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Pokémon Registration Office

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Re: Pokémon Registration Office

[Ifrit] Cyndaquil (M) Blaze [Rarity Seven acting as Rarity Three] = $10
[Phoenix] Pidgey (F) Tangled Feet [Rarity One] = $5
[Siren] Ralts (F) Synchronise S [Rarity Two] = $7
[Ixion] Pichu (M) Static [Rarity Three] = $10
[Leviathan] Buizel (M) Swift Swim[Rarity Three] = $10


= $42


Bank.

Don't edit in the bank next time (repost), and approved.
 
Re: Pokémon Registration Office

[Purr] Gible (Male)
Rarity Seven ($25)

[Incinerati] Chimchar (Female)
Rarity Three (starter!) ($10)

[Daydream] Ralts (Female)
Ability: Trace
Rarity Two ($7)

For a total of $42.
 
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Re: Pokémon Registration Office

Wait, including the paralysis? *Is slow today as I got up early to reply before leaving x.x*
Yes... as I don't see most non-damaging attacks (think double team, growl, protect) paralyzing the opponent.
 
Re: Pokémon Registration Office

Melati' s Team! HAH! I finally decided to post!

[Fluffy-noodle] Aerodactyl (M)
Ability: Rock Head
Rarity: 8 ($30)

[Fluffy-baby] Houndour (M)
Ability: Flash Fire
Rarity: 5 ($15)

Linkie!!
 
Re: Pokémon Registration Office

Whoop! Now it's finally time to buy some stuff here...

[Spoony] Abra (M) Synchronise
$7

[Lodestone] Metang (X) Clear Body
$60 (Beldum $30, evolution $30)

[Exphoon] Cyndaquil (M) Blaze
$10

[Genghis] Kangaskhan (F) Scrappy
$25

...for a total of $102.
 
Re: Pokémon Registration Office

Whoop! Now it's finally time to buy some stuff here...

[Spoony] Abra (M) Synchronise
$7

[Lodestone] Metang (X) Clear Body
$60 (Beldum $30, evolution $30)

[Exphoon] Cyndaquil (M) Blaze
$10

[Genghis] Kangaskhan (F) Scrappy
$25

...for a total of $102.
Approved.

Buying:

[Infidel] meowth (M)
Ability: Technician

Sandsrew (F)
 
Re: Pokémon Registration Office

[Purr] Gible (Male)
Rarity Seven ($25)

[Incinerati] Chimchar (Female)
Rarity Three (starter!) ($10)

[Daydream] Ralts (Female)
Ability: Trace
Rarity Two ($7)

For a total of $42.

To the bank!
 
Re: Pokémon Registration Office

(I'm not sure what the move/body mods are, so I'll leave them blank)
Anyway, here's my Egyptian Mythology-based team.


[Sobek] Totodile (Male)
Ability: Torrent
Move Mod:
Body Mod:

[Nephthys] Duskull (Female)
Ability: Levitate
Move Mod:
Body Mod:

[Ra] Pidgey (Male)
Ability: Keen Eye
Move Mod:
Body Mod:

[Bast] Shinx (Female)
Ability: Intimidate
Move Mod:
Body Mod:

[Anubis] Riolu (Male)
Ability: Steadfast
Move Mod:
Body Mod:

[Wadjet] Ekans (Female)
Ability: Shed SKin
Move Mod:
Body Mod:
 
Re: Pokémon Registration Office

[Purr] Gible (Male)
Rarity Seven ($25)

[Incinerati] Chimchar (Female)
Rarity Three (starter!) ($10)

[Daydream] Ralts (Female)
Ability: Trace
Rarity Two ($7)

For a total of $42.

To the bank!

I'm not sure why you bothered posting this before if you knew you weren't going to include the bank link in the first place (it's not like you have to reserve anything), but approved.

(I'm not sure what the move/body mods are, so I'll leave them blank)
Anyway, here's my Egyptian Mythology-based team.


[Sobek] Totodile (Male)
Ability: Torrent
Move Mod:
Body Mod:

[Nephthys] Duskull (Female)
Ability: Levitate
Move Mod:
Body Mod:

[Ra] Pidgey (Male)
Ability: Keen Eye
Move Mod:
Body Mod:

[Bast] Shinx (Female)
Ability: Intimidate
Move Mod:
Body Mod:

[Anubis] Riolu (Male)
Ability: Steadfast
Move Mod:
Body Mod:

[Wadjet] Ekans (Female)
Ability: Shed SKin
Move Mod:
Body Mod:

Had you read the rules you would've found an explanation for move and body mods. You also would have realized that you need to pay for your starting team. Do you even have a bank account?
 
Re: Pokémon Registration Office

Adding sig attribute. Ghosts can go poo somewhere.

[Spoony] Abra (M) Synchronise
Signature Attribute: Blinking Reflex

Teleportation is an abra’s natural ability almost from birth, and all abra know how to teleport. It is also an easy way to avoid doing crazy things like walking up stairs, and very efficient when you exclude the energy cost. Because he’d been teleporting all his life, it became easier for Spoony to teleport than other teleport-capable pokémon. It still required conscious thought at that point, and a little bit of energy, but that wasn’t too much to ask for to move his rather frail body around.

Once he’d managed to turn teleportation into an efficient and easy way to get to places, he found stuff like walking had been rendered obsolete. Teleportation meant that he didn’t have to worry about obstacles or time, and it was so much easier to sneak up on others. He didn’t like walking, anyway, so he just… stopped. He started to solely use teleportation to get everywhere, and as he wasn’t really that adventurous anyway, so he rarely needed to get to places he’d never seen before. The few occasions he did have to do it, he’d make short teleportation leaps within the confines of his vision, until he got where he needed to go. This constant practise made it even easier to teleport, and in turn there was even less of a reason to walk any more than a few steps at once, if even that. Lack of physical exercise started to take its toll on his body, weakening it physically, but his mental abilities weren’t affected.

Effects: Whenever Spoony needs to get from point A to B, he teleports instead of running or any other type of movement. This takes no energy and may be used several times an action; alternatively, if he uses a move that can combo with Teleport, he can perform the combo and use up only one action. Upon being sent out into battle he has an attack and defence decrease of -4 each that doesn’t naturally fade, and any physical attacks are executed as if he has half his usual base speed, plus any speed modifiers.
He cannot be forced to forget or otherwise refuse to teleport any more than a usual pokémon would forget their usual method of movement in the middle of a battle; teleportation no longer truly counts as a move for him. If the opponent is otherwise able to prevent him from going intangible, if he requires the type of movement that would usually cause him to teleport, he can at most take several steps when performing another action.
 
Re: Pokémon Registration Office

[Carrion] Spearow (M)
<Keen Eye> $5

[Zero] Abra (M)
<Synchronize> $7

[Jörmungandr] Magikarp (M)
<Swift Swim> $5

[Pfhor] Houndour (M)
<Flash Fire> $15

muffins!
 
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Re: Pokémon Registration Office

Adding sig attribute. Ghosts can go poo somewhere.

[Spoony] Abra (M) Synchronise
Signature Attribute: Blinking Reflex

Teleportation is an abra’s natural ability almost from birth, and all abra know how to teleport. It is also an easy way to avoid doing crazy things like walking up stairs, and very efficient when you exclude the energy cost. Because he’d been teleporting all his life, it became easier for Spoony to teleport than other teleport-capable pokémon. It still required conscious thought at that point, and a little bit of energy, but that wasn’t too much to ask for to move his rather frail body around.

Once he’d managed to turn teleportation into an efficient and easy way to get to places, he found stuff like walking had been rendered obsolete. Teleportation meant that he didn’t have to worry about obstacles or time, and it was so much easier to sneak up on others. He didn’t like walking, anyway, so he just… stopped. He started to solely use teleportation to get everywhere, and as he wasn’t really that adventurous anyway, so he rarely needed to get to places he’d never seen before. The few occasions he did have to do it, he’d make short teleportation leaps within the confines of his vision, until he got where he needed to go. This constant practise made it even easier to teleport, and in turn there was even less of a reason to walk any more than a few steps at once, if even that. Lack of physical exercise started to take its toll on his body, weakening it physically, but his mental abilities weren’t affected.

Effects: Whenever Spoony needs to get from point A to B, he teleports instead of running or any other type of movement. This takes no energy and may be used several times an action; alternatively, if he uses a move that can combo with Teleport, he can perform the combo and use up only one action. Upon being sent out into battle he has an attack and defence decrease of -4 each that doesn’t naturally fade, and any physical attacks are executed as if he has half his usual base speed, plus any speed modifiers.
He cannot be forced to forget or otherwise refuse to teleport any more than a usual pokémon would forget their usual method of movement in the middle of a battle; teleportation no longer truly counts as a move for him. If the opponent is otherwise able to prevent him from going intangible, if he requires the type of movement that would usually cause him to teleport, he can at most take several steps when performing another action.
You can make telport cost only 2%/use and free over distances shorter than two meters, but no more than that. Also, no more than three short-range (less than 2m) teleports per action.
 
Re: Pokémon Registration Office

I'd very much like to add this little rascal to my team:

[Guineas] Rattata (Male)
Ability: Guts
Price: $5

And I would also like to buy a Fire Stone ($10).

Bank Link.
 
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