Re: Pokémon Team Regulations
Aww, thanks. Hopefully you'll continue to be excited about the new system after I've put up some of the more concrete rules, starting with the rarity lists and evolution requirements below.
First, though, something I forgot: if you're a creaky old ASB veteran, you can also bring back pokémon from waaaay back in the Invisionfree days, as all those records are still safe. Here's the
old-old Approval Center if you want to browse through.
The following is a very rough draft of the rarity lists and rules for making your initial starter team. The pokémon have yet to be alphabetized within their rarity groups, so ctrl+f is your best bet for finding a particular species/seeing if I missed one:
Starting trainers get $45 to spend. Thus, it is possible to buy a team of up to nine pokémon, with the minimum being two (a rarity eight and a rarity five) unless you wanted to take fewer and have more extra cash on hand. These prices hold true both for the initial purchase of a team and for all purchases thereafter WITH THE EXCEPTION OF the nine starters; starting trainers are permitted to count up to one of these pokémon on their team as a rarity-three selection. Therefore, A trainer could take a team of Charmander, Pikachu, Caterpie, Weedle, Pidgey, and Rattata, but not Charmander, Bulbasaur, Caterpie, Weedle, Pidgey, Rattata, as the former team comes to $40 in cash and the latter $55.
Rarity One ($5): Caterpie, Weedle, Pidgey, Rattata, Spearow, Ekans, Sandshrew, Zubat, Oddish, Diglett, Meowth, Poliwag, Bellsprout, Geodude, Magikarp, Sentret, Hoothoot, Ledyba, Spinarak, Hoppip, Wooper, Poochyena, Zigzagoon, Wurmple, Lotad, Seedot, Shroomish, Slakoth, Nincada, Numel, Spoink, Swablu, Baltoy, Feebas, Spheal, Clamperl, Starly, Bidoof, Kricketot, Budew, Bronzor
Rarity Two ($7): Abra, Taillow, Surskit, Pachirisu, Corphish, Krabby, Horsea, Goldeen, Staryu, Swinub, Gulpin, Carvanha, Shuppet, Luvdisc, Stunky, Nidoran m/f, Mareep, Sunkern, Ralts, Shinx
Rarity Three ($10): Pikachu, Vulpix, Paras, Venonat, Psyduck, Mankey, Growlithe, Tentacool, Ponyta, Slowpoke, Magnemite, Doduo, Seel, Grimer, Shellder, Gastly, Drowzee, Voltorb, Cubone, Koffing, Chinchou, Pichu, Togepi, Natu, Pineco, Snubbull, Slugma, Remoraid, Wingull, Whismur, Cacnea, Barboach, Duskull, Buizel, Cherubi, Shellos, Buneary, Glameow, Finneon, Trapinch
Rarity Four ($13): Wailmer, Wynaut, Drifloon, Happiny, Hippopotas, Croagunk, Mime Jr, Cleffa, Azurill, Volbeat, Illumise, Igglybuff, Machop, Makuhita, Aron, Meditite, Bonsly, Plusle, Minun
Rarity Five ($15): Exeggute, Torkoal, Zangoose, Seviper, Spiritomb, Rhyhorn, Teddiursa, Houndour, Phanpy, Electrike, Burmy, Combee, Chingling, Skorupi, Snover, Nosepass, Skitty, Spinda
Rarity Six ($20): Yanma, Tyrogue, Riolu, Munchlax, Girafarig, Gligar, Sneasel, Corsola, Murkrow, Kelceon, Tropius, Carnivine, Unown, Dunsparce, Shuckle
Rarity Seven ($25): Bulbasaur, Charmander, Squirtle, Farfetch'd, Onix, Lickitung, Tangela, Kangaskhan, Scyther, Pinsir, Tauros, Lapras, Eevee, Dratini, Chikorita, Cyndaquil, Totodile, Aipom, Misdreavus, Qwilfish, Heracross, Delibird, Stantler, Smeargle, Smoochum, Elekid, Magby, Miltank, Larvitar, Treecko, Torchic, Mudkip, Sableye, Mawile, Lunatone, Solrock, Bagon, Turtwig, Chimchar, Piplup, Gible
Rarity Eight ($30): Ditto, Absol, Chatot, Beldum, Mantyke, Skarmory, Porygon, Omanyte, Kabuto, Aerodactyl, Lileep, Anorith, Castform, Cranidos, Shieldon, Rotom
Pokémon that evolve by level fall into several different categories.
If a pokémon evolves twice and by level the first time, the first evolution requires participation in two battles to complete UNLESS that pokémon falls into one of the following two groups:
Group 1: Zubat, Oddish, Poliwag, Bellsprout, Geodude, Beldum, Ralts, Gastly, Whismur, Machop
Group 2: Spheal, Horsea, Swinub, Magnemite, Trapinch, Aron, Dratini, Larvitar, Gible, Bagon, Rhyhorn, Elekid, Magby, Duskull
Members of group one require three battles to complete their first evolution, and those in group two require four.
If a pokémon evolves twice and evolves by level the second time, it must participate in four battles in its middle stage in order to reach its final evolution UNLESS it is among one of the following:
Lairon, Gabite, Loudred, Vibrava, Sealeo, Shelgon, Metang, Pupitar
These pokémon require five battles to reach their final evolution.
If a pokémon evolves by level but evolves only once, it requires three battles to evolve UNLESS it falls into one of the following two groups:
Group 1: Grimer, Koffing, Slugma, Meditite, Swablu, Baltoy, Shuppet, Glameow, Croagunk
Group 2: Ponyta, Omanyte, Kabuto, Wailmer, Lileep, Anorith, Snorunt, Skorupi, Snover
Members of group one require four battles to evolve, whereas members of group two require five.
Pokémon such as yanma, which require specific moves to evolve, are counted simply as evolving by level, and pokémon such as magneton, which require leveling up in a particular location to evolve, are again burdened with no restrictions beyond those for normal level evolution. The same is true of tyrogue.
Nincada will evolve into ninjask as normal with three battles' worth of experience. However, if the trainer wishes to claim a shedinja as well as the evolved ninjask, they must pay an additional $30 at the time that their ninjask evolves. Shedinja is considered a first-stage rarity seven pokémon.
There are some pokémon whose movepools are so restrictive that they are considered nearly impossible to use in battle for the purpose of leveling up. While they may be evolved as normal through the acquisition of battle experience, the trainer may alternatively choose to pay for them to be boarded at a day-care center by the league for the following prices:
$10 - Weedle, Caterpie, Wurmple
$20 - Metapod, Kakuna, Silcoon, Cascoon
$30 - Magikarp, Beldum, Combee (f), Burmy
Pokémon that evolve purely by trading, such as kadabra, may be evolved for free upon being transferred to another player (as a gift or as part of a trade, for example). Alternatively, they may be evolved as though they were in the "high-level-evolution" group of the three-stage families, requiring five battles to advance from the second stage of evolution.
Pokémon that evolve by trading with a held item, meeting some condition while holding a held item, or by evolution stone of any sort, need only complete one battle while holding the appropriate stone or item in order to complete their evolution. These evolution items may be purchased from the Team Approval Center and have effects while held as listed below:
Elemental Stones - Adds a 1% damage bonus to all attacks of the type corresponding to the stone (after all other modifiers are applied) and reduces the cost to use these attacks by 1% energy.
Dusk Stone - So long as the pokémon holding this has a health total of below 33%, all its attacks do 2% more damage after all other modifiers have been applied.
Dawn Stone - So long as the pokémon holding this has a health total of above 66%, all its attacks do 2% more damage after all other modifiers have been applied.
Sun Stone - When sunny day is in effect, a pokémon holding this item regains 1% health and 1% energy per action.
Shiny Stone - All attacks made against a pokémon holding this item have their accuracy reduced by 5%.
Deepseascale - When held by clamperl in battle, it reduces damage taken from special attacks by 2% after all other modifiers have been applied. It may also be used to evolve clamperl.
Deepseatooth - When held by clamperl in battle, it boosts the damage dealt by special attacks by 2% after all other modifiers have been applied. It may also be used to evolve clamperl.
King's Rock - When a pokémon holds this item, all its attacks that have no secondary effects gain a 10% chance of causing the foe to flinch. It is used to evolve slowpoke and poliwhirl.
Razor Claw - Attacks made by a pokémon holding this item start in a critical hit domain one higher than usual. It is used to evolve sneasel.
Razor Fang - When a pokémon holds this item, all its attacks that have no secondary effects gain a 10% chance of causing the foe to flinch. It is used to evolve gligar.
Reaper Cloth - A pokémon holding this item has the ability "Intimidate" in addition to all other abilities. It is used to evolve dusclops.
Up-Grade - If held by porygon, this item grants a 1% boost to all damaging attacks after all other modifiers have been applied. It is used to evolve porgyon.
Dubious Disc - If held by porygon or porygon2, this pokémon's damaging attacks all deal 1% more damage for 1% less energy but have their accuracy reduced by 10%. It is used to evolve porygon2.
Protector - A pokémon holding this item has the ability "Battle Armor" in addition to all other abilities. It is used to evolve rhydon.
Electirizer - A pokémon holding this item has the ability "Motor Drive" in addition to all other abilities. It is used to evolve electabuzz, and if held by a pokémon weak to electricity will deal 1% damage to them per action.
Magmarizer - A pokémon holding this item has the ability "Flash Fire" in addition to all other abilities. It is used to evolve magmar, and if held by a pokémon weak to fire will deal them 1% damage per action.
Dragon Scale - A pokémon holding this item takes 1% less damage from fire-, water-, grass-, and electric-type attacks and 1% more damage from dragon- and ice-type attacks after all other modifiers have been applied. It is used to evolve seadra.
Oval Stone - When held by a pokémon, it increases the damage dealt by Present and Egg Bomb by 3% after all other modifiers have been applied and reduces the cost of using Softboiled by 3%. It is used to evolve happiny.
The item is consumed in the process of evolution, and of course this evolution is voluntary; a trainer is welcome to use an electabuzz holding an electirizer without being obligated to then evolve that electabuzz after the battle.
Finally, pokémon that evolve by happiness can reach their next stage either by participating in six battles
or by scoring three KO's. All battles participated in and KO's scored while holding the soothe bell count double.
And finally, I've thought of a way to solve the PC issue. The primary thing I was afraid of was that people who had teams before would very quickly be granted access to the most powerful pokémon in their PC, putting them at a big advantage over trainers who had only just recently started/started over--thus the monetary restriction to push back the time at which one would be able to start pulling stuff out of the computer. Instead, I thought perhaps one should only be allowed to withdraw a pokémon from the computer if one already has a pokémon of equal or greater rarity and evolution level in one's active party. Therefore, you'd need to actually earn at least one rarity seven three-stager's final evolution before you could fetch that dragonite out of your PC box.