This coupon should do it.
[Colias Palaeno] Butterfree (M)
Ability: Compoundeyes
Signature Move: Coupon Distribution
Colias Palaeno has a strong concern for the touristic industry of Babahl. That, and his naïve yet kind nature, have originated a habit of handing coupons out frequently. The coupons Colias distributes usually can only be claimed in Babahl.
So as long as he can put the pile of coupons somewhere, he will not hesitate in giving one away.
Type: Normal / Accuracy: 100% / Target: Varies / Energy: 4% / Duration: 1
action
This move cannot be used if there is no reasonable place in the arena where a stack of coupons could be placed within Colias Palaeno's reach. When this move is used, a randomly chosen coupon will be given to a randomly chosen trainer on the arena. The coupons are as follows:
- Sightseeing Tour: This coupon grants one (1) free tour to Babahl's landmarks. Has no effect whatsoever in battle.
- Babahlese Feast: This coupon grants one (1) table filled with traditional Babahlese cuisine. There are twenty (20) different plates, ten (10) which can be eaten in one (1) action for five (5%) health points, and ten (10) which can be eaten in two (2) actions for ten (10%) health points. All Pokémon in the battlefield may eat.
- Babahlese Currency: This coupon grants nine (9) Babahlese units of currency to the trainer that receives it; in ASB dollars, the value is approximately equal to one ($1) dollar, which can be claimed along with other prizes after the battle is over.
- Steel Samurai Private Tutoring: This coupon grants one (1) quick training session with none other than the Steel Samurai himself. The Pokémon receiving the class will be the next to be sent out (which the trainer still chooses normally, i.e. once the active Pokémon faints). That Pokémon will have one (1+) boost in Attack, which acts as a normal boost and thus can be neutralized and cannot surpass the 6+ limit. In addition to this, Fighting-type moves used by this Pokémon will score 1% further damage. If the trainer receiving this coupon has only one (1) Pokémon left, it becomes useless.
- Babahlese Combat Gear: This coupon grants one (1) uniform worn by the Babahlese Army, which boosts Defense and Special Defense by 1+ each.
- Good Luck Charm: This coupon grants one (1) traditional Babahlese good luck charm to wear as a hold item in addition to all others. It cannot be flung, and will place the holder's attacks one Critical Hit domain higher than usual.
- "Allebahst Sucks" Shirt: This coupon grants one (1) shirt with very respectful and mature critique toward the Kingdom of Allebahst. A Pokémon wearing this shirt will quietly be stalked by the Allebahstian Army and, three actions after receiving the shirt, struck from behind by bullet fire (causing 7% physical steel-type damage) and cheap shots from weaponless infantry (causing 5% physical dark-type damage).
- Anvilicious Surprise: This coupon grants one (1) anvil made with minerals extracted from Babahlese mines. It claims itself immediately, and this may prove slightly inconvenient for the receiver. Any trainer receiving this coupon will get an anvil dropped on their Pokémon, dealing 10% physical steel-type damage and causing the effects of Minimize (including the evasion boost). During a double (x & x vs. x & x) battle, only one (1) randomly chosen Pokémon will be struck.
- Poke Primidux: This coupon grants permission to touch the Primidux Statue for one (1) day. It can be used as a battering weapon to inflict 5% physical steel-type damage. Overusing the statue (4 blows in a row or 10 blows overall) may break it, causing the Babahlese Army to invade the battlefield and shoot the Pokémon responsible for 7% physical steel-type damage per action, during three actions.
- Babahlese Ink: This coupon grants one (1) bottle of Babahlese Ink, which can act as a hold item in addition to all others. The ink is made of highly flammable Whitcrystal Oil that produces bright bluish-green flames when set alight; thus, it is possible to burn the bottle as well. When flung, it causes 8% base damage and shatters, leaving the foe soiled with ink and thus flammable (in most cases). If the bottle is flung while on fire, it causes a burn as well.
Usage Gap: once per match