% for the first attack, depending for the next attacks/Accuracy:100%/Target:Single/Energy:7% To activate, 2% per action the spirit is active/Duration:3 Actions after the attack has been used

Kenny can only release the spirit when he is going berserk. In order to do this, he has to spend an action to reach the depths of his mind and fury, and then release the spirit. Kenny will only lose his focus if he goes out of berserk mode, for example if he will be put to sleep, but damage won't bring him out of focus, no matter how high(expect if he faints). Once Kenny releases the spirit, it will rush towards the enemy with such amounts of force that it might lower their defence(50% chance). From the point the spririt is released, and until one round(3 actions) later, the spirit will perform all physical attacks for Kenny, dealing the same amount of base damage the attacks would normally deal. Because the spirit doesn't have a real body, it can freely move around, which means Kenny can attack enemies without closing in. However, mantaining the spirit's power is tiring, and will cost Kenny 2% energy per actions the spirit will stay outside of his body. On the upside, because of the spirit's power, all the attacks done by the spirit will deal 1% more damage than they normally would.

Usage Gap:15 Actions after all effects.
Okay, this is what I do not understand about this signature move: it has a listed damage of 10% damage for the "first attack" and "depending" for the rest. What does that mean? That this attack does 10% damage when the spirit is summoned (how?) and then subsequent attacks using it do the same amount of damage as Kenny himself would deal when using them? Are they the same except now always water typed? What exactly is going on here?

179.png

[Meep]Mareep(M)
Ability: Volt Absorb
Signature Attribute: Proto-Sheep​

While it is well known that Mareep have a lot of electric charge in their wool, what is less well known that the electricity is made of very high amounts of negative energy, which moves to sources of positive energy. Meep, however, always created positive energy, rather than negative energy, meaning that he never got to transfer his electricity just by touching others. However, something Meep did notice was the fact that whenever he was hurt by electricity, his body absorbed it, balancing out the electricity in his body in the process.

Effects:
Meep's abillity is Volt Absorb instead of Static, since the wool around his body is built to absorb rather than release electric energy. When and if he is hit by an electric attack/something which deals electric damage, not only will his abillity be activated, but he will also have an electric overdrive for 6 actions from the point that he has been struck. As long as he has an electric overdrive, all of his electric attacks will deal 2% more damage- however, he will lose 2% energy for every action he is in an electric overdrive.
Physics cries so hard at the concept of this attribute. So hard.

The effects are acceptable, but please, change the description to something else. Just... something else.

...you know, that's funny. I was going to get a sig attribute for my Mareep as well.

mareep
Tesla (F) Static

Signature Attribute: Sponge Wool

Mareep are well known for having a lot of wool. Tesla is no exception. She has lots of nice, white wool. However, while normal Mareep wool is dry, Tesla's is incredibly damp. While the dampness of the wool slows her down, it also gives her the properties of a sponge. She can freely absorb water with the wool, and her natural electric powers are magnified as a result.

Effects:

Due to the sponge-like properties of her wool, Tesla has Water Absorb in addition to all other abilities. Since her wool is so wet, whenever Tesla uses an electric-type attack, the damage done by the attack is 1.5 times more powerful.
However, the dampness of her wool prevents her from using Cotton Spore or Magnet Rise. It also starts her off with a speed multiplier of -6.
Too powerful. Water absorb should replace static, and the electricity boost should only come after her wool has actually been wet by something (an electric attack, rain, whatever).
 
Re: Pokémon Registration Office

Starter Team Go!

[Hastings] Tyrogue (M) <Guts> -$20-
[Fulford] Growlithe (F) <Flash Fire> -$10-
[Stamford] Bronzor (?) <Levitate> -$5-

Thats a total of $35.
 
Last edited:
Re: Pokémon Registration Office

This is gonna be a long day...

158.png

[Kenny]Totodile(M)
Abillity: Torrent
Approval
Signature Attribute: Berserker

Signature move: Spirit Of The Aligator

Kenny, after he was banned from his tribe spent more or less all of his time(with expection of food breaks) exploring the world.

One day, Kenny went to a beach to swim a little. However, the water was full of bloodthirsty sharpedos and other water carnivores, so he decided to take a stroll on the shore. After walking for a while, he accidentaly tripped and fell on something hard that was under the sand. Once he stood up, he cleared away the sand, and realized that he found a hidden trapdoor.

Driven by the will to find out what could be down there, Kenny opened the trapdoor(which took quite some time) and entered the hole. He found out that he entered a tunnel, one that was probably more than just old. After he ventured deeper and deeper trough the tunnel, he was about to go back and to the surface, when he realized that the walls started glowing a brilliant blue. Gathering all of his courage, he went a few steps forward.

What he saw was more than wierd- a gigantic, round room, filled with a blue light and some water. In the middle of the room was a feraligatr-head shaped, hollow rock, which radiated the mysterious glow.

Driven my a mysterious force, Kenny walked towards the stone and touched it. Once he did it, the light inside it faded away for a few seconds, and then reappeared, going mad and looking like a raging wildfire. Surprised and full of horror, Kenny took a few steps backwards, but the light grabbed him, pulling him back to the rock. Then, the glow started taking on the crude shape of a feraligatr. Said shape let out a loud roar, and charged towards the horrified Kenny, entering his body and mind. After that, Kenny fainted, and could hardly remember what happened afterwards.

Kenny woke up on the beach, and the sun was already sinking. Wondering wether it was all a dream, Kenny made his way back to the forest. That night, the strange glow appered in his dream. However, this time, it took the exact shape of a feraligatr. Wondering who or what it might be, Kenny asked it who/what he/she/it was. The feraligatr told Kennty that he is the spririt of a long dead feraligatr, and that he kept on existing by infesting different bodies. Kenny woke up all of a sudden. It was middle in the night, and a nearby bush was shaking.

Kenny silently walked towards the bush, but he wasn't silent enough- all of a sudden, the same attacker that killed his friend jumped towards him, slashing him in the face before throwing him backwards. More and more of these wierd creatures started coming out of the shadows, just like when they did the last time he met them. However, this time he didn't stand a chance- they were many, he was alone, and he didn't have much of a reason to go berserk. The dark attackers charged towards Kenny, and started slashing, biting, pushing and stabbing him, leading him towards a nearby wall, meaning that he had nowhere to run.

Just when he was sure he won't survive this encounter, the rage within him was released, and he started fighting back. Still, it wasn't enough, and Kenny collapsed on the ground, completely helpless. Then, when the leader of these creatures was about to land the final strike on kenny, the blue glow that entered his body in the cave came out of his body, this time in the shape of a totodile, and started striking down the attackers, one by one, until all of them fled for their lives. Amazed, Kenny tried to stand up, but collapsed on the ground. The spirit walked towards Kenny and sat down next to him, explaining that since Kenny was in danger, the spirit was in danger too- should Kenny stop existing, the spirit would cease to exist too.

From that day on, whenever Kenny was in extreme danger, the spirit would show up and aid him in battle, doing exactly what he did and moving exactly like he did. After training for a lot of time, Kenny learned how to summon the spirit. However, he could still only do it when in great danger.

Type:Water/Stat:Phsyical/Base Damage:10%/Accuracy:100%/Target:Single/Energy:7% To activate, 2% per action the spirit is active/Duration:3 Actions after the attack has been used

Kenny can only release the spirit when he is going berserk. In order to do this, he has to spend an action to reach the depths of his mind and fury, and then release the spirit. Kenny will lose his focus if he goes out of berserk mode, for example if he will be put to sleep, or if he is hit by a move with a base power higher than 120. When Kenny releases the spirit, it will attack a target Kenny chooses, attacking them with extreme force and possibly lowering the target's defense stat by 1(50% chance this will happen). From the point Kenny releases the spirit, and until 3 actions later, the spirit will cover Kenny's body, enhancing the power of all of his attacks. At the cost of 2% energy per action that the spirit will stay, all of Kenny's attacks will deal 1% more damage. After staying with Kenny for 3 actions, the Spirit will leave his body, and Kenny will automaticly go out of Berserk mode out of exhaustion. From the point that the spirit will leave Kenny's body, and for the rest of the battle, Kenny won't be able to re-enter his berserk mode.

Usage Gap: Once Per Battle.

I decided to change it a little, so now the spirit will attack, damage the enemy, boost Kenny's power for a short while, and then disappear, leaving him unable to go berserk.
 
Re: Pokémon Registration Office

179.png

[Meep]Mareep(M)
Ability: Volt Absorb
Signature Attribute: Proto-Sheep​

A well known fact: Mareep and their evolution line have lots of electricity in their body. A less known fact: Once every few generations, a single Mareep is born with wool that absorbs rather than releases electricity.

Meep is one of these few Mareeps- while he could create electricity himself, he always had trouble making the electricity level in his body stable. In addition, his body seemed to attract electricity. Strangely enough, whenever something electric hit Meep, his body would go nuts, and while his body absorbed most of the electricity, the wool around his body would just puff up and start to crackle with crazy amounts of electricity.

While this would scare away most attackers, it also tired Meep faster than he would normally get, although all of his electric attack seemed to become much bigger and stronger, that is as long as what his trainer called 'an electric overdrive' still went on.

Effects:
Meep's abillity is Volt Absorb instead of Static, since the wool around his body is built to absorb rather than release electric energy. When and if he is hit by an electric attack/something which deals electric damage, not only will his abillity be activated, but he will also have an electric overdrive for 6 actions from the point that he has been struck. As long as he has an electric overdrive, all of his electric attacks will deal 2% more damage- however, he will lose 2% energy for every action he is in an electric overdrive. If he is hit by an electric attack/electricity while in his overdrive, the timer will reset and his abillity activated.
 
Re: Pokémon Registration Office

[Faris Schweriz] Cappun (F)
Ability: Pickup
Signature Attribute: Gender Cloak

Signature Move: Swagshot

One of the main thing Faris has come to miss about piracy is the treasure. Having spent years of her life finding and stealing shiploads of the most beautiful and precious trinkets she could imagine, it's come as a harsh blow to be relegated to scraping together a mere $10 worth of booty per battle. And it wouldn't be so bad if it weren't for the kind of complete tat that is considered valuable by Pokémon in this new life; half-eaten sandwiches? Soggy old blueberries? Bleh. No thanks. It's disappointing enough to be depressing, even, and Faris wants nothing more than to be rid of such garbage. Her trainer, concerned by her chagrin, came up with an idea to let her dispose of this embarrassing junk while at the same time contributing to the battle, by using Pickup objects as weapons. However, Faris uses this quite sparingly; the occasional treasure can be quite pretty and valuable, and in any case loot is still loot, right?

Type: Normal / Stat: Physical / Base Damage: ~8% / Accuracy: ~100% / Target: Single / Energy: ~5%
Effects: Faris selects a picked-up item at random and throws it at the foe, inflicting damage and possible other effects based on the value and quality of the object. This will reduce the amount of money she holds by $1, and the total amount of items picked up (including those thrown) still cannot exceed 10, regardless of how much Swagshot is used. She is reluctant to throw objects she deems valuable, shiny or pretty, and if such an item is chosen there is a 15% chance the attack will fail. If it is thrown, it will be thrown more reluctantly and gently, reducing base damage to 6%. It is up to the referee's discretion to adjust energy and damage or add additional effects if they deem it suitable depending what is thrown- for instance, heavy objects may deal slightly more damage and cost more energy, whereas soft ones will do the opposite; sharp objects may wound the target and reduce defense; and so on.
Usage Gap: 3 actions



Added tildes and reworded something I felt was vagueish. I did think of putting "varies" for all the values and then just putting the base damage/energy/accuracy in the effects, but that would make it more complicated and long-winded to squiggles it is.
 
Re: Pokémon Registration Office

>:( Posted this ages ago!

Spinarak
[Skippy] (Male)
Ability:
Insomnia
Move Mod: None
Body Mod: Expression
Skippy has always been fascinated by the face on his back, and this interest led him to experiment with it. He eventually discovered he could manipulate it based on his emotions, and from there discovered in friendly duels that this would often affect him opponent. He was then captured, and his trainer took a keen interest in this special talent, using it to help him win.
Effects: Skippy can take an action to change the expression on his back, using up 1% energy to do so, and affect all Pokémon on the field, save those with no eyes (Staryu, Starmie, Zubat), those that are for any reason oblivious to him (Simple or Oblivious abilities, Attracted, Taunted, Confused, etc.) or those who seem to have no emotions (Bronzor, Probopass, etc.). These are as follows:
Happy: The default. No added effects except powering up Return.
Sad: Boosts Frustration's power. Pokémon will have a 5% chance of being too sad to follow orders and just sitting there, wallowing in self-pity.
Angry: Boosts Frustration's power. Mimics mild Taunting.
Surprised: Pokémon will be more easily surprised, and more likely to recoil in shock. Increases all attacks' Flinch chance by 10%.
Bored: Pokémon will become restless, reluctant to Chill or Sleep. Basically adds Vital Spirit to all Pokémon in addition to any other abilities.
Afraid: Pokémon will be reluctant to attack (10% chance of not attacking) due to some (unreasonable?) terror of the opponent, unless they very obviously pose no threat, like Magikarp, Cleffa, etc. (Basically cute Pokémon.)

Skippy cannot use these if Taunted, Attracted, Confused, etc.
 
Re: Pokémon Registration Office

mareep
Tesla (F) Water Absorb

Signature Attribute: Sponge Wool

Mareep are well known for having a lot of wool. Tesla is no exception. She has lots of nice, white wool. However, while normal Mareep wool is dry, Tesla's is incredibly damp. While the dampness of the wool slows her down, it also gives her the properties of a sponge. She can freely absorb water with the wool, and her natural electric powers are magnified as a result.

Effects:

Due to the sponge-like properties of her wool, Tesla has Water Absorb as her ability rather than Static. Provided that her wool is wet, due to rain, being hit by a water-type move, or anything else, whenever Tesla uses an electric-type attack, the damage done by the attack is 1.5 times more powerful.
However, the dampness of her wool prevents her from using Cotton Spore or Magnet Rise. It also starts her off with a speed multiplier of -6.

This is okay yse?
 
Re: Pokémon Registration Office

Starter Team Go!

[Hastings] Tyrogue (M) <Guts> -$20-
[Fulford] Growlithe (F) <Flash Fire> -$10-
[Stamford] Bronzor (?) <Levitate> -$5-

Thats a total of $35.

Approved.

This is gonna be a long day...

158.png

[Kenny]Totodile(M)
Abillity: Torrent
Approval
Signature Attribute: Berserker

Signature move: Spirit Of The Aligator

Kenny, after he was banned from his tribe spent more or less all of his time(with expection of food breaks) exploring the world.

One day, Kenny went to a beach to swim a little. However, the water was full of bloodthirsty sharpedos and other water carnivores, so he decided to take a stroll on the shore. After walking for a while, he accidentaly tripped and fell on something hard that was under the sand. Once he stood up, he cleared away the sand, and realized that he found a hidden trapdoor.

Driven by the will to find out what could be down there, Kenny opened the trapdoor(which took quite some time) and entered the hole. He found out that he entered a tunnel, one that was probably more than just old. After he ventured deeper and deeper trough the tunnel, he was about to go back and to the surface, when he realized that the walls started glowing a brilliant blue. Gathering all of his courage, he went a few steps forward.

What he saw was more than wierd- a gigantic, round room, filled with a blue light and some water. In the middle of the room was a feraligatr-head shaped, hollow rock, which radiated the mysterious glow.

Driven my a mysterious force, Kenny walked towards the stone and touched it. Once he did it, the light inside it faded away for a few seconds, and then reappeared, going mad and looking like a raging wildfire. Surprised and full of horror, Kenny took a few steps backwards, but the light grabbed him, pulling him back to the rock. Then, the glow started taking on the crude shape of a feraligatr. Said shape let out a loud roar, and charged towards the horrified Kenny, entering his body and mind. After that, Kenny fainted, and could hardly remember what happened afterwards.

Kenny woke up on the beach, and the sun was already sinking. Wondering wether it was all a dream, Kenny made his way back to the forest. That night, the strange glow appered in his dream. However, this time, it took the exact shape of a feraligatr. Wondering who or what it might be, Kenny asked it who/what he/she/it was. The feraligatr told Kennty that he is the spririt of a long dead feraligatr, and that he kept on existing by infesting different bodies. Kenny woke up all of a sudden. It was middle in the night, and a nearby bush was shaking.

Kenny silently walked towards the bush, but he wasn't silent enough- all of a sudden, the same attacker that killed his friend jumped towards him, slashing him in the face before throwing him backwards. More and more of these wierd creatures started coming out of the shadows, just like when they did the last time he met them. However, this time he didn't stand a chance- they were many, he was alone, and he didn't have much of a reason to go berserk. The dark attackers charged towards Kenny, and started slashing, biting, pushing and stabbing him, leading him towards a nearby wall, meaning that he had nowhere to run.

Just when he was sure he won't survive this encounter, the rage within him was released, and he started fighting back. Still, it wasn't enough, and Kenny collapsed on the ground, completely helpless. Then, when the leader of these creatures was about to land the final strike on kenny, the blue glow that entered his body in the cave came out of his body, this time in the shape of a totodile, and started striking down the attackers, one by one, until all of them fled for their lives. Amazed, Kenny tried to stand up, but collapsed on the ground. The spirit walked towards Kenny and sat down next to him, explaining that since Kenny was in danger, the spirit was in danger too- should Kenny stop existing, the spirit would cease to exist too.

From that day on, whenever Kenny was in extreme danger, the spirit would show up and aid him in battle, doing exactly what he did and moving exactly like he did. After training for a lot of time, Kenny learned how to summon the spirit. However, he could still only do it when in great danger.

Type:Water/Stat:Phsyical/Base Damage:10%/Accuracy:100%/Target:Single/Energy:7% To activate, 2% per action the spirit is active/Duration:3 Actions after the attack has been used

Kenny can only release the spirit when he is going berserk. In order to do this, he has to spend an action to reach the depths of his mind and fury, and then release the spirit. Kenny will lose his focus if he goes out of berserk mode, for example if he will be put to sleep, or if he is hit by a move with a base power higher than 120. When Kenny releases the spirit, it will attack a target Kenny chooses, attacking them with extreme force and possibly lowering the target's defense stat by 1(50% chance this will happen). From the point Kenny releases the spirit, and until 3 actions later, the spirit will cover Kenny's body, enhancing the power of all of his attacks. At the cost of 2% energy per action that the spirit will stay, all of Kenny's attacks will deal 1% more damage. After staying with Kenny for 3 actions, the Spirit will leave his body, and Kenny will automaticly go out of Berserk mode out of exhaustion. From the point that the spirit will leave Kenny's body, and for the rest of the battle, Kenny won't be able to re-enter his berserk mode.

Usage Gap: Once Per Battle.

I decided to change it a little, so now the spirit will attack, damage the enemy, boost Kenny's power for a short while, and then disappear, leaving him unable to go berserk.

I think this is okay...? Approved, unless another approver says otherwise.

[Faris Schweriz] Cappun (F)
Ability: Pickup
Signature Attribute: Gender Cloak

Signature Move: Swagshot

One of the main thing Faris has come to miss about piracy is the treasure. Having spent years of her life finding and stealing shiploads of the most beautiful and precious trinkets she could imagine, it's come as a harsh blow to be relegated to scraping together a mere $10 worth of booty per battle. And it wouldn't be so bad if it weren't for the kind of complete tat that is considered valuable by Pokémon in this new life; half-eaten sandwiches? Soggy old blueberries? Bleh. No thanks. It's disappointing enough to be depressing, even, and Faris wants nothing more than to be rid of such garbage. Her trainer, concerned by her chagrin, came up with an idea to let her dispose of this embarrassing junk while at the same time contributing to the battle, by using Pickup objects as weapons. However, Faris uses this quite sparingly; the occasional treasure can be quite pretty and valuable, and in any case loot is still loot, right?

Type: Normal / Stat: Physical / Base Damage: ~8% / Accuracy: ~100% / Target: Single / Energy: ~5%
Effects: Faris selects a picked-up item at random and throws it at the foe, inflicting damage and possible other effects based on the value and quality of the object. This will reduce the amount of money she holds by $1, and the total amount of items picked up (including those thrown) still cannot exceed 10, regardless of how much Swagshot is used. She is reluctant to throw objects she deems valuable, shiny or pretty, and if such an item is chosen there is a 15% chance the attack will fail. If it is thrown, it will be thrown more reluctantly and gently, reducing base damage to 6%. It is up to the referee's discretion to adjust energy and damage or add additional effects if they deem it suitable depending what is thrown- for instance, heavy objects may deal slightly more damage and cost more energy, whereas soft ones will do the opposite; sharp objects may wound the target and reduce defense; and so on.
Usage Gap: 3 actions



Added tildes and reworded something I felt was vagueish. I did think of putting "varies" for all the values and then just putting the base damage/energy/accuracy in the effects, but that would make it more complicated and long-winded to squiggles it is.

Approved.
 
Re: Pokémon Registration Office

This is gonna be a long day...

158.png

[Kenny]Totodile(M)
Abillity: Torrent
Approval
Signature Attribute: Berserker

Signature move: Spirit Of The Aligator

Kenny, after he was banned from his tribe spent more or less all of his time(with expection of food breaks) exploring the world.

One day, Kenny went to a beach to swim a little. However, the water was full of bloodthirsty sharpedos and other water carnivores, so he decided to take a stroll on the shore. After walking for a while, he accidentaly tripped and fell on something hard that was under the sand. Once he stood up, he cleared away the sand, and realized that he found a hidden trapdoor.

Driven by the will to find out what could be down there, Kenny opened the trapdoor(which took quite some time) and entered the hole. He found out that he entered a tunnel, one that was probably more than just old. After he ventured deeper and deeper trough the tunnel, he was about to go back and to the surface, when he realized that the walls started glowing a brilliant blue. Gathering all of his courage, he went a few steps forward.

What he saw was more than wierd- a gigantic, round room, filled with a blue light and some water. In the middle of the room was a feraligatr-head shaped, hollow rock, which radiated the mysterious glow.

Driven my a mysterious force, Kenny walked towards the stone and touched it. Once he did it, the light inside it faded away for a few seconds, and then reappeared, going mad and looking like a raging wildfire. Surprised and full of horror, Kenny took a few steps backwards, but the light grabbed him, pulling him back to the rock. Then, the glow started taking on the crude shape of a feraligatr. Said shape let out a loud roar, and charged towards the horrified Kenny, entering his body and mind. After that, Kenny fainted, and could hardly remember what happened afterwards.

Kenny woke up on the beach, and the sun was already sinking. Wondering wether it was all a dream, Kenny made his way back to the forest. That night, the strange glow appered in his dream. However, this time, it took the exact shape of a feraligatr. Wondering who or what it might be, Kenny asked it who/what he/she/it was. The feraligatr told Kennty that he is the spririt of a long dead feraligatr, and that he kept on existing by infesting different bodies. Kenny woke up all of a sudden. It was middle in the night, and a nearby bush was shaking.

Kenny silently walked towards the bush, but he wasn't silent enough- all of a sudden, the same attacker that killed his friend jumped towards him, slashing him in the face before throwing him backwards. More and more of these wierd creatures started coming out of the shadows, just like when they did the last time he met them. However, this time he didn't stand a chance- they were many, he was alone, and he didn't have much of a reason to go berserk. The dark attackers charged towards Kenny, and started slashing, biting, pushing and stabbing him, leading him towards a nearby wall, meaning that he had nowhere to run.

Just when he was sure he won't survive this encounter, the rage within him was released, and he started fighting back. Still, it wasn't enough, and Kenny collapsed on the ground, completely helpless. Then, when the leader of these creatures was about to land the final strike on kenny, the blue glow that entered his body in the cave came out of his body, this time in the shape of a totodile, and started striking down the attackers, one by one, until all of them fled for their lives. Amazed, Kenny tried to stand up, but collapsed on the ground. The spirit walked towards Kenny and sat down next to him, explaining that since Kenny was in danger, the spirit was in danger too- should Kenny stop existing, the spirit would cease to exist too.

From that day on, whenever Kenny was in extreme danger, the spirit would show up and aid him in battle, doing exactly what he did and moving exactly like he did. After training for a lot of time, Kenny learned how to summon the spirit. However, he could still only do it when in great danger.

Type:Water/Stat:Phsyical/Base Damage:10%/Accuracy:100%/Target:Single/Energy:7% To activate, 2% per action the spirit is active/Duration:3 Actions after the attack has been used

Kenny can only release the spirit when he is going berserk. In order to do this, he has to spend an action to reach the depths of his mind and fury, and then release the spirit. Kenny will lose his focus if he goes out of berserk mode, for example if he will be put to sleep, or if he is hit by a move with a base power higher than 120. When Kenny releases the spirit, it will attack a target Kenny chooses, attacking them with extreme force and possibly lowering the target's defense stat by 1(50% chance this will happen). From the point Kenny releases the spirit, and until 3 actions later, the spirit will cover Kenny's body, enhancing the power of all of his attacks. At the cost of 2% energy per action that the spirit will stay, all of Kenny's attacks will deal 1% more damage. After staying with Kenny for 3 actions, the Spirit will leave his body, and Kenny will automaticly go out of Berserk mode out of exhaustion. From the point that the spirit will leave Kenny's body, and for the rest of the battle, Kenny won't be able to re-enter his berserk mode.

Usage Gap: Once Per Battle.

I decided to change it a little, so now the spirit will attack, damage the enemy, boost Kenny's power for a short while, and then disappear, leaving him unable to go berserk.
All right, much clearer now. It's a little too powerful for a totodile, though; either reduce the base damage of the initial attack, reduce the chance of lowering the target's defense, lower the accuracy, or raise the energy cost. So, approval overruled.

179.png

[Meep]Mareep(M)
Ability: Volt Absorb
Signature Attribute: Proto-Sheep​

A well known fact: Mareep and their evolution line have lots of electricity in their body. A less known fact: Once every few generations, a single Mareep is born with wool that absorbs rather than releases electricity.

Meep is one of these few Mareeps- while he could create electricity himself, he always had trouble making the electricity level in his body stable. In addition, his body seemed to attract electricity. Strangely enough, whenever something electric hit Meep, his body would go nuts, and while his body absorbed most of the electricity, the wool around his body would just puff up and start to crackle with crazy amounts of electricity.

While this would scare away most attackers, it also tired Meep faster than he would normally get, although all of his electric attack seemed to become much bigger and stronger, that is as long as what his trainer called 'an electric overdrive' still went on.

Effects:
Meep's abillity is Volt Absorb instead of Static, since the wool around his body is built to absorb rather than release electric energy. When and if he is hit by an electric attack/something which deals electric damage, not only will his abillity be activated, but he will also have an electric overdrive for 6 actions from the point that he has been struck. As long as he has an electric overdrive, all of his electric attacks will deal 2% more damage- however, he will lose 2% energy for every action he is in an electric overdrive. If he is hit by an electric attack/electricity while in his overdrive, the timer will reset and his abillity activated.
Approved.

>:( Posted this ages ago!

Spinarak
[Skippy] (Male)
Ability:
Insomnia
Move Mod: None
Body Mod: Expression
Skippy has always been fascinated by the face on his back, and this interest led him to experiment with it. He eventually discovered he could manipulate it based on his emotions, and from there discovered in friendly duels that this would often affect him opponent. He was then captured, and his trainer took a keen interest in this special talent, using it to help him win.
Effects: Skippy can take an action to change the expression on his back, using up 1% energy to do so, and affect all Pokémon on the field, save those with no eyes (Staryu, Starmie, Zubat), those that are for any reason oblivious to him (Simple or Oblivious abilities, Attracted, Taunted, Confused, etc.) or those who seem to have no emotions (Bronzor, Probopass, etc.). These are as follows:
Happy: The default. No added effects except powering up Return.
Sad: Boosts Frustration's power. Pokémon will have a 5% chance of being too sad to follow orders and just sitting there, wallowing in self-pity.
Angry: Boosts Frustration's power. Mimics mild Taunting.
Surprised: Pokémon will be more easily surprised, and more likely to recoil in shock. Increases all attacks' Flinch chance by 10%.
Bored: Pokémon will become restless, reluctant to Chill or Sleep. Basically adds Vital Spirit to all Pokémon in addition to any other abilities.
Afraid: Pokémon will be reluctant to attack (10% chance of not attacking) due to some (unreasonable?) terror of the opponent, unless they very obviously pose no threat, like Magikarp, Cleffa, etc. (Basically cute Pokémon.)

Skippy cannot use these if Taunted, Attracted, Confused, etc.
And I rejected this ages ago.

Negrek said:
Very poorly described. How does the face on Skippy's back have all these effects on the opposing pokémon? When you say "all pokémon," does that include or exclude Skippy? How much is frustration boosted by the expressions that cause boosts for it?

mareep
Tesla (F) Water Absorb

Signature Attribute: Sponge Wool

Mareep are well known for having a lot of wool. Tesla is no exception. She has lots of nice, white wool. However, while normal Mareep wool is dry, Tesla's is incredibly damp. While the dampness of the wool slows her down, it also gives her the properties of a sponge. She can freely absorb water with the wool, and her natural electric powers are magnified as a result.

Effects:

Due to the sponge-like properties of her wool, Tesla has Water Absorb as her ability rather than Static. Provided that her wool is wet, due to rain, being hit by a water-type move, or anything else, whenever Tesla uses an electric-type attack, the damage done by the attack is 1.5 times more powerful.
However, the dampness of her wool prevents her from using Cotton Spore or Magnet Rise. It also starts her off with a speed multiplier of -6.

This is okay yse?
Approved. It might be a little powerful, but I'll let it go through for now.
 
Re: Pokémon Registration Office

Did you? Oh, sorry. I guess I didn't see that, despite scouring the thread for approvals or rejections of it. Guess I'll keep working on it?

Sorrysorrysorrysorrysorry...
 
Re: Pokémon Registration Office

[Nero] Baltoy (Genderless) - $5
Ability: Levitate


[Cainus] Growlithe (Male) - $10
Ability: Flash Fire
Move Mod:
Body Mod:

[DiamondBack] Seviper (Male) - $15
Ability: Shed Skin
Move Mod:
Body Mod:

[Ferno] Charmander (Male) - $10
Ability: Blaze

So -$40 total. Decided against spending it all. So do I like... Link to the bank? or Something?

EDIT: Oh nevermind. Here is my almost depleted bank D':
 
Last edited:
Re: Pokémon Registration Office

158.png

[Kenny]Totodile(M)
Abillity: Torrent
Approval
Signature Attribute: Berserker

Signature move: Spirit Of The Aligator

Kenny, after he was banned from his tribe spent more or less all of his time(with expection of food breaks) exploring the world.

One day, Kenny went to a beach to swim a little. However, the water was full of bloodthirsty sharpedos and other water carnivores, so he decided to take a stroll on the shore. After walking for a while, he accidentaly tripped and fell on something hard that was under the sand. Once he stood up, he cleared away the sand, and realized that he found a hidden trapdoor.

Driven by the will to find out what could be down there, Kenny opened the trapdoor(which took quite some time) and entered the hole. He found out that he entered a tunnel, one that was probably more than just old. After he ventured deeper and deeper trough the tunnel, he was about to go back and to the surface, when he realized that the walls started glowing a brilliant blue. Gathering all of his courage, he went a few steps forward.

What he saw was more than wierd- a gigantic, round room, filled with a blue light and some water. In the middle of the room was a feraligatr-head shaped, hollow rock, which radiated the mysterious glow.

Driven my a mysterious force, Kenny walked towards the stone and touched it. Once he did it, the light inside it faded away for a few seconds, and then reappeared, going mad and looking like a raging wildfire. Surprised and full of horror, Kenny took a few steps backwards, but the light grabbed him, pulling him back to the rock. Then, the glow started taking on the crude shape of a feraligatr. Said shape let out a loud roar, and charged towards the horrified Kenny, entering his body and mind. After that, Kenny fainted, and could hardly remember what happened afterwards.

Kenny woke up on the beach, and the sun was already sinking. Wondering wether it was all a dream, Kenny made his way back to the forest. That night, the strange glow appered in his dream. However, this time, it took the exact shape of a feraligatr. Wondering who or what it might be, Kenny asked it who/what he/she/it was. The feraligatr told Kennty that he is the spririt of a long dead feraligatr, and that he kept on existing by infesting different bodies. Kenny woke up all of a sudden. It was middle in the night, and a nearby bush was shaking.

Kenny silently walked towards the bush, but he wasn't silent enough- all of a sudden, the same attacker that killed his friend jumped towards him, slashing him in the face before throwing him backwards. More and more of these wierd creatures started coming out of the shadows, just like when they did the last time he met them. However, this time he didn't stand a chance- they were many, he was alone, and he didn't have much of a reason to go berserk. The dark attackers charged towards Kenny, and started slashing, biting, pushing and stabbing him, leading him towards a nearby wall, meaning that he had nowhere to run.

Just when he was sure he won't survive this encounter, the rage within him was released, and he started fighting back. Still, it wasn't enough, and Kenny collapsed on the ground, completely helpless. Then, when the leader of these creatures was about to land the final strike on kenny, the blue glow that entered his body in the cave came out of his body, this time in the shape of a totodile, and started striking down the attackers, one by one, until all of them fled for their lives. Amazed, Kenny tried to stand up, but collapsed on the ground. The spirit walked towards Kenny and sat down next to him, explaining that since Kenny was in danger, the spirit was in danger too- should Kenny stop existing, the spirit would cease to exist too.

From that day on, whenever Kenny was in extreme danger, the spirit would show up and aid him in battle, doing exactly what he did and moving exactly like he did. After training for a lot of time, Kenny learned how to summon the spirit. However, he could still only do it when in great danger.

Type:Water/Stat:Phsyical/Base Damage:9%/Accuracy:100%/Target:Single/Energy:7% To activate, 2% per action the spirit is active/Duration:3 Actions after the attack has been used

Kenny can only release the spirit when he is going berserk. In order to do this, he has to spend an action to reach the depths of his mind and fury, and then release the spirit. Kenny will lose his focus if he goes out of berserk mode, for example if he will be put to sleep, or if he is hit by a move with a base power higher than 120. When Kenny releases the spirit, it will attack a target Kenny chooses, attacking them with extreme force and possibly lowering the target's defense stat by 1(30% chance this will happen). From the point Kenny releases the spirit, and until 3 actions later, the spirit will cover Kenny's body, enhancing the power of all of his attacks. At the cost of 2% energy per action that the spirit will stay, all of Kenny's attacks will deal 1% more damage. After staying with Kenny for 3 actions, the Spirit will leave his body, and Kenny will automaticly go out of Berserk mode out of exhaustion. From the point that the spirit will leave Kenny's body, and for the rest of the battle, Kenny won't be able to re-enter his berserk mode.

Usage Gap: Once Per Battle.

Another try. Hope this gets approved this time...
 
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