M&F
tikitok
- Pronoun
- any
To be honest -- while 5% recovery has always seemed stingy, time and again while reffing I've noticed that 10% energy on each Chill can be a pretty damned good boost. I mean, in any case there's always the fact that Chills can be partially or entirely disrupted, which is a vulnerability, although the latter requires the opponent to strategize ahead and the former depends on a kind of referee fiat that isn't always dealt down.
Myself in any case I seldom let "if you'd hit yourself in confusion do this" conditionals pass because it's literally impossible for the Pokémon to tell all things considered. And also, Chilling is a move like any other, and it's supposed to be fallible -- you should never get to Chill, at least not fully, when you wouldn't have been able to take action (which the specific exception of Sleep, where it was permitted as a flavor sense kind of thing and actually isn't so bad when considering that basically the only other options are Sleep Talk and nothing, although there should most likely be penalties to the amount restored anyway, specially for Rest sleep).
Nerfing direct recovery doesn't seem like a bad idea either. I suppose we can keep just Rest as healing a greater amount, since it has the added penalty of self-inflicted sleep, and it might even be a good idea to have Chilling fail in that particular kind of sleep.
Myself in any case I seldom let "if you'd hit yourself in confusion do this" conditionals pass because it's literally impossible for the Pokémon to tell all things considered. And also, Chilling is a move like any other, and it's supposed to be fallible -- you should never get to Chill, at least not fully, when you wouldn't have been able to take action (which the specific exception of Sleep, where it was permitted as a flavor sense kind of thing and actually isn't so bad when considering that basically the only other options are Sleep Talk and nothing, although there should most likely be penalties to the amount restored anyway, specially for Rest sleep).
Nerfing direct recovery doesn't seem like a bad idea either. I suppose we can keep just Rest as healing a greater amount, since it has the added penalty of self-inflicted sleep, and it might even be a good idea to have Chilling fail in that particular kind of sleep.