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The Chimaera Project IV

[OOC + Sign-up] The Chimera Project IV


Alchemy. The science of understanding matter in order to deconstruct it and reconstruct it according to the alchemist’s vision. For the benefit of the people, it has been used to preserve, to destroy, to create.

In the hands of the Amestrian State Military, it is used mostly to destroy.

Amestris is the alchemy capitol of the world, yet unlike most tools and sciences, alchemy can be used by less than a tenth of the population. The most skilled alchemists in the country are recruited into the military, joining the ranks of the State Alchemists or “dogs of the military”. Due to their vast powers, controlling water, stone, metal, and in one famous case, even fire, they are the ultimate weapons.

But not for long. The lesser-known State Alchemists in the research department participate in the war effort as much as those who step into the battlefield to slaughter Amestris’s enemies, and this time, they have discovered something that no one could have ever imagined.



You’ve been on death row for several years (or a week if your crime was particularly heinous), and today is finally the day. Several uniformed soldiers open your cell and escort you down the hall, past cells holding serial murderers and rapists or perhaps just memories. With every step, you can feel the loop of rope resting lightly on your shoulders, brushing against your neck, and you know there will be a moment when your stomach drops and the rope goes taut. But you never even reach the gallows.

You sit on your bed in your prison cell, counting off the endless days until your release. It will come someday, you know, but you’ve committed a crime and your sentence is years of incarceration. There isn’t much to go back too, though. Perhaps your family is dead, or you just don’t ever talk to them, and you never have any visitors. Nobody will miss you. The only thing you might receive is your freedom, but at least in prison you know you’ll receive a warm meal three times a day. At least today won’t be as boring as the last few months, because you have a doctor’s appointment that you were told of a week ago. Soldiers escort you to a bright room in the prison that smells of disinfectant. You, even if only with some struggle, lie down on the bed.

You are a soldier in the State Military. Whether because of a border war to the south with Aerugo or to the west with Creta, or just a particularly vicious criminal, you have been fatally injured. You’re not dead yet. Your death will be slower than that. But there is no way to save you. You might last a day, maybe two, and you won’t be conscious for most of that. If you have friends or family, you don’t even have time to say goodbye.

You’re dying. You lie in a hospital bed, knowing this but not entirely willing to accept it. Maybe your body has turned on you, or you’ve been afflicted by a disease no one can cure, or your injuries are so great there is nothing that can be done but manage the pain. You’re dying, and right now, you are alone. A doctor walks into your room with long, purposeful strides, and stops by your bed.

You are alone. You have no family to speak of, and no close friends or anyone you can trust. You wander the streets, possibly committing petty crimes or menial jobs to survive, or you live alone and have few connections with the outside world. You are aware that, if you were to disappear off the face of Amestris tomorrow, or even right now, nobody would miss you. You step into an alleyway, or turn onto an otherwise empty street, and you come face-to-face with a uniformed soldier.

A needle slides into your neck. There are perhaps thirty seconds as your muscles grow weaker and weaker before you go unconscious, and the expressionless faces of the soldiers or doctors reveal nothing of what is to come.



Pokémon. Beasts of myriad shapes and sizes, capable of withstanding amazing amounts of punishment, wielding impossible powers that even alchemy cannot match without a philosopher’s stone. If only they could be commanded, the State Military would be unstoppable! But pokémon are essentially animals despite all the powers they possess, and they do not have the intelligence of humans or the ability to obey orders. Besides that, even if they could be commanded, their powers are too wild and dangerous, and they would be impossible to control.

All of the qualities pokémon lack can be found in humans, and conveniently enough, humans are a resource Amestris possesses in vast quantities. Some of the best research-based State Alchemists have put their minds together to create human-pokémon chimeras, and after several failures, they have discovered the best form of a viable soldier: humans with augmented physical abilities, amazing senses, and control over various types of energy as awe-inspiring as they are dangerous. Like most human-based chimera, it is impossible to differentiate between humans and human-pokémon chimera except for a gut feeling. Then they transform. Suddenly, a chimera might have fangs or claws, armour resembling rock, wings, or a powerful tail with a flaming tip. But that is nothing compared to what else they have to offer: blasts of flame hot enough to melt boulders, bolts of electricity that could kill several men at once, fast-acting poison that will kill within the hour, sprays of flesh-melting acid, and high-pressure blasts of water are just the beginning. Even better, they can be trained to do anything a human can, so nothing is lost. Somehow, these chimeras even have a predisposition toward listening to orders, and that’s exactly what the State Military needs.

The tests are complete, and now the only remaining step is to recruit humans and create the next batch of chimeras to further Amestris’s goals. In order to avoid public outcry, as well as loyalties to anyone but the army, only those that no one will miss will be kidnapped and used. Dead bodies can be faked convincingly without problem, and no one will be able to tell the difference.



You wake up in a cell. It’s not your typical cell, because it’s huge and it doesn’t have a single bed, but it’s definitely a cell. There’s a stone floor, three smooth cement walls, and steel bars running from the ceiling to the floor. On the other side of the bars, six soldiers and a doctor are watching you, and behind them is another cement wall with a wooden door. Your hands and feet are not bound. Most surprisingly, though, there are other people in the same cell, most of them just awakening around the same time you are.

You feel different somehow, but you can’t put your finger on it. Miraculously, any afflictions that might have ailed you before are completely healed, except the loss of a limb, but it seems to have come at the cost of your sanity. You think you hear something at the back of your mind, not in sound so much as thoughts, but the thoughts aren’t entirely coherent. The thoughts don’t speak in sentences so much as a string of concepts, and their primary concerns are things like food, blood, and avoiding death.

Your mission? You don’t have one. You don’t even know where you are.

You can choose to fight for or against the military. It’s the difference between having allies you despise or none at all. It’s the difference between life and death. It’s hardly a choice at all, but it’s yours to make. The consequences are yours to live with.

Only one thing is for sure: you’re going to survive, no matter what.

Notes and Rules:
- This RP is a crossover between Pokémon (game-verse if any) and Fullmetal Alchemist (manga-verse). If you are not familiar with FMA, you are welcome to read it (suggested), watch it, or wiki it.
- You’re not a canon FMA character, or at least not one with current importance to the main plot. They have other, more important things to do.
- There will be blood, gore, and better worse.
- Your characters won’t immediately know how to use pokémon attacks, naturally, and the only things they can do at the beginning are transform and use their physical attacks from there. Beyond that, they can learn any level-up or egg move from a pokémon’s movelist or one from a previous evolutionary stage due to stress or necessity. This applies to all generations. Moves requiring physical actions the character is incapable of (other than just manipulation of energy) are not possible even if the character unlocks the knowledge.
- Tutoring and TM moves (from any generation) must be learned consciously. The character must first realise it can do such things and then go out of its way to learn and practise it. There are some moves that can be learned as easily as a level-up or egg move (because the pokémon already knew it), and you get a maximum of four. Put these on your form.
- Any secondary abilities like a luxray seeing through walls or a lucario seeing auras must be practised before they’re useable, even inherently active senses, except for the five standard senses humans are used to. Initially, they can only exist in the most basic, primitive form, and it will take days of practise before the character can use and interpret the information.
- Abilities are very, very toned down to the point where they may as well not exist, but the pokémon are in possession of both. Type match-ups are also less prominent, but not to the same degree.
- Everything in bold tags should be bolded in your form, but not the entire form. Anything on the template outside of the bold tags should be removed.
- To be accepted, replace "The Chimaera Project IV" with "[OOC + Sign-up] The Chimera Project IV".
- Your character can’t have been a State Alchemist, but it is possible it has some knowledge of alchemy.
- Any automail has been destroyed, all transmutation circles have been erased, and all weapons have been confiscated, even if they were hidden in your character’s stomach or colon.
- Inactivity and substandard posts are crimes punishable by death.

Form:
[B]Name:[/B]
[B]Gender:[/B]
[B]Age:[/B] 18+ for soldiers and death row inmates, otherwise 13+

[B]Personality:[/B] At least the basics, even if you intend to develop the character by playing it out.

[B]Human form:[/B] What does your character look like as a human? This may be minimally influenced by the pokémon, but not by much. If the chimera form is likely to ruin the character’s original clothing, the clothes might be replaced.

[B]Pokémon:[/B] No legendaries, but it also has to be a pokémon based on something like an animal so it easily meshes with a living human. Also it should look like it can kill. Regrettably, genderless pokémon, ditto, and ghosts are excluded. Use common sense with the others, or just ask.
[B]Chimera form:[/B] What does your character look like in its chimera form? It should still be mostly human-based, generally keeping the hands and body structure. Keep in mind that any substantial size changes will affect clothing and balance, and the mass will be incorporated into the human form’s weight even if the appearance remains the same.

[B]History:[/B] If your character is not in one of the groups listed above, you’ll need a good reason for why the military went after it to turn it into a chimera. Note that 18 is the minimum age for someone to enter the military or be put on death row, so the amount of time the character has been in either should reflect its age.

[B]Other:[/B]

Members:
Kusarigamaitachi / Morgan Baines / F-19 / Sneasel
Full Metal Cookies / Thalia Nejem / F-17 / Absol
Blastoise / Feratu Aculand / M-15 / Crobat
Chaon / Symal / M-18 / Venomoth
Crazy Linoone / Brandon Rockwood / M-18 / Salamence
Kali the Flygon / Brandon Collins / M-26 / Flygon
L'il Dwagie / Jin Tsukino / F-22 / Magcargo
moon-panther / Aslen / F-21 / Gardevoir
Stormecho / Nephtys / F-15 / Skarmory
Xaldin / Ezio "Il Lupo" de Medici / M-18 / Mightyena
 
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[OOC + Sign-up] The Chimera Project IV

Name: Thalia Nejem
Gender: Female
Age: 17

Personality: Shy and caring by nature, Thalia is really not one for combat. She likes to care for people, and has a natural disposition to the medical arts. She is meek and dislikes conflict, and will mostly obey an order she is given without much hassle, though she may offer a silent defiance of her own. When happy, she is bubbly and sweet, and more outgoing than her normal state. When depressed or sad, however, she withdraws completely into herself. She rarely speaks unless spoken to, and has a bit of trouble with asserting herself and associating with older males. She is absolutely terrified of men with beards, as well.

History: Born to an Ishbalan mother and Amestrian father, Thalia was looked down on most of her life, though she didn't seem to notice when she was younger. Her mother was kind and sweet, but she passed away when Thalia was three, and the girl doesn't remember very much about her. Her father made an attempt at becoming a State Alchemist when she was eight, but failed utterly and was laughed out of the exam. He decided to lay the blame on the one who had been accepted; one Roy Mustang. He dragged Thalia away from their home to live in an abandoned military complex not far from Central. From there, a few small-scale attacks were launched, and a few supporters gathered, though Thalia didn't know much about that.

But she did have one job in her father's little group; to care for the prisoners. It was up to her to feed, water, and tend to the wounds of the few soldiers they did manage to capture, and to try and weasel information on the Flame's whereabouts out of them. Thalia took her job, at least the caring-for part, very seriously, and would even go so far to steal food from her father and his men to feet the prisoners, knowing full well she would be beaten for it, and beaten she was. If she disobeyed her father's orders, she would get smacked around by him and his men, and if he was in a particularly bad mood, he allowed them to rape the little girl.

She endured this for six years, rationalizing her staying in the complex as her father needed her, that she had to cook and clean for him or else he would die. She truly loved her father, since she remembered what he was like before he changed so, and tried to change him.

Then her whole life changed. A young solider was brought in, a new recruit barely older than 18. Thalia fell in love with the boy almost immediately, her naive little mind thinking that if only she cared for him until he healed, then he would beat up all her father's men and whisk her away to live with him. The boy seemed to return her love, and they even began to have intercourse when her father wasn't around and she could sneak into his cell.

But it wasn't long after that, that her father found out about this, and decided that he didn't know anything about Mustang. He shot the young man in the forehead at point-blank range with a handgun, right in front of Thalia. She was devastated, and withdrew into a period of depression.

It was during this time that her father and his men were finally captured by the Military, who had gotten annoyed enough to care about his minor and usually failed attempts at attacking them. They arrested the lot of them, and Thalia was left behind, since she had hidden herself away when the soldiers came. After she came out of hiding, she went to the streets of Central with what little she had, all alone and completely unaware of how to get by in the big wide world.

Soon after, she found out she was pregnant.

Moving in and out of shelters and halfway houses, Thalia became just another of the faces of poverty, doing her best to care for herself and her unborn baby, working odd jobs where she could. She managed to get a fairly good job as a servant-girl, but after her baby, a little boy, was born, she was fired and left to wander the streets again, this time with a newborn to care for. After trying her best for a month, she finally decided that she could not care for her son, and gave him up to an orphanage.

It wasn't long after that, that she was picked up for use in the project...

Human form: Thalia is a petite girl, standing about 5'4" and weighing just over 100 pounds, and she is very thin and rather delicate looking. Her hair is a rather startling white, and falls to her shoulderblades in curls. Her eyes are red, and her skin is a soft brown, and the roots of her hair are a dark brown as well, oddly. Her face is still round and young looking, and she has a narrow neck and thin, slanting shoulders. Her bust is small, and her hips aren't as full as an older woman's would be, but she's a bit more filled out in that area than most girls her age.

She wears a pale pink sundress and no shoes, and her ears are pierced, though the earrings have most likely been removed. Her legs have quite a few scars and old bruises, as do her arms, but not in as large a quantity. The bottoms of her feet are more tough than normal as well. Her nails are a bit long, and sharp.

Pokémon: Absol
Chimaera form: In her Chimaera form, Thalia's body gains a bit more muscle mass than her normal form, and she gains long, fluffy fur from her wrists, ankles, and collarbone-area. The fur on her wrists extends to about her knuckles, and her hands under it change from brown to black, the nails much longer, sharper, more durable, and less likely to break than an average human's, more like claws. Her feet change in a similar manner, and the toes change to resemble an Absol's more; paw-like with sharp claws, though she still has five toes and not three. Her chest-ruff covers her bosom, and falls to just over her belly button. This fur is very soft and warm.

She also gains a tail, which is black, and blade-like. It's not very flexible at the end, only the base able to utilize the full range of motion of a normal tail. It's about a foot long. She also gains a small, black circle on her forehead, and her neck is quite a bit stronger.

The most noticeable feature about her in this form, however, is the foot-and-a-half long blade that curves from the side of her head, just over her right ear. This blade is very sharp, able to slice flesh and chip away at bone without dulling, and remarkably light; it doesn't seem to make her head that much heavier.

Other: She gets a bit uneasy when a disaster is going to happen, but doesn't quite know what it means yet.

Moves known:

-Night Slash
-Perish Song
-Curse
-Double Team

also i totally don't remember/know how long ago Roy became a State Alchemist so i'm just bullshitting it hurhur
 
[OOC + Sign-up] The Chimera Project IV

Name: "Aslen"
Gender: Female
Age: 21

Personality: She is very ordinary in personality when out and about on the town. She doesn't speak to anyone, she stays out of people's way, and she just seems to blend into the background like white noise. Alone however, she is quite cheerful in her work and loves to learn more about the bodies of humans after finding all she ever needed to know about animals at a young age. She is very through with her research and is one to clean her "Lab" after every "Experiment" in case anyone wished to find out what she does alone. She can be very calm when confronted with people, giving off a normal bland aura to her that suggests nothing is interesting about her at all. She is paranoid about people finding her "Research", so she cleans ever tool she uses and hides her notes away from where she lived in a old spot she found as a young girl.

Anyone would tell you that if they had noticed her, she was as bland as a white wall.

History: She lived comfortably when she was a small child, having a nice enough family that was pretty run-of-the-mill. Her older brother would show her a few tricks of alchemy, giving her a book on the principals and uses for alchemy, as well as a guide on how to use the circles properly. At the age of eight however, her family was murdered one by one at the hand of a raving mad man that was out of his mind. She watched the senseless murder of her family from a small cabinet in her living room, hearing them scream and cry for help. After the mad man left the her home, she creped out of her hiding place and walked over to the corpse of her father. She stared in silence at the state his body was in, studying how his insides were slowly slipping out of his gut from where the murderer slit him. She crouched next to her father's body and proceeded to take the length of the intestine and slowly draws it out of him, in hopes of finding out how long it would stretch.

When the police came to her home to access the damage, all they found were the bodies of her loving parents, her older brother and their one old dog. Alsen left her home, carrying a bag filled with her bloodied clothes where her father's blood stained them, the jewelry and money that her family had, and a single notebook filled with notes of animal bodies and how they work. All written in her writing.

She spent the rest of her years pawning the jewelry and using the money to buy food and clothing. During her time she was taken in by a old woman in a small and rather bland house near a forest, out of the way of people and their going-ons. After the old woman passed away, Aslen took over the home as her own. She established a invisible life, making no friends and owning zero pets at her home. She only uses her home for sleep and food, cleaning it when it gets dusty and living a normal life alone. When she is outside, she slips through crowds seamlessly, selecting her next test subject from the horde and devising ways to lure them to her "Lab".

At point in time, while returning to her home after a recent kill, she found a older man standing in the middle of her living room holding a knife. She at first brandished her knife and stared at the man before her, covered in the blood of her latest victim, waiting to see what he would do in order to get past her. Instead of obvious, being a attempt to get past her and run away, they ended up talking while holding their knifes and ended up on a agreement in which benefited them both. The older man, looking to be in his early thirties, took her under his wing and started to teach her the ways of killing and avoiding detection, growing a close friendship over a matter of months that grow into years. He told her stories of his kills and how he started in some town out east, and she returned the favour by telling him hers, going as far as to reveal that she took the organs out of her dead father to see how they all connected. The man looked to be rather strong, with a well toned body and a remarkable skill with knives as well as alchemy. After spending the long period of time with Aslen, he started to develop feelings for her, unlike the "Stabby stabby" feelings he got for others, but a "I want to protect you and teach you how to kill stuff" feelings. Be started to teach her more and more, in hopes that one day she will return his feelings.

They started to work together in this works of killing, the main way was the man using his skills and strength to lead the victims to their little playpen where his little protege would lie in wait for him to deliver the victim he picked.

Once he led the victim to the "Lab", the man used a rather blunt and heavy object to knock the "Subjects" out and bind them to the ground with alchemy, where he then allows her to proceed to look at the victims insides by cutting into them and studying their insides until they either awake from their head trauma induced sleep or simply die. After done with her subject, she will cut the meatiest part of their arms and legs and set them aside for the wild wolves that live in the forest near her home, then she step aside and allow her partner to use his complex circle to turn the rest of the body into dust. She then spends the good portion of her time to clean the "Lab" to a point where no trace could be found of anything that may of happened, leaving with her partner.

She lived this way for a long while, occasionally going out on walks alone in the city for some fresh air and to think of theories to use on her next victim with her partner's help. It was this habit that allowed the opportunity to get grabbed for the Chimera Project, she was out on the town blending into the walls until she was grabbed and drugged on a empty street.

Human form: Aslen has short black hair and pale purple eyes. She is a bit short and doesn't have a body of a athlete, as well as not having much strength to speak of. She wears a simple large hoodie with the hood usually up and covering her head. She has baggy jeans and old sneakers, all in which wouldn't attract the attention of anyone at first glance. Under her clothes, she wears a tight shirt and tights for when she is going to conduct her "Research".

She wears no jewelry and has no tattoos, make-up, or anything that would make her stand out in anyway.

Pokémon: Gardevior

Chimera form: Her hair takes on a greenish sheen, her eyes turning from purple to red, and her skin would take on a faint green colour around her face, arm and leg areas while the rest of her becomes a faint white colour.

Other: She is called Aslen. No one knows her real name, so don't even try to find it out.

Grass Knot (For tripping purposes)
Thunder Wave (For escaping and holding people still)
Reflect (To slow down bullets mainly.)
I think that's about it.
 
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Re: [OOC + Sign-up] The Chimera Project IV

Name: Morgan Baines
Gender: Female
Age: 19

Personality: Morgan is rather friendly and personable. She likes animals, particularly dogs, but she spends far more time around people and doesn't mind it that way. She likes talking with people and participating in friendly competitions. She is an active person, although she has developed patience and perseverance in learning her skills with guns. She can develop deep bonds of comradeship with those she fights with, and she'll put her life on the line to defend them if she thinks they'll do the same for her.

Morgan is very good at rationalising acts of violence to anyone she can see as an enemy. After getting used to the idea of a new enemy, she is casual enough about killing them to keep up a cheerful conversation while targeting them. She tries to stick to "One shot, one kill" as best she can, even when she's not sniping, and even though she tries to not enjoy killing too much, she feels a thrill of pride whenever she successfully and efficiently kills her target.

History: Morgan grew up in rural East Amestris. Her best friend's father was a highly skilled alchemist, although he ignored his son and daughter in favour of research six days of the week. On Sundays, usually, he was willing to teach basic alchemy to the children, although only his son and daughter participated every week. Since they practised the rest of the week as well, Morgan quickly fell behind and instead just learned from them when she felt like it; on weekends, she went hunting with her own father. Sometimes, she went to the nearby East City with her mother to buy essentials, although she never liked the city much since you couldn't just take things and have your parents pay later. Mostly, though, she argued with her best friends that guns were more efficient at killing things than alchemy, and she practised for the quick-draw tournaments that the town held every year. She never won any tournaments, but the grown men and women she competed against were polite enough when their reflexes were a full second faster than hers.

Her father intended for her to take over her store, but she really didn't like the idea of staying in one place all day and selling things. She'd rather play with firearms. He didn't push her, since his nephew was a lot more helpful around the store. Her mother jokingly suggested it might also have had something to do with the handgun she always had on her person.

Though the Ishvalan war had been ongoing through much of her childhood, she didn't fully realise its importance until the nearby Resembool was bombed. From then on, she feared an attack that never came, even for years after the war had ended.

Years later, she decided to join the State Military in order to end wars as quickly as possible and prevent other families from going through the same thing she had. Since she was already comfortable with guns, she wanted to be a sniper. It turned out the skills she needed were rather different from the ones she already had, but Morgan was good at hitting distant targets nonetheless. She was skilled but not distinguished (only someone called the "Hawk's eye" had that honour as a cadet), but she was good enough, and that was what mattered. As part of her training in the Academy, Morgan was sent to the south to fight the Aerugonians.

Sniping real people was different from hunting or shooting human silhouettes, even though it really should not have been. Still, Morgan knew that killing them was essential if she wanted to end the war, so she did it with pride. She had a partner, Cadet Adler, as part of the military's new strategy involve two-person sniper teams, and they both guarded each other while the other sniped. Together, they managed to take out more enemies, important and unimportant, than either would have managed alone. The really important targets were given to much older snipers; Morgan was more involved in psychological warfare. Perhaps she was too eager in shooting more people than necessary; every shot gave the enemy a chance to pinpoint her location. A counter-sniper unexpectedly shot her after she dropped a random soldier someone had saluted. Adler dragged her back to the hospital, although by then it was too late.

Human form: Like most soldiers, military training has given Morgan broad shoulders and a straight back by default, and generally her chin is slightly uplifted. This may make her seem bigger and taller than she really is, but regardless she is strong and has the build for it. Most of her training as a sniper has given her more training in moving swiftly and silently without attracting notice, but even in a brawl she can hold her own.

Morgan has long brown hair and murky green eyes. Not unlike most Amestrians, her skin is fairly pale, though since it's often covered by a thin layer of dust or dirt, it may not always look that way. She has several light scars on her limbs, a few on her face, and a rather severe puncture-wound scar on her abdomen, showing on her front and back. Her hands are rough from dealing with firearms often.

Her clothing consists of dirty military uniform pants, a bloodied black t-shirt with a hole on both sides where she was shot, white socks, and military boots that are inexplicably clean.

Pokémon: Sneasel
Chimera form: Morgan, oddly, looks smaller and thinner as a chimera, with slanting shoulders and an unprofessional stance, knees and back bent instead of soldier-straight. She has long, straight, dark brown hair, not too different from before. Her eyes are narrow and as red as an Ishvalan's, her teeth become sharp fangs, and her facial structure subtly changes, giving her a flatter nose and rounder face. Her left ear is long, red, and pointed, giving her very acute hearing. Her skin is an unhealthy-looking dark grey, except for her almost-white hands, and short black hairs grow from her arms and legs. There is an odd deep yellow circle in the middle of her forehead and another on her chest. Her nails resemble claws, thick and pointed and sharp, capable of tearing through flesh with ease. Whatever she is feeling, her face shows little emotion. If anything, she always looks alert and wary, tense and coiled and possibly ready attack at any moment. She's no different, as far as power goes, but she's more agile and nimble, and her claws are far more deadly than her fists could ever be.

Other: Knows detect and knock off
 
[OOC + Sign Ups] The Chimaera Project IV

Okay I'm going to fill this out later but reserve me a spot. :V For now very very lazy basic basics.

Name: Jin Tsukino
Gender: Female
Age: 22

Personality: A criminal psychopath with a 'Holier Than Thou' disposition of an anti-establishment nature. Very prone to mood swings and loss of mental stability and control.

Human form: Jin looks to be a mix of Xingese and Amestris backgrounds with golden-tanned toned skin, powerful dark brown eyes and straight, jet black hair. Her physical form and features otherwise seem to point towards the typical Amestris female. She stands fairly tall at about 5'9" but is usually hunched over somewhat, giving the impression of being shorter. Although she does not appear bulky, but rather of an average build, she is unnaturally heavy at almost 182kg. (400 Pounds)
As a result of her Chimaera, the skin on her neck, back, and the backs of her arms and legs is rough and leathery; almost rock-like. She consistently runs an above average temperature (Though no higher than an average fever in human forme) and because her Chimaera forme is nearly guaranteed to ignite and burn away any conventional clothing, she rarely wears more than simple sweatpants and T-Shirts or single-piece dresses.

Pokémon: Magcargo
Chimera form: In Chimaera forme, Jin becomes more hunched over and heats up immensely, enough so that an average person touching the surface of her skin would be burnt. It can reach high enough temperatures that it actually begins to melt and flow off her form as if it were magma, although it seems to replenishes itself. Drippings will cool into volcanic rock, strangely enough. Although her clothing at this point has burnt away if it was on in the first place, anything compromising is not visible at this stage.
In addition, her back, neck, and backs of her arms and legs become covered in a rocky armour - extremely tough and resilient - and her bones seem to take the properties of a Newtonian fluid, flexible, yet nearly unbreakable. Because of this, she seems to move completely independent of any skeletal structure, as well as being highly resistant to kinetic damages - but as a cost, it is difficult to walk and move normally, causing her to become considerably slower. She is, however, capable of rolling up with her rocky shell facing outwards - and in the way can use inclines to possibly roll and move, though she is yet unable to create movement herself.


History: As far as anyone knows, Jin was dumped onto the streets in her late teenage years. Any family she had has gone by now, records indicating little more than confirmation of cultural backgrounds obvious from her physical appearance, and she herself will not speak of them.
At the age of 20, she was arrested after being linked to vast piracy operations producing a variety of counterfeit products. When confronted, she appeared to have a mental breakdown in front of law enforcement, ranting of corruption and control mostly incoherently. Future questioning has garnered the same results. Her supposed colleagues denied connections to her, and she was dubbed criminally insane before being put away for what was only released as an indeterminate period.

All family and connections she may have had are considered to be long gone, and although considered to be fairly intelligent and capable, Jin seems unable to properly defend or define her actions. Much of her actual history seems to be lost, due to this, and her hope of rehabilitation or release - let alone anyone stepping up for her cause - were nil to impossible, which also put her in the spotlight as a candidate for this project..

Other: Currently, Jin has no actual control of her body temperature while in Chimaera forme - and instead this seems to be dictated by emotion. When particularly angry or excited is when it will heat up to its highest point, and if pushed far enough she can release a wave of heat and flame similar to a controlled Pokémon's overheat - also leaving her significantly cooled and lethargic in the aftermath.
In addition, her punches are naturally superheated and carry a similar property of a Fire Punch - and her body is capable of spouting plumes of flames and steam when agitated.
When rolled up, Jin seems very capable of using her weight for momentum, and as such can use a makeshift rollout type move as well as move at high speeds. However she has little directional control in this case, but is also more resistant to attack.
 
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Re: [OOC + Signups] The Chimaera Project IV

Reserve~ And for once, I'm not using Karae! Yay! But I can't decide her Pokemon, being too sleepy to do so right now. So I'll do it tomorrow.

Name: Nephtys
Gender: Female
Age: 15

Personality: Bloodyminded and quick to anger, Nephtys knows the world is unfair. The pettiness of others bothers her intensely, and she wants to change things, to make the world a better place, but has a cynical view of how likely it is that she'll have a chance to act on her ideals. She doesn't like taking orders and is generally independent and stubborn.

Human form: Nephtys is tall for her age, and rather pale, with dull black hair that hangs to her shoulders and equally dark eyes. She is naturally quite skinny, and looks frail, but she's a bit heavier than one might think. Thanks to the Pokemon she was fused with, a piece of her hair at the back stands up and curves oddly, like a spike, remaining stiff and not going down no matter what she tries. The skin on her arms is also unnaturally tough and stiff, making it a bit harder for her to bend her elbows and move them, though not by much. She generally wears a strapless shirt to leave her shoulders bare, and old, faded jeans.

Pokémon: Skarmory
Chimera form: In Chimera form Nephtys' arms become wings, her actual arm fused to them. They're stiff and metallic, but light enough for her to fly with them. Her eyes change, the whites and iris becoming gold while the pupil contracts, giving her a rather unnerving gaze. The skin on her arms becomes armor that extends the whole way from elbow to wrist, segmented so she can still retain some of her flexibility. She gains rather fearsome claws on her feet that, though perfect for battle, ruin her shoes, if she's wearing any. The spiked hair on her head becomes silvery, connecting with a sort of metal helmet on her head. She has a blade-like tail, but finds it impossible to move - it remains stiff, keeping her balanced.

History: Nephtys always had ideals, goals that she wanted to accomplish. She saw what happened on the streets, heard about wars, and resolved to change things. She wanted reform, to make everything that was corrupt into something pure and good - an idealistic goal without much backing it up. Her mother was a baker, her father a mechanic. They didn't earn enough money to be called wealthy, and certainly weren't rich enough to support the change she wanted. Not that it mattered... When she was 11, she was diagnosed with a fatal illness that would slowly eat away at her body. Hospitalized, she became bitter and withdrawn, knowing she would never see anything beyond the walls of the hospital ever again. Until a doctor came up with something to quell her pain - and she found herself slipping into unconsciousness after the prick of a needle.

Other: Blahblahblah, yay new character. x3
 
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Re: [OOC + Sign-Up] The Chimaera Project IV

I shouldn't be here, but, dammit, I've had a (revised) character floating around in my head for the Chimera Project for quite a long time now and he's going to kill me if I don't RP him.

Reserve please.

EDIT: HEY LOOK I'm done whoa. Now let's hope TCoD doesn't eat it.

EDIT2: TCoD ate the last edit I made. Darn you TCoD, darn you.

Name:Brandon Rockwood
Gender:Male
Age: 18

Personality: Brandon is quiet and generally pleasant around people who's nice to him, even if he does not seem very intelligent. He doesn't mind company that much, although, being more of an introvert, Brandon likes to keep to himself and would rather not be in the center of anyone's focus for too long. However, Brandon does not know how to deal with people. He cannot understand emotions and thus will often unknowingly anger people; he also does not understand why killing is bad, and, when confronted with an enemy or even just someone who is bothering to him, his first instinct would be to get rid of the annoyance, which usually involves death or somebody getting very badly hurt.

Human form: Brandon is not that tall, only reaching around 5'2", and his soft-looking face along with his slight built sometimes makes people think he is younger than he actually is. Brandon has short, messy, reddish brown hair that naturally look as if it was hacked off with knives, and his eyes are pure black. He wears a pair of extremely baggy shorts that seem to hold on only because of his belt, and his battered, faded yellow shirt is similarly too large for him. There are two large rips at the back of his shirt, and Brandon has no idea how the rips got there. He wears no shoes.

Pokémon: Salamence
Chimera form: Brandon's skin becomes hard and scaled, as well as gaining a faint blue hue. His arms and legs thicken and becomes more muscular, and his fingers and toes shrink and becomes thick, sharp claws. His neck also elongates, becoming about four times longer than before, and three spikes grow out of each side of his head. His face becomes more reptilian and more elongated, and his mouth widens and becomes larger. His teeth also becomes sharper, pointed, and longer, and his canines turn into dagger-like fangs. A thick, long tail sprouts from his back right above his belt, causing his pants to sag down even more, and a pair of metallic, red, wing-like structures sprout from his shoulder-blades. While sturdy, the wings are small (his wingspan is about his length from head to tail), ungainly and not very good at creating lift, and thus Brandon can't fly until he figures out how to use those wings. The weight of the wings also force him to drop to all fours, but he can stand on his hind legs if he uses his tail as support.

Because Brandon wears baggy clothes, his clothes don't tear when his limbs thicken. His newly gained wings fit nicely through the two rips on the back of his shirt.

History: Brandon was born in a little farming town at the very edge of Amestris, relatively close to Ishbal, and his town was a mixture of Ishbalvites and Amestrisians. Despite its strange racial mixture, the town was in relative peace; there was a little bit of discrimination here and there, but it wasn't bad.

Then along came the Ishbalian war. Brandon was eight years old when his father, like many other Amestrisians, was recruited to fight in the war, leaving Brandon living alone his mother. While his hometown wasn't of much importance strategy-wise, its close approximation to Ishbal soon brought destruction. The Ishbalian war was extremely stressful to the families living in the town, especially to the Ishbalvites, and racial tensions rose as the war waged on. It was a pure, sad, coincidence when the first fight broke out just as a group of Amestrisian soldiers passed through the town. The soldiers, thinking that the Ishbalvites were up to no good, promptly shot them, not noticing the fact that the Ishbalvites were unarmed and were just arguing about the price of a bag of grains. Brandon, who happened to be heading home from his friend's house, was caught in the crossfire, and as he tried to fled, a grenade exploded next to him. The shock-wave sent him flying headfirst into a building. Brandon survived with a mild concussion and a few broken bones, and he and his mother promptly moved to Central, where there is less fighting.

While Brandon did not suffer any memory problems from he concussion, he started acting stranger and stranger. Due to the mild brain damage, he could not understand human emotions anymore, and the sight of his Ishbalvite neighbors getting shot in the head seemed to have did something to his mental health as well. Brandon could not understand why killing is bad, and, while he attended a school in central he never quite got along with other children in Central. The other children, of course, made fun of him. Then, news came from the army that his father died in the war. Brandon's mother sank into depression, lost her job, and began drinking, completely ignoring Brandon and his needs.

Stressed by the situation at home and bullying at school, Brandon was almost at his breaking point. When he just turned twelve years old, a classmate came to jeer at him at school, and Brandon finally snapped. The next day, he carried a knife with him to school, and the moment he saw the bully, he calmly inserted the knife into the bully's throat. When the police came, Brandon tried to stab them and was promptly secured and placed straight in jail. And in prison was where Brandon had been living for quite a few years, until the day the soldiers came...

Others:Can't fly yet. Currently knows Bite, Dragon Claw, and Leer.

And, er, yes, his buttcrack is showing when he is in Chimera form. I figured it would be enough to say that his pants are majorly sagging and too big, so I didn't mention that... Also, I wasn't really implying anything with the war; it's probably my bad wording.
 
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You guys really never drop your ideas, huh?

I don't know if I want to join this time, thought, since the last time I ended up not posting at all.
 
[OOC + Sign Ups] The Chimaera Project IV

Wow, lots of females... and I get to be a male among them XD. *whistles*



Name: Brandon Collins
Gender: Male
Age: 26

Human form: His human form hasn't appeared to change much since the event. He's naturally physically imposing: tall (about 6'4”), and about 260 lbs of pure muscle. He has dark skin and short, curly hair, with a small goatee.

Brandon wears minimal clothing. He wears a long, black vest similar to a basketball jersey, with a white design of a viper curled around it, with its head, open mouth and fangs pointed forward, and a loose pair of black, spandex-laden shorts that barely cover his bottom. He also wears a pair of slightly-oversized basketball shoes. While part of the reason for this clothing choice is based on fashion, the main reason is, these clothes were the only ones available that could survive his transformation. A pair of bumps and scars on the bottom of his shoulderblades can be seen, right beside the edges of his vest, one on each side of his back, and an assortment of seemingly-random tattoos cover much of his body, although one spot on the base of his neck looks to have been forcibly removed.

Pokémon: Flygon

Chimera form: Brandon's skin becomes thicker and lime-green colored, as well as covered with scales all over. The shape of his head begins to change and become much more reptilian, with his nose and mouth expanding forward and rounding together, his nostrils spreading out, and his teeth becoming large and pointy, including four particularly large fangs. His hair and forehead form and sprout out into a pair of dark-green hornlike antennae, stretching back several feet from his head. His eyes spread over to the side of his head, and are covered with a pair of natural glasses, giving him a unique vision of his surroundings, something he would have to get used to. Flygon vision allows for an almost complete solid angle view, at least in terms of peripheral vision, so he could spot movement from something behind him, but the area of binocular vision is much smaller than when he was even human, meaning he would have to turn his head directly toward an object to focus on it. Colors are also shifted, meaning to him now, the sky would appear green, and purely red objects would be black, as he would be unable to see red. On the other hand, he would find a brand new color 'appearing' to be violet – near ultraviolet light would now be visible. Seeing through sand is a natural ability, based upon his new eyes, just like humans can see through glass, but it's also just one more thing he would have to adjust to about his new eyes.

His neck is roughly 4 times as long as it used to, and can rotate a full 180 degrees, helping his vision by being able to move to view an object when he spots one. Overall, this causes his total height to increase to roughly 7'6” His arms and legs appear mostly unchanged, except for the skin and except that, while he keeps all five fingers, each one becomes a little thicker and grows a claw about an inch and a half long.

Two wings sprout out from Brandon's back, where the small bumps on his back were. His total wingspan is about 10 feet long, and when folded along his back, stretch down close to his ankles. Each wing is rhombus-shaped and colored with the same red-outlined lime green of a Flygon's wings. A long tail sprouts out as well from just above his shorts,

Personality: Brandon is rather aggressive and selfish. He respects power and isn't afraid to use it. Those who don't have power, he tends to look down toward at first. He has a high impression of himself, and doesn't appreciate it when someone 'disses' himself, his mother, or his 'brothers' fellow gang members. He can be quite loyal, however, with those he appreciates and associates with.

History: Brandon grew up on the streets, in a slum in the inner city. He was the offspring of a drug-addicted mother and an absent father, and so for most of his life, he had nowhere to turn. And so, he became affiliated with his local street gang. They became like the family he didn't really have, and so he not only excused their irrational, often violent behavior, he embraced it. One of their rituals was to get a form of a transmutation circle tattooed on the back of their neck and shoulders, then use alchemy as a form of steroids, aiding them in muscle training and strengthening their physical attacks. Brandon soon distinguished himself by his physical size and strength, and earned the nickname “Bruiser.”

However, when Brandon was 19, a rival gang entered into the community, and a turf war ensued. Brandon's own mother was caught in the crossfire, and shot several times, dying on the spot. With his mother and several of his comrades dead, Brandon went mad with vengeance. He began to hunt down the other gang members and their families, and without a single bullet brutally murdered nearly two dozen people, some of them innocents. He was finally caught by police when he was standing out too much, and sentenced to death. He remained on death row for years, shifted through the system, until finally his date was set, and he was taken away. The military, however, had other ideas, and orchestrated a 'fake death' and subsequent rebirth, as a chimera.

Other: Flamethrower, Fire Punch, Fury Cutter, and Fly are the additional moves he would have to learn from scratch (yay for 'F'). Flamethrower is an adaptation of his already-capable Dragonbreath, which he can practice to increase the intensity of the actual flames emitted. It requires the addition of a spark, with which to ignite a dragonbreath. Flygons in the wild provide that spark by the gizzard stones they chew and swallow, pieces of which can rub against their tongue, and the friction generated can cause a spark. Fire Punch would need to be learned after Flamethrower, and he would need to realize he can blow a flame onto his own hand, then punch like he already knows how to do as a human. Fury Cutter should be very easy for him to figure out, based upon clawing an opponent, but it can only be learned after he gets mad, and fights an actual opponent. Fly... is pretty self-explanatory. He has to actually figure out how to use those wings of his, practicing aerial maneuvers, attacking from above, and carrying more than just his own weight... it's not an automatic thing, even if the Flygon within him already knew how to use them. In addition then to his level-up moves, he would also know Earthquake, Crunch, and Fissure as pre-evolution moves, but those don't count toward his list of four.
 
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Reserved, Kali the Flygon.

Stormecho, you may want to take a closer look at the rules. Also, what makes her arm-skin hard? It's one thing for it to be slightly tougher (also, less flexibility? Inability to sweat?), but having metal underneath or giving the skin the properties of metal (beyond slightly increased toughness, etc) goes beyond the "minimal changes" permitted. Surgically implanted things would have been removed, since they'd interfere with the chimerification process.
 
Bleh, this is why I shoult be banned from doing anything computer-wise at 6 am in the morning when I've slept badly. x_x So sorry. I totally missed the rule when I actually, you know, typed stuff up, though I read it yesterday... and promptly forgot. Stuff with her arms was changed, thanks for catching that, and my apologies again.
 
... and this is why I should have better reading comprehension and communicating skills. I missed the fact that your character has six limbs in chimera form.

By "keeping the general body structure" of a human I meant more like the arms change to the closest thing the pokemon had, during the change; in this case, skarmory only has four limbs, and the closest thing skarmory has to arms are the wings; therefore, if your character is going to develop wings, it should be the same limb as the arms. While characters like beedrill and scyther could have wings + arms because the pokemon did (with some control/strength trade-off, I guess), it's rather unlikely for a skarmory-chimera to be the same.

For that matter, the general rule keeping the hands mostly means that the hands exist along the arm-structure (like a golbat-chimera having arms with hands, but the arms are also wings), though the hands can temporarily disappear in certain cases, if the chimera works better that way.

Also keeping the wings would still mean it's sorta coming out of the character's sides, also a metal tail ... so now we have two characters with revealing clothing damage once they transform. Nice.
 
Re: [OOC + Signups] The Chimaera Project IV

Name: Feratu Aculand
Gender: Male
Age: 15

Personality: Fer is domineering and sneaky at once, willing to manipulate and blatantly lie to people if the need arises. Although he seems friendly enough, gaining his actual companionship and trust is downright difficult.

Feratu is pessimistic about the world, embittered at the human condition and people in general. He has had few, if any, close friends and tends to be quite mistrustful of others, expecting them to be as manipulative as he is.

Fer is clever, and you might describe him as 'street-smart' if you are feeling particularly 'gangsta', but has had no formal schooling or tutelage of any kind. Sure, he's picked up that the world is round and that the Sun is far way, but things like algebra or geography are far beyond the boy.

Mr. Aculand does well under stress, staying clearheaded and clever, although he tends to bite his nails or blink a lot when in a tight situation. He'll get angry if anyone teases him for this, or anything else for that matter. And, don't worry, if he can't get back at you immediately, he'll wait.

Human form: Feratu is, well... ragtag. His jet-black hair is tangled and hangs over his eyes, and his face and body are caked with numerous layers of dirt and sweat, both from exercise and fear. He smells a bit, as he hasn't had a real bath in living memory. Fer's fingernails are short and ragged from his nailbiting habit.

Feratu has a short and slightly upturned nose, a wide forehead, and slightly sunken cheeks. His eyes are grey and angular, his eyebrows thin. The boy's ears are a little on the large and pointed side, and his teeth are yellowish and slightly uneven.

He wears an overlong, dark grey coat, nothing under it, with a hole in one pocket and a long gash running down the opposite side. His pants were originally tan sweatpants, but the elastic in the leg-holes has been cut off and they've faded considerably. There's a hole in the left knee.

Feratu normally carries a short dagger with a leather-wrapped hilt, but it was, of course, confiscated. He would dearly like it back.

Pokémon: Crobat

Chimera form:
In his Crobat-form, Fer grows a pair of overlong, pearl-white fangs from each jaw, which just tuck over his lips. His skin takes on a poisonous, purple hue, making him look like he hasn't seen the sun in years and has eaten grapes the entire time. The whites of his eyes turn a glowing yellow, and his ears taper to a point and grow somewhat. His hair turns deep purple, and he thins out noticeably, his ribs visible to anyone who should decide to look.

Feratu's arms widen considerably, and grow very long, finger-like growths in line with his elbow, beginning just below each shoulder and ending just short of his pinkie fingers. These thin 'fingers', five on each side of Fer*, also form down the side of his chest and waist. Stretching between each spine-like finger is a shiny webbing of thin purple membrane, which, although tougher than it looks, punctures rather easily in comparison with the rest of his skin. Similar limbs, smaller than the first pair, sprout from the upper back of his legs and naturally curl away from them, looking more like real bat wings. The his arms (and top wings, by extension) are longer than human arms, at nearly four feet when spread fully. The bottom wings are slightly smaller, at around three feet each when spread.
~*Spines are located on his wrist, halfway down his forearm, slightly past his elbow, and on the sides of his chest and waist.

His nails harden and grow out from his bitten-down stubs, pointing into triangles and turning shiny black. His toenails undergo the same process, but hook at the ends into claws. These are really strong and sharp enough to dig deep into wood or similarly dense substances with little effort. Feratu also gains the ability to remain upside-down for long periods without negative effects, although finding this out will take some time due to the sheer unlikelihood of his being in such a position for any extended period. His eyes will grant him improved night-vision with practice, and he'll eventually figure out how to echolocate with the ease of an actual bat.

History: For much of his life, Feratu has frequented an open-air market that throngs with people every day. Feratu Aculand is, by all means, a thief. A petty one, maybe, but still a thief. He was born to a simple family, but his father died of a malady of the lungs, and his mother died in childbirth. He was an orphan by the age of seven. Unwilling to enter into some State-run program or somesuch nonsense, he ran away and made a living in the market, at first attempting to find a job but quickly regressing into thievery when no one would hire a seven-year-old.

Feratu was one among many thieves in the Market, but was exceptionally good at it. He had any number of little tricks, like stealing an apple from a stand when he had knocked another one over by 'accident'. The boy soon emerged as a ringleader of sorts, organizing late-night raids or orchestrating distractions during the night.

Mister Aculand passed much of his lifetime like this, but it all ended horribly in one afternoon. He had been nicking a piece of jewelry, a routine and very simple little piece of theft. He had been about to underhandedly slip his knife under the chain of a a particularly shiny one when the proprietor saw him. This was the first time in years that he had been caught. The owner of the stall took one look at the scruffy young man who was stealing his gem and attacked in a practiced fashion with a dagger he had been concealing. Panicking, Fer thrust his knife out wildly. The man impaled himself on the short blade, and the metal had apparently hit some sort of vital organ that Fer was too ignorant to name. Uncharacteristically and understandably fearful, the boy ran from the scene, using his knowledge of the market's geography to escape civilian pursuers. He had just hidden himself away in a back alley when a blunt force slammed into his head, knocking him out immediately.

Nothing else that happened to Fer is in his memory, as he was kept unconscious all the way to the operating table.

Other: Air Cutter, Giga Drain, Twister and Fly.
I'll finish this tomorrow.
 
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*SCREEEEEEEEEEEECH*
O.o Must...join... but I have not time as of now. Reserve please?
 
Alright. Cycle of messing up has moved back to me - it's changed. And... I could go all "random chestplate to keep stuff from showing" because... yeah. Or I could just leave it and scar random people on the team. :D
 
In chimera form, sure, if you want. There's nothing that can be done about her returning to human form with a completely ruined shirt unless you get creative with her clothing. It doesn't really matter - just keep the details sparse, heh.

Approved as-is, in any case.

Blastoise and Chaon reserved.
 
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