FMC_x_ANS
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NOTE: Just a note, the background is relatively sparse... And this is intentional, the world will unfold as it is explored.
The planet of Edallia is a place of wonder, magic, and intrigue. It is here in an endless sea of clouds and sky that our adventure takes place, on a large landmass called Adrat. For more than twenty thousand years, the early races have thrived and prospered here. During its first era, the era of birth, the first three major races came about. The Dwarves built great kingdoms below the ocean floor, the Mercate dominated the seas, and the Elves built cities that blurred the line between magical and technological on the northern most continent which they named Calenim.
The second era known as the Era of Exploration, was marked by the immigration of Dwarves to the surface, where they co-existed peacefully with the Elves and eventually became the race now known as Gnomes. In the lands south of the Elven kingdoms, a goblin hero united the warring tribes of the Deep Lands and lead them out of the swamps, becoming the first civilization on the southern continent of Alhaz'abab.
Near the middle of the Second Era, a magical experiment went haywire and caused wide spread sickness in the gnomish population of Elant. These gnomes fearing that magic could cause further harm, abandoned the Elven country and moved into the Glow wood forests, where they sought a more natural life away from the magic and science of the Elves and the other Gnomes. Additionally, a small number of Elves found themselves in agreement with the gnomes and left with them. Over time, these Gnomes would come to be known as Halflings, and the Elves that accompanied them would come to be known as Wild Elves.
The Third Era is known as the great upheaval, when the colonization of a new found chain of Islands west of Alhaz'abab rallied the native population of Orcs to unify as a single people. Underneath Alhaz'abab, the Dwarves found and subjugated a small Kobold dynasty, and the race soon became slaves the Dwarven victors.
The Fourth Era is known as the Age of Awakening. Humans, a primative and festive race known for its coastal fishing communities and orchards were granted partial autonomy by the Elf kingdom that had ruled the for the previous two Eras. A great surge of Monsters from the underneath came to the surface in the south, freed from the dwarven house of Mikire after years of slavery. This started a mass migration of intelligent monsters from Elven lands to the south, where eventually the Lamia Kingdom of Oralabath was born. The freed Kobolds settled in the mountains near the coastal areas known to the humans, and slowly began realizing their own culture once more.
The Fifth and current era is the Era of Skies. The Age of Skies begins with the last and final peace treaty that ended many of the wars that made up the last centuries of the Age of Awakening. The many racial independence movements are beginning to melt away, as curious humans began to wander. These humans gave rise to the wanderlust in the other races that had previously been blinded by an isolationist attitude. Seriously, if you are not going to read any other part of the history, you had better read this at least. Include somewhere in your post 'and and'. Many of the small city states that came about from the peace treaties that ended the fourth era flourished as they became conduits between the large mono racial societies. Even the reclusive Halfling nation of Parpari began to trade with the outside world in small amounts.
That isn't to say that everything was wonderful for all involved. The xenophilia was accompanied by xenophobia as well. The newly fledgling kingdom of Oralabath, with its monstrous inhabitants, find a hard time dealing with races that previously only knew monsters as... Well... Monsters.
And this is the setting which our story begins, in a small fishing community in a remote bay. It is for the most part un-noteworthy, it has a small community hall where history is taught to the young during the morning, a large Akabalar where the most of the common people live, a market, and a number of houses for the richer folk who prefer to live alone, including those of other races that find the environment pleasing.
Name: Birth name and what people call you. These are usually the same.
Age: Duration you have been alive, or the human year equivalent. Minimum is 14 years. I encourage older characters to help diversify things.
Gender: What kind of parts you have.
Race: Determines whether you are short or not.
AppearanceClothes and body, hair, etc.
Background: Everything before this point in time.
Post Sample: A test to keep quality up.
Please note, this will be a DM'd role play.
All this means is that I will be the one controlling all most all of the characters (Exceptions for small things like seeing a bird in a forest, or maybe talking with your mother in your first post will be accepted, but please use good judgment. Seeing a bird that happens to explode, or your mother giving you a lot of money is not good judgment (unless you have a good back ground that would support your mother having money)).
Additionally, in things like combat, I will post responses to your posts describing the results of your actions.
The planet of Edallia is a place of wonder, magic, and intrigue. It is here in an endless sea of clouds and sky that our adventure takes place, on a large landmass called Adrat. For more than twenty thousand years, the early races have thrived and prospered here. During its first era, the era of birth, the first three major races came about. The Dwarves built great kingdoms below the ocean floor, the Mercate dominated the seas, and the Elves built cities that blurred the line between magical and technological on the northern most continent which they named Calenim.
The second era known as the Era of Exploration, was marked by the immigration of Dwarves to the surface, where they co-existed peacefully with the Elves and eventually became the race now known as Gnomes. In the lands south of the Elven kingdoms, a goblin hero united the warring tribes of the Deep Lands and lead them out of the swamps, becoming the first civilization on the southern continent of Alhaz'abab.
Near the middle of the Second Era, a magical experiment went haywire and caused wide spread sickness in the gnomish population of Elant. These gnomes fearing that magic could cause further harm, abandoned the Elven country and moved into the Glow wood forests, where they sought a more natural life away from the magic and science of the Elves and the other Gnomes. Additionally, a small number of Elves found themselves in agreement with the gnomes and left with them. Over time, these Gnomes would come to be known as Halflings, and the Elves that accompanied them would come to be known as Wild Elves.
The Third Era is known as the great upheaval, when the colonization of a new found chain of Islands west of Alhaz'abab rallied the native population of Orcs to unify as a single people. Underneath Alhaz'abab, the Dwarves found and subjugated a small Kobold dynasty, and the race soon became slaves the Dwarven victors.
The Fourth Era is known as the Age of Awakening. Humans, a primative and festive race known for its coastal fishing communities and orchards were granted partial autonomy by the Elf kingdom that had ruled the for the previous two Eras. A great surge of Monsters from the underneath came to the surface in the south, freed from the dwarven house of Mikire after years of slavery. This started a mass migration of intelligent monsters from Elven lands to the south, where eventually the Lamia Kingdom of Oralabath was born. The freed Kobolds settled in the mountains near the coastal areas known to the humans, and slowly began realizing their own culture once more.
The Fifth and current era is the Era of Skies. The Age of Skies begins with the last and final peace treaty that ended many of the wars that made up the last centuries of the Age of Awakening. The many racial independence movements are beginning to melt away, as curious humans began to wander. These humans gave rise to the wanderlust in the other races that had previously been blinded by an isolationist attitude. Seriously, if you are not going to read any other part of the history, you had better read this at least. Include somewhere in your post 'and and'. Many of the small city states that came about from the peace treaties that ended the fourth era flourished as they became conduits between the large mono racial societies. Even the reclusive Halfling nation of Parpari began to trade with the outside world in small amounts.
That isn't to say that everything was wonderful for all involved. The xenophilia was accompanied by xenophobia as well. The newly fledgling kingdom of Oralabath, with its monstrous inhabitants, find a hard time dealing with races that previously only knew monsters as... Well... Monsters.
And this is the setting which our story begins, in a small fishing community in a remote bay. It is for the most part un-noteworthy, it has a small community hall where history is taught to the young during the morning, a large Akabalar where the most of the common people live, a market, and a number of houses for the richer folk who prefer to live alone, including those of other races that find the environment pleasing.
Name: Birth name and what people call you. These are usually the same.
Age: Duration you have been alive, or the human year equivalent. Minimum is 14 years. I encourage older characters to help diversify things.
Gender: What kind of parts you have.
Race: Determines whether you are short or not.
AppearanceClothes and body, hair, etc.
Background: Everything before this point in time.
Post Sample: A test to keep quality up.
Please note, this will be a DM'd role play.
All this means is that I will be the one controlling all most all of the characters (Exceptions for small things like seeing a bird in a forest, or maybe talking with your mother in your first post will be accepted, but please use good judgment. Seeing a bird that happens to explode, or your mother giving you a lot of money is not good judgment (unless you have a good back ground that would support your mother having money)).
Additionally, in things like combat, I will post responses to your posts describing the results of your actions.
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