Crazy Linoone
broke ASB
Involuntary Twitch said:2 vs. 2 single
Style: Set
DQ: 5 days
Damage cap: 70%
Banned Moves: Gravity, Weather moves, Surf, Dig, Earthquake, anything that wouldn't make sense with no ground or water.
Arena: Asteroid Belt
Team Galactic, when they aren't trying to recreate the universe, really do focus on developing cosmic energy-- ie, solar power, space travel, etc. It was Cyrus that turned them evil, but never mind that. They also did research on the effects of space travel on Pokemon, and one of the results of this is the Asteroid Belt arena.
The arena is zero-G, and scattered around it are miniature asteroids ranging from two to five feet in length. It's huge, about the size of a gymnasium, with the walls, floor, and ceiling all painted pitch-black, with little lights set in them in order to represent the stars. It can be highly disorienting to some Pokemon, although that depends on the species. Flying-types, water-types, and Pokemon with Levitate will be able to move around more easily than land-based Pokemon.
The lack of gravity has some peculiar effects on attacks, too. Since it can be difficult to aim while drifting around, any given attack is 10% more likely to miss, but that can vary depending of course on how close the Pokemon are at the time. Also, fire-type attacks will look different and may be tougher to aim. Note that the arena is NOT a vacuum: it's filled with perfectly breathable air. It's also a little dark, so Pokemon who are better at seeing at night have an advantage.
Prettzel's Team said:[Hookbill] Combusken (M)
[Ruse] Starmi (-)
Illuminate
Item: Brightpowder
[Kine] Abra (M)
Synchronize
[Phazon] Weavile (M)
Pressure
[Oscar] Zangoose (M)
Immunity
Move Mod: +Yawn
Body Mod: Reaction-Enhancing Muscle Attachments
The RE-MA are small pods placed on whatever limbs the pokemon in question uses to move, and enhance the muscles in those areas, making the pokemon quicker and, in effect, giving it an automatic boost of one level to their speed and evasion. These boosts apply mostly like normal ones, although they cannot be altered or stolen due to the mechanical nature of the pods. The pokemon's stats can still be decreased to the normal minimum by stat down moves, and they cannot reach above six levels.
Effect: Automatic +1 boost to speed and evasion, and apply like normal stat boosts but cannot be outright stolen or swapped.
[Spookter]Gastly (M)
Levitate
[Qazitory] Venonat (F)
Tinted Lens
Item: Stone Plate
[Vizzini] Treecko (M)
Overgrow
[Birostris] Mantyke (F)
Swift Swim
[Haokah] Elekid (M)
Static
Item: Electrizer
The Twitchean Pokemon Union said:[Ganteiana] Torchic (F)
[Teropea] Tropius (F)
Ability: Chlorophyll
[Waita] Spheal (M)
Ability: Thick Fat
[Phanel] Alakazam (M)
Ability: Synchronize
[Sarae] Sheebit (F)
Ability: Inner Focus
Body Mod: Fleetfoot
Sarae was born in captivity to an illegal Pokemon breeder, and was labeled as a breeding female. In order to prevent her from hurting her fellows, the tips of her horns were clipped and capped with a blunt metal tip. But Sarae was smart, and she wasn't planning to stay trapped in the breeder's prison forever, so she learned to adapt so she could fight without her horns. So she trained her legs, practicing by running around the enclosure area and kicking the wall and toys and probably her littermates, too. Through all the training, her legs grew extremely well-muscled, as well as being slightly longer than those of most Sheebit. When the Union came to liberate her, she took off like a bullet the moment a hole was torn in a wall, her superior legs making her speedy, and she fought off the enemy with kicks.
Because of her blunted horns, slashing, goring, scratching, or stabbing attacks have their power reduced sharply-- by half at least. Attacks that are reduced are Slash, Horn Attack, and any attempt to scratch. She also cannot use horn drill.
Because of her extra-strong legs, however, every attack she uses that involves kicking (Double Kick, Low Kick, Mega Kick, etc.) has an additional 10 base power before all other calculations. She also has a permanent +1 speed.
[Danver] Rotom (-)
Body mod: Phone Forme
Danver has, among the multiple appliances it can possess, a cell phone in addition to the rest. When in Phone Forme, it is able to utilize its signature move. Additionally, due to the lightweight and small nature of the phone, it starts the match one level of evasion higher. However, physical attacks do 2% more to it after calculations.
Signature move: Phone Call
Danver functions as the Union's communications device. He can instantaneously contact via phone call any of the other Union members stationed at the barracks, and shortly afterward they will arrive to help him out in battle, and then return to home base. If the arena is located somewhere distant, then teleportation is provided courtesy of Phanel. (This still takes the same amount of time as traveling by foot.) If it's a double battle, then obviously the Union member(s) fighting alongside Danver cannot be called upon. Previously defeated Pokemon from the same battle can be called, however. This attack can only be used while Danver is in Phone Forme.
Type: Normal/Varies / Damage Type: Varies / Base Damage: Varies / Target: Self/1 Foe/All / Energy: 8% / Accuracy: 90% / Effects: Summons a random union member two actions after the call is made, similar to Future Sight. The Union member performs one attack and then leaves Union members who can come include:
Ganteiana (Flamethrower)
Teropea (Leaf Blade)
Waita (Ice Beam)
Phanel (Psychic)
Sarae (Earthquake)
/ Duration: 1 action / Usage Gap: Every four rounds
Notes:
- Involuntary Twitch sends out first
- Prettzel sends out and attacks
- Involuntary Twitch attacks
- I reff. Actually, let me get my referee flags first...
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