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Supernatural Mafia! (INNOCENT WIN, BECAUSE I'M DUMB)

Re: Supernatural Mafia! (Day One)

Grr. Day one stuff is boring.

After little discussion, the town decides no one is guilty of what happened last night.

No one is dead.
You have 24 hours for night actions, or until I get them all.
 
Re: Supernatural Mafia! (Day One)

On the contrary...

Legendaryseeker99


I don't know why you would post that. Vanilla is a fairly safe roleclaim for Mafia, and in addition, you edited your post... but did not remove the incriminating statement.

I'm not particularly sure what her role was, but it wasn't the lover and it wasn't a Mafia member, so...
 
Re: Supernatural Mafia! (Day One)

Sorry for a little godmodding here... wait! I don't have to be sorry! I am this games' master!

After the Meeting was adjourned, Karkat Vantas stood up and poised a wild accusation at Legendaryseeker99. No one seemed to have an issue with this, so the accused was sent to the gallows which in this town is the electric chair.

Legendaryseeker99 is dead. He was innocent.
You now have 24 hours for night actions again, or until I get all of them.


So yeah, I decided that no one has a problem with that, and they would feel better anyway because there was a possibility of him being Mafia. If anyone actually has an objection other than Legendaryseeker, it's too late.

Note: I actually am sorry for the godmodding, despite what you might have read earlier. I'll try not to let my boredom get to me again.
 
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Re: Supernatural Mafia! (Night One)

Oh, whoops, I thought the day phase was still going on since you didn't update the thread title.

In that case I really don't think LS should have died. Sorry!
 
Re: Supernatural Mafia! (Night One)

Ah, well. It's too late- I already informed him of his special ghost powers, and I would feel bad renouncing them.
 
Re: Supernatural Mafia! (Night One)

Luckies- you get twelve more hours due to circumstances outside of my controll.

you have twelve more hours for night actions. If have not sent yours in, do it.
 
Re: Supernatural Mafia! (Night One)

(I apologize in advance if I'm not supposed to reveal roles in flavor text.

Today, Superbird and Wargle, lovers, were going to have breakfast together. However, when Superbird arrived at his lovely's home, he found her dangling from the rafters, neck slashed with her feet removed. Wracked with grief, Superbird committed suicide after crying over her corpse, which he had carefully removed from its hanging place. Finding her brother and Wargle like this, Phantom killed Seritinajii, the soothsayer, in her rage. The rest of the town found out after they met in the town square.

Superbird, a fishing brother is dead. He was innocent
Wargle, Superbird's lover, is dead. She was innocent.
Seritinajii, the soothsayer, is dead. He was innocent.
You have at least 24 hours for discussion.
Normally, Superbird would have been silenced for the day, but he is dead.


NOTE: Yes, this means no more ghost actions.
 
Re: Supernatural Mafia! (Day Two)

Ookay then! Really, you're not supposed to, but whatevs. And you're especially not to explicitly reveal the roles of living players (you called Phantom who's still alive a fishing brother).
 
Re: Supernatural Mafia! (Day Two)

Revealing role names is actually the common way to handle death flips—it's rare here on TCoD, and I know I personally prefer not to, but it's technically not wrong if that's how he wants to do it. It is true that you should not mention the roles of living players, though. Phantom may have wanted to keep hers secret for a while longer.

No, I'm not playing, before anyone gets confused, but I was going to PM Zackrai about it just now and might as well answer where everyone can see since it's too late for him to edit Phantom's name out.
 
Re: Supernatural Mafia! (Day Two)

It is? I really haven't seen much other than revealing the name of the pokemon but not role on a pokemafia. Oh well, I was wrong.

So people who are still alive, who are we going to lynch?
 
Re: Supernatural Mafia! (Day Two)

How about Zackrai? *mumbles* well that made me an easy target didn't it?

Well that looked like a mess of deaths. *blushes* Sorry about Seri... didn't really know you know.

Voting wise, I have no idea.
 
Re: Supernatural Mafia! (Day Two)

Hm... well, with the soothsayer dead this is just a vanilla mafia game, isn't it.

PHAAANNNTTTOOOOOMMMMMMM

Hm, let's see. Is a randlynch is a good idea? Assuming we have the standard 1:4 mafia-to-townie ratio, there are 3 mafia members; so we have a 30% chance of hitting a mafia. Sounds good to me.

Going down the list, I don't think Twilight Sparkle has posted yet.
 
Re: Supernatural Mafia! (Day Two)

Actually, no, Twilight posted.

Hm, how about zeKieranator? She seems to be rather inactive.

In addition, since we have a confirmed innocent (Phantom), we have a one-in-three chance of hitting a mafia. So, this looks like a pretty good strategy.

EDIT: ninja'd, GOG DAAAAAAAAAAAAAAAAM
 
Re: Supernatural Mafia! (Day Two)

God, I lost track. It's been 24 hours, right?

The town all mumbles in agreement that it is time for zeKiernator, the silent one, to go.

zeKiernator is dead. They were the terrorist, and therfore mafia, or is it innocent? I forget at this point.
You have 24 hours for night actions.
 
Re: Supernatural Mafia! (Day Two)

Terrorists show up as Mafia upon death, but are innocent upon inspection. Unless they're Mafia upon inspection, which I always preferred to do since it pressures them to explode.
 
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