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Arena Description said:Single battle - 1 vs 1
DQ: 7 days
Damage cap: 42% I've been listening to the Hitch-Hiker's Guide original radio series all day.
Banned moves: Fire-type moves
Arena: Floating Bottle (from free arenas)
A bottle full of water floating in the sky. It may seem impossible, but seeing is believing, after all. All types except Water faint after three turns from lack of oxygen(unless it doesn't breathe and/or has a certain ability), so it's recommended to just use Water types in it. Fire, Ground, and Rock types instantly faint if used, so try to avoid using them. Electric and Water attacks gain 15% more power and accuracy, so Chinchou and Lanturn are probably your best bet.
Negrek said:Astral
Your battle description is fine; nothing really needs work there.
Health and energy look okay for the most part, but you've taken off quite a lot for Nola's rest attack. She only had to restore 30% health, which I would normally put at a cost of 15% energy. I don't know if you took extra points off because the rest healed the poison, or if you were just charging a different amount, or what, but 23% seems like a bit much to me--almost as much as the attack gave back in health.
Aside from that, though, this looks all right. Approved
Paychecks
Chiropter: 1 = $12
Empoleon: 1 = $3
Jack_the_PumkinKing: 1 = $6
Kratos Aurion: 1 2 = $20
Kusarigamaitachi: 1 = $10
moon-panther: 1 2 = $8
Negrek: 1 2 3 = $30
3v3
One out at a time
DQ Time: One week
Damage Cap: 25%
Banned Moves: OHKOs,Dig, Earthquake, and any move needing a floor.
Terrain: Logical Data
Huh? You battle inside a network! Random lines of HTML and CSS will stream through every three rounds, and if it touches either pokemon, the following things may happen (not all at once):
5% HP loss (Usually)
+2 to all stats (Sometimes for Porygon and Porygon2, rarely for other Pokemon)
Fainting (Almost never, but for Water pokemon, sometimes)
Full Energy and HP restore (Almost never for ALL pokemon)
Dig, Earthquake, and any move requiring a sky or floor are prohibited. However, Fly will simply do it's effect, but not as well, seeing as there is no sky to fly up into. Weather attacks are also prohibited, and if the battle rages on for 40 turns, a virus will come through, and reduce all Pokemon's health by 25%.
Arena Description:
3v3
One out at a time
DQ Time: One week
Damage Cap: 25%
Banned Moves: OHKOs, Dig, Earthquake, and any move needing a floor.
Terrain: Logical Data
Huh? You battle inside a network! Radom lines of HTML and CSS will stream through every three rounds, and if it touches either pokemon, the following things may happen (not all at once):
5% HP loss (Usually)
+2 to all stats (Sometimes for Porygon and Porygon2, rarely for other Pokemon)
Fainting (Almost never, but for Water pokemon, sometimes)
Full Energy and HP restore (Almost never for ALL pokemon)
Dig, Earthquake, and any move requiring a sky or floor are prohibited. However, Fly will simply do it's effect, but not as well, seeing as there is no sky to fly up into. Weather attacks are also prohibited, and if the battle rages on for 40 turns, a virus will come through, and reduce all Pokemon's health by 25%.
3 vs 3
1 Out at Time
DQ: 2 Weeks
Damage Caps: 25%
Banned Moves: OHKO's
Other: 3 Chills per Pokemon, 2 Heal moves per Pokemon, (Rest, Recover, Synthesis, ect..)
Location: Battle Dome
The fight takes place on a small stage surrounded by a cheering crowd. Powerful lights beam down on the field, making it hot and bright in the arena, and this and the noise is likely to unnerve any timid Pokémon sent into battle.
3 vs 3
1 Out at Time
DQ: 2 Weeks
Damage Caps: 25%
Banned Moves: OHKO's
Other: 3 Chills per Pokemon, 2 Heal moves per Pokemon, (Rest, Recover, Synthesis, ect..)
Location: Battle Dome
The fight takes place on a small stage surrounded by a cheering crowd. Powerful lights beam down on the field, making it hot and bright in the arena, and this and the noise is likely to unnerve any timid pokémon sent into battle.