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The Great War of Hyrule (OOC/Signups)

Excited for Skyward Sword?

  • HELLZ YEAH

    Votes: 4 36.4%
  • Yeah, it'll be purty sweet.

    Votes: 2 18.2%
  • .... Why not.

    Votes: 0 0.0%
  • WAITWAITWAIT, there's a new one coming out?

    Votes: 4 36.4%
  • Screw you.

    Votes: 1 9.1%

  • Total voters
    11

Black Yoshi

look at that PUNGENT KILLSTICK.


"Hyrule is at war with itself. The Zoras, Gorons, and Hylians are fiercly engaged in a battle for the triforce. The Sheikah have allied themselves with the Hylians and Royal family. The Gerudo quietly sit aside, only involved when they wish to be. Kokiri remain in the forests, refusing to take sides or leave their safe haven. Hyrule cannot survive this inner struggle, and no hero is making himself known. With Hyrule ready to tear itself apart, a small group of Peace-seekers assemble from all corners of the land, and take it on themselves to be the heros."​

You are a part of the small army of "Peace Seekers." You are in a particular squad, one who may shape the very outcome of the war itself. Or not.

Whatever the case, you're here, you have something to contribute, be you Zora, Goron, Hylian, or any other race. Whether you like it or not, you're with the people you're with, for a greater good, or because you're greedy, and know that participating in this war will give you great glory.

***
Alrighty, then. I have one co-DM.

Zora of Termina

Obey her.

Now, playable races. You must know these, and know them well.

Races

Hylians:
Very human in their physical characteristics. Most Hylians have dark hair, though a few do indeed have loverly locks of gold. So very loverly. They are considered higher in the monarchy than other races, perhaps not by government, but rather by themselves. It is said that they have large ears in order to hear the gods.


Gorons:
Very strong, and gentle at heart. Gorons are the only race not created by the gods. The legend goes that a Hylian knight accidentaly spilled a life-giving potion on a rock, which became the first Goron. Males and females are difficult to distinguish, save when they are old, when males grow beards. Gorons are prized for their craftsmanship, and though they aren't particularly intelligent, their hardy diet of rocks can keep them alive almost anywhere.


Zoras:
A proud Fish-like race that was created for the sole purpose of protecting water sources to Lake Hylia, the Zoras can tend to be somewhat unnerving. Many still debate if their fish or people. The ability to breath above and below water has given them great advantage in the war. Their position at the water source of the Hylians gives them nearly perfect leverage over their land-dwelling frenemies.


Sheikahs:
Ninja-like warriors sworn to protect the royal family, the Sheikah have become known as the "Shadow of Hylians." They are similar to Hylians in most ways, but are generally larger. They are fierce warriors with noble cause, and defend the royal family as they believe fit, be it at their side, or miles away on the battlefield.


Gerudo:
A dark-skinned tribe from the desert, the Gerudo are almost entirely female. They often reproduce with hylians in order to keep themselves alive. Only one male is born into the tribe every one hundred years. It is this male who is destined to lead the Gerudo during the course of his life. The Gerudo, however, should not be taken lightly in battle, for they are strong-hearted, and fierce. Most Gerudo have large, pointed noses and red hair.


Kokiri(Undetermined):
The Kokiri are a small, child-like people living in the great forest, said to be the origin of all life. They are protected by the great Deku tree. It is rumored that if a Kokiri leaves the forest, he or she will die. Because they stop aging at a very young age, the same Kokiri have always existed, ever since their creation. They may not reproduce at their age, thus they are immortal. Generally, they are not stout fighters. Each Kokiri has a fairy to be their parnter through eternity.
(Kokiri will not be allowed unless enough people (Say, three) want to play as them, due to the legend of leaving the forest. If think Kokiri should be an available race, simply tell me either here, via VM, or PM. Three 'Nominations' will open them up.)
***


Rules:​

1.Proper grammar. Not that tough.
2.There is an enter key. No text walls.
3.Try not to post "So-and-so just stood there, bored."
4.This is PG-13. There will probably be some swearing and romance, so suck it up, cupcake.
6.Mary-Sues shall spontaneously combust. So sad.
7.Put "Five" in your form.
8.Have fun, or you have to oil rub Darunia's chest. Then everyone else can laugh at you and have fun at your expense.
9.For now, only one character per person. Maybe two later on, but for now, just one.

***

My form will be up shortly. Until then, here's a list.

---
RESERVED:
-Worst Username Ever
-
-
-
-
-

MEMBERS:
-Ambra Alyimar/Gerudo/Nova Prime
-Aserah/Zora/Zora of Termina
-Otsuto/Sheikah/Nimler
-Pan Ross/Hylian/Moon Panther
-Maltah Tarunya/Hylian/Black Yoshi
-Lee Krimxis/Sheikah/Exo-Raikou
-Jagoron/Goron/Minnow
-Supana "Ana" Egul(Cecilia Sayre)/Gerudo(Hylian)/Eloi

***

FORM TEMPLATE:

Name: Derp.

Race: See that list up there?

Age:
You're probably not elderly or three. Kokiri, just put X.

Appearance: You MUST have a description. Pictures are appreciated, but I STILL WANT WORDS, DAMMIT.

Personality: Put a teensy bit, or a lot. Can be MOSTLY PO'd(Played out)

Bio:
You don't need to get into detail. Did you come from Hyrule, or another land? Why are you here? The answer- 42. You could say he or she doesn't like to talk about it. Save yourself some time.

Talents: What're you good at? Swordplay? Archery? Magic is uncommon, but possibly? Name it. Get creative, people. We can have doubles, of course.

Other: Questions? Comments? No? Then just say something random, if you want.

Happy Hunting. :3​
 
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Yay for a Zelda RP. Hopefully this is what you are looking for, let me know if you want otherwise.

---

Name: Ambra Aylimar

Race: Gerudo

Age: 27

Appearance: Like so many of her kind, Ambra possesses rich, dark features of a truly exotic nature, narrow golden eyes lined with thick black liner and pronounced dark lips, as well as the prominent nose of all Gerudo, which does compliment her other features somewhat. Her physical build is very Amazonian, having both many curves and defined musculature beneath her richly tanned skin. Long, fiery red hair hangs freely down her back, reaching her backside, and she sometimes holds it back with a jewelled strap.

Knowing full well that her appearance can serve to distract and beguile, she uses this to her full advantage. Ambra’s nose and mouth are often concealed behind a thin veil, edged at the bottom with beading. Large, bejewelled earrings hang from her ears. She wears a heavily beaded top which bares her midriff, and a long, similarly decorated skirt which is cut to her waist on both sides, revealing long, toned legs. These clothes, as well as her veil, are all in a rich, dark mahogany red. She wears beaded anklets but no shoes, and matching cuffs on her upper arms. Around each thigh is a set of two straps, each of which holds a deadly, ornate katar, her weapon of choice.
/ One / Two / Three / are good examples of her clothing.

Personality: Ambra’s mood is purely reflective of the society that she was raised in. With little male contact in her time, she is a strong voiced woman and does not feel in any way that she is inferior to a male. She has a deep-seated love of precious stones and gold, keeping a small pouch on her containing various favoured gems, which she often toys with. This love can sometimes override other factors, such as safety or planning, which means she can be a little unpredicatable in the presence of treasure.

A love of material wealth means that Ambra is also very fickle, erratically changing her affections or attachments at a moment’s notice and being generally very unstable. This also lends to her troublemaking attitude at times, if she is bored, or in a mood. She loves to show off her abilities and is quite a perfectionist when fighting, demanding much from herself in terms of performance and efficiency, resulting in a well-balanced fighter with a lot of spirit. She can tend to be quite proud also, annoyed when people talk down of her race or imply she is not as skilled as a man in a similar field. Despite her many imperfections, Ambra is a solid, strong ally.

Bio: Ambra’s early years were filled with the richness of the desert life, but also the barrenness and hostility such an environment presented. She remembers her joint family, a large communal group of women, cooking with thick spices, their pungent smells rooted firmly in her memories. She remembers the scent of oils that they would use to protect themselves from the harsh sun, the rhythmic drumming of the traditional instruments as she would dance, the snorting of horses and the pounding of their mighty hooves on dry, parched earth.

Ambra, like all young Gerudo, was made to fight early in her life and she chose the katar as her preferred weapon, attacking witout warning, in close combat. Adrenaline became her ally and friend, spurring her to train and learn. She could ride a horse from the age of six, and on her 16th year, was given one of her own, a beautiful mare which she dubbed Anat, the name of a goddess of war.

As she grew, so did her strength and her leadership. She bore a daughter of her own, Anastasi, a beautiful promising young girl who showed great skill with the scimitar, and Ambra slowly grew into a woman, eventually leading her own small war party within the Gerudo ranks. It was this destiny that entwined her naturally into the growing war, and whilst the Gerudo generally wanted nothing to do with the business of foreigners, the threat of the battles encroaching on the place she called home called Ambra to battle on her own terms, without her party. She heard whispers of a growing group of peace-keepers, wanting not to win the war, but to stop it, to return order. It was the kind of cause she could see herself supporting, if not only for own ends, and to live her life peacefully, to protect her daughter, and her way of life.

Talents: Ambra chose the katar from a young age as her preferred weapon and keeps one sheathed on either thigh for quick and easy access. Her katar begin as a single blade but when she squeezes, a mechanism opens the outside sheath, resulting in a split into three blades. She excels in stealthy execution of her attacks and works best in close combat.

Ambra is also a skilled horseback rider and she has brought her horse, Anat, along with her for as long as she can. She rides bareback, controlling her horse through subtle indications, the result of lengthy training and a strong bond. She has also learned the Gerudo tradition of dance, which can serve to trick and beguile many unwary foes.
/ Katar Example / Anat /

Other: This profile was brought to you by the number Five.
 
horf.



Name: Asherah [Last Name Unknown]

Race: Zora (:B)

Age: 21

Appearance: Like most of her kind, Asherah has a tall, thin build, and is covered in beautiful silvery scales. There’s a tailfin-like extension at the back of her head that hangs down to her backside, and long, flowing fins that go from her elbows down to her wrists, as well as on her hips. She also bears the somewhat long, thin facial structure of her race. Her toes are long and webbed, and she has two small fins on the back of her ankles.

The most noticeable thing that sets Asherah apart, however, are the distinctive markings along the tailfin structure and her fins. Dark blue, like swirls, and the markings on her hips extend up toward her torso. Also stained dark blue at the ends, this time of her own doing, are two vestigial fin-like structures at either side of the top of her forehead that hang down like bangs (Think TP-style Zoras here.). Through those are a pair of sapphire earrings (fin-rings?) in the shape of teardrops. Her eyes have a purple tinge to them. There is what looks to be an old scar on the left half of her chest, healed over by time and covered by slightly more bluish scales than the rest of her body. On her waist, just above her hip-fins, is a belt made of a teal-ish leather material, fastened by a buckle in the shape of the symbol of her people, the Zora’s Sapphire. Attached to this is the sheath of a medium-length sword; a simple brown, and a canteen full of water, just in case she finds herself in a somewhat dry place.

Personality: To most, and especially to outsiders, Asherah has a bit of a bite… something of a mistrust. This may or may not have something to do with the scar on her side. Although once you can manage to earn her trust, she’s actually a decent person. Her policy is fight first, ask questions later. She has a certain dislike of cold places, and of places that are very hot and dry, although this should be a given. The rest… I’ll play it out, because I‘m not so good at actually sticking to a personality that‘s /too/ written out.

Bio: For most of her life since birth…hatching…whatever, Asherah has been sheltered by her parents, kept in Zora’s Domain and urged not to go into the outside world until she was rightfully an adult. Being somewhat a curious child as she was, she didn’t keep listening for long. At around thirteen years of age, she started sneaking out when night fell, to Lake Hylia. It was there where she found her sword, beaten up, a bit dented, and somewhat dulled, but still useable, and began to train with it as she saw the soldiers do during the day when she would watch them in secret during their sessions.

This went on a good three years, granting her a good bit of swordplay skill… until she was caught by means of a surprise attack. To this day she’s still unsure just what did it, because she was knocked out almost immediately and only remembers waking up in her chambers later on, with bloodied bandages across a chest that would ache if she so much as sat up. And while she was incapacitated, she set to wondering why she was attacked, and just what had attacked her, which loaned itself into what is now her mistrust of others.

It happened that she was allowed outside once more on the day of her eighteenth birthday, with the gift of a teal leather belt for holding supplies, a canteen, and… the sword she had discovered and trained with, its blade polished and fixed up. And so she enlisted with the soldiers to train more, this time in speed and evasion, to perhaps prevent another mishap. She would then quickly rise through the ranks, eventually able to lead her own band of soldiers when the war broke out, stationed under the waters of Lake Hylia. She would hear occasional murmurs sometimes, about a “peace-keeper” group, aimed to restore balance and stop the war rather than win it, and often pondered on it during the nights when most of her platoon was sleeping. Eventually, she decided that indeed, she would join this band of “peace-keepers” if she would ever find herself faced with them, hopefully away from her men.

Talents: Asherah’s skills lie in agility and swordplay, both in the water and out of it. She has a somewhat odd manner of wielding it from being self-taught, but this has little if any effect on the way she fights.

Other: you saw this coming, I know you did. A Five-year old could see it coming. I’ll come up with something resembling a last name later. :I
 
Name: Otsuto

Race: Sheikah

Age: 31

Appearance: Otsuto is about 5'10 and strong his body reflects his strength much of which came from training to be a bodyguard. He has a defined jaw and cheekbones complimented by fair skin and chestnut hair. His nose is a little large for his face but this is only noticed after close examination. His eyes are the same color as his hair.
He wears a black suit of leather armor. It is fairly tight and trades protection for mobility. He is usually wearing a black hood and facemask so only his brow down to the top of his nose is exposed in a thin line so he may see. his voice is deep and tends to carry.
Finally his weapons of choice are two short swords resembling katanas. He has been trained in many weapons but only as a last resort. The blades are slightly shorter then the sheaths to make them faster on the draw. the handles are black withn gold filagree in the handle. It is a little difficult to tell where the weapons are as he moves them constantly and they blend into his armor

Personality: Otsuto is his best friend and worst enemy. He is slow to trust others even if he does not show it. He holds grudges and can be quick to temper on certain matters. He is also forgiving and when deciding upon trust he is staunchly loyal. He has trouble working with groups and believes that people work best as indivduals. The rest will be PO'ed please.

Bio:Otsuto doesn't know much about himself. He never knew his parents and isn't even sure if he is Sheikah. He was raised by them and taught their ways of honor and while he will never turn down a fairfight he has also learned the world isn't fair This gets him in trouble with his superior as he tends to break certian moral codes upheld by the Sheikah. This is why he is not a personal guard of the king and his family. He tends to not talk to much about the past as he thinks if you dwell in what has already happened you will never better yourself. He decided the best way to stop a war was before it started so he followed rumors of "Peace Keepers" thinking it was the best way to serve his king.


Talents:Otsuto is a very talented warrior. He is one of the best when it come to stealth and discretion he is a good swordsman but isn't worthy of more than a quick mental note. He weilds his blades in an underarm fashion and is more skilled kighting with no weapons at all than with. He is very fast and capable of feats such as running up walls andfinding way into place most other people can't get to. However he isn't extrodinary in headon fights cabable of holding his own but when backed into a corner relatively defenseless.


Other: That took way longer than Five minutes.
 
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Dammit, Nimler, you basically stole my character, ninjatos and all. I was nearly done with the drawing, to.

ANYWAY, accepted.
 
God...I can't decide between Sheikahs or Gerudo...and I'm tempted to be a male Gerudo for the hell of it but...hmm...

I'll think of something when I'm more awake.
 
Name: Maltah Tarunya

Race: Hylian

Age: 28

Appearance: Maltah stands at a large 6' 7", with large, bulky muscles. He has a scar over his right eye, and is blind in said eye. His other eye is a cobalt blue, and his brown hair is shaved away. He has a square jaw, and broad shoulders, and absolutely refuses to wear armor, or, as he puts it, "Hide behind a false skin of steel." He has a single leather pauldron on his right shoulder, which also serves as a a strap across his chest and back, carrying his large blade and a flask. Picture.

Personality: Maltah is a strong man with strong stances on nearly every subject. He won't show his soft side openly, often treating others with a gruff and straighforward attitude. When presented with a chance for battle, he gladly accepts, almost searching for a good fight. To him, only a coward would use stealth, or attack from a distance. A true warrior would stand and fight face to face, and a true champion will know the name of either who he is killing or who is killing him, and look into his eyes as one of the two passes away.

Bio: Maltah was never a Hylian Soldier of reverance. He was actually kicked out of the Military just five days into training, for breaking several of his comrades' bones during practice matches. It may not have been a big deal, but he admitted, even bragged, at doing so intentionally.

He became a mercanary after a short while, and has performed duties for both Zoras and Gorons this far during the war. But he grew bored of fighting one enemy at a time, thus he joined these "Peace Seekers" with a grumbled curse on their "Hippey Motives." He's not in it for Glory, or for greater good, but for a chance to keep his battles fresh. At least, that's his alibi.

Talents: He is exceptional with a Claymore, and in the brutish art of wrestling, though he lacks any skill with any other weapons.

Other: .... Yaaay.
 
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Name: Pan Ross

Race: Hylian

Age: 28

Appearance:
His hair falls a inch past his shoulders, tied back in a loose pony at the nape of his neck. His hair is a deep black, curling a bit at the ends but no enough to be considered 'Curly'. His colours of choice are reds, greys and black, shown by his loose red tunic, grey pants and black boots with the bottom of the pants tucked into the boots. He wears a tan belt over the tunic, a pouch that holds his funds attached on his left hip.

He has pale green eyes and scruff on his face. On the left of his chin, he sports a thin scar that starts near the corner of his mouth to mid-way down the side of his neck. As a usual sight, he takes a section of hair and keeps it apart from the pony, braiding it and affixing beads and whatnot as accessories on his whim.

Though he doesn't look it, he does wear glasses from time to time when he needs to read something. Embarrassed by this, he usually hides his glasses in his shirt and rarely pulls them out unless he has too. On his fingers, he wears a ring on each, nothing fancier than a simple band.

Another point that one would notice is the array of earrings he sports on both ears. He has another piecing in his right eyebrow and a rather large tattoo on his back. (though no one can see that due to the shirt)

Personality: He is one with a grin. Looking to the bright side and cheering up a crowd is his forte. His motto is 'If you can make them leave with a laugh, then the job is done'. Silly and often mistaken to be a child that has no sense of danger or 'proper' manners, he does in fact have a serious bone in his body.

When it comes to fighting, he falls into a eerie silence, not liking the idea of having to fight but will do so in order to protect his allies. Another point when he shows maturity is when someone falls ill or is wounded and they have no way of fixing it on the fly. When someone is like so, he will do the best in his power to watch over them until they can find a means to fix them.

A clown at the best of times, serious at the critical moments, caring for the most part of it. He's not too complicated, given a few secrets here and there that he wishes to keep as such.

Bio:
His parents were born and raised in Hyrule, while he was born in the country but moved to a distant land and others at a young age. He can't quite remember what the places were called, all he could tell you was that they moved a lot and it was never boring. When he grew into a young adult, he bid his family fair well and travelled from city to city as a street performer to collect rupees for food and cloth. After time of living a nomad life, he learned a few trades to help him get by when times her rough. He'll happily tell you the time he chased down ten cats for a lady who lost them, but he will fall silent when asked where he learned how to wield two blades, remarking that it was something he learned.

Talents: His main weapons are the Butterfly sword, kept hanging on his left hip under his money pouch when he needs it. He is skilled at doing street tricks, has good balance and is quite fleet of foot. From one of his previous jobs, he learned how to be incredibility sneaking and silent during both the day and night.

His passion is his flute playing. He can often be found sitting off somewhere with his flute, playing a song he either made up or one he heard before.

Other:
He has five sisters, each older than him. Other than that...not much.
 
Name: Lee Krimxis

Race: Sheikah

Age: 19

Appearance: Lee stands at exactly six feet, and generally wears a dark robe with a gray cape slung over the back, and the hood hiding most of his face. On the rare occasion that he has the hood down, one sees that he has cold, dark red eyes, short dark hair, and a small scar on the lower-right side of his face. He has a small flask on his belt, along with at least five opaque vials opposite the flask, two sheaths containing short, curved swords across his back and a bag containing several projectile weapons (i.e. throwing knives) also attached to his belt.

Personality: As a Sheikah that also operates as a contract killer, Lee believes in one thing alone: the importance of payment. If offered a job where the pay and risk are at a decent ratio, he'll accept it without second thought. If the risk-pay ratio is too off by his standards, the chances of him accepting it are less likely. He's well aware that his occupation, as well as his tendencies to double and triple-cross make him a wanted target, which gives him large amounts of paranoia - he only drinks from his flask, suspecting any drink offered to him of being poisoned. He tends to avoid speaking casually unless he deems it necessary for a job, which of course makes him a less than capable social figure.

Bio: Lee was given the same amount of training in weapons and stealth, but he tended to gravitate towards areas of long-range weapons and poisons - he became a rather skilled poison-maker by the age of twelve, and he even had some skill with a shortsword at that time. Like all others of his kind, he joined the guards of the Royal family around the same time the war broke out, but within its first year (Lee's sixteenth year), he found that simply working for one side - protecting one side - was a waste of his talents. He craved more.To that end, he split off from the Sheikah, and started selling out his talents to the highest bidder; he became a "knife for hire," if you will. He has been doing so for the past three years, and when word came of a group put together to end the war, he was hired to "keep an eye" on the group, and joined under the pretense of wanting to end the war as well. Only time will tell of what he plans to do to satisfy his current employer.

Talents: Like all Sheikah, Lee is incredibly skilled in the ways of stealth in general, and hiding in particular - his preferred method of hiding is doing so on a rooftop, where it's easiest to take someone out with a ranged weapon. When it comes to said weapons, throwing weapons are his greatest skill - knives and razor-edged disks in particular. He likes to have these weapons coated in the poison which he crafts - he specializes at creating a venom that doesn't slide off the weapon which it's coated with (as a consequence, the poison is more detectable via scent and taste if added into a drink.) He doesn't like to get into close combat (he finds that it's a lot easier to be mobbed and killed if in the middle of the battle,) but if he has no choice, he can hold his own with the short swords.

Other: If my Bio has any mistakes regarding the exact time of the war, let me know.
 
Actually, your little ditty on the war timing was very nice. About halfway through the war is when I see this whole thing happening, so four years is nice. Accepted!

.... Somehow, I get the feeling that nobody will be Gorons.
 
Double post, yeah I'll burn in hell, etc.

Anyway, I was waiting for RespecttheBlade to Sign up, but he's decided to opt out of the RP. Shall I start it?
 
Name: Jagoron

Race: Goron

Age: 63*

Appearance: He is rocky and full of rocks. His rock body is covered with rocks on his back and on his rocks. He's so rocky he's got rocks on his rocks on his rocks (yo dawg). He even has rocks on his face, how about that? Yep, he pretty much is rocks.

*sigh*

He has a sandy skin tone, spotted here and there with rocks of various sizes. The rocks on his back are much more densely packed, like a shell, and even sharp in some places. His brown eyes peer quietly from behind chiseled eyebrows(ha). Unlike most goron, he has no markings on his body, for he did not live with his people long enough to earn them. He is somewhat muscular.

Personality: Originally very naive, over the years Jagoron has come to acknowledge much of the worst of the world. He understands the terrible situations many often find themselves in and realizes there's often nothing that can be done. Despite this, he has not lost his hopes and dreams for the people of Hyrule, and wishes terribly they could come true.

He is appreciative of Hyrule's various cultures and races, and is thus very diplomatic and understanding.

He tries to solve things without violence, but understands when it is necessary. He can be fearful or cowardly at times, but usually manages to overcome it in order to do the Right Thing.

He follows his heart. His favorite number is five.

Bio: During his early years Jagoron lived peacefully with his family in the mountains, and while he loved his family and people, he often found himself wandering the hills, looking for new faces and places. He visited the small hylian villages in the foothills around and became great friends with many of them.

But his friendliness was rather looked down upon by his Elders, who were very much too pround for Jagoron's liking. They felt that sharing their way of life with hylians who had not proved themselves was not only disrespectful, but dangerous, for there were many unsavory people in the world. Jagoron was often at odds with his elders, instead caring for their hylian neighbors and respecting them as much as his fellow gorons.

Nevertheless, he continued to live amongst both peoples, until one year, when disaster struck. A band of murdurous hylians and other peoples came through the hills to attack the villages. Jagoron, knowing nothing of Hyrule's wars and politics, was frightened. He had never seen battles before, and, horrified by what he saw, he fled.

After days of hiding, Jagoron returned to the foothills, finding nothing but charred remains of houses and people. Numbly, he wandered the former streets and eventually back into the mountains. He found his people. To his surprise, many of them were wounded or healing. He soon learned that many goron had gone to help the hylians, but it the end it was not enough. He was suddenly overcome with sadness for the hylians and regret for not staying to defend them.

He was accosted by the elders, askin why he fled and accusing him of being a coward, or worse. Although they did not particularly like Jagoron's association with the hylians, the elders explained, they were still willing to come to their aid, and the people deserved the goron's help as well.

Knowing that they were right, and with nothing to explain himself, Jagoron left in shame. He began to wander Hyrule, searching for reasons: for both the attack on the villages and for his own cowardice.

In the years since then, Jagoron has learned a great deal: of Hylian history and wars and of the many peoples of Hyrule. After much deep thought, he eventually decided to devote his life to finding a way to bring about peace in Hyrule, and to prevent any more lives from being lost.

Talents: He learned, as many young goron do, how to create various explosives, but doesn't like to employ his skills, fearing their misuse. But he is willing to use them for non-lethal purposes, such as claring rocks or what have you.

Other: So, you've already started with the roll call thing, how should I slip in?

*I'm assuming gorons live for about a hundred or two hundred years.
 
Alright, A goron is good. Their lifespan hasn't really been specified, so you're okay on that. I'll edit the first post since we're so early on, so it's like you were always there.

And sorry, Exo, didn't realize you weren't on the list. A lot going on with semester's end and all that. I'll put you on.
 
Name: Supana "Ana" Egul, actual name Cecilia Sayre

Race: Hylian posing as Gerudo

Age: 30's-40's (claimed), 19 (actual)

Appearance: She has red hair spilling out to the end of her back from behind her large mask with the Gerudo symbol on it (http://www.zeldawiki.org/images/a/a8/Gerudo_Flag.gif), with the two dots serving as eye holes and in between the two dots is a large, beak like nose. She has a purple robe with a chain mail shirt underneath. She has pointed-tip purple boots, and the Gerudo symbol taking up a large portion of the front of her robe and a smaller portion of the back of her robe. By Gerudo standards, she is extremely conservatively dressed, which is considered odd but most take the "better battle protection" excuse. Her physical build is a bit small and lithe for a Gerudo, but this very much obscured by the clothing. Also obscured by clothes, she has moderately pale skin with freckles, and pointed ears with clear, blue eyes.

Personality: She doesn't talk much, but can seem very friendly and trustworthy when spoken to. Her voice helps sell it, as it is very soft and soothing in the way it caresses words. Of course, it is a deception, as she is an apt thief that lies to other thieves usually successfully.

Bio: She came from a wealthy land-owning Knight of Hyrule and his wife, who existed in good fortune. However, when she was fourteen, her family was slain in battle by unknown forces. She galloped into the night on Silhouette, an extremely gentle black horse that nonetheless was trained for battle, and chased the forces that invaded into their home territory. She found discarded clothes from the battle and garbed herself in it, sneaking into the territory as a Gerudo lost after a sojourn away from the homeland to thieve. After about a year or so, she was discovered, but the Gerudos who found out thought that her ruse was clever enough to warrant allowing to stay. When the wars started, she desperately wanted to end them, as all of the factions likely didn't have an equal unity in mind, and when hearing of a peace keeping team, she rushed at the chance to join, with her Silhouette leading her. Only her close friends know her secret, however, so she tries to maintain it.

Talents: She is very good at subtly stealing from people (pickpocketing, casually taking things from people's houses she was invited in to, etcetera), as she is not as openly aggressive as many Gerudo. She also learns about cultures swiftly, and can bluff her way out of almost anything. She enjoys horseback riding, but it is not a core talent. What is a core talent is the wielding of a claymore-like Hylian blade she carries around with a Gerudo symbol embroidered on it. She uses two hands to wield it, and is absolutely frightening with it equipped. She tries to use scimitars or bow and arrow to maintain her disguise better (though she is not extremely proficient), but brakes out the Hylian claymore when it is life or death.

Other: This was fun to make! ^.^ Also, 5/five/V!
 
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