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Suddenly, aesthetic!
Also, nice Rotom-Heat.
Oi, if you're bring GSC mechanics back into it, you'd better make it the full trio. So in-game that's 12.5%/25%/50%/100% depending on weather + time of day, with Morning Sun only being boosted by 2 am to 10 am, Synthesis by 10 am to 6 pm, and Moonlight by 6 pm to 2 am.wow how did I forget sun stone
Sun/moon stones do have a different association than the typed stones and the time-of-day stones (shiny stone isn't associated with anything else) so it'd be nice to make them have related effects in the same way.
It would be nice if it paralleled whatever you're doing to differentiate the moves moonlight and morning sun if possible. If you're making moonlight actually dependent on it being night then the moon stone can also benefit from the same conditions, to parallel the moonlight/morning sun thing. Night battles aren't common but that's something fully under the control of whoever is making the arena.
If they're both going to activate under sunny day, you can split the health/energy boost between stones, but also increase it so it's 3%/action or so?
shedinja should also be able to use all level-up moves learned by ninjask at level 20 or later in gens 3 and 4.
(ninjask's level-up learnset hasn't actually changed since gen 4)
For ref exam battles, in addition to the newbies-only clause wrt challengers, can it be that they choose whether they're going to use a rental team (they don't have to say what specifically) or their personal team when they accept the challenge? I know that if I'm the supervisor, and if they're going to use their own team, I'd rather bring a team of unevolved pokemon rather than being all intimidating with my numerous third stages. (I might still do that if they want a taste of power, but.)
Regarding the Moon Stone: for the sake of getting something done here, I'm going to make an Official Ruling and go with the "Fairy damage and Normal energy" effect. It had the most support, and it balances the four criteria people seem to have: doing something for Fairy-types, doing something for Skitty, being simple, and being fairly similar to the current effect.
Could the Lucky Egg be changed to double sendout exp rather than KO exp? The difference between 1 exp and 3 is kind of large and given that this is a fairly slow game, the difference between 'evolving' and 'not evolving' for exp-based pokemon is stark and stressful, and you're losing the hold item slot either way.
The thing I like about the Soothe Bell is that it makes it a lot easier to not actually get invested in winning or losing, and instead I just try to have a good time, but there's currently no way to do that with exp-based evolutions.
I'm not sure why it doesn't already work that way, actually...
True enough, basing it on sendout experience also prevents the amount of exp gained from multiple knockouts from becoming excessive. All the more reason to change it up.
I was originally kind of ehhh toward the idea but upon further consideration of the fact that I'm planning to get a Larvesta: all for it
Looks like this idea is go then. I went ahead and changed it. I guess I should go back and see what else people agreed was a good idea; I haven't really been keeping up with this thread, eheheh.
Regarding the Moon Stone: for the sake of getting something done here, I'm going to make an Official Ruling and go with the "Fairy damage and Normal energy" effect. It had the most support, and it balances the four criteria people seem to have: doing something for Fairy-types, doing something for Skitty, being simple, and being fairly similar to the current effect.