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The Spriter's Club Reborn

I count 'hitting filters' as things you could do that way, even if you didn't. Hello, recolours~~

Splicing's mostly tracing; [rd]evamps are tracing and editing; retypes are filters, tracing, and editing.


Broaden your spriting by not editing things.
 
I count 'hitting filters' as things you could do that way, even if you didn't. Hello, recolours~~

Splicing's mostly tracing; [rd]evamps are tracing and editing; retypes are filters, tracing, and editing.


Broaden your spriting by not editing things.

Filters are not recoloring the sprite, if you are talking about Photoshop.

What exactly is tracing? Again, filters don't recolor sprites, I'm not sure about tracing, and the editing are both scratch AND splices.

I have already said that I scratch, though I'm not too good at it. I also have done pixel overs. I don't see how you think I'm just making very simple edits.
 
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It depends on the filter. I've never used Photoshop, but GIMP has things like Colour Balance and Colourise and quite a few other things that can be quite useful but don't actually require effort and should not be treated like they do. I know quite a few recolours are more complicated than that, but they can usually be done by just altering the active selection and using a few filters.
recolorbuizelgreenrf7.gif
This requires little-to-no pixel by pixel editing. It's three layers, two of which are set to 'hue' and one that had colourise -> some type of green done to it. None of this requires any effort or skill and yet people do this type of thing and throw giant hissyfits when someone else decides to use this in their signatures or something.


Scratch spriting should not need a separate label simply because it's someone actually drawing rather than either editing a few images and tracing/redrawing bits or changing the colour on a few pixels. A lot of the typical editing is sometimes difficult and time-consuming, but that doesn't change that it's pretty pointless. At least if you're actually drawing something instead, you can say "I made this" and not look like you're just trying to profit off of other people's stuff. The lines are blurred after really, really heavy edits where very little of the original remains, but by that point, why are you even using a base?

No one ever credits the teams who actually drew the bases, after all.


btw I'm assuming "I have already said that I scratch, though I'm too good at it." is a typo :3
 
Um, yes that would be a typo. Thanks for pointing it out.

Ah, I see what you mean about the filters. I haven't ever gotten GIMP to work for me and I don't have Photoshop, so I wouldn't know too much about them.
 
Further more, it is kinda hard to imagine a tail being at that angle in comparison to Staryu's body.
 
Nix the two pixels of outline above the base of the tail were it goes back into the body. That indentation looks weird.
 
It connects at the back of Staryu.

I don't think you understand. It is obvious that it connects to Staryu's back, but the angle it comes out at looks weird and unbelievable.

...I have to work on Grimdour's sprites now.
 
We, uh...sprite and stuff. Talk about spriting related things, such as tutorials, and comment on each other's sprites. I'm sure there is somebody here that can explain this better than me.
 
No, you don't.

Anyone make some random sprites that don't fit in with an actual "type" of sprite? I do. I'll edit 'em in later when I complete find them.
EDITLY EDIT:

MiscGloomPokeballs97904.PNG
 
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Great sprites, Blastoise. There are a few green pixels on the Ultra Gloom that don't belong there. Its kinda hard to see them, but are still noticable if you look closely enough.
 
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