Pinkamena: You are Alakazam
HP: 45/251 – Atk: 136 – Def: 126 – SAtk: 306 – SDef: 206
~Future Sight: Launch an attack that will strike its target the next night! Cannot be used (at all) two nights in a row.
~Disable: Prevents the target from using their night action. Cannot be used (at all) two nights in a row.
~Role Play: Select a player to imitate and a target. You will use the move the imitatee used last night on the target. You will not be told which move you used.
~Psychic: Deals direct damage to one player. Has a 10% chance to lower Special Defense.
Zero Moment: You are Golurk
HP: 0/319 – Atk: 284 – Def: 196 – SAtk: 146 – SDef: 196
~Curse: Sacrifice ½ of your total HP, rounded down, to lay a curse on the target that will drain ¼ of their total HP at the end of each night including tonight.
~Drain Punch: Attack an opponent. You will regain HP equal to half of the damage inflicted.
~Earthquake: Hits one target, and everyone else who targets that player in the same night. Power decreases by 20% for every extra target it hits (100 power for 1, 80 for two, 60 for 3, etc.)
~Rest: Restore all of your HP, in exchange for not being able to speak for the duration of the next day phase.
Vehement Mustelid: You are Metagross
HP: 301/301 – Atk: 306 – Def: 296 – SAtk: 226 – SDef: 216
~Miracle Eye: Identify a single target and find out his or her alignment. Also makes Dark-types susceptible to Psychic-type attacks.
~Scary Face: If anyone tries to use their night action on you tonight, scare them into not doing so. They will find out that you know Scary Face.
~Meteor Mash: Deals damage to a single target. Has a 20% chance to raise Attack by one stage.
~Explosion: Explode in front of a single player, also damaging all other players who target that player in the same night. You will kill yourself in the process.
I Liek Squirtles: You are Blastoise.
HP: 274/299 – Atk: 202 – Def: 236 – SAtk: 206 – SDef: 246
~Protect: Protect yourself from the effects of all attacks against you for just tonight. Every successive use has half the chance of working that the last one did.
~Yawn: Make a target drowsy. They will not be able to speak during the next day phase.
~Skull Bash: This attack raises your Defense for only tonight, and strikes its target first thing tomorrow night. You can use another action tomorrow night.
~Hydro Pump: Deals damage to a single target. It has a 30% chance of missing.
SuperRichieGuru: You are Raichu.
HP: 109/261 – Atk: 216 – Def: 146 – SAtk: 216 – SDef: 196
Evasion +1
~Thunder Wave: Paralyzes the target, making it so that their night actions have a 25% chance of not working until the paralysis wears off in 3 nights. This move will affect Ground-types.
~Double Team: Makes it so that all future attacks have a 20% extra chance of not hitting you. Can be used up to twice over the course of the game.
~Thunderbolt: Attacks a single target with a coursing beam of electricity. Has a 10% chance to paralyze.
~Feint: A guaranteed hit on a single target, which will definitely hit under any circumstances.
Phantom: You are Charizard.
HP: 297/297 – Atk: 204 – Def: 192 – SAtk: 254 – SDef: 206
~Scary Face: If anyone tries to use any night action on you, you will scare them off. However, they will find out that you know Scary Face.
~Smokescreen: Blind an opponent with smoke. For the rest of the game, all of their attacks have an extra 20% chance of missing. One opponent can only be blinded twice at maximum.
~Heat Wave: Deal damage to a single player, as well as every other player who targets that player at some point in the night.
~Fly: Deal damage to a single target. You will also find out your target’s alignment, either Innocent or Mafia.
Gym Leader Shizui: You are Mamoswine.
HP: 361/361 – Atk: 296 – Def: 196 – SAtk: 176 – SDef: 156
~Scary Face: If anyone tries to use any night action on you, you will scare them off. However, they will find out that you know Scary Face.
~Avalanche: Deals damage to a single target. If you take damage during the night, this attack’s power doubles.
~Earthquake: Deals damage to a selected player, as well as every other player who targets that player at some point in the night.
~AncientPower: Deals damage to a single target. Has a 20% chance to raise all of the user’s stats at the end of the night.
Glace: You are Marowak.
HP: 0/261 – Atk: 196 – Def: 256 – SAtk: 136 – SDef: 196
~Focus Punch: Strike a single target with a powerful attack. If you are hit during the night by a damaging attack, this attack fails.
~Perish Song: Target a single player. That player will die at the end of the following phase, but so will you. You can also use this attack during the daytime (by typing “Use Perish Song on <target>” at the expense of your action the following night.
~Boomerang: Strikes a single player once and one person who targeted that player on the same night once. If no one else attacks this move’s target, it hits the targeted player twice instead of once.
~Skull Bash: This attack raises your Defense for only tonight, and strikes its target first thing tomorrow night. You can use another action tomorrow night.
blazhierio889: You are Volcarona.
HP: 311/311 – Atk: 156 – Def: 166 – SAtk: 306 – SDef: 246
~Morning Sun: Heals you or another chosen player by ½ of your/their max HP, rounded up.
~Rage Powder: Forces a single player, as well as any other players who target that player in the same night, to attack you instead of their intended target for this night.
~Fiery Dance: Deals damage to a single target. Has a 50% chance to raise Special Attack.
~Bug Buzz: Deals damage to a single target. Has a 10% chance to lower Special Defense, and deals chip damage to all players who target this move’s target tonight.
sreservoir: You are Wailord.
HP: 401/481 – Atk: 216 – Def: 126 – SAtk: 216 – SDef: 126
~Attract: You MUST use this move on the first night; after that you may not use it any more. You will cause a player of your choice to become your lover, so that if you die they do also; it does not work in reverse. In addition, you and they may communicate privately through Private Messages. If the player is mafia they will win with the innocents only if all the other mafia are dead and they are alive. In addition, all their attacks against you have reduced power.
~Heavy Slam: Deals damage to a single target.
~Water Spout: Inflicts damage based on the percentage of HP you have left. Hits a chosen player, as well as any other players who target that player in the same night.
~Selfdestruct: Inflicts damage on a chosen player, as well as all players who targeted that player during the same night. The user faints.
Light: You are Spiritomb.
HP: 251/251 – Atk: 220 – Def: 252 – SAtk: 220 – SDef: 252
~Hypnosis: Attack a single player. That player will not be able to speak during the next day phase. This attack is considered to have 100% accuracy.
~Destiny Bond: If you are killed tonight or the next night, the player who landed the final blow will die with you. Cannot be used two nights in a row.
~Dark Pulse: Deals damage to a single opponent. Has a 20% chance to make the target flinch, stopping their night action from working.
~Ominous Wind: Deals damage to a chosen player, as well as any other players who target that player on the same night. Every time this attack is used there is a 10% chance of all of your stats rising.
Yiran: You are Hydreigon.
HP: 325/325 – Atk: 246 – Def: 216 – SAtk: 286 – SDef: 216
~Dragon Pulse: Deals damage to a single opponent.
~Scary Face: If anyone tries to use their night action on you tonight, scare them into not doing so. They will find out that you know Scary Face.
~Thunder Wave: Paralyzes the target, making it so that their night actions have a 25% chance of not working until the paralysis wears off in 3 nights. This move will affect Ground-types.
~Dark Pulse: Deals damage to a single target. Has a 20% chance to make the target flinch, stopping their night action from working.
Lyra Heartstrings: You are Skarmory.
HP: 271/271 – Atk: 196 – Def: 316 – SAtk: 116 – SDef: 176
~Roost: Restore either half of your own HP, or half of another chosen player’s HP.
~Fly: Deals damage to a single target. Also lets you find out their alignment, either Innocent or Mafia.
~Whirlwind: If anyone tries to target you tonight, not only will their attack not affect you, it will also be redirected to a random other target.
~ Feint: A guaranteed hit on a single target, which will definitely hit under any circumstances.
Maimi: You are Cradily.
HP: 313/313 – Atk: 198 – Def: 230 – SAtk: 198 SDef: 250
~AncientPower: Deals damage to a single opponent. Has a 20% chance to raise all of the user’s stats after one usage.
~Wring Out: Deals damage to a single opponent. This damage is variable based on the amount of HP they have left.
~Giga Drain: Deals damage to a single opponent. Restores HP equal to ½ the damage inflicted.
~Block: Prevents a chosen target from using his or her night action tonight.