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Pokemon Too Competetive?

EDIT:Basically, you want them to make it so nearly 500 Pokémon are pretty much equal in skill? That'd be nigh impossible as far as I'm concerned.
They can keep tiers, but really, why are there Pokemon that are literally the Neverused of Neverused? There's inbalance even IN the tiers, and Gamefreak/Nintendo should've seen that coming. Although they can't really protect Pokemon from bad typings and such they could at least give Farfetch'd and his ilk a freaking stat boost or evolution.
 
I'm waiting for that amazing Luvdisc evolution that makes it into OU.

I use Smogon as a rough guideline more than anything else; I have the search plugin on my Firefox and I'll look up a Pokemon I'm planning on training to see what they think first. :v
 
It's not competitive enough really. xP What with the inability to turn off random game-ruining critical hits. Here's a perfect example where the game would have been incredibly close but bamf crit. (This is from my friend's side, mine got Audiowned thank you Youtube for ruining my 50th posted battle.)
Nah, I think it's fine - though Smogon blows really. I'm a regular at Regileague which is an excellent community overall, and the people tend to be.. unique. Any competitive gaming scene has the potential to be smug and idiotic, but with Pokemon people feel they have something else to justify I guess. xP And as for EV's and such.. well, me and everyone I know just hacks our Pokes to not have to worry about the grind. Much more efficient when you want to play this way. And there is a lot of diversity if you look past the OU tier.
 
I used to have a really weak team, all of them being pure phyisical or special sweepers, so I started EV training my (at those times) strongest pokemon, froslass, in speed and special attack. However added some EVs in the defences for fun. Also, who cares about 'be perfect or lose'? It's for fun, after all. I train EV's at random and don't count every single one I've got. Also, the reason I've EV trained my pokemon was because they had low stats before the poke League.
 
Pokemon has as much competitive value as Super Smash Brothers

sure you -can- but everyone hates you for it and you come off as King Neckbeard, lord of all those who are unshaven and smelly
 
I think it's mostly a matter of finding a place/group of players that share your style of play. Although I do admit the whole competitive play takes a lot of place on the net but that's true for any game, really. You'll always get the ones who will end up calculating every single digit of their characters/possiblity in order to win. Although it's just another style of play, not really "playing it wrong". Funnily enough, both side accuses each other of playing it wrong or something. :v

That and not all competitive players ends up as arrogant people who can't play the game without lowering standards/their difficulty levels with others. D: I myself got jaded at how so many tend to lose any sort of originality as most ends up being stock moves told by the big heads of competitive play and most counters are made by themselves so in the long run, you often run into the same pokemons and often, the same teams. It becomes predictable in a way where you just hope the foe makes a mistake and you take advantage of it. They use the strongest ones since that's their favorite, since most ends up just seeing the numbers. Of course, not all are like that, it's just, from experience, a majority... sadly. :c

But yeah, in the end, it's really a matter of finding who is more fitting to play with you. Just be sure to ask competitive players twice or just any players giving themselves in training pokemon with EVs/Ivs/whatever, plenty are willing to pick up their solo-campaign team just for the fun of battling someone else not into doing the whole trianing side since they know it's not everybody's dish.

/two cents and a half
 
I see the point of EV training. But, aren't there other factors that come into play, like type and crits, that can also affect the outcome of a battle? Do trainers ever make use of these? Also, do these little numbers affect the outcome that much?

I hope a more action-oriented battle format like in Chrono Trigger is used in the next Pokemon games. It would give an edge to those who can use the timed system properly, as opposed to having a stat-based advantage.
 
I see the point of EV training. But, aren't there other factors that come into play, like type and crits, that can also affect the outcome of a battle? Do trainers ever make use of these? Also, do these little numbers affect the outcome that much?

I hope a more action-oriented battle format like in Chrono Trigger is used in the next Pokemon games. It would give an edge to those who can use the timed system properly, as opposed to having a stat-based advantage.
Speaking of crits, they are a good thing to be discussed in the matter of fun vs. competition. "Gambling" is usually fun, but most competitive players hate "hax" to hell because it alters what would otherwise be a "clean" victory or loss.

I'm part of the "don't care if anybody haxed" line of thought. After all, in my opinion, luck is part of the game.
 
Yes, I think so. Shoddy Battle seems to be mostly about winning at all costs. Even if you only use Salamence, Gyarados, Scizor etc. Even if you just use the same recycled, regurgitated strategy. I don't think that is what Pokemon should be about. There is barely any player skill involved when using those kind of teams, just fighting people and spouting out 'gg' at the end.
 
Yes, I think so. Shoddy Battle seems to be mostly about winning at all costs. Even if you only use Salamence, Gyarados, Scizor etc. Even if you just use the same recycled, regurgitated strategy. I don't think that is what Pokemon should be about. There is barely any player skill involved when using those kind of teams, just fighting people and spouting out 'gg' at the end.
Actually, if you merely throw the popular Pokémon into a mix without any thought, you match the people who do that, and lose when you face the people who actually have player skill. The ones who put a team together while thinking about how well they work as a team, not just as a bunch of disjointed OU Pokémon.
 
Also, to people who think you can't win without using the usual Gyarados, Salamence, what have you: my Girafarig took down a Dusknoir, who are excellent walls. In two hits. It was at full health. I like Girafarig, that's why I used her.

In fact, my normal competitive team (Yanmega, Bronzong, Empoleon, Electivire, Celebi, PorygonZ. Which are all Pokemon I like, btw) got trashed by a Scizor. My fun team, however (Persian, Flareon, Lapras, Salamence (which I didn't even get to use xD), Espeon, and Roserade) annihilated it. My Persian to be exact.

Moral: Use what you like, and use it well. That way it's more fun!
 
Actually, if you merely throw the popular Pokémon into a mix without any thought, you match the people who do that, and lose when you face the people who actually have player skill. The ones who put a team together while thinking about how well they work as a team, not just as a bunch of disjointed OU Pokémon.

You're right, of course. It does take quite a lot of skill to make a good team. However, I think that some people just get (steal) a good team from the Internet and then use that rather than making their own. And if they do make their own, they usually don't even think of using UUs (except maybe Crobat). I just wish I saw some variety (don't we all?)

Scarf Arcanine surprises a lot of Salamences, though.
 
Shit, my Umbreon would whoop all y'all-

Anyways, way to competitive for me. I'm not that great of a battler, plus I have lots of trouble with making my own movesets for most of my pokemon, so I resort to already-made ones. What I'm the best at, and what I love the most, is training the Pokes. I think I do them so well, and in can also keep a lot of my pokemon balanced, at the same level.
 
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